version=53;
class EditorData
{
	moveGridStep=1;
	angleGridStep=0.2617994;
	scaleGridStep=0.1;
	autoGroupingDist=10;
	toggles=585;
	class ItemIDProvider
	{
		nextID=374;
	};
	class Camera
	{
		pos[]={11345.675,47.571346,59.144699};
		dir[]={-0.085852392,-0.39839867,0.91320378};
		up[]={-0.037291106,0.91720337,0.3966606};
		aside[]={0.99562383,-1.3044337e-007,0.093600065};
	};
};
binarizationWanted=0;
addons[]=
{
	"SWOP_Characters_Republic",
	"SWOP_DCRIFLES",
	"ElectroBinoculars_SW",
	"A3_Weapons_F",
	"task_force_radio_items",
	"SWOP_NVG",
	"SWOP_clones_nvg",
	"SWOP_clones_helmet",
	"SWOP_clones_uniforms",
	"SWOP_clones_armor",
	"SW_Z6",
	"SWOP_Weapons_Explosives",
	"A3_Weapons_F_Items",
	"ace_medical",
	"OPTRE_UNSC_Structure_Military",
	"SWOP_props_computers",
	"SWOP_props_containers",
	"A3_Structures_F_Mil_Helipads",
	"SW_medical",
	"impammo",
	"sw_crates",
	"mcc_sandbox",
	"SWOP_Voces",
	"swop_system",
	"SW_Taunts",
	"ace_captives",
	"ace_cargo",
	"ace_explosives",
	"acex_fortify",
	"ace_respawn",
	"A3_Modules_F_Curator_Curator",
	"acex_headless",
	"A3_Characters_F",
	"ace_medical_menu",
	"ace_rearm",
	"ace_refuel",
	"ace_repair",
	"acex_sitting",
	"ace_zeus",
	"A3_Ui_F"
};
class AddonsMetaData
{
	class List
	{
		items=39;
		class Item0
		{
			className="SWOP_Characters_Republic";
			name="SWOP_Characters_Republic";
			author="SWOP";
		};
		class Item1
		{
			className="SWOP_DCRIFLES";
			name="SWOP_DCRIFLES";
			author="SWOP";
		};
		class Item2
		{
			className="ElectroBinoculars_SW";
			name="ElectroBinoculars_SW";
			author="SWOP";
		};
		class Item3
		{
			className="A3_Weapons_F";
			name="Arma 3 Alpha - Weapons and Accessories";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item4
		{
			className="task_force_radio_items";
			name="task_force_radio_items";
			author="[TF]Nkey";
			url="https://github.com/michail-nikolaev/task-force-arma-3-radio";
		};
		class Item5
		{
			className="SWOP_NVG";
			name="SWOP_NVG";
			author="SWOP";
		};
		class Item6
		{
			className="SWOP_clones_nvg";
			name="SWOP_clones_nvg";
			author="SWOP";
		};
		class Item7
		{
			className="SWOP_clones_helmet";
			name="SWOP_clones_helmet";
			author="SWOP";
		};
		class Item8
		{
			className="SWOP_clones_uniforms";
			name="SWOP_clones_uniforms";
			author="SWOP";
		};
		class Item9
		{
			className="SWOP_clones_armor";
			name="SWOP_clones_armor";
			author="SWOP";
		};
		class Item10
		{
			className="SW_Z6";
			name="SW_Z6";
			author="SWOP";
		};
		class Item11
		{
			className="SWOP_Weapons_Explosives";
			name="SWOP_Weapons_Explosives";
			author="SWOP";
		};
		class Item12
		{
			className="ace_medical";
			name="ACE3 - Medical";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item13
		{
			className="OPTRE_UNSC_Structure_Military";
			name="OPTRE_UNSC_Structure_Military";
		};
		class Item14
		{
			className="SWOP_props_computers";
			name="SWOP_props_computers";
			author="SWOP";
		};
		class Item15
		{
			className="SWOP_props_containers";
			name="SWOP_props_containers";
			author="SWOP";
		};
		class Item16
		{
			className="A3_Structures_F_Mil";
			name="Arma 3 - Military Buildings and Structures";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item17
		{
			className="SW_medical";
			name="SW_medical";
		};
		class Item18
		{
			className="impammo";
			name="impammo";
			author="SWOP";
		};
		class Item19
		{
			className="sw_crates";
			name="sw_crates";
			author="Scar and Clon - SWOP";
		};
		class Item20
		{
			className="mcc_sandbox";
			name="MCC Sandbox";
			author="shay_gman";
		};
		class Item21
		{
			className="SWOP_Voces";
			name="SWOP_Voces";
			author="Scar - SWOP";
		};
		class Item22
		{
			className="swop_system";
			name="swop_system";
			author="SWOP";
			url="http://www.vk.com/swopposition";
		};
		class Item23
		{
			className="SW_Taunts";
			name="SW_Taunts";
			author="Scar - SWOP";
		};
		class Item24
		{
			className="ace_captives";
			name="ACE3 - Captives";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item25
		{
			className="ace_cargo";
			name="ACE3 - Cargo";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item26
		{
			className="ace_explosives";
			name="ACE3 - Explosives";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item27
		{
			className="acex_fortify";
			name="acex_fortify";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item28
		{
			className="ace_respawn";
			name="ACE3 - Respawn";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item29
		{
			className="A3_Modules_F_Curator";
			name="Arma 3 Zeus Update - Scripted Modules";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item30
		{
			className="acex_headless";
			name="ACEX - Headless";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item31
		{
			className="A3_Characters_F";
			name="Arma 3 Alpha - Characters and Clothing";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item32
		{
			className="ace_medical_menu";
			name="ACE3 - Medical Menu";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item33
		{
			className="ace_rearm";
			name="ACE3 - Rearm";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item34
		{
			className="ace_refuel";
			name="ACE3 - Refuel";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item35
		{
			className="ace_repair";
			name="ACE3 - Repair";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item36
		{
			className="acex_sitting";
			name="ACEX - Sitting";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item37
		{
			className="ace_zeus";
			name="ACE3 - Zeus";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item38
		{
			className="A3_Ui_F";
			name="Arma 3 - User Interface";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
	};
};
randomSeed=16137829;
class ScenarioData
{
	author="Peterson";
	briefing=0;
	debriefing=0;
	respawnDialog=0;
	disabledAI=1;
	respawn=3;
	respawnDelay=5;
	class Header
	{
		gameType="Coop";
		maxPlayers=501;
	};
};
class CustomAttributes
{
	class Category0
	{
		name="Multiplayer";
		class Attribute0
		{
			property="RespawnTemplates";
			expression="true";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"ARRAY"
						};
					};
					class value
					{
						items=1;
						class Item0
						{
							class data
							{
								class type
								{
									type[]=
									{
										"STRING"
									};
								};
								value="Counter";
							};
						};
					};
				};
			};
		};
		class Attribute1
		{
			property="Enh_saveLoadout";
			expression="      if (!is3DEN && hasInterface && _value) then      {         [] spawn         {            waitUntil {sleep 1; !isNull player};            if (isNil {player getVariable 'Enh_savedLoadout'}) then            {               player setVariable ['Enh_savedLoadout',getUnitloadout player];               player addEventHandler ['Respawn',{player setUnitLoadout (player getVariable 'Enh_savedLoadout')}];            };         };      };   ";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"BOOL"
						};
					};
					value=1;
				};
			};
		};
		nAttributes=2;
	};
	class Category1
	{
		name="Scenario";
		class Attribute0
		{
			property="Enh_ambientFlyby_speed";
			expression="missionNamespace setVariable ['Enh_ambientFlyby_speed',_value]";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"STRING"
						};
					};
					value="LIMITED";
				};
			};
		};
		class Attribute1
		{
			property="EnableDebugConsole";
			expression="true";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"SCALAR"
						};
					};
					value=1;
				};
			};
		};
		nAttributes=2;
	};
};
class Mission
{
	assetType="Free";
	class Intel
	{
		briefingName="20180218_GOS_Gunkizli_V1";
		resistanceWest=0;
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		wavesForced=1;
		windForced=1;
		year=2018;
		month=2;
		day=18;
		hour=12;
		minute=0;
		startFogDecay=0.014;
		forecastFogDecay=0.014;
		class CustomAttributes
		{
			name="Intel";
			class Attribute0
			{
				property="Enh_disableGrass";
				expression="if (((parseNumber _value) > 0) && !is3DEN) then {setTerrainGrid (parseNumber _value)}";
				class Value
				{
					class data
					{
						class type
						{
							type[]=
							{
								"STRING"
							};
						};
						value="-1";
					};
				};
			};
			nAttributes=1;
		};
	};
	class Entities
	{
		items=104;
		class Item0
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=6;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11330.496,8.9710999,104.80016};
						angles[]={0,0.0086756945,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="CAPTAIN";
						description="Company Commander [ Jay ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501jay_helmet";
						};
					};
					id=1;
					type="SWOP_501_Axio";
					atlOffset=0.0062618256;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1.03;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11332.475,9.0145693,104.86706};
						angles[]={0,5.543232e-005,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CAPTAIN";
						init="call{player enableFatigue false;}";
						description="Company Executive Officer [  Bondoer ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501bondoer_helmet";
						};
					};
					id=2;
					type="SWOP_501_a";
					atlOffset=0.0062608719;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.98000002;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11334.615,9.0552969,104.93005};
						angles[]={0,5.543232e-005,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CAPTAIN";
						init="call{player enableFatigue false;}";
						description="Company Adjuntant  [  Cruisie ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=3;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.98000002;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11336.578,9.0462637,104.86169};
						angles[]={0,5.543232e-005,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CAPTAIN";
						init="call{player enableFatigue false;}";
						description="Company Operations NCOIC  [  Sorensic ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501sorensic_helmet";
						};
					};
					id=4;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.98000002;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11338.502,9.0258799,105.11462};
						angles[]={0,0.05069387,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Company Medic [ Shiv ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=5;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.015768051;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11340.373,9.0059338,104.8778};
						angles[]={0,6.254528,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Company RT [ Brennan ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=6;
					type="SWOP_501_a";
					atlOffset=0.015832901;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
			};
			class Attributes
			{
			};
			id=0;
			atlOffset=0.0062618256;
		};
		class Item1
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11328.631,9.0064611,100.85925};
						angles[]={0,6.2563095,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Platoon Commander Avalanche 1-6 [ Klein ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=8;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.033498764;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11330.722,9.0405483,100.83971};
						angles[]={0,0.068422914,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Platoon Sergeant-Major Avalanche 1-7 [ Sparrow ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501sparrow_helmet";
						};
					};
					id=9;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.10332394;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11332.464,9.0154819,101.02721};
						angles[]={0,0.068422914,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon RT Avalanche 1-Romeo [ Quaters ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=10;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.038885117;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11334.635,9.0543242,100.93493};
						angles[]={0,0.068422914,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon Medic Avalanche 1-Mike [ Koda ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=11;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.031376839;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=7;
			atlOffset=0.033498764;
		};
		class Item2
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11358.621,8.8597984,114.05065};
						angles[]={0,3.156148,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-1 [ Grant ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=13;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11356.404,8.8442574,114.0526};
						angles[]={0,3.1561451,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-1 [ Klown ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=14;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11358.596,8.8514395,116.13171};
						angles[]={0,3.156142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=15;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11356.566,8.8377018,116.00768};
						angles[]={0,3.156142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=16;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11354.723,8.8241949,116.15807};
						angles[]={0,3.156142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio01";
						description="Assault Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=17;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11352.548,8.8432226,114.14245};
						angles[]={0,3.156142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=18;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.013139725;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11354.443,8.8454466,113.96716};
						angles[]={0,3.1561487,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-1 [ Point ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=19;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0081539154;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11352.578,8.8282375,116.06042};
