version=53;
class EditorData
{
	moveGridStep=1;
	angleGridStep=0.2617994;
	scaleGridStep=0.1;
	autoGroupingDist=10;
	toggles=577;
	class ItemIDProvider
	{
		nextID=374;
	};
	class Camera
	{
		pos[]={14183.27,171.5052,14056.22};
		dir[]={0.57047653,-0.63536459,0.52045739};
		up[]={0.46937823,0.77221137,0.42822257};
		aside[]={0.67397898,1.8446008e-007,-0.73875433};
	};
};
binarizationWanted=0;
addons[]=
{
	"SWOP_Characters_Republic",
	"SWOP_DCRIFLES",
	"ElectroBinoculars_SW",
	"A3_Weapons_F",
	"task_force_radio_items",
	"SWOP_NVG",
	"SWOP_clones_nvg",
	"SWOP_clones_helmet",
	"SWOP_clones_uniforms",
	"SWOP_clones_armor",
	"SW_Z6",
	"SWOP_Weapons_Explosives",
	"A3_Weapons_F_Items",
	"ace_medical",
	"OPTRE_UNSC_Structure_Military",
	"SWOP_props_computers",
	"SWOP_props_containers",
	"A3_Structures_F_Mil_Helipads",
	"SW_medical",
	"impammo",
	"sw_crates",
	"mcc_sandbox",
	"SWOP_Voces",
	"swop_system",
	"SW_Taunts",
	"ace_captives",
	"ace_cargo",
	"ace_explosives",
	"acex_fortify",
	"ace_respawn",
	"A3_Modules_F_Curator_Curator",
	"acex_headless",
	"A3_Characters_F",
	"ace_medical_menu",
	"ace_rearm",
	"ace_refuel",
	"ace_repair",
	"acex_sitting",
	"ace_zeus",
	"A3_Ui_F"
};
class AddonsMetaData
{
	class List
	{
		items=39;
		class Item0
		{
			className="SWOP_Characters_Republic";
			name="SWOP_Characters_Republic";
			author="SWOP";
		};
		class Item1
		{
			className="SWOP_DCRIFLES";
			name="SWOP_DCRIFLES";
			author="SWOP";
		};
		class Item2
		{
			className="ElectroBinoculars_SW";
			name="ElectroBinoculars_SW";
			author="SWOP";
		};
		class Item3
		{
			className="A3_Weapons_F";
			name="Arma 3 Alpha - Weapons and Accessories";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item4
		{
			className="task_force_radio_items";
			name="task_force_radio_items";
			author="[TF]Nkey";
			url="https://github.com/michail-nikolaev/task-force-arma-3-radio";
		};
		class Item5
		{
			className="SWOP_NVG";
			name="SWOP_NVG";
			author="SWOP";
		};
		class Item6
		{
			className="SWOP_clones_nvg";
			name="SWOP_clones_nvg";
			author="SWOP";
		};
		class Item7
		{
			className="SWOP_clones_helmet";
			name="SWOP_clones_helmet";
			author="SWOP";
		};
		class Item8
		{
			className="SWOP_clones_uniforms";
			name="SWOP_clones_uniforms";
			author="SWOP";
		};
		class Item9
		{
			className="SWOP_clones_armor";
			name="SWOP_clones_armor";
			author="SWOP";
		};
		class Item10
		{
			className="SW_Z6";
			name="SW_Z6";
			author="SWOP";
		};
		class Item11
		{
			className="SWOP_Weapons_Explosives";
			name="SWOP_Weapons_Explosives";
			author="SWOP";
		};
		class Item12
		{
			className="ace_medical";
			name="ACE3 - Medical";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item13
		{
			className="OPTRE_UNSC_Structure_Military";
			name="OPTRE_UNSC_Structure_Military";
		};
		class Item14
		{
			className="SWOP_props_computers";
			name="SWOP_props_computers";
			author="SWOP";
		};
		class Item15
		{
			className="SWOP_props_containers";
			name="SWOP_props_containers";
			author="SWOP";
		};
		class Item16
		{
			className="A3_Structures_F_Mil";
			name="Arma 3 - Military Buildings and Structures";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item17
		{
			className="SW_medical";
			name="SW_medical";
		};
		class Item18
		{
			className="impammo";
			name="impammo";
			author="SWOP";
		};
		class Item19
		{
			className="sw_crates";
			name="sw_crates";
			author="Scar and Clon - SWOP";
		};
		class Item20
		{
			className="mcc_sandbox";
			name="MCC Sandbox";
			author="shay_gman";
		};
		class Item21
		{
			className="SWOP_Voces";
			name="SWOP_Voces";
			author="Scar - SWOP";
		};
		class Item22
		{
			className="swop_system";
			name="swop_system";
			author="SWOP";
			url="http://www.vk.com/swopposition";
		};
		class Item23
		{
			className="SW_Taunts";
			name="SW_Taunts";
			author="Scar - SWOP";
		};
		class Item24
		{
			className="ace_captives";
			name="ACE3 - Captives";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item25
		{
			className="ace_cargo";
			name="ACE3 - Cargo";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item26
		{
			className="ace_explosives";
			name="ACE3 - Explosives";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item27
		{
			className="acex_fortify";
			name="acex_fortify";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item28
		{
			className="ace_respawn";
			name="ACE3 - Respawn";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item29
		{
			className="A3_Modules_F_Curator";
			name="Arma 3 Zeus Update - Scripted Modules";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item30
		{
			className="acex_headless";
			name="ACEX - Headless";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item31
		{
			className="A3_Characters_F";
			name="Arma 3 Alpha - Characters and Clothing";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item32
		{
			className="ace_medical_menu";
			name="ACE3 - Medical Menu";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item33
		{
			className="ace_rearm";
			name="ACE3 - Rearm";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item34
		{
			className="ace_refuel";
			name="ACE3 - Refuel";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item35
		{
			className="ace_repair";
			name="ACE3 - Repair";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item36
		{
			className="acex_sitting";
			name="ACEX - Sitting";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item37
		{
			className="ace_zeus";
			name="ACE3 - Zeus";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item38
		{
			className="A3_Ui_F";
			name="Arma 3 - User Interface";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
	};
};
randomSeed=11751791;
class ScenarioData
{
	author="Peterson";
	briefing=0;
	debriefing=0;
	respawnDialog=0;
	disabledAI=1;
	respawn=3;
	respawnDelay=5;
	class Header
	{
		gameType="Coop";
		maxPlayers=501;
	};
};
class CustomAttributes
{
	class Category0
	{
		name="Multiplayer";
		class Attribute0
		{
			property="RespawnTemplates";
			expression="true";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"ARRAY"
						};
					};
					class value
					{
						items=1;
						class Item0
						{
							class data
							{
								class type
								{
									type[]=
									{
										"STRING"
									};
								};
								value="Counter";
							};
						};
					};
				};
			};
		};
		class Attribute1
		{
			property="Enh_saveLoadout";
			expression="      if (!is3DEN && hasInterface && _value) then      {         [] spawn         {            waitUntil {sleep 1; !isNull player};            if (isNil {player getVariable 'Enh_savedLoadout'}) then            {               player setVariable ['Enh_savedLoadout',getUnitloadout player];               player addEventHandler ['Respawn',{player setUnitLoadout (player getVariable 'Enh_savedLoadout')}];            };         };      };   ";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"BOOL"
						};
					};
					value=1;
				};
			};
		};
		nAttributes=2;
	};
	class Category1
	{
		name="Scenario";
		class Attribute0
		{
			property="Enh_ambientFlyby_speed";
			expression="missionNamespace setVariable ['Enh_ambientFlyby_speed',_value]";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"STRING"
						};
					};
					value="LIMITED";
				};
			};
		};
		class Attribute1
		{
			property="EnableDebugConsole";
			expression="true";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"SCALAR"
						};
					};
					value=1;
				};
			};
		};
		nAttributes=2;
	};
};
class Mission
{
	assetType="Free";
	class Intel
	{
		briefingName="20180218_Chenarus_Winter_V1";
		resistanceWest=0;
		timeOfChanges=1800.0002;
		startWeather=0.25;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.25;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		wavesForced=1;
		windForced=1;
		year=2018;
		month=2;
		day=18;
		hour=12;
		minute=0;
		startFogDecay=0.014;
		forecastFogDecay=0.014;
		class CustomAttributes
		{
			name="Intel";
			class Attribute0
			{
				property="Enh_disableGrass";
				expression="if (((parseNumber _value) > 0) && !is3DEN) then {setTerrainGrid (parseNumber _value)}";
				class Value
				{
					class data
					{
						class type
						{
							type[]=
							{
								"STRING"
							};
						};
						value="-1";
					};
				};
			};
			nAttributes=1;
		};
	};
	class Entities
	{
		items=104;
		class Item0
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=6;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14207.708,136.57257,14134.91};
						angles[]={0,1.5439115,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="CAPTAIN";
						description="Company Commander [ Jay ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501jay_helmet";
						};
					};
					id=1;
					type="SWOP_501_Axio";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1.03;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14207.845,136.57767,14132.935};
						angles[]={0,1.5352912,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CAPTAIN";
						init="call{player enableFatigue false;}";
						description="Company Executive Officer [  Bondoer ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501bondoer_helmet";
						};
					};
					id=2;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.98000002;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14207.983,136.58282,14130.798};
						angles[]={0,1.5352912,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CAPTAIN";
						init="call{player enableFatigue false;}";
						description="Company Adjuntant  [  Cruisie ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=3;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.98000002;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14207.985,136.58293,14128.834};
						angles[]={0,1.5352912,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CAPTAIN";
						init="call{player enableFatigue false;}";
						description="Company Operations NCOIC  [  Sorensic ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501sorensic_helmet";
						};
					};
					id=4;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.98000002;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14208.308,136.59496,14126.922};
						angles[]={0,1.5859294,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Company Medic [ Shiv ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=5;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14208.137,136.5811,14125.044};
						angles[]={0,1.506578,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Company RT [ Brennan ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=6;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
			};
			class Attributes
			{
			};
			id=0;
		};
		class Item1
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14203.703,136.44296,14136.636};
						angles[]={0,1.5083594,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Platoon Commander Avalanche 1-6 [ Klein ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=8;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.030288696;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14203.758,136.51463,14134.544};
						angles[]={0,1.6036582,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Platoon Sergeant-Major Avalanche 1-7 [ Sparrow ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501sparrow_helmet";
						};
					};
					id=9;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.099472046;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14204.007,136.45409,14132.81};
						angles[]={0,1.6036582,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon RT Avalanche 1-Romeo [ Quaters ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=10;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.027633667;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14203.993,136.45346,14130.637};
						angles[]={0,1.6036582,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon Medic Avalanche 1-Mike [ Koda ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=11;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.027633667;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=7;
			atlOffset=0.030288696;
		};
		class Item2
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.952,136.83766,14107.134};
						angles[]={0,4.6913834,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-1 [ Grant ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=13;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.876,136.85506,14109.348};
						angles[]={0,4.6913805,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-1 [ Klown ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=14;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.031,136.90802,14107.232};
