Outshadow 7 роки тому
батько
коміт
41d3f321b9

+ 14 - 0
Missions/ARC_Training.desert_island/House1Temp1.sqf

@@ -0,0 +1,14 @@
+_House1Droid = creategroup [east, true];
+_House1Civ = creategroup [civilian, true];
+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid1, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid2, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid2); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid3, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid3); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid4, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid4); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid5, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid5); this disableAI 'PATH';"];
+"SWOP_CIS_SuperDroid_B2" createUnit [position House1Temp1Droid6, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid6); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid7, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid7); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid8, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid8); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid9, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid9); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid10, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid10); this disableAI 'PATH';"];
+"C_man_1" createUnit [position House1Temp1Civ1, _House1Civ, "this setPosASL (getPosASL House1Temp1Civ1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid_Tactic_Blue" createUnit [position House1Temp1Civ2, _House1Civ, "this setPosASL (getPosASL House1Temp1Civ2); this disableAI 'ALL'; removeAllWeapons this;"];

+ 14 - 0
Missions/ARC_Training.desert_island/House1Temp2.sqf

@@ -0,0 +1,14 @@
+_House1Droid = creategroup [east, true];
+_House1Civ = creategroup [civilian, true];
+"SWOP_CIS_Droid" createUnit [position House1Temp2Droid1, _House1Droid, "this setPosASL (getPosASL House1Temp2Droid1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp2Droid2, _House1Droid, "this setPosASL (getPosASL House1Temp2Droid2); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp2Droid3, _House1Droid, "this setPosASL (getPosASL House1Temp2Droid3); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp2Droid4, _House1Droid, "this setPosASL (getPosASL House1Temp2Droid4); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp2Droid5, _House1Droid, "this setPosASL (getPosASL House1Temp2Droid5); this disableAI 'PATH';"];
+"SWOP_CIS_SuperDroid_B2" createUnit [position House1Temp2Droid6, _House1Droid, "this setPosASL (getPosASL House1Temp2Droid6); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp2Droid7, _House1Droid, "this setPosASL (getPosASL House1Temp2Droid7); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp2Droid8, _House1Droid, "this setPosASL (getPosASL House1Temp2Droid8); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp2Droid9, _House1Droid, "this setPosASL (getPosASL House1Temp2Droid9); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House1Temp2Droid10, _House1Droid, "this setPosASL (getPosASL House1Temp2Droid10); this disableAI 'PATH';"];
+"C_man_1" createUnit [position House1Temp2Civ1, _House1Civ, "this setPosASL (getPosASL House1Temp2Civ1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid_Tactic_Blue" createUnit [position House1Temp2Civ2, _House1Civ, "this setPosASL (getPosASL House1Temp2Civ2); this disableAI 'ALL'; removeAllWeapons this;"];

+ 14 - 0
Missions/ARC_Training.desert_island/House2Temp1.sqf

@@ -0,0 +1,14 @@
+_House2Droid = creategroup [east, true];
+_House2Civ = creategroup [civilian, true];
+"SWOP_CIS_Droid" createUnit [position House2Temp1Droid1, _House2Droid, "this setPosASL (getPosASL House2Temp1Droid1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp1Droid2, _House2Droid, "this setPosASL (getPosASL House2Temp1Droid2); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp1Droid3, _House2Droid, "this setPosASL (getPosASL House2Temp1Droid3); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp1Droid4, _House2Droid, "this setPosASL (getPosASL House2Temp1Droid4); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp1Droid5, _House2Droid, "this setPosASL (getPosASL House2Temp1Droid5); this disableAI 'PATH';"];
+"SWOP_CIS_SuperDroid_B2" createUnit [position House2Temp1Droid6, _House2Droid, "this setPosASL (getPosASL House2Temp1Droid6); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp1Droid7, _House2Droid, "this setPosASL (getPosASL House2Temp1Droid7); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp1Droid8, _House2Droid, "this setPosASL (getPosASL House2Temp1Droid8); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp1Droid9, _House2Droid, "this setPosASL (getPosASL House2Temp1Droid9); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp1Droid10, _House2Droid, "this setPosASL (getPosASL House2Temp1Droid10); this disableAI 'PATH';"];
+"C_man_1" createUnit [position House2Temp1Civ1, _House2Civ, "this setPosASL (getPosASL House2Temp1Civ1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid_Tactic_Blue" createUnit [position House2Temp1Civ2, _House2Civ, "this setPosASL (getPosASL House2Temp1Civ2); this disableAI 'ALL'; removeAllWeapons this;"];