						angles[]={0,3.156142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=20;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.013138771;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11358.564,8.8433046,118.1444};
						angles[]={0,3.156142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=21;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11356.691,8.8298025,118.24157};
						angles[]={0,3.156142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=22;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11354.442,8.8146677,118.08141};
						angles[]={0,3.156142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=23;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=12;
		};
		class Item3
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11348.624,8.8638496,113.96911};
						angles[]={0,3.1561306,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-2 [ Mungus ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=25;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.013085365;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11346.557,8.9010353,113.97594};
						angles[]={0,3.156131,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=26;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0095062256;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11348.625,8.8479261,115.99841};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=27;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.013138771;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11346.508,8.8901806,115.94128};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=28;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.013138771;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11344.665,8.9217176,116.09264};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio02";
						description="Assault Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=29;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0095052719;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11342.482,8.910943,114.14391};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=30;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010531425;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11344.637,8.9107904,114.0819};
						angles[]={0,3.1561277,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-2 [ Buddy ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=31;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0095052719;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11348.667,8.8294191,117.95202};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=32;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010809898;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11346.619,8.8699245,117.93981};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=33;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010810852;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11344.677,8.9079475,117.98278};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=34;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010810852;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11342.648,8.9342232,115.97448};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=35;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010532379;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=24;
			atlOffset=0.013085365;
		};
		class Item4
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11338.906,8.9311075,113.84216};
						angles[]={0,3.1561306,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-3 [ Kappa ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=37;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010532379;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11336.934,8.9846649,113.89831};
						angles[]={0,3.1561277,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-3 [ Firefly ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=38;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016687393;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11338.962,8.9577103,116.05065};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=39;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010533333;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11336.929,9.0042763,115.92663};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=40;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010531425;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11335.088,9.0558758,116.07458};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio03";
						description="Assault Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=41;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016687393;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11332.884,9.0539274,114.02966};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=42;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.015511513;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11334.943,9.0234575,113.99792};
						angles[]={0,3.156131,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-3 [ Black ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=43;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016687393;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11339.048,8.9898367,118.28991};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=44;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016364098;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11337,9.0381317,118.27721};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=45;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016364098;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11335.055,9.0846872,118.32067};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=46;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016313553;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11332.91,9.0993271,116.18151};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=47;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.015511513;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=36;
			atlOffset=0.010532379;
		};
		class Item5
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11328.852,9.1658058,114.08434};
						angles[]={0,3.1561306,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-4 [ Body ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=49;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.015511513;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11326.813,9.2863541,114.12438};
						angles[]={0,3.1561277,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-4 [ Zflocco ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=50;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.01570797;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11328.65,9.2199926,116.07946};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=51;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.015511513;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11326.622,9.3361778,115.95348};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=52;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.015451431;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11324.778,9.4477549,116.10436};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio04";
						description="Assault Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=53;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.015767097;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11322.557,9.4346199,114.01501};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=54;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0042219162;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11324.693,9.3764524,114.05602};
						angles[]={0,3.156131,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-4 [ Brad ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=55;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.015707016;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11328.787,9.2621803,118.22204};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=56;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.020125389;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11326.736,9.3821239,118.20934};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=57;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.020125389;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11324.794,9.4969769,118.25329};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=58;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.020125389;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11322.758,9.5232277,116.06921};
						angles[]={0,3.1561246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=59;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0042209625;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=48;
			atlOffset=0.015511513;
		};
		class Item6
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11337.111,9.1461725,100.82848};
						angles[]={0,0.017254287,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Platoon Commander Avalanche 2-6 [ Euler ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=61;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.07034111;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11339.193,9.1911058,100.79919};
						angles[]={0,0.0074621169,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Platoon Sergeant-Major Avalanche 2-7";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=62;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.07034111;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11341.061,9.1743393,100.6278};
						angles[]={0,6.2785597,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon RT Avalanche 2-Romeo [ Benjamin ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=63;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.070753098;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11343.03,9.1663208,100.70739};
						angles[]={0,0.001868911,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon Medic Avalanche 2-Mike [ Odin ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=64;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.087396622;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=60;
			atlOffset=0.07034111;
		};
		class Item7
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11358.74,8.8809223,121.95837};
						angles[]={0,3.1762772,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-1 [ Phex ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=66;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11356.519,8.884594,122.04626};
						angles[]={0,3.1762717,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-1 [ Grandpa ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=67;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11358.652,8.8963137,124.16686};
						angles[]={0,3.1762717,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=68;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11356.621,8.9331169,124.08434};
						angles[]={0,3.1762717,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=69;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11354.781,8.9427738,124.27135};
						angles[]={0,3.1762717,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio05";
						description="Assault Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=70;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11352.593,8.8548632,121.97594};
						angles[]={0,3.1762717,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=71;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11354.619,8.8733854,122.11266};
						angles[]={0,3.1762717,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-1 [ Hasty ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=72;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11358.691,8.9071474,126.01891};
						angles[]={0,3.1762717,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=73;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11356.697,8.9446907,126.16637};
						angles[]={0,3.1762717,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=74;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11354.625,8.9816656,125.98913};
						angles[]={0,3.1762717,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=75;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11352.534,8.917347,123.9652};
						angles[]={0,3.1762717,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=76;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=65;
		};
		class Item8
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11348.598,8.8846188,122.04284};
						angles[]={0,3.1762595,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-2 [ Peterson ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=78;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010810852;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11346.527,8.9289026,122.05212};
						angles[]={0,3.1762543,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-2 [ Mech ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=79;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010810852;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11348.525,8.9357347,123.94469};
						angles[]={0,3.176254,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=80;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11346.492,8.9946499,123.86217};
						angles[]={0,3.176254,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=81;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010810852;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11344.654,9.0393066,124.04772};
						angles[]={0,3.176254,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio06";
						description="Assault Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=82;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010755539;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11342.572,8.9917555,121.83288};
						angles[]={0,3.176254,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=83;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0036687851;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11344.747,8.9601126,121.94714};