						angles[]={0,4.6913776,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=15;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.835,136.91756,14109.255};
						angles[]={0,4.6913776,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=16;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.92,136.93257,14111.103};
						angles[]={0,4.6913776,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio01";
						description="Assault Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=17;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.828,136.87968,14113.205};
						angles[]={0,4.6913776,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=18;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.72,136.86353,14111.306};
						angles[]={0,4.6913843,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-1 [ Point ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=19;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.746,136.94127,14113.242};
						angles[]={0,4.6913776,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=20;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14222.042,136.95789,14107.334};
						angles[]={0,4.6913776,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=21;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14222.072,136.97226,14109.21};
						angles[]={0,4.6913776,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=22;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.833,136.98146,14111.452};
						angles[]={0,4.6913776,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=23;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=12;
		};
		class Item3
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.515,136.89021,14117.12};
						angles[]={0,4.6913662,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-2 [ Mungus ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=25;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.449,136.89217,14119.186};
						angles[]={0,4.6913662,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=26;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.543,136.95094,14117.19};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=27;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.411,136.94989,14119.306};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=28;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.497,136.95485,14121.152};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio02";
						description="Assault Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=29;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.473,136.89731,14123.263};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=30;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.486,136.89581,14121.108};
						angles[]={0,4.6913633,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-2 [ Buddy ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=31;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.497,136.99828,14117.219};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=32;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.412,136.99907,14119.265};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=33;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.386,137.00117,14121.208};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=34;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.308,136.95116,14123.162};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=35;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=24;
		};
		class Item4
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.043,136.88824,14126.828};
						angles[]={0,4.6913662,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-3 [ Kappa ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=37;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.029,136.89307,14128.802};
						angles[]={0,4.6913633,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-3 [ Firefly ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=38;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.252,136.959,14126.851};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=39;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.056,136.9581,14128.878};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=40;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.138,136.96387,14130.723};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio03";
						description="Assault Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=41;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.016,136.89597,14132.853};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=42;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.058,136.89731,14130.794};
						angles[]={0,4.6913662,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-3 [ Black ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=43;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.493,137.02075,14126.844};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=44;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.407,137.02403,14128.889};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=45;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.382,137.02751,14130.835};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=46;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.168,136.96751,14132.902};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=47;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=36;
		};
		class Item5
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.927,136.89812,14136.883};
						angles[]={0,4.6913662,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-4 [ Body ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=49;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.896,136.89798,14138.925};
						angles[]={0,4.6913633,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-4 [ Zflocco ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=50;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.915,136.96477,14137.156};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=51;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.716,136.95958,14139.179};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=52;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.802,136.96761,14141.026};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio04";
						description="Assault Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=53;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.635,136.89531,14143.172};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=54;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.752,136.89383,14141.038};
						angles[]={0,4.6913662,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-4 [ Brad ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=55;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.061,137.02771,14137.095};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=56;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.975,137.0304,14139.144};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=57;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.95,137.03497,14141.088};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=58;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.694,136.96913,14143.046};
						angles[]={0,4.69136,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=59;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=48;
			atlOffset=-1.5258789e-005;
		};
		class Item6
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14203.974,136.48396,14128.158};
						angles[]={0,1.5524898,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Platoon Commander Avalanche 2-6 [ Euler ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=61;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.066574097;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14204.019,136.47435,14126.075};
						angles[]={0,1.5426974,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Platoon Sergeant-Major Avalanche 2-7";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=62;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.063262939;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14203.914,136.46227,14124.205};
						angles[]={0,1.5306096,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon RT Avalanche 2-Romeo [ Benjamin ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=63;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.06338501;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14204.063,136.46065,14122.239};
						angles[]={0,1.5371041,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon Medic Avalanche 2-Mike [ Odin ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=64;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.062911987;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=60;
			atlOffset=0.066574097;
		};
		class Item7
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.86,137.04904,14107.294};
						angles[]={0,4.7115126,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-1 [ Phex ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=66;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.869,137.06496,14109.518};
						angles[]={0,4.7115068,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-1 [ Grandpa ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=67;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.063,137.10016,14107.461};
						angles[]={0,4.7115068,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=68;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.908,137.10887,14109.487};
						angles[]={0,4.7115068,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=69;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.03,137.12082,14111.334};
						angles[]={0,4.7115068,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio05";
						description="Assault Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=70;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.659,137.08112,14113.438};
						angles[]={0,4.7115068,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=71;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.867,137.07506,14111.419};
						angles[]={0,4.7115068,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-1 [ Hasty ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=72;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.916,137.13257,14107.486};
						angles[]={0,4.7115068,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=73;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.991,137.14496,14109.486};
						angles[]={0,4.7115068,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=74;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.741,137.15164,14111.551};
						angles[]={0,4.7115068,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=75;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.644,137.12604,14113.568};
						angles[]={0,4.7115068,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=76;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=65;
		};
		class Item8
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.583,137.09244,14117.433};
						angles[]={0,4.7114949,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-2 [ Peterson ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=78;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.52,137.09911,14119.502};
						angles[]={0,4.7114897,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-2 [ Mech ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=79;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.481,137.1411,14117.574};
						angles[]={0,4.7114897,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=80;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.326,137.14528,14119.603};
						angles[]={0,4.7114897,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=81;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.446,137.15567,14121.444};
						angles[]={0,4.7114897,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio06";
						description="Assault Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=82;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.159,137.10455,14123.447};
						angles[]={0,4.7114897,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=83;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.351,137.10193,14121.278};
						angles[]={0,4.7114897,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-2 [ Tyler ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=84;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.367,137.17599,14117.47};
						angles[]={0,4.7114897,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=85;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.324,137.18336,14119.518};
						angles[]={0,4.7114897,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=86;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.337,137.19138,14121.461};
