version=53;
class EditorData
{
	moveGridStep=1;
	angleGridStep=0.2617994;
	scaleGridStep=0.1;
	autoGroupingDist=10;
	toggles=577;
	class ItemIDProvider
	{
		nextID=374;
	};
	class Camera
	{
		pos[]={14226.005,179.1342,14033.01};
		dir[]={0.17865968,-0.62830001,0.75721139};
		up[]={0.14428219,0.7779671,0.61151141};
		aside[]={0.97329688,1.7567072e-007,-0.22964306};
	};
};
binarizationWanted=0;
addons[]=
{
	"SWOP_Characters_Republic",
	"SWOP_DCRIFLES",
	"ElectroBinoculars_SW",
	"A3_Weapons_F",
	"task_force_radio_items",
	"SWOP_NVG",
	"SWOP_clones_nvg",
	"SWOP_clones_helmet",
	"SWOP_clones_uniforms",
	"SWOP_clones_armor",
	"SW_Z6",
	"SWOP_Weapons_Explosives",
	"A3_Weapons_F_Items",
	"ace_medical",
	"OPTRE_UNSC_Structure_Military",
	"SWOP_props_computers",
	"SWOP_props_containers",
	"A3_Structures_F_Mil_Helipads",
	"SW_medical",
	"impammo",
	"sw_crates",
	"mcc_sandbox",
	"SWOP_Voces",
	"swop_system",
	"SW_Taunts",
	"ace_captives",
	"ace_cargo",
	"ace_explosives",
	"acex_fortify",
	"ace_respawn",
	"A3_Modules_F_Curator_Curator",
	"acex_headless",
	"A3_Characters_F",
	"ace_medical_menu",
	"ace_rearm",
	"ace_refuel",
	"ace_repair",
	"acex_sitting",
	"ace_zeus",
	"A3_Ui_F"
};
class AddonsMetaData
{
	class List
	{
		items=39;
		class Item0
		{
			className="SWOP_Characters_Republic";
			name="SWOP_Characters_Republic";
			author="SWOP";
		};
		class Item1
		{
			className="SWOP_DCRIFLES";
			name="SWOP_DCRIFLES";
			author="SWOP";
		};
		class Item2
		{
			className="ElectroBinoculars_SW";
			name="ElectroBinoculars_SW";
			author="SWOP";
		};
		class Item3
		{
			className="A3_Weapons_F";
			name="Arma 3 Alpha - Weapons and Accessories";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item4
		{
			className="task_force_radio_items";
			name="task_force_radio_items";
			author="[TF]Nkey";
			url="https://github.com/michail-nikolaev/task-force-arma-3-radio";
		};
		class Item5
		{
			className="SWOP_NVG";
			name="SWOP_NVG";
			author="SWOP";
		};
		class Item6
		{
			className="SWOP_clones_nvg";
			name="SWOP_clones_nvg";
			author="SWOP";
		};
		class Item7
		{
			className="SWOP_clones_helmet";
			name="SWOP_clones_helmet";
			author="SWOP";
		};
		class Item8
		{
			className="SWOP_clones_uniforms";
			name="SWOP_clones_uniforms";
			author="SWOP";
		};
		class Item9
		{
			className="SWOP_clones_armor";
			name="SWOP_clones_armor";
			author="SWOP";
		};
		class Item10
		{
			className="SW_Z6";
			name="SW_Z6";
			author="SWOP";
		};
		class Item11
		{
			className="SWOP_Weapons_Explosives";
			name="SWOP_Weapons_Explosives";
			author="SWOP";
		};
		class Item12
		{
			className="ace_medical";
			name="ACE3 - Medical";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item13
		{
			className="OPTRE_UNSC_Structure_Military";
			name="OPTRE_UNSC_Structure_Military";
		};
		class Item14
		{
			className="SWOP_props_computers";
			name="SWOP_props_computers";
			author="SWOP";
		};
		class Item15
		{
			className="SWOP_props_containers";
			name="SWOP_props_containers";
			author="SWOP";
		};
		class Item16
		{
			className="A3_Structures_F_Mil";
			name="Arma 3 - Military Buildings and Structures";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item17
		{
			className="SW_medical";
			name="SW_medical";
		};
		class Item18
		{
			className="impammo";
			name="impammo";
			author="SWOP";
		};
		class Item19
		{
			className="sw_crates";
			name="sw_crates";
			author="Scar and Clon - SWOP";
		};
		class Item20
		{
			className="mcc_sandbox";
			name="MCC Sandbox";
			author="shay_gman";
		};
		class Item21
		{
			className="SWOP_Voces";
			name="SWOP_Voces";
			author="Scar - SWOP";
		};
		class Item22
		{
			className="swop_system";
			name="swop_system";
			author="SWOP";
			url="http://www.vk.com/swopposition";
		};
		class Item23
		{
			className="SW_Taunts";
			name="SW_Taunts";
			author="Scar - SWOP";
		};
		class Item24
		{
			className="ace_captives";
			name="ACE3 - Captives";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item25
		{
			className="ace_cargo";
			name="ACE3 - Cargo";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item26
		{
			className="ace_explosives";
			name="ACE3 - Explosives";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item27
		{
			className="acex_fortify";
			name="acex_fortify";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item28
		{
			className="ace_respawn";
			name="ACE3 - Respawn";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item29
		{
			className="A3_Modules_F_Curator";
			name="Arma 3 Zeus Update - Scripted Modules";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item30
		{
			className="acex_headless";
			name="ACEX - Headless";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item31
		{
			className="A3_Characters_F";
			name="Arma 3 Alpha - Characters and Clothing";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item32
		{
			className="ace_medical_menu";
			name="ACE3 - Medical Menu";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item33
		{
			className="ace_rearm";
			name="ACE3 - Rearm";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item34
		{
			className="ace_refuel";
			name="ACE3 - Refuel";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item35
		{
			className="ace_repair";
			name="ACE3 - Repair";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item36
		{
			className="acex_sitting";
			name="ACEX - Sitting";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item37
		{
			className="ace_zeus";
			name="ACE3 - Zeus";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item38
		{
			className="A3_Ui_F";
			name="Arma 3 - User Interface";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
	};
};
randomSeed=10481587;
class ScenarioData
{
	author="Peterson";
	briefing=0;
	debriefing=0;
	respawnDialog=0;
	disabledAI=1;
	respawn=3;
	respawnDelay=5;
	class Header
	{
		gameType="Coop";
		maxPlayers=501;
	};
};
class CustomAttributes
{
	class Category0
	{
		name="Multiplayer";
		class Attribute0
		{
			property="RespawnTemplates";
			expression="true";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"ARRAY"
						};
					};
					class value
					{
						items=1;
						class Item0
						{
							class data
							{
								class type
								{
									type[]=
									{
										"STRING"
									};
								};
								value="Counter";
							};
						};
					};
				};
			};
		};
		class Attribute1
		{
			property="Enh_saveLoadout";
			expression="      if (!is3DEN && hasInterface && _value) then      {         [] spawn         {            waitUntil {sleep 1; !isNull player};            if (isNil {player getVariable 'Enh_savedLoadout'}) then            {               player setVariable ['Enh_savedLoadout',getUnitloadout player];               player addEventHandler ['Respawn',{player setUnitLoadout (player getVariable 'Enh_savedLoadout')}];            };         };      };   ";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"BOOL"
						};
					};
					value=1;
				};
			};
		};
		nAttributes=2;
	};
	class Category1
	{
		name="Scenario";
		class Attribute0
		{
			property="Enh_ambientFlyby_speed";
			expression="missionNamespace setVariable ['Enh_ambientFlyby_speed',_value]";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"STRING"
						};
					};
					value="LIMITED";
				};
			};
		};
		class Attribute1
		{
			property="EnableDebugConsole";
			expression="true";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"SCALAR"
						};
					};
					value=1;
				};
			};
		};
		nAttributes=2;
	};
};
class Mission
{
	assetType="Free";
	class Intel
	{
		briefingName="20180218_Chenarus_V1";
		resistanceWest=0;
		timeOfChanges=1800.0002;
		startWeather=0.25;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.25;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		wavesForced=1;
		windForced=1;
		year=2018;
		month=2;
		day=18;
		hour=12;
		minute=0;
		startFogDecay=0.014;
		forecastFogDecay=0.014;
		class CustomAttributes
		{
			name="Intel";
			class Attribute0
			{
				property="Enh_disableGrass";
				expression="if (((parseNumber _value) > 0) && !is3DEN) then {setTerrainGrid (parseNumber _value)}";
				class Value
				{
					class data
					{
						class type
						{
							type[]=
							{
								"STRING"
							};
						};
						value="-1";
					};
				};
			};
			nAttributes=1;
		};
	};
	class Entities
	{
		items=104;
		class Item0
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=6;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14208.777,136.61249,14129.523};