						angles[]={0,3.1762543,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-2 [ Tyler ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=84;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010755539;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11348.696,8.9909534,125.82604};
						angles[]={0,3.176254,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=85;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11346.648,9.042943,125.85485};
						angles[]={0,3.176254,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=86;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11344.706,9.1048517,125.93737};
						angles[]={0,3.176254,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=87;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010810852;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11342.668,9.0678806,123.95153};
						angles[]={0,3.176254,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=88;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0036687851;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=77;
			atlOffset=0.010810852;
		};
		class Item9
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11338.892,9.0660934,122.11266};
						angles[]={0,3.1795888,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-3 [ Wolf ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=90;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016364098;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11336.982,9.0855541,121.84704};
						angles[]={0,3.1795881,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-3 [ Raz ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=91;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016364098;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11338.883,9.1241989,124.03551};
						angles[]={0,3.1795828,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=92;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0036487579;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11336.851,9.1350975,123.95788};
						angles[]={0,3.1795828,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=93;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016364098;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11335.012,9.1636992,124.15173};
						angles[]={0,3.1795828,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio07";
						description="Assault Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=94;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016365051;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11332.902,9.1831274,121.91784};
						angles[]={0,3.1795828,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=95;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016406059;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11334.979,9.1334763,121.88415};
						angles[]={0,3.1795886,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-3 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=96;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016364098;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11339.311,9.1978741,126.04137};
						angles[]={0,3.1795828,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=97;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0036678314;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11337.264,9.2001114,126.0736};
						angles[]={0,3.1795828,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=98;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0036687851;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11335.32,9.2171459,126.16442};
						angles[]={0,3.1795828,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=99;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016363144;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11333.204,9.2027826,123.88122};
						angles[]={0,3.1795828,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=100;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016355515;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=89;
			atlOffset=0.016364098;
		};
		class Item10
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11328.717,9.2943697,122.02673};
						angles[]={0,3.1676955,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-4 [ Player ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=102;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.020066261;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11326.777,9.3891459,121.93395};
						angles[]={0,3.1676853,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-4 [ Lupin ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=103;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.020126343;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11328.709,9.3187599,124.06286};
						angles[]={0,3.1676896,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=104;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016406059;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11326.678,9.3802853,123.96178};
						angles[]={0,3.1676896,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=105;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.020125389;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11324.836,9.4681311,124.13464};
						angles[]={0,3.1676896,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio08";
						description="Assault Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=106;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.020126343;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11322.648,9.6189423,122.11364};
						angles[]={0,3.1676896,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=107;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010759354;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11324.67,9.5099201,122.1068};
						angles[]={0,3.1676815,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-4 [ Kaiser ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=108;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.020126343;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11328.664,9.346447,125.99157};
						angles[]={0,3.1676896,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=109;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016407013;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11326.615,9.4063225,126.0028};
						angles[]={0,3.1676896,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=110;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.016407967;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11324.674,9.4674377,126.06872};
						angles[]={0,3.1676896,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=111;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.020066261;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11322.592,9.5937843,123.91784};
						angles[]={0,3.1676896,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=112;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010759354;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=101;
			atlOffset=0.020066261;
		};
		class Item11
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11328.585,8.9815111,98.217155};
						angles[]={0,6.2489953,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						description="Platoon Commander Avalanche 3-6";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=114;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.00082874298;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11330.668,8.922946,98.244987};
						angles[]={0,6.2465076,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						description="Platoon Sergeant-Major Avalanche 3-7 [ Machete ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=115;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.00087547302;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11332.599,8.9449263,98.278679};
						angles[]={0,6.2607427,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon RT Avalanche 3-Romeo [ Arturion ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=116;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.00082778931;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11334.557,8.9883518,98.338249};
						angles[]={0,6.2545471,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon Medic Avalanche 3-Mike [ Shade ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=117;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.00083446503;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=113;
			atlOffset=0.00082874298;
		};
		class Item12
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11358.615,8.9330263,129.94469};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-1 [ Ewik ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=119;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11356.594,8.970583,130.10289};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-1 [ Ranque ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=120;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11358.535,8.948391,132.23668};
						angles[]={0,3.1242769,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=121;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11356.51,8.9633179,132.04869};
						angles[]={0,3.1242769,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=122;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11354.663,8.9968328,132.14049};
						angles[]={0,3.1242769,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09";
						description="Assault Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=123;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11352.613,9.0457373,129.94127};
						angles[]={0,3.1242769,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=124;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0024595261;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11354.505,9.0091896,130.05113};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-1 [ Osprey ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=125;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11358.44,9.0010872,134.19859};
						angles[]={0,3.1242769,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=126;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11356.392,8.9709568,134.12193};
						angles[]={0,3.1242769,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=127;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11354.449,8.9918747,134.10191};
						angles[]={0,3.1242769,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=128;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11352.578,9.0381222,132.03307};
						angles[]={0,3.1242769,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=129;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.002497673;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=118;
		};
		class Item13
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11348.519,9.1270084,129.98961};
						angles[]={0,3.1242554,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-2 [ Swift ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=131;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11346.801,9.1690626,130.14293};
						angles[]={0,3.1242554,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-2 [ Neptune ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=132;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11348.752,9.0828438,132.06529};
						angles[]={0,3.1242597,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=133;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11346.728,9.1198187,131.87535};
						angles[]={0,3.1242597,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=134;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11344.885,9.1630592,131.96764};
						angles[]={0,3.1242597,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio10";
						description="Assault Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=135;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11342.694,9.2721157,130.12291};
						angles[]={0,3.1242597,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=136;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11344.578,9.2255201,130.10826};
						angles[]={0,3.1242554,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-2 [ Nomad ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=137;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11348.32,9.075573,134.22203};
						angles[]={0,3.1242597,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=138;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0024967194;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11346.471,9.0739899,134.02037};
						angles[]={0,3.1242597,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=139;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11344.527,9.1119432,134.00426};
						angles[]={0,3.1242597,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=140;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11342.33,9.2251101,132.02525};
						angles[]={0,3.1242597,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=141;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=130;
		};
		class Item14
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11339.016,9.3406849,129.97057};
						angles[]={0,3.1541028,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-3 [ Trap ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=143;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0016183853;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11336.971,9.343297,130.01305};
						angles[]={0,3.1541066,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-3 [ Sideways ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=144;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0016183853;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11338.811,9.3243256,132.21715};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=145;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0016174316;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11336.938,9.3606682,132.06236};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=146;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0016183853;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11334.937,9.3624144,132.15318};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio11";