						angles[]={0,4.7114897,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=87;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.279,137.15823,14123.428};
						angles[]={0,4.7114897,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=88;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=77;
		};
		class Item9
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.309,137.11818,14127.136};
						angles[]={0,4.7148242,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-3 [ Wolf ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=90;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.975,137.11478,14129.034};
						angles[]={0,4.7148237,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-3 [ Raz ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=91;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.229,137.16701,14127.212};
						angles[]={0,4.714818,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=92;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.079,137.16864,14129.241};
						angles[]={0,4.714818,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=93;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.208,137.17545,14131.085};
						angles[]={0,4.714818,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio07";
						description="Assault Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=94;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.9,137.11967,14133.114};
						angles[]={0,4.714818,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=95;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.94,137.11792,14131.037};
						angles[]={0,4.7148237,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-3 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=96;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.248,137.20557,14126.857};
						angles[]={0,4.714818,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=97;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.209,137.21103,14128.903};
						angles[]={0,4.714818,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=98;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.229,137.2171,14130.848};
						angles[]={0,4.714818,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=99;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.873,137.16934,14132.883};
						angles[]={0,4.714818,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=100;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=89;
			atlOffset=1.5258789e-005;
		};
		class Item10
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.86,137.12425,14137.302};
						angles[]={0,4.7029309,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-4 [ Player ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=102;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.698,137.12498,14139.235};
						angles[]={0,4.7029209,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-4 [ Lupin ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=103;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.895,137.17587,14137.383};
						angles[]={0,4.7029247,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=104;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.722,137.17816,14139.408};
						angles[]={0,4.7029247,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=105;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.829,137.1884,14141.255};
						angles[]={0,4.7029247,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio08";
						description="Assault Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=106;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.73,137.14091,14143.369};
						angles[]={0,4.7029247,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=107;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.797,137.13458,14141.349};
						angles[]={0,4.7029171,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-4 [ Kaiser ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=108;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.821,137.22121,14137.496};
						angles[]={0,4.7029247,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=109;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.759,137.22797,14139.544};
						angles[]={0,4.7029247,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=110;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.756,137.23567,14141.485};
						angles[]={0,4.7029247,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=111;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.532,137.18942,14143.49};
						angles[]={0,4.7029247,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=112;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=101;
		};
		class Item11
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14201.061,136.29289,14136.587};
						angles[]={0,1.5010452,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						description="Platoon Commander Avalanche 3-6";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=114;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14201.163,136.29753,14134.506};
						angles[]={0,1.4985576,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						description="Platoon Sergeant-Major Avalanche 3-7 [ Machete ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=115;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14201.266,136.30219,14132.577};
						angles[]={0,1.5127926,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon RT Avalanche 3-Romeo [ Arturion ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=116;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14201.394,136.308,14130.624};
						angles[]={0,1.506597,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon Medic Avalanche 3-Mike [ Shade ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=117;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=113;
		};
		class Item12
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.837,137.2021,14107.704};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-1 [ Ewik ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=119;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.923,137.21588,14109.73};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-1 [ Ranque ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=120;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.123,137.23253,14107.864};
						angles[]={0,4.6595125,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=121;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.864,137.24391,14109.882};
						angles[]={0,4.6595125,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=122;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.89,137.25644,14111.731};
						angles[]={0,4.6595125,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09";
						description="Assault Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=123;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.619,137.23669,14113.7};
						angles[]={0,4.6595125,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=124;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.796,137.22742,14111.814};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-1 [ Osprey ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=125;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14238.082,137.2493,14108.029};
						angles[]={0,4.6595125,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=126;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14237.932,137.26172,14110.074};
						angles[]={0,4.6595125,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=127;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14237.842,137.27394,14112.014};
						angles[]={0,4.6595125,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=128;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.709,137.26886,14113.812};
						angles[]={0,4.6595125,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=129;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=118;
		};
		class Item13
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.522,137.25484,14117.795};
						angles[]={0,4.6594906,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-2 [ Swift ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=131;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.614,137.26343,14119.518};
						angles[]={0,4.6594906,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-2 [ Neptune ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=132;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.604,137.28824,14117.635};
						angles[]={0,4.6594954,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=133;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.343,137.29352,14119.652};
						angles[]={0,4.6594954,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=134;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.37,137.30118,14121.498};
						angles[]={0,4.6594954,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio10";
						description="Assault Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=135;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.448,137.27534,14123.62};
						angles[]={0,4.6594954,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=136;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.501,137.2702,14121.737};
						angles[]={0,4.6594906,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-2 [ Nomad ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=137;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14237.745,137.3131,14118.144};
						angles[]={0,4.6594954,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=138;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14237.478,137.31763,14119.986};
						angles[]={0,4.6594954,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=139;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14237.392,137.32448,14121.926};
						angles[]={0,4.6594954,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=140;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.337,137.31105,14124.051};
						angles[]={0,4.6594954,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=141;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=130;
			atlOffset=-1.5258789e-005;
		};
		class Item14
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.165,137.28371,14127.292};
						angles[]={0,4.6893382,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-3 [ Trap ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=143;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.136,137.29132,14129.338};
						angles[]={0,4.689342,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-3 [ Sideways ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=144;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.402,137.32585,14127.575};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=145;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.182,137.33095,14129.441};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=146;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.201,137.33972,14131.445};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio11";
						description="Assault Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=147;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.236,137.30527,14133.492};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=148;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.109,137.29535,14131.334};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=149;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14237.189,137.34497,14127.594};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=150;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14237.1,137.35674,14129.641};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=151;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14237.069,137.36517,14131.584};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=152;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.981,137.3452,14133.584};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=153;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=142;
			atlOffset=-1.5258789e-005;
		};
		class Item15
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14232.889,137.31424,14137.709};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=155;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14232.856,137.32159,14139.75};
						angles[]={0,4.6893244,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-4 [ Andromeda ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=156;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.895,137.35986,14137.792};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=157;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.693,137.36096,14139.815};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=158;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.774,137.36761,14141.662};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio12";