						angles[]={0,1.6697941,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="CAPTAIN";
						description="Company Commander [ Jay ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501jay_helmet";
						};
					};
					id=1;
					type="SWOP_501_Axio";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1.03;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14208.666,136.60832,14127.547};
						angles[]={0,1.6611738,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CAPTAIN";
						init="call{player enableFatigue false;}";
						description="Company Executive Officer [  Bondoer ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501bondoer_helmet";
						};
					};
					id=2;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.98000002;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14208.536,136.59906,14125.409};
						angles[]={0,1.6611738,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CAPTAIN";
						init="call{player enableFatigue false;}";
						description="Company Adjuntant  [  Cruisie ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=3;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.98000002;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14208.291,136.58113,14123.461};
						angles[]={0,1.6611738,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CAPTAIN";
						init="call{player enableFatigue false;}";
						description="Company Operations NCOIC  [  Sorensic ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501sorensic_helmet";
						};
					};
					id=4;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.98000002;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14208.369,136.57663,14121.521};
						angles[]={0,1.711812,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Company Medic [ Shiv ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=5;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14207.965,136.55254,14119.68};
						angles[]={0,1.6324608,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Company RT [ Brennan ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=6;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
			};
			class Attributes
			{
			};
			id=0;
		};
		class Item1
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14205.021,136.50356,14131.736};
						angles[]={0,1.6342423,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Platoon Commander Avalanche 1-6 [ Klein ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=8;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.031295776;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14204.813,136.56256,14129.656};
						angles[]={0,1.7295413,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Platoon Sergeant-Major Avalanche 1-7 [ Sparrow ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501sparrow_helmet";
						};
					};
					id=9;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.10112;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14204.843,136.48679,14127.904};
						angles[]={0,1.7295413,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon RT Avalanche 1-Romeo [ Quaters ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=10;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.031021118;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14204.555,136.46503,14125.75};
						angles[]={0,1.7295413,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon Medic Avalanche 1-Mike [ Koda ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=11;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.030960083;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=7;
			atlOffset=0.031295776;
		};
		class Item2
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14215.454,136.6683,14100.679};
						angles[]={0,4.8172665,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-1 [ Grant ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=13;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14215.656,136.70448,14102.887};
						angles[]={0,4.8172636,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-1 [ Klown ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=14;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.529,136.73534,14100.517};
						angles[]={0,4.8172603,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=15;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.589,136.7644,14102.549};
						angles[]={0,4.8172603,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=16;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.904,136.79924,14104.371};
						angles[]={0,4.8172603,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio01";
						description="Assault Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=17;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.094,136.77017,14106.719};
						angles[]={0,4.8172603,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=18;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14215.748,136.7337,14104.847};
						angles[]={0,4.8172669,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-1 [ Point ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=19;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.001,136.83104,14106.516};
						angles[]={0,4.8172603,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=20;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.536,136.80022,14100.366};
						angles[]={0,4.8172603,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=21;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.802,136.83382,14102.223};
						angles[]={0,4.8172603,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=22;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.845,136.86531,14104.477};
						angles[]={0,4.8172603,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=23;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=12;
		};
		class Item3
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.275,136.81207,14110.643};
						angles[]={0,4.8172488,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-2 [ Mungus ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=25;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.468,136.83278,14112.701};
						angles[]={0,4.8172493,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=26;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.296,136.87631,14110.458};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=27;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.43,136.89471,14112.572};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=28;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.747,136.91699,14114.394};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio02";
						description="Assault Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=29;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.002,136.8723,14116.743};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=30;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.747,136.8544,14114.604};
						angles[]={0,4.817246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-2 [ Buddy ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=31;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.237,136.93509,14110.24};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=32;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.41,136.95287,14112.281};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=33;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.629,136.97098,14114.212};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=34;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.811,136.92842,14116.413};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=35;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=24;
		};
		class Item4
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.025,136.88126,14120.332};
						angles[]={0,4.8172488,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-3 [ Kappa ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=37;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.259,136.89073,14122.292};
						angles[]={0,4.817246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-3 [ Firefly ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=38;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.22,136.9453,14120.077};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=39;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.279,136.94977,14122.113};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=40;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.593,136.96213,14123.934};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio03";
