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@@ -0,0 +1,14 @@
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+_House1Droid = creategroup [east, true];
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+_House1Civ = creategroup [civilian, true];
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+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid1, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid1); this disableAI 'PATH';"];
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+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid2, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid2); this disableAI 'PATH';"];
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+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid3, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid3); this disableAI 'PATH';"];
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+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid4, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid4); this disableAI 'PATH';"];
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+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid5, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid5); this disableAI 'PATH';"];
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+"SWOP_CIS_SuperDroid_B2" createUnit [position House1Temp1Droid6, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid6); this disableAI 'PATH';"];
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+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid7, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid7); this disableAI 'PATH';"];
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+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid8, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid8); this disableAI 'PATH';"];
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+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid9, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid9); this disableAI 'PATH';"];
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+"SWOP_CIS_Droid" createUnit [position House1Temp1Droid10, _House1Droid, "this setPosASL (getPosASL House1Temp1Droid10); this disableAI 'PATH';"];
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+"C_man_1" createUnit [position House1Temp1Civ1, _House1Civ, "this setPosASL (getPosASL House1Temp1Civ1); this disableAI 'PATH';"];
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+"SWOP_CIS_Droid_Tactic_Blue" createUnit [position House1Temp1Civ2, _House1Civ, "this setPosASL (getPosASL House1Temp1Civ2); this disableAI 'ALL'; removeAllWeapons this;"];
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