						description="Assault Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=159;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14232.585,137.32607,14143.593};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=160;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14232.735,137.32414,14141.676};
						angles[]={0,4.6893244,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-4 [ Asher ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=161;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.941,137.38797,14137.791};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=162;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.851,137.39223,14139.836};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=163;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.822,137.39703,14141.779};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=164;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.742,137.37279,14143.858};
						angles[]={0,4.6893311,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=165;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=154;
		};
		class Item16
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=48;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14244.388,137.39145,14156.28};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=167;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14244.408,137.37274,14158.386};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=168;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14244.284,137.34854,14160.182};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=169;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14242.439,137.3791,14160.213};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=170;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14240.447,137.39243,14158.335};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=171;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14240.324,137.37755,14160.132};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=172;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14240.428,137.40923,14156.229};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=173;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14238.476,137.38875,14158.464};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=174;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14238.354,137.3734,14160.258};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=175;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14238.457,137.40463,14156.358};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=176;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.361,137.38536,14158.381};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=177;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item11
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.239,137.37155,14160.177};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=178;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item12
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.342,137.39368,14156.274};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=179;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item13
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.475,137.3699,14158.332};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=180;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item14
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.352,137.36044,14160.127};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=181;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item15
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.456,137.37804,14156.226};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=182;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item16
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14232.359,137.3364,14158.249};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=183;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item17
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14232.236,137.32724,14160.046};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=184;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item18
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14232.342,137.34453,14156.144};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=185;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item19
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14230.422,137.30548,14158.227};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=186;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item20
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14230.301,137.29636,14160.023};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=187;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item21
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14230.402,137.30949,14156.119};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=188;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item22
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.31,137.26764,14158.146};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=189;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item23
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.184,137.26282,14159.94};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=190;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item24
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.288,137.26721,14156.039};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=191;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item25
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14222.151,137.09457,14159.695};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=192;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item26
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14222.256,137.09763,14155.793};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=193;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item27
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.333,137.04123,14157.876};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=194;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item28
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.211,137.03764,14159.671};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=195;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item29
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.314,137.04066,14155.77};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=196;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item30
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.218,136.96965,14157.793};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=197;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item31
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.098,136.9655,14159.59};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=198;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item32
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.201,136.96909,14155.687};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=199;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item33
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.276,137.21556,14158.03};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=200;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item34
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.152,137.21193,14159.827};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=201;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item35
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.254,137.2149,14155.923};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=202;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item36
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.387,137.16013,14157.98};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=203;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item37
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.265,137.15656,14159.776};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=204;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item38
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.368,137.15959,14155.874};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=205;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item39
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14222.273,137.09814,14157.899};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=206;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item40
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14214.849,136.85286,14157.781};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=207;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item41
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14214.723,136.84851,14159.579};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=208;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item42
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14214.828,136.85217,14155.676};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=209;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item43
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.645,136.91513,14157.682};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=210;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item44
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.521,136.91081,14159.477};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501cadet_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=211;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item45
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.624,136.91441,14155.575};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=212;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item46
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14242.562,137.39383,14158.416};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=213;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item47
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14242.542,137.41087,14156.312};
						angles[]={0,3.1010902,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=214;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
			};
			class Attributes
			{
			};
			id=166;
		};
		class Item17
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14213.645,136.74158,14112.794};
						angles[]={0,1.5061641,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pio17";
						description="ARC Commander";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=216;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14213.528,136.72047,14110.641};
						angles[]={0,1.5061722,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio18";
						description="ARC RT [ Enginikts ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=217;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=215;
		};
		class Item18
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=3;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14211.072,136.64311,14112.633};
						angles[]={0,1.506166,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio19";
						description="ARC Trooper Krayt [ King ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=219;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14211.193,136.63161,14110.564};
						angles[]={0,1.5061722,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio20";
						description="ARC Trooper Krayt [ Crow ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=220;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14211.195,136.61336,14108.358};
						angles[]={0,1.5061641,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio20_1";
						description="ARC Trooper Krayt [ Salvo ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=221;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=218;
		};
		class Item19
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=3;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14208.554,136.5403,14112.794};
						angles[]={0,1.5061722,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio21";
						description="ARC Trooper Malachor [ Gregor ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=223;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14208.488,136.52122,14110.863};
						angles[]={0,1.5061722,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio22";
						description="ARC Trooper Malachor [ Zora ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=224;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14208.771,136.50874,14108.235};
						angles[]={0,1.5061722,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio22_1";
						description="ARC Trooper Malachor [ Raptor ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=225;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=222;
