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might have fixed airborne unkillable

Namenai 7 년 전
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2cbc9b075f
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  1. 1 1
      Scripts/scripts/zeus3denScripts/playerBased/airborne/HJS Protocal/jumpHandler.sqf

+ 1 - 1
Scripts/scripts/zeus3denScripts/playerBased/airborne/HJS Protocal/jumpHandler.sqf

@@ -19,7 +19,7 @@ personToApply=_this select 0;
 				
 				
 				sleep 0.25;
-				if(_namJumpDataSpawn select 0) then//added measures to ensure u dont die/knock out
+				if((_namJumpDataSpawn select 0) && !(isTouchingGround _namUnitSpawn )) then//added measures to ensure u dont die/knock out
 				{
 						_namUnitSpawn setVariable ["jumpArray", [true,(_namJumpDataSpawn select 1),(_namJumpDataSpawn select 2),(_namJumpDataSpawn select 3),(_namJumpDataSpawn select 4)],true];