						description="Assault Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=147;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0016183853;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11332.822,9.3507586,130.26207};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=148;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.00390625;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11334.975,9.3457518,130.05894};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=149;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.001616478;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11338.855,9.2683525,134.00279};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=150;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11336.809,9.3481407,133.9857};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=151;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0016174316;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11334.864,9.3773117,134.02574};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=152;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0015974045;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11332.793,9.3646603,132.00963};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=153;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0039052963;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=142;
			atlOffset=0.0016183853;
		};
		class Item15
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11328.596,9.3992167,130.0648};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=155;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.012113571;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11326.555,9.4575624,130.10484};
						angles[]={0,3.1540892,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-4 [ Andromeda ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=156;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.012113571;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11328.583,9.3649836,132.07164};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=157;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.012113571;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11326.553,9.4059649,131.94273};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=158;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.012112617;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11324.711,9.4555197,132.08922};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio12";
						description="Assault Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=159;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.012112617;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11322.703,9.5622921,129.97105};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=160;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0041589737;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11324.625,9.5151634,130.05309};
						angles[]={0,3.1540892,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-4 [ Asher ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=161;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.012023926;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11328.658,9.3735313,134.11803};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=162;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0038747787;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11326.61,9.3674488,134.09996};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=163;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.012112617;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11324.668,9.3991117,134.14};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=164;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.012112617;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11322.516,9.5102034,132.1356};
						angles[]={0,3.1540959,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=165;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0041456223;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=154;
			atlOffset=0.012113571;
		};
		class Item16
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=48;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.445,9.2541981,142.21715};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=167;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.022984505;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.341,9.2037649,142.31285};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=168;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.541,9.1663914,142.2523};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=169;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.443,9.1295767,140.40904};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=170;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.25,9.2357149,138.35191};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=171;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.451,9.195425,138.29234};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=172;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.354,9.2817984,138.25816};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=173;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.053,9.3120031,136.3856};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=174;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.254,9.2715931,136.32896};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=175;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.156,9.3623705,136.29283};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=176;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.06,9.3992977,134.27037};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=177;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item11
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.26,9.3618298,134.21178};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=178;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0028905869;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item12
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.164,9.4496078,134.17516};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=179;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item13
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.041,9.4794741,132.38268};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=180;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0028915405;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item14
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.242,9.3650179,132.3231};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=181;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0028905869;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item15
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.145,9.5272388,132.28941};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=182;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item16
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.049,9.4801359,130.26549};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=183;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0028896332;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item17
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.248,9.3468485,130.20738};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=184;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0028915405;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item18
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.152,9.6173267,130.1732};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=185;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.002913475;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item19
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.002,9.5026712,128.32896};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=186;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0028905869;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item20
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.203,9.3710012,128.27184};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=187;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0028905869;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item21
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.107,9.6517277,128.23424};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=188;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0028905869;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item22
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.009,9.5358171,126.21423};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=189;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.001162529;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item23
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.211,9.4041872,126.15319};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=190;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0011396408;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item24
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.113,9.6843567,126.11852};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=191;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0011615753;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item25
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.24,9.4106722,120.11608};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=192;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.00024223328;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item26
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.145,9.7815046,120.08092};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=193;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.00024032593;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item27
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11307.994,9.4817781,118.23473};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=194;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.00026607513;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item28
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.196,9.3006439,118.17516};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=195;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0002412796;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item29
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.1,9.6758709,118.1405};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=196;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0002412796;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item30
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.002,9.3635569,116.11755};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=197;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item31
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.203,9.1826105,116.06091};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=198;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item32
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.107,9.5571127,116.02477};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=199;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item33
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.053,9.572072,124.17858};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=200;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0011262894;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item34
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.252,9.4393682,124.1195};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=201;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.00024223328;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item35
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.156,9.7174625,124.0819};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=202;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0011396408;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item36
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.034,9.6005173,122.28893};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=203;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.00024223328;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item37
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.234,9.4288568,122.23034};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=204;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0002412796;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item38
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.139,9.7480698,122.19518};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=205;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0011396408;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item39
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.04,9.5891953,120.1737};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=206;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0002412796;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item40
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11307.893,9.1640129,112.74938};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=207;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item41
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.093,9.0755262,112.68786};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=208;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item42
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11309.997,9.3667383,112.65417};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=209;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item43
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.058,9.2807283,114.54089};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=210;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item44
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11306.258,9.0994425,114.48034};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501cadet_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=211;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item45