		};
		class Item20
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.733,136.6109,14091.236};
						angles[]={0,4.658761,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot01";
						description="Squadron Commander [ White ] Razor 1-6";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501raven";
						};
					};
					id=227;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.751,136.65788,14093.201};
						angles[]={0,4.658761,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot02";
						description="Squadron Sub-Commander [ Scuba ] Razor 1-7";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501hawk";
						};
					};
					id=228;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=226;
		};
		class Item21
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.911,136.6951,14095.046};
						angles[]={0,4.6587582,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot03";
						description="Pilot Razor 1-1 [ Canik ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=230;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.868,136.72469,14096.983};
						angles[]={0,4.6587582,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot04";
						description="Co-Pilot Razor 1-1  [ Ox ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=231;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.653,136.74417,14098.649};
						angles[]={0,4.6587639,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot05";
						description="Pilot Razor 1-1 [ Delta ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=232;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.756,136.77916,14100.736};
						angles[]={0,4.6587639,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot06";
						description="Co-Pilot Razor 1-1 [ Dalmoran ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=233;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=229;
		};
		class Item22
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.849,136.75096,14094.924};
						angles[]={0,4.658761,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot07";
						description="Pilot Razor 1-2 [ Namenai ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=235;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.703,136.77789,14096.838};
						angles[]={0,4.6587582,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.60677725;
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot08";
						description="Co-Pilot Razor 1-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=236;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.558,136.80243,14098.603};
						angles[]={0,4.6587582,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot09";
						description="Pilot Razor 1-2 [ Zena ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=237;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.495,136.83217,14100.661};
						angles[]={0,4.6587582,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot10";
						description="Co-Pilot Razor 1-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=238;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=234;
		};
		class Item23
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14223.004,136.80568,14094.932};
						angles[]={0,4.6587639,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot11";
						description="Pilot Razor 2-1 [ Hart ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=240;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14222.888,136.83203,14096.763};
						angles[]={0,4.6587639,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot12";
						description="Co-Pilot Razor 2-1  [ Fire ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=241;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14222.908,136.86377,14098.715};
						angles[]={0,4.6587639,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot13";
						description="Pilot Razor 2-1   [ Glue ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=242;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14222.69,136.89023,14100.847};
						angles[]={0,4.6587639,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot14";
						description="Co-Pilot Razor 2-1 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=243;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=239;
		};
		class Item24
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.408,136.86847,14095.05};
						angles[]={0,4.6587639,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot15";
						description="Pilot Razor 2-2 [ Charmer ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=245;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.408,136.90109,14097.089};
						angles[]={0,4.6587639,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot16";
						description="Co-Pilot  Razor 2-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=246;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.266,136.92899,14099.059};
						angles[]={0,4.6587639,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot17";
						description="Pilot  Razor 2-2  [ Kitti ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=247;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.201,136.95502,14100.934};
						angles[]={0,4.6587639,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot18";
						description="Co-Pilot Razor 2-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=248;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=244;
		};
		class Item25
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.557,136.92737,14095.353};
						angles[]={0,4.658761,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot19";
						description="Flight Leader Lightning 1-1 [ Jackson ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=250;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.491,136.95609,14097.229};
						angles[]={0,4.6587553,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot20";
						description="Rear Gunner Lightning 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=251;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
			};
			class Attributes
			{
			};
			id=249;
		};
		class Item26
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.351,136.98706,14099.386};
						angles[]={0,4.6587582,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot21";
						description="Pilot Lightning 1-2 [ Roadboy ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=253;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.286,137.01085,14101.261};
						angles[]={0,4.6587582,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot22";
						description="Rear Gunner Lightning 1-2 [ Bas ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=254;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=252;
		};
		class Item27
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14201.85,136.34744,14128.102};
						angles[]={0,1.5047612,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						description="Airborne Commander Acklay 1-6 [ Angel ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=256;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.026565552;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14201.944,136.34184,14126.022};
						angles[]={0,1.5022659,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						description="Airborne Sergeant-Major Acklay 1-7 [ Whiskers ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=257;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.025009155;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14202.044,136.33618,14124.091};
						angles[]={0,1.5165067,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon RT Acklay 1-Romeo [ Earthknite]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=258;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.02255249;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14202.161,136.33368,14122.136};
						angles[]={0,1.5103111,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon Medic Acklay 1-Mike [ Calo ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=259;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.02255249;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=255;
			atlOffset=0.026565552;
		};
		class Item28
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.513,136.90086,14146.898};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Ackly 1-1 [ Rook ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=261;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.598,136.90865,14148.891};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-1 [ Puro ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=262;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.537,136.9733,14146.957};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="RTO Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=263;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.341,136.96956,14149.253};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=264;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.366,136.97289,14151.102};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09_1";
						description="Assault Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=265;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.331,136.90427,14152.878};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=266;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.449,136.90613,14150.875};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-1 [ Lupus ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=267;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.79,137.0452,14147.055};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=268;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.64,137.0439,14149.098};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=269;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.552,137.04414,14151.039};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=270;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.188,136.96863,14153.158};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=271;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=260;
		};
		class Item29
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.592,137.14676,14147.199};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Ackly 1-2 [ Lava ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=273;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.248,137.14302,14149.288};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-2 [ Killjoy ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=274;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.402,137.19812,14147.26};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="RTO Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=275;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.207,137.20158,14149.558};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=276;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.232,137.20969,14151.405};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09_2";
						description="Assault Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=277;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.299,137.15755,14153.204};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=278;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.413,137.15604,14151.332};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-2 [ Jan ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=279;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.656,137.25536,14147.359};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=280;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.506,137.26031,14149.402};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=281;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.418,137.2662,14151.344};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=282;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.156,137.21204,14153.485};
						angles[]={0,4.6595087,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=283;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=272;
		};
		class Item30
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14231.441,137.31512,14147.443};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Ackly 1-3 [ Bruiser ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=285;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14231.098,137.31535,14149.532};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-3 [ Kaser ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=286;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.253,137.35307,14147.504};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="RTO Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=287;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.058,137.35527,14149.801};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=288;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.082,137.36069,14151.648};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09_3";