						description="Assault Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=41;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.755,136.90967,14126.313};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=42;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.537,136.89922,14124.265};
						angles[]={0,4.8172493,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-3 [ Black ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=43;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.441,137.00044,14119.79};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=44;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.614,137.00948,14121.83};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=45;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.833,137.02113,14123.764};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=46;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.896,136.97757,14126.093};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=47;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=36;
			atlOffset=1.5258789e-005;
		};
		class Item5
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.174,136.93301,14130.324};
						angles[]={0,4.8172488,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-4 [ Body ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=49;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.396,136.94106,14132.352};
						angles[]={0,4.817246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-4 [ Zflocco ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=50;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.178,136.99635,14130.345};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=51;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.236,137.00055,14132.376};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=52;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.552,137.01094,14134.198};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio04";
						description="Assault Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=53;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.671,136.95587,14136.6};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=54;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.52,136.948,14134.468};
						angles[]={0,4.8172493,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-4 [ Brad ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=55;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14222.299,137.04962,14130.015};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=56;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14222.473,137.05679,14132.059};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=57;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14222.69,137.06485,14133.989};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=58;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.699,137.0174,14136.214};
						angles[]={0,4.8172426,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=59;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=48;
		};
		class Item6
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14204.227,136.47928,14123.293};
						angles[]={0,1.6783729,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Platoon Commander Avalanche 2-6 [ Euler ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=61;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.069900513;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14204.01,136.4615,14121.223};
						angles[]={0,1.6685805,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Platoon Sergeant-Major Avalanche 2-7";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=62;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.070236206;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14203.67,136.43918,14119.379};
						angles[]={0,1.6564925,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon RT Avalanche 2-Romeo [ Benjamin ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=63;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.070678711;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14203.572,136.42441,14117.409};
						angles[]={0,1.6629872,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon Medic Avalanche 2-Mike [ Odin ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=64;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.068222046;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=60;
			atlOffset=0.069900513;
		};
		class Item7
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14223.318,136.89227,14099.847};
						angles[]={0,4.8373957,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-1 [ Phex ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=66;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14223.606,136.92952,14102.052};
						angles[]={0,4.8373899,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-1 [ Grandpa ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=67;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.526,136.94643,14099.735};
						angles[]={0,4.8373899,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=68;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.628,136.97691,14101.766};
						angles[]={0,4.8373899,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=69;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.979,137.00735,14103.581};
						angles[]={0,4.8373899,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio05";
						description="Assault Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=70;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14223.891,136.98586,14105.968};
						angles[]={0,4.8373899,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=71;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14223.844,136.96036,14103.938};
						angles[]={0,4.8373899,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-1 [ Hasty ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=72;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.367,136.98978,14099.529};
						angles[]={0,4.8373899,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=73;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.694,137.02226,14101.502};
						angles[]={0,4.8373899,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=74;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.704,137.04738,14103.582};
						angles[]={0,4.8373899,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=75;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.878,137.0321,14105.847};
						angles[]={0,4.8373899,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=76;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=65;
		};
		class Item8
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.318,137.03105,14109.94};
						angles[]={0,4.8373775,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-2 [ Peterson ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=78;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.514,137.0475,14112.002};
						angles[]={0,4.8373728,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-2 [ Mech ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=79;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.218,137.07458,14109.841};
						angles[]={0,4.8373723,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=80;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.319,137.08774,14111.873};
						angles[]={0,4.8373723,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=81;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.67,137.10536,14113.687};
						angles[]={0,4.8373723,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio06";
						description="Assault Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=82;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.652,137.06812,14115.96};
						angles[]={0,4.8373723,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=83;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.57,137.05829,14113.784};
						angles[]={0,4.8373728,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-2 [ Tyler ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=84;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.077,137.11185,14109.501};
						angles[]={0,4.8373723,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=85;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.29,137.12643,14111.538};