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.162,9.4692059,114.44567};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=212;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item46
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11308.244,9.1734457,140.46764};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=213;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item47
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11310.348,9.2150984,140.37291};
						angles[]={0,1.5658548,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=214;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
			};
			class Attributes
			{
			};
			id=166;
			atlOffset=0.022984505;
		};
		class Item17
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11352.809,8.8765764,109.94665};
						angles[]={0,6.2541142,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pio17";
						description="ARC Commander";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=216;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.013084412;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11354.958,8.8709145,109.75329};
						angles[]={0,6.2541223,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio18";
						description="ARC RT [ Enginikts ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=217;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=215;
			atlOffset=0.013084412;
		};
		class Item18
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=3;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11352.879,8.8816748,107.36999};
						angles[]={0,6.2541161,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio19";
						description="ARC Trooper Krayt [ King ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=219;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0071763992;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11354.951,8.8806677,107.41833};
						angles[]={0,6.2541223,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio20";
						description="ARC Trooper Krayt [ Crow ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=220;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11357.154,8.8877697,107.34118};
						angles[]={0,6.2541142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio20_1";
						description="ARC Trooper Krayt [ Salvo ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=221;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=218;
			atlOffset=0.0071763992;
		};
		class Item19
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=3;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11352.629,8.9227247,104.85876};
						angles[]={0,6.2541223,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio21";
						description="ARC Trooper Malachor [ Gregor ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=223;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0071773529;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11354.555,8.9001331,104.72546};
						angles[]={0,6.2541223,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio22";
						description="ARC Trooper Malachor [ Zora ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=224;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11357.193,8.8980522,104.91393};
						angles[]={0,6.2541223,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio22_1";
						description="ARC Trooper Malachor [ Raptor ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=225;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=222;
			atlOffset=0.0071773529;
		};
		class Item20
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11374.535,9.0631437,114.26501};
						angles[]={0,3.1235254,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot01";
						description="Squadron Commander [ White ] Razor 1-6";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501raven";
						};
					};
					id=227;
					type="SWOP_501_pilot";
					atlOffset=0.0049333572;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11372.572,9.0544233,114.3529};
						angles[]={0,3.1235254,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot02";
						description="Squadron Sub-Commander [ Scuba ] Razor 1-7";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501hawk";
						};
					};
					id=228;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=226;
			atlOffset=0.0049333572;
		};
		class Item21
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11370.734,9.0466013,114.57897};
						angles[]={0,3.1235228,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot03";
						description="Pilot Razor 1-1 [ Canik ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=230;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11368.797,9.040843,114.60583};
						angles[]={0,3.1235228,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot04";
						description="Co-Pilot Razor 1-1  [ Ox ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=231;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11367.124,9.0392113,114.44909};
						angles[]={0,3.1235285,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot05";
						description="Pilot Razor 1-1 [ Delta ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=232;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11365.042,9.0162868,114.62585};
						angles[]={0,3.1235285,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot06";
						description="Co-Pilot Razor 1-1 [ Dalmoran ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=233;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=229;
		};
		class Item22
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11370.924,8.989274,116.51061};
						angles[]={0,3.1235254,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot07";
						description="Pilot Razor 1-2 [ Namenai ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=235;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11369.007,8.9872837,116.43346};
						angles[]={0,3.1235228,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.60677725;
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot08";
						description="Co-Pilot Razor 1-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=236;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11367.238,8.9831018,116.35046};
						angles[]={0,3.1235228,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot09";
						description="Pilot Razor 1-2 [ Zena ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=237;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11365.18,8.9750538,116.36071};
						angles[]={0,3.1235228,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot10";
						description="Co-Pilot Razor 1-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=238;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=234;
		};
		class Item23
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11370.994,8.9252548,118.66491};
						angles[]={0,3.1235285,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot11";
						description="Pilot Razor 2-1 [ Hart ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=240;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11369.159,8.923007,118.61413};
						angles[]={0,3.1235285,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot12";
						description="Co-Pilot Razor 2-1  [ Fire ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=241;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11367.209,8.9130068,118.70397};
						angles[]={0,3.1235285,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot13";
						description="Pilot Razor 2-1   [ Glue ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=242;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11365.072,8.9091663,118.56286};
						angles[]={0,3.1235285,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot14";
						description="Co-Pilot Razor 2-1 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=243;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=239;
		};
		class Item24
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11370.961,8.8869181,121.07214};
						angles[]={0,3.1235285,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot15";
						description="Pilot Razor 2-2 [ Charmer ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=245;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11368.923,8.8861847,121.14391};
						angles[]={0,3.1235285,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot16";
						description="Co-Pilot  Razor 2-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=246;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11366.95,8.8783827,121.07214};
						angles[]={0,3.1235285,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot17";
						description="Pilot  Razor 2-2  [ Kitti ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=247;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11365.073,8.871336,121.07409};
						angles[]={0,3.1235285,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot18";
						description="Co-Pilot Razor 2-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=248;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=244;
		};
		class Item25
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11370.735,8.8924608,123.22985};
						angles[]={0,3.1235254,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot19";
						description="Flight Leader Lightning 1-1 [ Jackson ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=250;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11368.857,8.8917027,123.23132};
						angles[]={0,3.1235197,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot20";
						description="Rear Gunner Lightning 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=251;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
			};
			class Attributes
			{
			};
			id=249;
		};
		class Item26
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11366.697,8.8905048,123.16784};
						angles[]={0,3.1235228,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot21";
						description="Pilot Lightning 1-2 [ Roadboy ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=253;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11364.821,8.88346,123.1693};
						angles[]={0,3.1235228,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot22";
						description="Rear Gunner Lightning 1-2 [ Bas ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=254;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=252;
		};
		class Item27
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11337.093,9.0775557,98.703972};
						angles[]={0,6.2527113,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						description="Airborne Commander Acklay 1-6 [ Angel ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=256;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.029325485;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11339.174,9.1230278,98.724968};
						angles[]={0,6.250216,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						description="Airborne Sergeant-Major Acklay 1-7 [ Whiskers ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=257;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.029325485;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11341.107,9.1588326,98.754753};
						angles[]={0,6.2644567,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon RT Acklay 1-Romeo [ Earthknite]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=258;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.029324532;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11343.065,9.145092,98.802605};
						angles[]={0,6.2582612,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon Medic Acklay 1-Mike [ Calo ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=259;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.033298492;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=255;
			atlOffset=0.029325485;
		};
		class Item28
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11318.83,9.5190821,114.02575};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Ackly 1-1 [ Rook ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=261;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0042209625;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11316.841,9.5191755,114.18102};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-1 [ Puro ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=262;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11318.843,9.6130772,116.05114};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="RTO Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=263;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0042209625;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11316.541,9.6044092,115.93639};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=264;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0042200089;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11314.695,9.6017447,116.0277};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09_1";
						description="Assault Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=265;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11312.847,9.4772387,114.057};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=266;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11314.852,9.5021448,114.10387};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-1 [ Lupus ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=267;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11318.825,9.7200899,118.30553};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=268;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0066556931;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11316.777,9.7135363,118.22839};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=269;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0066576004;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11314.834,9.7098513,118.20983};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=270;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0066566467;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11312.633,9.579421,115.92223};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=271;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=260;