						description="Assault Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=289;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14231.148,137.32442,14153.448};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=290;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14231.264,137.32413,14151.576};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-3 [ Anton ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=291;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.506,137.39432,14147.604};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=292;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.356,137.39798,14149.647};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=293;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.268,137.40208,14151.588};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=294;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.007,137.36159,14153.729};
						angles[]={0,4.6595144,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=295;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=284;
		};
		class Item31
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=5;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14198.665,136.18428,14131.66};
						angles[]={0,1.476325,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a2";
						description="Zeus Operator";
						isPlayable=1;
					};
					id=297;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14198.737,136.18636,14129.752};
						angles[]={0,1.5091987,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a4";
						description="Zeus Operator ";
						isPlayable=1;
					};
					id=298;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14198.704,136.17673,14127.72};
						angles[]={0,1.4149323,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a3";
						description="Zeus Operator";
						isPlayable=1;
					};
					id=299;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14198.933,136.18155,14123.541};
						angles[]={0,1.5559106,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a6";
						description="Zeus Operator [ Reserverd for Senior Zeus ]";
						isPlayable=1;
					};
					id=300;
					type="SWOP_501_Appo";
					atlOffset=0.011154175;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14198.753,136.17036,14125.573};
						angles[]={0,1.4763298,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a5";
						description="Zeus Operator [ Reserverd for Head Zeus ]";
						isPlayable=1;
					};
					id=301;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=296;
		};
		class Item32
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14278.497,136.1283,14159.874};
				angles[]={0,1.5352354,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				disableSimulation=1;
			};
			id=302;
			type="Land_OPTRE_catwalk_helipad";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item33
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14279.623,136.09654,14128.205};
				angles[]={0,1.5352354,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				disableSimulation=1;
			};
			id=303;
			type="Land_OPTRE_catwalk_helipad";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item34
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14280.749,136.11551,14096.56};
				angles[]={0,1.5352354,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				disableSimulation=1;
			};
			id=304;
			type="Land_OPTRE_catwalk_helipad";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item35
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14260.228,139.03325,14127.068};
				angles[]={0,1.5352354,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				init="call{scriptlaunch=this execVM ""vicSpawner.sqf"";}";
				name="Selector";
				disableSimulation=1;
			};
			id=305;
			type="SWOP_ConsoleEngineering";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item36
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14258.816,137.81465,14124.336};
				angles[]={0,4.0742359,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				init="call{scriptlaunch=this execVM ""padSelector.sqf"";}";
				disableSimulation=1;
			};
			id=306;
			type="SWOP_controlPanelLarge";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item37
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14198.693,136.73247,14158.192};
				angles[]={0,3.0922475,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				name="pilotsLObox";
			};
			id=307;
			type="SWOP_Land_crate_scarifB";
			atlOffset=0.0013427734;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item38
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14206.711,137.09512,14158.676};
				angles[]={0,3.0776503,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				name="loadOutbox";
			};
			id=308;
			type="SWOP_Land_crate_scarif2";
			atlOffset=1.5258789e-005;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item39
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14279.438,136.60048,14159.76};
				angles[]={0,4.6768284,0};
			};
			side="Empty";
			class Attributes
			{
				name="pad_left";
				disableSimulation=1;
			};
			id=309;
			type="Land_HelipadEmpty_F";
			atlOffset=0.52096558;
		};
		class Item40
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14280.565,136.55191,14128.091};
				angles[]={0,4.6768284,0};
			};
			side="Empty";
			class Attributes
			{
				name="pad_middle";
				disableSimulation=1;
			};
			id=310;
			type="Land_HelipadEmpty_F";
			atlOffset=0.51690674;
		};
		class Item41
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14281.691,136.56927,14096.444};
				angles[]={0,4.6768284,0};
			};
			side="Empty";
			class Attributes
			{
				name="pad_right";
				disableSimulation=1;
			};
			id=311;
			type="Land_HelipadEmpty_F";
			atlOffset=0.51373291;
		};
		class Item42
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14202.325,137.06696,14158.251};
				angles[]={0.0026744273,1.5233388,0.046633169};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				name="medicsLObox";
			};
			id=312;
			type="Medical_bed";
			atlOffset=0.00032043457;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item43
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14215.457,137.54114,14130.153};
				angles[]={-0,3.0922475,0.031988446};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=313;
			type="repammobox2";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item44
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14215.293,137.53897,14137.053};
				angles[]={6.2818484,3.0922475,0.033321146};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=314;
			type="repammobox2";
			atlOffset=-1.5258789e-005;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item45
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14215.55,137.53596,14126.058};
				angles[]={-0,3.0922475,0.029324362};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=315;
			type="repammobox2";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item46
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14215.845,137.54262,14120.98};
				angles[]={6.2818484,3.0922475,0.029324362};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=316;
			type="repammobox2";
			atlOffset=1.5258789e-005;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item47
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14196.121,136.98145,14119.283};
				angles[]={6.2738566,4.6804419,0.05461248};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=317;
			type="Land_barricada";
		};
		class Item48
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14195.961,137.00887,14123.271};
				angles[]={6.2751846,4.6804419,0.05461248};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=318;
			type="Land_barricada";
		};
		class Item49
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14195.812,137.02034,14127.263};
				angles[]={6.2791886,4.6804419,0.050623242};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=319;
			type="Land_barricada";
		};
		class Item50
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14196.378,136.91068,14111.267};
				angles[]={6.2711854,4.6804419,0.05461248};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=320;
			type="Land_barricada";
		};
		class Item51
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14196.511,136.86467,14107.263};
				angles[]={6.2658563,4.6804419,0.058599081};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=321;
			type="Land_barricada";
		};
		class Item52
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14196.631,136.80362,14103.335};
				angles[]={6.2658563,4.6804419,0.058599081};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=322;
			type="Land_barricada";
		};
		class Item53
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14195.301,137.01485,14143.203};
				angles[]={-0,4.6804419,0.046633169};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=323;
			type="Land_barricada";
			atlOffset=0.00065612793;
		};
		class Item54
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14195.164,136.99965,14147.201};
				angles[]={0.0039967569,4.6804419,0.046633169};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=324;
			type="Land_barricada";
			atlOffset=0.00067138672;
		};
		class Item55
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14195.005,136.98711,14151.188};
				angles[]={0.0013372133,4.6804419,0.049292382};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=325;
			type="Land_barricada";
			atlOffset=0.001663208;
		};
		class Item56
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14194.854,136.96722,14155.181};
				angles[]={0.0039967569,4.6804419,0.049292382};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=326;
			type="Land_barricada";
			atlOffset=0.001663208;
		};
		class Item57
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14195.421,137.01979,14139.184};
				angles[]={-0,4.6804419,0.046633169};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=327;
			type="Land_barricada";
		};
		class Item58
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14195.554,137.02599,14135.18};
				angles[]={-0,4.6804419,0.046633169};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=328;
			type="Land_barricada";
		};
		class Item59
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14195.675,137.02933,14131.252};
				angles[]={6.2791886,4.6804419,0.050623242};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=329;
			type="Land_barricada";
		};
		class Item60
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14197.221,136.46472,14087.424};
				angles[]={6.2565231,4.6804419,0.059929453};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=330;
			type="Land_barricada";
		};
		class Item61
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14197.084,136.56308,14091.421};
				angles[]={6.2565231,4.6804419,0.059929453};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=331;
			type="Land_barricada";
		};
		class Item62
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14196.924,136.65202,14095.408};
				angles[]={6.2591896,4.6804419,0.059928458};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=332;
			type="Land_barricada";
			atlOffset=-1.5258789e-005;
		};
		class Item63
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14196.774,136.73888,14099.4};
				angles[]={6.2591896,4.6804419,0.059928458};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=333;
			type="Land_barricada";
			atlOffset=-1.5258789e-005;
		};
		class Item64
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14197.341,136.349,14083.404};
				angles[]={6.2472029,4.6804419,0.065239623};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=334;
			type="Land_barricada";
		};
		class Item65
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14197.474,136.21355,14079.4};
				angles[]={6.2472029,4.6804419,0.065239623};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=335;
			type="Land_barricada";
		};
		class Item66
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14194.354,136.80484,14171.12};
				angles[]={0.012000273,4.6804419,0.05461248};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=336;
			type="Land_barricada";
			atlOffset=0.0034790039;
		};
		class Item67
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14194.474,136.8609,14167.102};
				angles[]={0.0080009829,4.6804419,0.053281568};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=337;
			type="Land_barricada";
			atlOffset=0.0023345947;
		};
		class Item68
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14194.606,136.89903,14163.098};
				angles[]={0.0080009829,4.6804419,0.053281568};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=338;
			type="Land_barricada";