						angles[]={0,4.8373723,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=86;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.548,137.14116,14113.465};
						angles[]={0,4.8373723,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=87;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.754,137.11539,14115.674};
						angles[]={0,4.8373723,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=88;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=77;
		};
		class Item9
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.263,137.09299,14119.601};
						angles[]={0,4.8407068,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-3 [ Wolf ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=90;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.17,137.09834,14121.526};
						angles[]={0,4.8407063,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-3 [ Raz ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=91;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.18,137.1409,14119.436};
						angles[]={0,4.8407011,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=92;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.285,137.15167,14121.467};
						angles[]={0,4.8407011,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=93;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.644,137.16609,14123.281};
						angles[]={0,4.8407011,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio07";
						description="Assault Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=94;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.609,137.12167,14125.583};
						angles[]={0,4.8407011,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=95;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.388,137.11053,14123.519};
						angles[]={0,4.8407068,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-3 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=96;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.139,137.17717,14118.829};
						angles[]={0,4.8407011,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=97;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.354,137.1893,14120.864};
						angles[]={0,4.8407011,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=98;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.621,137.20169,14122.792};
						angles[]={0,4.8407011,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=99;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.538,137.16896,14125.105};
						angles[]={0,4.8407011,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=100;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=89;
		};
		class Item10
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.095,137.14503,14129.742};
						angles[]={0,4.8288136,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-4 [ Player ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=102;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.178,137.15015,14131.682};
						angles[]={0,4.8288035,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-4 [ Lupin ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=103;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.124,137.19196,14129.565};
						angles[]={0,4.8288078,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=104;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.206,137.19762,14131.598};
						angles[]={0,4.8288078,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=105;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.545,137.20683,14133.417};
						angles[]={0,4.8288078,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio08";
						description="Assault Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=106;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.729,137.16957,14135.777};
						angles[]={0,4.8288078,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=107;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.539,137.16206,14133.765};
						angles[]={0,4.8287997,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-4 [ Kaiser ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=108;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14230.048,137.22993,14129.437};
						angles[]={0,4.8288078,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=109;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14230.244,137.23824,14131.477};
						angles[]={0,4.8288078,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=110;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14230.485,137.24564,14133.403};
						angles[]={0,4.8288078,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=111;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.531,137.20956,14135.671};
						angles[]={0,4.8288078,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=112;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=101;
			atlOffset=1.5258789e-005;
		};
		class Item11
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14202.395,136.35336,14132.021};
						angles[]={0,1.6269281,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						description="Platoon Commander Avalanche 3-6";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=114;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14202.234,136.34567,14129.943};
						angles[]={0,1.6244404,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						description="Platoon Sergeant-Major Avalanche 3-7 [ Machete ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=115;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14202.094,136.33157,14128.018};
						angles[]={0,1.6386755,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon RT Avalanche 3-Romeo [ Arturion ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=116;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14201.977,136.31845,14126.063};
						angles[]={0,1.6324799,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon Medic Avalanche 3-Mike [ Shade ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=117;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=113;
		};
		class Item12
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14231.283,137.05533,14099.251};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-1 [ Ewik ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=119;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14231.623,137.08733,14101.25};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-1 [ Ranque ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=120;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.574,137.09319,14099.124};
						angles[]={0,4.7853951,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=121;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.569,137.11995,14101.158};
						angles[]={0,4.7853951,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=122;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.827,137.14641,14102.989};
						angles[]={0,4.7853951,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09";
						description="Assault Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=123;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14231.822,137.13852,14105.229};
						angles[]={0,4.7853951,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=124;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14231.762,137.11475,14103.335};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-1 [ Osprey ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=125;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.536,137.12166,14099.041};
						angles[]={0,4.7853951,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=126;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.645,137.1508,14101.089};
						angles[]={0,4.7853951,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=127;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.801,137.1757,14103.025};
						angles[]={0,4.7853951,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=128;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.908,137.17284,14105.075};
						angles[]={0,4.7853951,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=129;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=118;
			atlOffset=1.5258789e-005;
		};
		class Item13
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14232.239,137.18294,14109.303};
						angles[]={0,4.7853737,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-2 [ Swift ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=131;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14232.548,137.19867,14110.999};
