Ver código fonte

Added padSelector and vicSpawner script

AdrianR98 7 anos atrás
pai
commit
4171b4dac0
2 arquivos alterados com 125 adições e 0 exclusões
  1. 21 0
      Scripts/padSelector.sqf
  2. 104 0
      Scripts/vicSpawner.sqf

+ 21 - 0
Scripts/padSelector.sqf

@@ -0,0 +1,21 @@
+
+//LADNING PAD SCRIPT
+
+
+_this  addAction ["<t color='#00FF00'>Pad Left</t>",
+{
+selector setvariable ["launchPad",pad_left,true];
+}
+];
+
+_this  addAction ["<t color='#00FF00'>Pad Middle</t>",
+{
+selector setvariable ["launchPad",pad_middle,true];
+}
+];
+
+_this  addAction ["<t color='#00FF00'>Pad Right</t>",
+{
+selector setvariable ["launchPad",pad_right,true];
+}
+];

+ 104 - 0
Scripts/vicSpawner.sqf

@@ -0,0 +1,104 @@
+
+ _this setvariable ["Unit","swop_LAAT",true];
+ _this setvariable ["height",1,true];
+ 
+ _this setvariable ["launchPad",pad_middle,true];
+ 
+ 
+ 
+ _this  addAction ["<t color='#FF0000'>DO NOT USE IF YOU ARE NOT A PILOT</t>",
+{
+
+}
+];
+
+
+_this  addAction ["<t color='#00FF00'>Laat MK1</t>",
+{
+ (_this select 0) setvariable ["Unit","swop_LAAT",true];
+
+}
+];
+
+
+_this  addAction ["<t color='#00FF00'>Laat MK2</t>",
+{
+(_this select 0) setvariable["Unit","swop_LAATmk2",true];
+ 
+}
+];
+
+
+_this  addAction ["<t color='#F4A460 '>Laat MK2 74th</t>",
+{
+(_this select 0) setvariable["Unit","swop_LAATmk2_74",true];
+  
+}
+];
+
+
+_this  addAction ["<t color='#0000FF'>Laat MK2 104th</t>",
+{
+(_this select 0) setvariable["Unit","swop_LAATmk2_104",true];
+
+}
+];
+
+
+_this  addAction ["<t color='#FF0000'>Laat MK2 Spec Op</t>",
+{
+(_this select 0) setvariable["Unit","swop_LAATmk2_spec",true];
+ 
+}
+];
+
+
+_this  addAction ["<t color='#00f9ff'>Laat MK2 ARC</t>",
+{
+(_this select 0) setvariable["Unit","swop_LAATmk2_ARC",true];
+  
+}
+];
+
+_this  addAction ["<t color='#0000FF'>Laat Cargo</t>",
+{
+(_this select 0) setvariable["Unit","swop_LAAT_cargo",true];
+
+}
+];
+
+_this  addAction ["<t color='#FF0000'>ARC-170</t>",
+{
+(_this select 0) setvariable["Unit","swop_arc_t",true];
+ 
+}
+];
+
+
+_this  addAction ["<t color='#FFFF00'>Y-Wing</t>",
+{
+(_this select 0) setvariable["Unit","swop_ywclones",true];
+  
+}
+];
+
+
+
+
+
+_this  addAction ["Spawn Vehicle",
+{
+
+ _item=(_this select 0) getVariable  "Unit";
+ _Z=  (_this select 0) getVariable "height";
+ pad=(_this select 0) getVariable "launchPad";
+ _unit=createVehicle [_item, [(getPos pad select 0), (getPos pad select 1), (getPos pad select 2)+_Z], [], 0,"CAN_COLLIDE"];
+ _unit setDir (getDir pad);
+ 
+ hint format["pad %1              unit %2",(position pad),(position _unit)];
+ 
+}
+];
+
+
+