			atlOffset=0.0013427734;
		};
		class Item69
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14194.727,136.94461,14159.17};
				angles[]={0.0039967569,4.6804419,0.049292382};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=339;
			type="Land_barricada";
			atlOffset=0.0013427734;
		};
		class Item70
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14196.257,136.95152,14115.286};
				angles[]={6.2738566,4.6804419,0.05461248};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=340;
			type="Land_barricada";
		};
		class Item71
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14321.171,136.38503,14110.158};
				angles[]={0,4.0829802,0};
			};
			id=341;
			type="MCC_Module_settings";
			atlOffset=3.5996704;
			class CustomAttributes
			{
				class Attribute0
				{
					property="defaultCASEnabled";
					expression="_this setVariable ['defaultCASEnabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="timeAccel";
					expression="_this setVariable ['timeAccel',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="defaultSupplyDropsEnabled";
					expression="_this setVariable ['defaultSupplyDropsEnabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute3
				{
					property="commanderConsole";
					expression="_this setVariable ['commanderConsole',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute4
				{
					property="respawnOnGroupLeader";
					expression="_this setVariable ['respawnOnGroupLeader',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute5
				{
					property="sync";
					expression="_this setVariable ['sync',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute6
				{
					property="allowRTS";
					expression="_this setVariable ['allowRTS',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute7
				{
					property="logistics";
					expression="_this setVariable ['logistics',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute8
				{
					property="commanderConsoleShowGPS";
					expression="_this setVariable ['commanderConsoleShowGPS',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute9
				{
					property="sqlPDA";
					expression="_this setVariable ['sqlPDA',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute10
				{
					property="respawnCinematic";
					expression="_this setVariable ['respawnCinematic',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute11
				{
					property="deleteBody";
					expression="_this setVariable ['deleteBody',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute12
				{
					property="t2t";
					expression="_this setVariable ['t2t',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute13
				{
					property="squadDialog";
					expression="_this setVariable ['squadDialog',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute14
				{
					property="messages";
					expression="_this setVariable ['messages',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute15
				{
					property="respawnMenu";
					expression="_this setVariable ['respawnMenu',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute16
				{
					property="artilleryComputer";
					expression="_this setVariable ['artilleryComputer',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute17
				{
					property="commanderConsoleAI";
					expression="_this setVariable ['commanderConsoleAI',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute18
				{
					property="commanderConsoleWP";
					expression="_this setVariable ['commanderConsoleWP',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute19
				{
					property="saveGear";
					expression="_this setVariable ['saveGear',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=20;
			};
		};
		class Item72
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14334.538,134.19342,14118.834};
				angles[]={0,1.5352354,0};
			};
			id=342;
			type="SWOP_DynamicVoiceModule";
			atlOffset=3.5510712;
			class CustomAttributes
			{
				class Attribute0
				{
					property="SWOP_DynamicVoiceModule_voiceType";
					expression="_this setVariable ['voiceType',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="SWOP_DynamicVoiceModule_voiceTimeOutMin";
					expression="_this setVariable ['voiceTimeOutMin',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute2
				{
					property="SWOP_DynamicVoiceModule_voiceTimeOutMax";
					expression="_this setVariable ['voiceTimeOutMax',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=60;
						};
					};
				};
				nAttributes=3;
			};
		};
		class Item73
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14331.805,134.61157,14118.592};
				angles[]={0,1.5352354,0};
			};
			id=343;
			type="SWOP_ModuleHelmetSounds";
			atlOffset=3.5537872;
		};
		class Item74
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14336.456,133.90349,14118.975};
				angles[]={0,1.5352354,0};
			};
			id=344;
			type="SWOP_ModuleTaunts";
			atlOffset=3.5510712;
		};
		class Item75
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14316.644,136.72296,14117.982};
				angles[]={0,0.76341581,0};
			};
			id=345;
			type="ACE_moduleAdvancedMedicalSettings";
			atlOffset=3.5540009;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleAdvancedMedicalSettings_enableVehicleCrashes";
					expression="_this setVariable ['enableVehicleCrashes',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleAdvancedMedicalSettings_consumeItem_SurgicalKit";
					expression="_this setVariable ['consumeItem_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ACE_moduleAdvancedMedicalSettings_enableAdvancedWounds";
					expression="_this setVariable ['enableAdvancedWounds',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="ACE_moduleAdvancedMedicalSettings_consumeItem_PAK";
					expression="_this setVariable ['consumeItem_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute4
				{
					property="ACE_moduleAdvancedMedicalSettings_useCondition_PAK";
					expression="_this setVariable ['useCondition_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute5
				{
					property="ACE_moduleAdvancedMedicalSettings_medicSetting_PAK";
					expression="_this setVariable ['medicSetting_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute6
				{
					property="ACE_moduleAdvancedMedicalSettings_medicSetting_SurgicalKit";
					expression="_this setVariable ['medicSetting_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute7
				{
					property="ACE_moduleAdvancedMedicalSettings_healHitPointAfterAdvBandage";
					expression="_this setVariable ['healHitPointAfterAdvBandage',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute8
				{
					property="ACE_moduleAdvancedMedicalSettings_useLocation_SurgicalKit";
					expression="_this setVariable ['useLocation_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute9
				{
					property="ACE_moduleAdvancedMedicalSettings_useCondition_SurgicalKit";
					expression="_this setVariable ['useCondition_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute10
				{
					property="ACE_moduleAdvancedMedicalSettings_useLocation_PAK";
					expression="_this setVariable ['useLocation_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute11
				{
					property="ACE_moduleAdvancedMedicalSettings_enableFor";
					expression="_this setVariable ['enableFor',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute12
				{
					property="ACE_moduleAdvancedMedicalSettings_painIsOnlySuppressed";
					expression="_this setVariable ['painIsOnlySuppressed',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=13;
			};
		};
		class Item76
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14320.808,136.19687,14118.183};
				angles[]={0,3.3111601,0};
			};
			id=346;
			type="ACE_moduleBasicMedicalSettings";
			atlOffset=3.5756531;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleBasicMedicalSettings_medicSetting_basicEpi";
					expression="_this setVariable ['medicSetting_basicEpi',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleBasicMedicalSettings_useLocation_basicEpi";
					expression="_this setVariable ['useLocation_basicEpi',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item77
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14328.91,135.27007,14110.407};
				angles[]={0,1.5352354,0};
			};
			id=347;
			type="ace_captives_moduleSettings";
			atlOffset=3.5517273;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ace_captives_moduleSettings_requireSurrender";
					expression="_this setVariable ['requireSurrender',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ace_captives_moduleSettings_allowHandcuffOwnSide";
					expression="_this setVariable ['allowHandcuffOwnSide',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute2
				{
					property="ace_captives_moduleSettings_allowSurrender";
					expression="_this setVariable ['allowSurrender',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="ace_captives_moduleSettings_requireSurrenderAi";
					expression="_this setVariable ['requireSurrenderAi',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item78
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14324.649,135.5341,14122.273};
				angles[]={0,4.6762695,0};
			};
			id=348;
			type="ACE_moduleCargoSettings";
			atlOffset=3.5690002;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleCargoSettings_enable";
					expression="_this setVariable ['enable',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleCargoSettings_paradropTimeCoefficent";
					expression="_this setVariable ['paradropTimeCoefficent',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="2.5";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item79
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14328.806,135.2596,14114.445};
				angles[]={0,1.5352354,0};
			};
			id=349;
			type="ACE_ModuleExplosive";
			atlOffset=3.6286621;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_ModuleExplosive_RequireSpecialist";
					expression="_this setVariable ['RequireSpecialist',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_ModuleExplosive_PunishNonSpecialists";
					expression="_this setVariable ['PunishNonSpecialists',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ACE_ModuleExplosive_ExplodeOnDefuse";
					expression="_this setVariable ['ExplodeOnDefuse',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=3;
			};
		};
		class Item80
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14317.005,136.92966,14114.731};
				angles[]={0,1.5352354,0};
			};
			id=350;
			type="acex_fortify_setupModule";
			atlOffset=3.7099304;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_fortify_setupModule_AddToolItem";
					expression="_this setVariable ['AddToolItem',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="acex_fortify_setupModule_Budget";
					expression="_this setVariable ['Budget',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=-1;
						};
					};
				};
				class Attribute2
				{
					property="acex_fortify_setupModule_Side";
					expression="_this setVariable ['Side',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_fortify_setupModule_Preset";
					expression="_this setVariable ['Preset',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item81
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14332.316,134.67346,14114.578};
				angles[]={0,1.5352354,0};
			};
			id=351;
			type="ACE_ModuleFriendlyFire";
			atlOffset=3.5466766;
		};
		class Item82
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14178.7,135.13997,14130.9};
				angles[]={6.2778587,1.1610146,0.057271164};
			};
			id=352;
			type="ModuleCurator_F";
			atlOffset=0.022994995;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a2";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item83
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14178.716,135.11107,14126.878};
				angles[]={6.2751846,1.1610069,0.057271164};
			};
			id=353;
			type="ModuleCurator_F";
			atlOffset=0.022979736;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a3";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item84
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14178.667,135.12616,14129.113};
				angles[]={6.2751846,1.1610069,0.057271164};
			};
			id=354;
			type="ModuleCurator_F";
			atlOffset=0.022979736;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a4";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item85
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14178.761,135.08069,14123.247};
				angles[]={6.2751846,1.1610146,0.057271164};
			};
			id=355;
			type="ModuleCurator_F";
			atlOffset=0.01902771;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a6";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item86
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14178.761,135.0934,14124.84};
				angles[]={6.2751846,1.1610146,0.057271164};
			};
			id=356;
			type="ModuleCurator_F";