						angles[]={0,4.7853737,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-2 [ Neptune ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=132;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.286,137.21703,14108.883};
						angles[]={0,4.785378,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=133;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.279,137.23045,14110.916};
						angles[]={0,4.785378,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=134;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.537,137.24742,14112.743};
						angles[]={0,4.785378,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio10";
						description="Assault Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=135;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14232.897,137.23236,14115.091};
						angles[]={0,4.785378,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=136;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14232.713,137.21654,14113.216};
						angles[]={0,4.7853737,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-2 [ Nomad ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=137;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.472,137.24368,14109.118};
						angles[]={0,4.785378,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=138;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.438,137.25581,14110.979};
						angles[]={0,4.785378,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=139;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.599,137.27002,14112.915};
						angles[]={0,4.785378,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=140;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.825,137.2691,14115.282};
						angles[]={0,4.785378,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=141;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=130;
		};
		class Item14
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.078,137.25044,14118.769};
						angles[]={0,4.8152208,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-3 [ Trap ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=143;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.304,137.26279,14120.801};
						angles[]={0,4.8152246,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-3 [ Sideways ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=144;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.334,137.28989,14118.77};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=145;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.349,137.29756,14120.649};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=146;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.619,137.30838,14122.634};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio11";
						description="Assault Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=147;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.927,137.28943,14124.91};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=148;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.53,137.27463,14122.785};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=149;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14237.107,137.308,14118.564};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=150;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14237.275,137.31795,14120.604};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=151;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14237.491,137.32799,14122.537};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=152;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.67,137.31752,14124.781};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=153;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=142;
			atlOffset=-1.5258789e-005;
		};
		class Item15
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.112,137.31003,14129.138};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=155;
					type="SWOP_Clonetrooper_a";
					atlOffset=-1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.335,137.32086,14131.166};
						angles[]={0,4.8152075,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-4 [ Andromeda ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=156;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.11,137.33907,14128.969};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=157;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.165,137.35078,14131.003};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=158;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.478,137.36224,14132.823};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio12";
						description="Assault Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=159;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.55,137.34113,14135.015};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=160;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.458,137.33136,14133.093};
						angles[]={0,4.8152075,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-4 [ Asher ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=161;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14238.143,137.36443,14128.709};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=162;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14238.31,137.37839,14130.751};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=163;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14238.523,137.38895,14132.682};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=164;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.722,137.37422,14135.006};
						angles[]={0,4.8152142,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=165;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=154;
			atlOffset=-1.5258789e-005;
		};
		class Item16
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=48;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14247.852,137.42435,14146.117};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=167;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14248.137,137.41026,14148.205};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=168;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14248.239,137.39717,14150.003};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=169;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14246.411,137.41492,14150.267};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=170;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14244.2,137.44341,14148.652};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=171;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14244.303,137.43541,14150.449};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=172;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14243.917,137.45404,14146.565};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=173;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14242.26,137.45424,14149.026};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=174;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14242.365,137.44762,14150.823};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=175;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14241.978,137.46109,14146.939};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=176;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14240.152,137.44228,14149.21};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=177;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item11
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14240.256,137.43564,14151.008};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=178;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item12
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14239.867,137.44537,14147.123};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=179;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item13
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14238.273,137.4315,14149.399};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=180;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item14
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14238.377,137.42487,14151.196};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=181;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item15
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14237.991,137.42337,14147.313};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=182;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item16
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.164,137.4075,14149.582};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=183;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item17