+ 14 - 0
Missions/ARC_Training.desert_island/House2Temp2.sqf

@@ -0,0 +1,14 @@
+_House2Droid = creategroup [east, true];
+_House2Civ = creategroup [civilian, true];
+"SWOP_CIS_Droid" createUnit [position House2Temp2Droid1, _House2Droid, "this setPosASL (getPosASL House2Temp2Droid1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp2Droid2, _House2Droid, "this setPosASL (getPosASL House2Temp2Droid2); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp2Droid3, _House2Droid, "this setPosASL (getPosASL House2Temp2Droid3); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp2Droid4, _House2Droid, "this setPosASL (getPosASL House2Temp2Droid4); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp2Droid5, _House2Droid, "this setPosASL (getPosASL House2Temp2Droid5); this disableAI 'PATH';"];
+"SWOP_CIS_SuperDroid_B2" createUnit [position House2Temp2Droid6, _House2Droid, "this setPosASL (getPosASL House2Temp2Droid6); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp2Droid7, _House2Droid, "this setPosASL (getPosASL House2Temp2Droid7); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp2Droid8, _House2Droid, "this setPosASL (getPosASL House2Temp2Droid8); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp2Droid9, _House2Droid, "this setPosASL (getPosASL House2Temp2Droid9); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House2Temp2Droid10, _House2Droid, "this setPosASL (getPosASL House2Temp2Droid10); this disableAI 'PATH';"];
+"C_man_1" createUnit [position House2Temp2Civ1, _House2Civ, "this setPosASL (getPosASL House2Temp2Civ1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid_Tactic_Blue" createUnit [position House2Temp2Civ2, _House2Civ, "this setPosASL (getPosASL House2Temp2Civ2); this disableAI 'ALL'; removeAllWeapons this;"];

+ 14 - 0
Missions/ARC_Training.desert_island/House3Temp1.sqf

@@ -0,0 +1,14 @@
+_House3Droid = creategroup [east, true];
+_House3Civ = creategroup [civilian, true];
+"SWOP_CIS_Droid" createUnit [position House3Temp1Droid1, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp1Droid2, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid2); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp1Droid3, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid3); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp1Droid4, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid4); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp1Droid5, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid5); this disableAI 'PATH';"];
+"SWOP_CIS_SuperDroid_B2" createUnit [position House3Temp1Droid6, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid6); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp1Droid7, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid7); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp1Droid8, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid8); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp1Droid9, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid9); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp1Droid10, _House3Droid, "this setPosASL (getPosASL House3Temp1Droid10); this disableAI 'PATH';"];
+"C_man_1" createUnit [position House3Temp1Civ1, _House3Civ, "this setPosASL (getPosASL House3Temp1Civ1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid_Tactic_Blue" createUnit [position House3Temp1Civ2, _House3Civ, "this setPosASL (getPosASL House3Temp1Civ2); this disableAI 'ALL'; removeAllWeapons this;"];

+ 14 - 0
Missions/ARC_Training.desert_island/House3Temp2.sqf

@@ -0,0 +1,14 @@
+_House3Droid = creategroup [east, true];
+_House3Civ = creategroup [civilian, true];
+"SWOP_CIS_Droid" createUnit [position House3Temp2Droid1, _House3Droid, "this setPosASL (getPosASL House3Temp2Droid1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp2Droid2, _House3Droid, "this setPosASL (getPosASL House3Temp2Droid2); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp2Droid3, _House3Droid, "this setPosASL (getPosASL House3Temp2Droid3); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp2Droid4, _House3Droid, "this setPosASL (getPosASL House3Temp2Droid4); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp2Droid5, _House3Droid, "this setPosASL (getPosASL House3Temp2Droid5); this disableAI 'PATH';"];
+"SWOP_CIS_SuperDroid_B2" createUnit [position House3Temp2Droid6, _House3Droid, "this setPosASL (getPosASL House3Temp2Droid6); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp2Droid7, _House3Droid, "this setPosASL (getPosASL House3Temp2Droid7); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp2Droid8, _House3Droid, "this setPosASL (getPosASL House3Temp2Droid8); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp2Droid9, _House3Droid, "this setPosASL (getPosASL House3Temp2Droid9); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House3Temp2Droid10, _House3Droid, "this setPosASL (getPosASL House3Temp2Droid10); this disableAI 'PATH';"];
+"C_man_1" createUnit [position House3Temp2Civ1, _House3Civ, "this setPosASL (getPosASL House3Temp2Civ1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid_Tactic_Blue" createUnit [position House3Temp2Civ2, _House3Civ, "this setPosASL (getPosASL House3Temp2Civ2); this disableAI 'ALL'; removeAllWeapons this;"];