			atlOffset=0.018997192;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a5";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item87
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14312.881,137.4086,14113.816};
				angles[]={0,3.3111548,0};
			};
			id=357;
			type="acex_headless_module";
			atlOffset=3.7153625;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item88
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14312.843,137.26373,14115.807};
				angles[]={0,3.3111548,0};
			};
			id=358;
			type="acex_headless_module";
			atlOffset=3.6078033;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item89
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14312.791,137.27216,14117.97};
				angles[]={0,3.3111548,0};
			};
			id=359;
			type="acex_headless_module";
			atlOffset=3.6623688;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item90
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14312.748,137.18034,14119.841};
				angles[]={0,3.3111548,0};
			};
			id=360;
			type="acex_headless_module";
			atlOffset=3.6112823;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item91
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14310.646,137.35318,14119.682};
				angles[]={0,3.3111548,0};
			};
			name="HC1_1";
			isPlayable=1;
			id=361;
			type="HeadlessClient_F";
			atlOffset=3.5470734;
		};
		class Item92
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14310.687,137.42288,14117.917};
				angles[]={0,3.3111548,0};
			};
			name="HC2_1";
			isPlayable=1;
			id=362;
			type="HeadlessClient_F";
			atlOffset=3.5789948;
		};
		class Item93
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14310.788,137.48918,14115.708};
				angles[]={0,3.3111548,0};
			};
			name="HC3_1";
			isPlayable=1;
			id=363;
			type="HeadlessClient_F";
			atlOffset=3.6035309;
		};
		class Item94
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14310.849,137.48325,14113.697};
				angles[]={0,3.3111548,0};
			};
			name="HC4_1";
			isPlayable=1;
			id=364;
			type="HeadlessClient_F";
			atlOffset=3.5653839;
		};
		class Item95
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14328.763,135.12669,14118.482};
				angles[]={0,3.3111601,0};
			};
			id=365;
			type="ACE_moduleMedicalMenuSettings";
			atlOffset=3.6197662;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleMedicalMenuSettings_allow";
					expression="_this setVariable ['allow',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item96
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14324.823,135.62939,14118.275};
				angles[]={0,0.76341581,0};
			};
			id=366;
			type="ACE_moduleMedicalSettings";
			atlOffset=3.5546722;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleMedicalSettings_litterCleanUpDelay";
					expression="_this setVariable ['litterCleanUpDelay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=600;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleMedicalSettings_enableScreams";
					expression="_this setVariable ['enableScreams',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute2
				{
					property="ACE_moduleMedicalSettings_preventInstaDeath";
					expression="_this setVariable ['preventInstaDeath',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="ACE_moduleMedicalSettings_bleedingCoefficient";
					expression="_this setVariable ['bleedingCoefficient',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute4
				{
					property="ACE_moduleMedicalSettings_increaseTrainingInLocations";
					expression="_this setVariable ['increaseTrainingInLocations',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute5
				{
					property="ACE_moduleMedicalSettings_enableUnconsciousnessAI";
					expression="_this setVariable ['enableUnconsciousnessAI',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute6
				{
					property="ACE_moduleMedicalSettings_remoteControlledAI";
					expression="_this setVariable ['remoteControlledAI',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute7
				{
					property="ACE_moduleMedicalSettings_painCoefficient";
					expression="_this setVariable ['painCoefficient',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute8
				{
					property="ACE_moduleMedicalSettings_AIDamageThreshold";
					expression="_this setVariable ['AIDamageThreshold',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute9
				{
					property="ACE_moduleMedicalSettings_playerDamageThreshold";
					expression="_this setVariable ['playerDamageThreshold',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute10
				{
					property="ACE_moduleMedicalSettings_level";
					expression="_this setVariable ['level',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				class Attribute11
				{
					property="ACE_moduleMedicalSettings_allowLitterCreation";
					expression="_this setVariable ['allowLitterCreation',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute12
				{
					property="ACE_moduleMedicalSettings_keepLocalSettingsSynced";
					expression="_this setVariable ['keepLocalSettingsSynced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute13
				{
					property="ACE_moduleMedicalSettings_medicSetting";
					expression="_this setVariable ['medicSetting',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=14;
			};
		};
		class Item97
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14316.712,136.51128,14122.059};
				angles[]={0,4.6762695,0};
			};
			id=367;
			type="ACE_moduleRearmSettings";
			atlOffset=3.4754028;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleRearmSettings_level";
					expression="_this setVariable ['level',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleRearmSettings_supply";
					expression="_this setVariable ['supply',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item98
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14320.659,136.06772,14122.051};
				angles[]={0,4.6762695,0};
			};
			id=368;
			type="ACE_moduleRefuelSettings";
			atlOffset=3.5524597;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleRefuelSettings_rate";
					expression="_this setVariable ['rate',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=500;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleRefuelSettings_hoseLength";
					expression="_this setVariable ['hoseLength',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=20;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item99
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14328.764,134.96008,14122.377};
				angles[]={0,1.5352354,0};
			};
			id=369;
			type="ACE_moduleRepairSettings";
			atlOffset=3.5976563;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleRepairSettings_fullRepairLocation";
					expression="_this setVariable ['fullRepairLocation',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleRepairSettings_engineerSetting_fullRepair";
					expression="_this setVariable ['engineerSetting_fullRepair',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ACE_moduleRepairSettings_engineerSetting_Repair";
					expression="_this setVariable ['engineerSetting_Repair',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute3
				{
					property="ACE_moduleRepairSettings_consumeItem_ToolKit";
					expression="_this setVariable ['consumeItem_ToolKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute4
				{
					property="ACE_moduleRepairSettings_repairDamageThreshold";
					expression="_this setVariable ['repairDamageThreshold',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0.60000002;
						};
					};
				};
				class Attribute5
				{
					property="ACE_moduleRepairSettings_wheelRepairRequiredItems";
					expression="_this setVariable ['wheelRepairRequiredItems',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute6
				{
					property="ACE_moduleRepairSettings_repairDamageThreshold_Engineer";
					expression="_this setVariable ['repairDamageThreshold_Engineer',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0.40000001;
						};
					};
				};
				class Attribute7
				{
					property="ACE_moduleRepairSettings_engineerSetting_Wheel";
					expression="_this setVariable ['engineerSetting_Wheel',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute8
				{
					property="ACE_moduleRepairSettings_addSpareParts";
					expression="_this setVariable ['addSpareParts',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=9;
			};
		};
		class Item100
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14321.047,136.2791,14114.224};
				angles[]={0,3.3111491,0};
			};
			name="respawn_1";
			id=370;
			type="ACE_ModuleRespawn";
			atlOffset=3.5724792;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_ModuleRespawn_RemoveDeadBodiesDisconnected";
					expression="_this setVariable ['RemoveDeadBodiesDisconnected',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="ACE_ModuleRespawn_SavePreDeathGear";
					expression="_this setVariable ['SavePreDeathGear',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item101
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14324.884,135.79968,14114.276};
				angles[]={0,4.6762643,0};
			};
			id=371;
			type="ACEX_ModuleSitting";
			atlOffset=3.6059723;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACEX_ModuleSitting_enable";
					expression="_this setVariable ['enable',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item102
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14325.165,135.80814,14110.315};
				angles[]={0,1.5352354,0};
			};
			id=372;
			type="ace_zeus_moduleSettings";
			atlOffset=3.5531158;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ace_zeus_moduleSettings_remoteWind";
					expression="_this setVariable ['remoteWind',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="ace_zeus_moduleSettings_zeusAscension";
					expression="_this setVariable ['zeusAscension',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute2
				{
					property="ace_zeus_moduleSettings_radioOrdnance";
					expression="_this setVariable ['radioOrdnance',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute3
				{
					property="ace_zeus_moduleSettings_revealMines";
					expression="_this setVariable ['revealMines',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute4
				{
					property="ace_zeus_moduleSettings_zeusBird";
					expression="_this setVariable ['zeusBird',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute5
				{
					property="ace_zeus_moduleSettings_autoAddObjects";
					expression="_this setVariable ['autoAddObjects',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=6;
			};
		};
		class Item103
		{
			dataType="Marker";
			position[]={14213.067,136.77101,14127.614};
			name="respawn_1";
			text="Spawn Area";
			type="Select";
			angle=87.962502;
			id=373;
			atlOffset=0.0043334961;
		};
	};
	class Connections
	{
		class LinkIDProvider
		{
			nextID=18;
		};
		class Links
		{
			items=18;
			class Item0
			{
				linkID=0;
				item0=274;
				item1=332;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item1
			{
				linkID=1;
				item0=275;
				item1=334;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item2
			{
				linkID=2;
				item0=276;
				item1=333;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item3
			{
				linkID=3;
				item0=277;
				item1=335;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item4
			{
				linkID=4;
				item0=352;
				item1=297;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item5
			{
				linkID=5;
				item0=353;
				item1=299;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item6
			{
				linkID=6;
				item0=354;
				item1=298;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item7
			{
				linkID=7;
				item0=355;
				item1=300;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item8
			{
				linkID=8;
				item0=356;
				item1=301;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item9
			{
				linkID=9;
				item0=363;
				item1=358;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item10
			{
				linkID=10;
				item0=364;
				item1=357;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item11
			{
				linkID=11;
				item0=361;
				item1=360;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item12
			{
				linkID=12;
				item0=362;
				item1=359;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item13
			{
				linkID=13;
				item0=307;
				item1=324;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item14
			{
				linkID=14;
				item0=308;
				item1=326;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item15
			{
				linkID=15;
				item0=312;
				item1=325;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item16
			{
				linkID=16;
				item0=313;
				item1=327;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item17
			{
				linkID=17;
				item0=314;
				item1=328;
				class CustomData
				{
					type="Sync";
				};
			};
		};
	};
};