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.27,137.41287,14151.381};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=184;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item18
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.883,137.39856,14147.496};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=185;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item19
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.24,137.37892,14149.804};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=186;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item20
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.346,137.38582,14151.601};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=187;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item21
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.956,137.36769,14147.715};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=188;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item22
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14232.133,137.33728,14149.987};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=189;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item23
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14232.234,137.34409,14151.783};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=190;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item24
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14231.848,137.32561,14147.9};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=191;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item25
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.22,137.21289,14152.299};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=192;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item26
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14225.832,137.18599,14148.414};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=193;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item27
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.188,137.14702,14150.722};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=194;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item28
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14224.29,137.15718,14152.518};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=195;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item29
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14223.904,137.13034,14148.634};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=196;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item30
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14222.079,137.08588,14150.905};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=197;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item31
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14222.185,137.09554,14152.702};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=198;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item32
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.796,137.07436,14148.816};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=199;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item33
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14230.103,137.29703,14150.128};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=200;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item34
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14230.206,137.30391,14151.926};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=201;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item35
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.816,137.28284,14148.041};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=202;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item36
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.222,137.25792,14150.316};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=203;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item37
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.326,137.26682,14152.114};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=204;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item38
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.938,137.24352,14148.229};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=205;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item39
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.114,137.20261,14150.501};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=206;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item40
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.733,136.9859,14151.318};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=207;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item41
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.836,136.99109,14153.116};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=208;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item42
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.449,136.97328,14149.23};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=209;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item43
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.503,137.04279,14150.992};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=210;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item44
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.605,137.04921,14152.79};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501cadet_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=211;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item45
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14220.219,137.03244,14148.904};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=212;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item46
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14246.308,137.42729,14148.468};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=213;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item47
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14246.023,137.43793,14146.381};
						angles[]={0,3.2269731,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=214;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
			};
			class Attributes
			{
			};
			id=166;
		};
		class Item17
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14211.891,136.62598,14106.838};
						angles[]={0,1.6320469,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pio17";
						description="ARC Commander";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=216;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14211.504,136.58118,14104.715};
						angles[]={0,1.632055,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio18";
						description="ARC RT [ Enginikts ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=217;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=215;
		};
		class Item18
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=3;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14209.318,136.5184,14107};
						angles[]={0,1.6320488,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio19";
						description="ARC Trooper Krayt [ King ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=219;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14209.181,136.48494,14104.932};
						angles[]={0,1.632055,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio20";
						description="ARC Trooper Krayt [ Crow ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=220;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14208.904,136.44159,14102.745};
						angles[]={0,1.6320469,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio20_1";
						description="ARC Trooper Krayt [ Salvo ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=221;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=218;
		};
		class Item19
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=3;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14206.84,136.41898,14107.476};
						angles[]={0,1.632055,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio21";
						description="ARC Trooper Malachor [ Gregor ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=223;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14206.534,136.37936,14105.569};
						angles[]={0,1.632055,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio22";