+ 14 - 0
Missions/ARC_Training.desert_island/House4Temp1.sqf

@@ -0,0 +1,14 @@
+_House4Droid = creategroup [east, true];
+_House4Civ = creategroup [civilian, true];
+"SWOP_CIS_Droid" createUnit [position House4Temp1Droid1, _House4Droid, "this setPosASL (getPosASL House4Temp1Droid1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp1Droid2, _House4Droid, "this setPosASL (getPosASL House4Temp1Droid2); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp1Droid3, _House4Droid, "this setPosASL (getPosASL House4Temp1Droid3); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp1Droid4, _House4Droid, "this setPosASL (getPosASL House4Temp1Droid4); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp1Droid5, _House4Droid, "this setPosASL (getPosASL House4Temp1Droid5); this disableAI 'PATH';"];
+"SWOP_CIS_SuperDroid_B2" createUnit [position House4Temp1Droid6, _House4Droid, "this setPosASL (getPosASL House4Temp1Droid6); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp1Droid7, _House4Droid, "this setPosASL (getPosASL House4Temp1Droid7); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp1Droid8, _House4Droid, "this setPosASL (getPosASL House4Temp1Droid8); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp1Droid9, _House4Droid, "this setPosASL (getPosASL House4Temp1Droid9); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp1Droid10, _House4Droid, "this setPosASL (getPosASL House4Temp1Droid10); this disableAI 'PATH';"];
+"C_man_1" createUnit [position House4Temp1Civ1, _House4Civ, "this setPosASL (getPosASL House4Temp1Civ1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid_Tactic_Blue" createUnit [position House4Temp1Civ2, _House4Civ, "this setPosASL (getPosASL House4Temp1Civ2); this disableAI 'ALL'; removeAllWeapons this;"];

+ 14 - 0
Missions/ARC_Training.desert_island/House4Temp2.sqf

@@ -0,0 +1,14 @@
+_House4Droid = creategroup [east, true];
+_House4Civ = creategroup [civilian, true];
+"SWOP_CIS_Droid" createUnit [position House4Temp2Droid1, _House4Droid, "this setPosASL (getPosASL House4Temp2Droid1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp2Droid2, _House4Droid, "this setPosASL (getPosASL House4Temp2Droid2); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp2Droid3, _House4Droid, "this setPosASL (getPosASL House4Temp2Droid3); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp2Droid4, _House4Droid, "this setPosASL (getPosASL House4Temp2Droid4); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp2Droid5, _House4Droid, "this setPosASL (getPosASL House4Temp2Droid5); this disableAI 'PATH';"];
+"SWOP_CIS_SuperDroid_B2" createUnit [position House4Temp2Droid6, _House4Droid, "this setPosASL (getPosASL House4Temp2Droid6); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp2Droid7, _House4Droid, "this setPosASL (getPosASL House4Temp2Droid7); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp2Droid8, _House4Droid, "this setPosASL (getPosASL House4Temp2Droid8); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp2Droid9, _House4Droid, "this setPosASL (getPosASL House4Temp2Droid9); this disableAI 'PATH';"];
+"SWOP_CIS_Droid" createUnit [position House4Temp2Droid10, _House4Droid, "this setPosASL (getPosASL House4Temp2Droid10); this disableAI 'PATH';"];
+"C_man_1" createUnit [position House4Temp2Civ1, _House4Civ, "this setPosASL (getPosASL House4Temp2Civ1); this disableAI 'PATH';"];
+"SWOP_CIS_Droid_Tactic_Blue" createUnit [position House4Temp2Civ2, _House4Civ, "this setPosASL (getPosASL House4Temp2Civ2); this disableAI 'ALL'; removeAllWeapons this;"];

BIN
Missions/ARC_Training.desert_island/mission.sqm