			atlOffset=0.0042209625;
		};
		class Item29
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11318.814,9.7679386,122.11022};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Ackly 1-2 [ Lava ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=273;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.006652832;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11316.716,9.7688951,121.84069};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-2 [ Killjoy ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=274;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0066556931;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11318.82,9.743412,123.92223};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="RTO Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=275;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010759354;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11316.518,9.7367849,123.80798};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=276;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0066566467;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11314.671,9.7325039,123.89928};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09_2";
						description="Assault Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=277;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0066566467;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11312.804,9.7546339,122.03063};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=278;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0011615753;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11314.68,9.7620697,122.07897};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-2 [ Jan ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=279;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0066566467;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11318.8,9.7077055,126.1776};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=280;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010745049;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11316.752,9.7050877,126.10046};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=281;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.010759354;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11314.811,9.6976328,126.08141};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=282;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0066518784;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11312.59,9.7239952,123.89733};
						angles[]={0,3.1242735,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=283;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0011396408;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=272;
			atlOffset=0.006652832;
		};
		class Item30
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11318.814,9.6579695,128.96471};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Ackly 1-3 [ Bruiser ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=285;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0050411224;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11316.716,9.658308,128.69469};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-3 [ Kaser ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=286;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0050563812;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11318.82,9.6109076,130.77672};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="RTO Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=287;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0050554276;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11316.518,9.6112633,130.66295};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=288;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0050563812;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11314.671,9.6040525,130.75377};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09_3";
						description="Assault Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=289;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0050554276;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11312.805,9.6457796,128.88512};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=290;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0028905869;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11314.68,9.6506977,128.93394};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-3 [ Anton ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=291;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0050554276;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11318.8,9.5411186,133.03209};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=292;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0048980713;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11316.752,9.5173035,132.95494};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=293;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0050563812;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11314.811,9.5144234,132.9359};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=294;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.0050401688;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11312.589,9.5951624,130.75182};
						angles[]={0,3.1242788,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=295;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=284;
			atlOffset=0.0050411224;
		};
		class Item31
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=5;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11333.424,8.9388723,95.647331};
						angles[]={0,6.2242751,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a2";
						description="Zeus Operator";
						isPlayable=1;
					};
					id=297;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11335.333,8.9628325,95.652702};
						angles[]={0,6.2571487,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a4";
						description="Zeus Operator ";
						isPlayable=1;
					};
					id=298;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11337.362,9.0092249,95.547234};
						angles[]={0,6.1628823,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a3";
						description="Zeus Operator";
						isPlayable=1;
					};
					id=299;
					type="SWOP_501_Appo";
					atlOffset=0.0039892197;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11341.547,9.1091642,95.625847};
						angles[]={0,0.0206753,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a6";
						description="Zeus Operator [ Reserverd for Senior Zeus ]";
						isPlayable=1;
					};
					id=300;
					type="SWOP_501_Appo";
					atlOffset=0.021140099;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={11339.508,9.0553484,95.519402};
						angles[]={0,6.2242799,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a5";
						description="Zeus Operator [ Reserverd for Head Zeus ]";
						isPlayable=1;
					};
					id=301;
					type="SWOP_501_Appo";
					atlOffset=0.0039653778;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=296;
		};
		class Item32
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11308.016,8.5859785,176.38367};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				disableSimulation=1;
			};
			id=302;
			type="Land_OPTRE_catwalk_helipad";
			atlOffset=-0.28203487;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item33
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11339.705,8.9447489,176.38367};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				disableSimulation=1;
			};
			id=303;
			type="Land_OPTRE_catwalk_helipad";
			atlOffset=-0.74679184;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item34
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11371.37,9.0833178,176.38367};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				disableSimulation=1;
			};
			id=304;
			type="Land_OPTRE_catwalk_helipad";
			atlOffset=-0.28203487;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item35
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11340.15,11.151324,156.95984};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				init="call{scriptlaunch=this execVM ""vicSpawner.sqf"";}";
				name="Selector";
				disableSimulation=1;
			};
			id=305;
			type="SWOP_ConsoleEngineering";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item36
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11342.83,9.8528299,155.45154};
				angles[]={0,2.5390003,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				init="call{scriptlaunch=this execVM ""padSelector.sqf"";}";
				disableSimulation=1;
			};
			id=306;
			type="SWOP_controlPanelLarge";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item37
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11306.858,9.8769836,96.570671};
				angles[]={0,1.5570122,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				name="pilotsLObox";
			};
			id=307;
			type="SWOP_Land_crate_scarifB";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item38
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11306.662,9.8974133,104.60046};
				angles[]={0,1.5424149,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				name="loadOutbox";
			};
			id=308;
			type="SWOP_Land_crate_scarif2";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item39
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11308.164,9.1340704,177.32166};
				angles[]={0,3.1415927,0};
			};
			side="Empty";
			class Attributes
			{
				name="pad_left";
				disableSimulation=1;
			};
			id=309;
			type="Land_HelipadEmpty_F";
			atlOffset=0.26039886;
		};
		class Item40
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11339.853,9.4688635,177.32166};
				angles[]={0,3.1415927,0};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				name="pad_middle";
				disableSimulation=1;
			};
			id=310;
			type="Land_HelipadEmpty_F";
			atlOffset=-0.22536945;
		};
		class Item41
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11371.519,9.0541639,177.32166};
				angles[]={0,3.1415927,0};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				name="pad_right";
				disableSimulation=1;
			};
			id=311;
			type="Land_HelipadEmpty_F";
			atlOffset=-0.28153133;
		};
		class Item42
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11306.87,10.190855,100.23376};
				angles[]={0.024689026,6.2712889,0.034935221};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				name="medicsLObox";
			};
			id=312;
			type="Medical_bed";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item43
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11335.443,9.6752453,112.34948};
				angles[]={6.2619128,1.5570122,6.2681475};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=313;
			type="repammobox2";
			atlOffset=0.016687393;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item44
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11328.534,9.8427143,112.43737};
				angles[]={6.26191,1.5570122,6.2246342};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=314;
			type="repammobox2";
			atlOffset=0.015767097;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item45
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11339.543,9.5939226,112.29235};
				angles[]={6.2705417,1.5570122,6.259522};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=315;
			type="repammobox2";
			atlOffset=0.014467239;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item46
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11344.631,9.5845079,112.40563};
				angles[]={6.2705417,1.5570122,0.00077204045};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=316;
			type="repammobox2";
			atlOffset=0.0095052719;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item47
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11345.652,10.097202,92.617058};
				angles[]={6.2677212,3.1452067,0.015720241};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=317;
			type="Land_barricada";
			atlOffset=0.0050373077;
		};
		class Item48
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11341.661,10.033082,92.598503};
				angles[]={6.2677212,3.1452067,0.015720241};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=318;
			type="Land_barricada";
			atlOffset=0.0039653778;
		};
		class Item49
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11337.666,9.9522314,92.591667};
				angles[]={6.2677212,3.1452067,0.02170012};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=319;
			type="Land_barricada";
		};
		class Item50
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11353.673,10.131808,92.588737};
				angles[]={0.011616644,3.1452067,0.0057256129};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=320;
			type="Land_barricada";
			atlOffset=0.020829201;
		};
		class Item51
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11357.679,10.130188,92.578972};
				angles[]={0.026482999,3.1452067,6.274044};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=321;
			type="Land_barricada";
		};
		class Item52
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11361.608,10.12351,92.559441};
				angles[]={0.026482999,3.1452067,0.0087141721};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=322;
			type="Land_barricada";
		};
		class Item53
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11321.718,10.201902,92.647331};
				angles[]={6.2725101,3.1452067,6.2532039};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=323;
			type="Land_barricada";
		};
		class Item54
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11317.719,10.302417,92.653679};
				angles[]={6.2725043,3.1452067,6.2617421};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=324;
			type="Land_barricada";
		};
		class Item55
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11313.727,10.264726,92.635124};
				angles[]={6.2386961,3.1452067,0.012386457};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=325;
			type="Land_barricada";
		};
		class Item56
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11309.732,10.208902,92.628288};
				angles[]={6.2386961,3.1452067,0.034935221};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=326;
			type="Land_barricada";