						description="ARC Trooper Malachor [ Zora ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=224;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14206.483,136.33472,14102.925};
						angles[]={0,1.632055,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio22_1";
						description="ARC Trooper Malachor [ Raptor ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=225;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=222;
		};
		class Item20
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14214.231,136.2791,14084.811};
						angles[]={0,4.7846437,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot01";
						description="Squadron Commander [ White ] Razor 1-6";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501raven";
						};
					};
					id=227;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14214.496,136.33923,14086.757};
						angles[]={0,4.7846437,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot02";
						description="Squadron Sub-Commander [ Scuba ] Razor 1-7";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501hawk";
						};
					};
					id=228;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=226;
		};
		class Item21
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14214.888,136.39973,14088.567};
						angles[]={0,4.7846413,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot03";
						description="Pilot Razor 1-1 [ Canik ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=230;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14215.09,136.4561,14090.494};
						angles[]={0,4.7846413,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot04";
						description="Co-Pilot Razor 1-1  [ Ox ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=231;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14215.084,136.49843,14092.175};
						angles[]={0,4.784647,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot05";
						description="Pilot Razor 1-1 [ Delta ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=232;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14215.448,136.55521,14094.232};
						angles[]={0,4.784647,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot06";
						description="Co-Pilot Razor 1-1 [ Dalmoran ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=233;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=229;
		};
		class Item22
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.795,136.46173,14088.204};
						angles[]={0,4.7846437,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot07";
						description="Pilot Razor 1-2 [ Namenai ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=235;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.891,136.51385,14090.12};
						angles[]={0,4.7846413,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.60677725;
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot08";
						description="Co-Pilot Razor 1-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=236;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14216.968,136.56157,14091.89};
						angles[]={0,4.7846413,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot09";
						description="Pilot Razor 1-2 [ Zena ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=237;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14217.163,136.61336,14093.938};
						angles[]={0,4.7846413,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot10";
						description="Co-Pilot Razor 1-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=238;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=234;
		};
		class Item23
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14218.934,136.53488,14087.939};
						angles[]={0,4.784647,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot11";
						description="Pilot Razor 2-1 [ Hart ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=240;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.049,136.58562,14089.772};
						angles[]={0,4.784647,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot12";
						description="Co-Pilot Razor 2-1  [ Fire ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=241;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.314,136.6445,14091.706};
						angles[]={0,4.784647,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot13";
						description="Pilot Razor 2-1   [ Glue ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=242;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.366,136.6911,14093.847};
						angles[]={0,4.784647,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot14";
						description="Co-Pilot Razor 2-1 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=243;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=239;
		};
		class Item24
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.334,136.60918,14087.756};
						angles[]={0,4.784647,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot15";
						description="Pilot Razor 2-2 [ Charmer ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=245;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.589,136.66789,14089.779};
						angles[]={0,4.784647,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot16";
						description="Co-Pilot  Razor 2-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=246;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.696,136.71739,14091.75};
						angles[]={0,4.784647,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot17";
						description="Pilot  Razor 2-2  [ Kitti ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=247;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.867,136.75587,14093.619};
						angles[]={0,4.784647,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot18";
						description="Co-Pilot Razor 2-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=248;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=244;
		};
		class Item25
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14223.503,136.67357,14087.786};
						angles[]={0,4.7846437,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot19";
						description="Flight Leader Lightning 1-1 [ Jackson ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=250;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14223.674,136.72281,14089.656};
						angles[]={0,4.7846379,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot20";
						description="Rear Gunner Lightning 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=251;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
			};
			class Attributes
			{
			};
			id=249;
		};
		class Item26
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14223.806,136.77219,14091.813};
						angles[]={0,4.7846413,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot21";
						description="Pilot Lightning 1-2 [ Roadboy ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=253;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14223.976,136.81027,14093.682};
						angles[]={0,4.7846413,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot22";
						description="Rear Gunner Lightning 1-2 [ Bas ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=254;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=252;
		};
		class Item27
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14202.112,136.34328,14123.504};
						angles[]={0,1.6306441,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						description="Airborne Commander Acklay 1-6 [ Angel ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=256;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.028884888;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14201.945,136.32771,14121.429};
						angles[]={0,1.6281488,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						description="Airborne Sergeant-Major Acklay 1-7 [ Whiskers ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=257;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.029220581;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14201.801,136.31345,14119.501};
						angles[]={0,1.6423895,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon RT Acklay 1-Romeo [ Earthknite]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=258;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.029220581;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14201.672,136.29539,14117.546};
						angles[]={0,1.636194,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon Medic Acklay 1-Mike [ Calo ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=259;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.02923584;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=255;