		};
		class Item57
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11325.738,10.081059,92.62487};
				angles[]={6.2725101,3.1452067,6.2532039};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=327;
			type="Land_barricada";
		};
		class Item58
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11329.744,9.9297361,92.615105};
				angles[]={0.0024897563,3.1452067,6.2400599};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=328;
			type="Land_barricada";
		};
		class Item59
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11333.674,9.9325895,92.596062};
				angles[]={0.0024657,3.1452067,0.0037505617};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=329;
			type="Land_barricada";
		};
		class Item60
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11377.531,10.393156,92.58239};
				angles[]={0.0185421,3.1452067,6.2817206};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=330;
			type="Land_barricada";
			atlOffset=0.0072345734;
		};
		class Item61
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11373.531,10.321661,92.588737};
				angles[]={0.00048828125,3.1452067,0.016573004};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=331;
			type="Land_barricada";
		};
		class Item62
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11369.54,10.247162,92.570183};
				angles[]={0.00048828125,3.1452067,0.034678303};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=332;
			type="Land_barricada";
		};
		class Item63
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11365.545,10.15772,92.563347};
				angles[]={0.026482999,3.1452067,0.0087141721};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=333;
			type="Land_barricada";
		};
		class Item64
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11381.552,10.375319,92.560417};
				angles[]={0.0185421,3.1452067,6.2784014};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=334;
			type="Land_barricada";
		};
		class Item65
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11385.558,10.356328,92.550652};
				angles[]={0.0185421,3.1452067,6.2784014};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=335;
			type="Land_barricada";
		};
		class Item66
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11293.785,9.9469061,92.69323};
				angles[]={0.0089703295,3.1452067,6.2813263};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=336;
			type="Land_barricada";
		};
		class Item67
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11297.807,9.9605761,92.671257};
				angles[]={6.2594342,3.1452067,0.030838415};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=337;
			type="Land_barricada";
			atlOffset=0.005399704;
		};
		class Item68
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11301.813,10.048326,92.661491};
				angles[]={6.2594366,3.1452067,0.014181306};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=338;
			type="Land_barricada";
		};
		class Item69
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11305.742,10.107313,92.64196};
				angles[]={6.2594366,3.1452067,0.014181306};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=339;
			type="Land_barricada";
			atlOffset=0.0037136078;
		};
		class Item70
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={11349.652,10.114544,92.61071};
				angles[]={0.011616644,3.1452067,6.2718229};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=340;
			type="Land_barricada";
			atlOffset=0.020895958;
		};
		class Item71
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11359.217,12.474136,217.26355};
				angles[]={0,2.5477445,0};
			};
			id=341;
			type="MCC_Module_settings";
			atlOffset=3.6433468;
			class CustomAttributes
			{
				class Attribute0
				{
					property="defaultCASEnabled";
					expression="_this setVariable ['defaultCASEnabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="timeAccel";
					expression="_this setVariable ['timeAccel',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="defaultSupplyDropsEnabled";
					expression="_this setVariable ['defaultSupplyDropsEnabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute3
				{
					property="commanderConsole";
					expression="_this setVariable ['commanderConsole',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute4
				{
					property="respawnOnGroupLeader";
					expression="_this setVariable ['respawnOnGroupLeader',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute5
				{
					property="sync";
					expression="_this setVariable ['sync',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute6
				{
					property="allowRTS";
					expression="_this setVariable ['allowRTS',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute7
				{
					property="logistics";
					expression="_this setVariable ['logistics',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute8
				{
					property="commanderConsoleShowGPS";
					expression="_this setVariable ['commanderConsoleShowGPS',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute9
				{
					property="sqlPDA";
					expression="_this setVariable ['sqlPDA',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute10
				{
					property="respawnCinematic";
					expression="_this setVariable ['respawnCinematic',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute11
				{
					property="deleteBody";
					expression="_this setVariable ['deleteBody',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute12
				{
					property="t2t";
					expression="_this setVariable ['t2t',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute13
				{
					property="squadDialog";
					expression="_this setVariable ['squadDialog',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute14
				{
					property="messages";
					expression="_this setVariable ['messages',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute15
				{
					property="respawnMenu";
					expression="_this setVariable ['respawnMenu',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute16
				{
					property="artilleryComputer";
					expression="_this setVariable ['artilleryComputer',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute17
				{
					property="commanderConsoleAI";
					expression="_this setVariable ['commanderConsoleAI',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute18
				{
					property="commanderConsoleWP";
					expression="_this setVariable ['commanderConsoleWP',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute19
				{
					property="saveGear";
					expression="_this setVariable ['saveGear',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=20;
			};
		};
		class Item72
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11351.021,12.225247,230.93103};
			};
			id=342;
			type="SWOP_DynamicVoiceModule";
			atlOffset=3.5582619;
			class CustomAttributes
			{
				class Attribute0
				{
					property="SWOP_DynamicVoiceModule_voiceType";
					expression="_this setVariable ['voiceType',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="SWOP_DynamicVoiceModule_voiceTimeOutMin";
					expression="_this setVariable ['voiceTimeOutMin',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute2
				{
					property="SWOP_DynamicVoiceModule_voiceTimeOutMax";
					expression="_this setVariable ['voiceTimeOutMax',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=60;
						};
					};
				};
				nAttributes=3;
			};
		};
		class Item73
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11351.166,12.23105,228.1908};
			};
			id=343;
			type="SWOP_ModuleHelmetSounds";
			atlOffset=3.5717878;
		};
		class Item74
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11350.949,12.255733,232.85291};
			};
			id=344;
			type="SWOP_ModuleTaunts";
			atlOffset=3.5537481;
		};
		class Item75
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11351.236,12.429576,213.01746};
				angles[]={0,5.5113659,0};
			};
			id=345;
			type="ACE_moduleAdvancedMedicalSettings";
			atlOffset=3.5781555;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleAdvancedMedicalSettings_enableVehicleCrashes";
					expression="_this setVariable ['enableVehicleCrashes',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleAdvancedMedicalSettings_consumeItem_SurgicalKit";
					expression="_this setVariable ['consumeItem_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ACE_moduleAdvancedMedicalSettings_enableAdvancedWounds";
					expression="_this setVariable ['enableAdvancedWounds',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="ACE_moduleAdvancedMedicalSettings_consumeItem_PAK";
					expression="_this setVariable ['consumeItem_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute4
				{
					property="ACE_moduleAdvancedMedicalSettings_useCondition_PAK";
					expression="_this setVariable ['useCondition_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute5
				{
					property="ACE_moduleAdvancedMedicalSettings_medicSetting_PAK";
					expression="_this setVariable ['medicSetting_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute6
				{
					property="ACE_moduleAdvancedMedicalSettings_medicSetting_SurgicalKit";
					expression="_this setVariable ['medicSetting_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute7
				{
					property="ACE_moduleAdvancedMedicalSettings_healHitPointAfterAdvBandage";
					expression="_this setVariable ['healHitPointAfterAdvBandage',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute8
				{
					property="ACE_moduleAdvancedMedicalSettings_useLocation_SurgicalKit";
					expression="_this setVariable ['useLocation_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute9
				{
					property="ACE_moduleAdvancedMedicalSettings_useCondition_SurgicalKit";
					expression="_this setVariable ['useCondition_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute10
				{
					property="ACE_moduleAdvancedMedicalSettings_useLocation_PAK";
					expression="_this setVariable ['useLocation_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute11
				{
					property="ACE_moduleAdvancedMedicalSettings_enableFor";
					expression="_this setVariable ['enableFor',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute12
				{
					property="ACE_moduleAdvancedMedicalSettings_painIsOnlySuppressed";
					expression="_this setVariable ['painIsOnlySuppressed',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=13;
			};
		};
		class Item76
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11351.184,12.478881,217.18542};
				angles[]={0,1.7759248,0};
			};
			id=346;
			type="ACE_moduleBasicMedicalSettings";
			atlOffset=3.6035566;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleBasicMedicalSettings_medicSetting_basicEpi";
					expression="_this setVariable ['medicSetting_basicEpi',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleBasicMedicalSettings_useLocation_basicEpi";
					expression="_this setVariable ['useLocation_basicEpi',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item77
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11359.242,12.384727,225.0072};
			};
			id=347;
			type="ace_captives_moduleSettings";
			atlOffset=3.5586252;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ace_captives_moduleSettings_requireSurrender";
					expression="_this setVariable ['requireSurrender',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ace_captives_moduleSettings_allowHandcuffOwnSide";
					expression="_this setVariable ['allowHandcuffOwnSide',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute2
				{
					property="ace_captives_moduleSettings_allowSurrender";
					expression="_this setVariable ['allowSurrender',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="ace_captives_moduleSettings_requireSurrenderAi";
					expression="_this setVariable ['requireSurrenderAi',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item78
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11347.232,12.500311,221.17126};
				angles[]={0,3.1410341,0};
			};
			id=348;
			type="ACE_moduleCargoSettings";
			atlOffset=3.6214123;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleCargoSettings_enable";
					expression="_this setVariable ['enable',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleCargoSettings_paradropTimeCoefficent";
					expression="_this setVariable ['paradropTimeCoefficent',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="2.5";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item79
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11355.203,12.390784,225.04626};
			};
			id=349;
			type="ACE_ModuleExplosive";
			atlOffset=3.673708;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_ModuleExplosive_RequireSpecialist";
					expression="_this setVariable ['RequireSpecialist',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_ModuleExplosive_PunishNonSpecialists";
					expression="_this setVariable ['PunishNonSpecialists',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ACE_ModuleExplosive_ExplodeOnDefuse";
					expression="_this setVariable ['ExplodeOnDefuse',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=3;
			};
		};
		class Item80
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11354.5,12.597972,213.26306};
			};
			id=350;
			type="acex_fortify_setupModule";
			atlOffset=2.2806969;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_fortify_setupModule_AddToolItem";
					expression="_this setVariable ['AddToolItem',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="acex_fortify_setupModule_Budget";
					expression="_this setVariable ['Budget',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=-1;
						};
					};
				};
				class Attribute2
				{
					property="acex_fortify_setupModule_Side";
					expression="_this setVariable ['Side',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_fortify_setupModule_Preset";
					expression="_this setVariable ['Preset',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item81
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11355.195,12.30745,228.55945};
			};
			id=351;
			type="ACE_ModuleFriendlyFire";
			atlOffset=3.5584831;
		};
		class Item82
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11333.424,9.2760677,75.620476};
				angles[]={0.0016914561,5.9089646,6.2821498};
			};
			id=352;
			type="ModuleCurator_F";
			atlOffset=0.030315399;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a2";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item83
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11337.443,9.2632093,75.493523};
				angles[]={6.2816415,5.908957,0.0022107877};
			};
			id=353;
			type="ModuleCurator_F";
			atlOffset=0.011823654;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a3";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item84
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11335.208,9.27915,75.523308};
				angles[]={6.2816415,5.908957,0.0022107877};
			};
			id=354;
			type="ModuleCurator_F";
			atlOffset=0.032684326;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a4";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item85
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11341.073,9.2814102,75.408562};
				angles[]={6.2816415,5.9089646,0.011789811};
			};
			id=355;
			type="ModuleCurator_F";
			atlOffset=0.011822701;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a6";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item86
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11339.48,9.2676926,75.466179};
				angles[]={6.2816415,5.9089646,0.0022107877};
			};
			id=356;
			type="ModuleCurator_F";
			atlOffset=0.011822701;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a5";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item87
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11355.266,12.59986,209.10876};
				angles[]={0,1.7759193,0};
			};
			id=357;
			type="acex_headless_module";
			atlOffset=3.7301426;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item88
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11353.275,12.487996,209.14197};
				angles[]={0,1.7759193,0};
			};
			id=358;
			type="acex_headless_module";
			atlOffset=3.6306248;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item89
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11351.111,12.530417,209.16736};
				angles[]={0,1.7759193,0};
			};
			id=359;
			type="acex_headless_module";
			atlOffset=3.6863184;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item90
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11349.24,12.489821,209.1908};
				angles[]={0,1.7759193,0};
			};
			id=360;
			type="acex_headless_module";
			atlOffset=3.635994;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item91
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11349.324,12.517494,207.08337};
				angles[]={0,1.7759193,0};
			};
			name="HC1_1";
			isPlayable=1;
			id=361;
			type="HeadlessClient_F";
			atlOffset=3.5857792;
		};
		class Item92
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11351.09,12.53315,207.06189};
				angles[]={0,1.7759193,0};
			};
			name="HC2_1";
			isPlayable=1;
			id=362;
			type="HeadlessClient_F";
			atlOffset=3.617734;
		};
		class Item93
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11353.301,12.525449,207.08533};
				angles[]={0,1.7759193,0};
			};
			name="HC3_1";
			isPlayable=1;
			id=363;
			type="HeadlessClient_F";
			atlOffset=3.6408606;
		};
		class Item94
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11355.313,12.473216,207.07361};
				angles[]={0,1.7759193,0};
			};
			name="HC4_1";
			isPlayable=1;
			id=364;
			type="HeadlessClient_F";
			atlOffset=3.5764399;
		};
		class Item95
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11351.168,12.38364,225.14636};
				angles[]={0,1.7759248,0};
			};
			id=365;
			type="ACE_moduleMedicalMenuSettings";
			atlOffset=3.6442728;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleMedicalMenuSettings_allow";
					expression="_this setVariable ['allow',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item96
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11351.236,12.42444,221.20251};
				angles[]={0,5.5113659,0};
			};
			id=366;
			type="ACE_moduleMedicalSettings";
			atlOffset=3.5818481;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleMedicalSettings_litterCleanUpDelay";
					expression="_this setVariable ['litterCleanUpDelay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=600;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleMedicalSettings_enableScreams";
					expression="_this setVariable ['enableScreams',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute2
				{
					property="ACE_moduleMedicalSettings_preventInstaDeath";
					expression="_this setVariable ['preventInstaDeath',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="ACE_moduleMedicalSettings_bleedingCoefficient";
					expression="_this setVariable ['bleedingCoefficient',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute4
				{
					property="ACE_moduleMedicalSettings_increaseTrainingInLocations";
					expression="_this setVariable ['increaseTrainingInLocations',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute5
				{
					property="ACE_moduleMedicalSettings_enableUnconsciousnessAI";
					expression="_this setVariable ['enableUnconsciousnessAI',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute6
				{
					property="ACE_moduleMedicalSettings_remoteControlledAI";
					expression="_this setVariable ['remoteControlledAI',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute7
				{
					property="ACE_moduleMedicalSettings_painCoefficient";
					expression="_this setVariable ['painCoefficient',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute8
				{
					property="ACE_moduleMedicalSettings_AIDamageThreshold";
					expression="_this setVariable ['AIDamageThreshold',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute9
				{
					property="ACE_moduleMedicalSettings_playerDamageThreshold";
					expression="_this setVariable ['playerDamageThreshold',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute10
				{
					property="ACE_moduleMedicalSettings_level";
					expression="_this setVariable ['level',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				class Attribute11
				{
					property="ACE_moduleMedicalSettings_allowLitterCreation";
					expression="_this setVariable ['allowLitterCreation',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute12
				{
					property="ACE_moduleMedicalSettings_keepLocalSettingsSynced";
					expression="_this setVariable ['keepLocalSettingsSynced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute13
				{
					property="ACE_moduleMedicalSettings_medicSetting";
					expression="_this setVariable ['medicSetting',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=14;
			};
		};
		class Item97
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11347.166,12.327329,213.23035};
				angles[]={0,3.1410341,0};
			};
			id=367;
			type="ACE_moduleRearmSettings";
			atlOffset=3.5007095;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleRearmSettings_level";
					expression="_this setVariable ['level',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleRearmSettings_supply";
					expression="_this setVariable ['supply',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item98
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11347.313,12.432881,217.17517};
				angles[]={0,3.1410341,0};
			};
			id=368;
			type="ACE_moduleRefuelSettings";
			atlOffset=3.5823774;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleRefuelSettings_rate";
					expression="_this setVariable ['rate',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=500;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleRefuelSettings_hoseLength";
					expression="_this setVariable ['hoseLength',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=20;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item99
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11347.275,12.453194,225.2865};
			};
			id=369;
			type="ACE_moduleRepairSettings";
			atlOffset=3.6248484;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleRepairSettings_fullRepairLocation";
					expression="_this setVariable ['fullRepairLocation',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleRepairSettings_engineerSetting_fullRepair";
					expression="_this setVariable ['engineerSetting_fullRepair',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ACE_moduleRepairSettings_engineerSetting_Repair";
					expression="_this setVariable ['engineerSetting_Repair',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute3
				{
					property="ACE_moduleRepairSettings_consumeItem_ToolKit";
					expression="_this setVariable ['consumeItem_ToolKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute4
				{
					property="ACE_moduleRepairSettings_repairDamageThreshold";
					expression="_this setVariable ['repairDamageThreshold',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0.60000002;
						};
					};
				};
				class Attribute5
				{
					property="ACE_moduleRepairSettings_wheelRepairRequiredItems";
					expression="_this setVariable ['wheelRepairRequiredItems',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute6
				{
					property="ACE_moduleRepairSettings_repairDamageThreshold_Engineer";
					expression="_this setVariable ['repairDamageThreshold_Engineer',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0.40000001;
						};
					};
				};
				class Attribute7
				{
					property="ACE_moduleRepairSettings_engineerSetting_Wheel";
					expression="_this setVariable ['engineerSetting_Wheel',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute8
				{
					property="ACE_moduleRepairSettings_addSpareParts";
					expression="_this setVariable ['addSpareParts',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=9;
			};
		};
		class Item100
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11355.148,12.483465,217.28455};
				angles[]={0,1.7759136,0};
			};
			name="respawn_1";
			id=370;
			type="ACE_ModuleRespawn";
			atlOffset=3.618784;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_ModuleRespawn_RemoveDeadBodiesDisconnected";
					expression="_this setVariable ['RemoveDeadBodiesDisconnected',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="ACE_ModuleRespawn_SavePreDeathGear";
					expression="_this setVariable ['SavePreDeathGear',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item101
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11355.232,12.462293,221.12048};
				angles[]={0,3.1410289,0};
			};
			id=371;
			type="ACEX_ModuleSitting";
			atlOffset=3.6510096;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACEX_ModuleSitting_enable";
					expression="_this setVariable ['enable',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item102
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={11359.201,12.388882,221.26111};
			};
			id=372;
			type="ace_zeus_moduleSettings";
			atlOffset=3.5981226;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ace_zeus_moduleSettings_remoteWind";
					expression="_this setVariable ['remoteWind',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="ace_zeus_moduleSettings_zeusAscension";
					expression="_this setVariable ['zeusAscension',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute2
				{
					property="ace_zeus_moduleSettings_radioOrdnance";
					expression="_this setVariable ['radioOrdnance',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute3
				{
					property="ace_zeus_moduleSettings_revealMines";
					expression="_this setVariable ['revealMines',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute4
				{
					property="ace_zeus_moduleSettings_zeusBird";
					expression="_this setVariable ['zeusBird',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute5
				{
					property="ace_zeus_moduleSettings_autoAddObjects";
					expression="_this setVariable ['autoAddObjects',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=6;
			};
		};
		class Item103
		{
			dataType="Marker";
			position[]={11337.929,8.9142237,109.84899};
			name="respawn_1";
			text="Spawn Area";
			type="Select";
			id=373;
			atlOffset=0.033470154;
		};
	};
	class Connections
	{
		class LinkIDProvider
		{
			nextID=18;
		};
		class Links
		{
			items=18;
			class Item0
			{
				linkID=0;
				item0=274;
				item1=332;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item1
			{
				linkID=1;
				item0=275;
				item1=334;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item2
			{
				linkID=2;
				item0=276;
				item1=333;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item3
			{
				linkID=3;
				item0=277;
				item1=335;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item4
			{
				linkID=4;
				item0=352;
				item1=297;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item5
			{
				linkID=5;
				item0=353;
				item1=299;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item6
			{
				linkID=6;
				item0=354;
				item1=298;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item7
			{
				linkID=7;
				item0=355;
				item1=300;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item8
			{
				linkID=8;
				item0=356;
				item1=301;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item9
			{
				linkID=9;
				item0=363;
				item1=358;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item10
			{
				linkID=10;
				item0=364;
				item1=357;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item11
			{
				linkID=11;
				item0=361;
				item1=360;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item12
			{
				linkID=12;
				item0=362;
				item1=359;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item13
			{
				linkID=13;
				item0=307;
				item1=324;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item14
			{
				linkID=14;
				item0=308;
				item1=326;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item15
			{
				linkID=15;
				item0=312;
				item1=325;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item16
			{
				linkID=16;
				item0=313;
				item1=327;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item17
			{
				linkID=17;
				item0=314;
				item1=328;
				class CustomData
				{
					type="Sync";
				};
			};
		};
	};
};