			atlOffset=0.028884888;
		};
		class Item28
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.019,136.97351,14140.31};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Ackly 1-1 [ Rook ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=261;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.353,136.99078,14142.277};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-1 [ Puro ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=262;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.035,137.0345,14140.114};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="RTO Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=263;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.128,137.04301,14142.417};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=264;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.386,137.05521,14144.247};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09_1";
						description="Assault Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=265;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.59,137.00887,14146.266};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=266;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14219.456,136.9998,14144.265};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-1 [ Lupus ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=267;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14223.281,137.09093,14139.929};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=268;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14223.39,137.09956,14141.976};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=269;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14223.546,137.11148,14143.912};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=270;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14221.467,137.06226,14146.311};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=271;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=260;
		};
		class Item29
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.071,137.18823,14139.596};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Ackly 1-2 [ Lava ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=273;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14226.992,137.19458,14141.711};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-2 [ Killjoy ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=274;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.876,137.23015,14139.427};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="RTO Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=275;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14228.969,137.24147,14141.73};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=276;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.227,137.25433,14143.562};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09_2";
						description="Assault Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=277;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.534,137.22435,14145.59};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=278;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14227.413,137.21384,14143.717};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-2 [ Jan ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=279;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14231.124,137.28036,14139.244};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=280;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14231.231,137.29102,14141.29};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=281;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14231.387,137.29951,14143.226};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=282;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14229.413,137.26459,14145.634};
						angles[]={0,4.7853918,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=283;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=272;
			atlOffset=1.5258789e-005;
		};
		class Item30
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.898,137.34178,14138.978};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Ackly 1-3 [ Bruiser ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=285;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14233.818,137.3457,14141.093};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-3 [ Kaser ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=286;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.701,137.37416,14138.809};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="RTO Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=287;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14235.797,137.38158,14141.112};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=288;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.054,137.38989,14142.943};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09_3";
						description="Assault Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=289;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.361,137.36763,14144.971};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=290;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14234.241,137.36008,14143.099};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-3 [ Anton ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=291;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14237.95,137.40366,14138.626};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=292;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14238.058,137.41055,14140.672};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=293;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14238.215,137.41679,14142.607};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=294;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14236.239,137.39629,14145.017};
						angles[]={0,4.7853971,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=295;
					type="SWOP_Clonetrooper_a";
					atlOffset=1.5258789e-005;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=284;
			atlOffset=1.5258789e-005;
		};
		class Item31
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=5;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14199.398,136.20705,14127.434};
						angles[]={0,1.6022079,0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a2";
						description="Zeus Operator";
						isPlayable=1;
					};
					id=297;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14199.232,136.19194,14125.531};
						angles[]={0,1.6350815,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a4";
						description="Zeus Operator ";
						isPlayable=1;
					};
					id=298;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14198.944,136.17081,14123.52};
						angles[]={0,1.5408151,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a3";
						description="Zeus Operator";
						isPlayable=1;
					};
					id=299;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14198.645,136.14705,14119.346};
						angles[]={0,1.6817937,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a6";
						description="Zeus Operator [ Reserverd for Senior Zeus ]";
						isPlayable=1;
					};
					id=300;
					type="SWOP_501_Appo";
					atlOffset=0.017486572;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={14198.723,136.15224,14121.386};
						angles[]={0,1.6022127,0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a5";
						description="Zeus Operator [ Reserverd for Head Zeus ]";
						isPlayable=1;
					};
					id=301;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=296;
		};
		class Item32
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14282.147,135.90163,14145.401};
				angles[]={0,1.661118,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				disableSimulation=1;
			};
			id=302;
			type="Land_OPTRE_catwalk_helipad";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item33
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14279.289,136.20917,14113.841};
				angles[]={0,1.661118,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				disableSimulation=1;
			};
			id=303;
			type="Land_OPTRE_catwalk_helipad";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item34
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14276.433,136.15324,14082.305};
				angles[]={0,1.661118,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				disableSimulation=1;
			};
			id=304;
			type="Land_OPTRE_catwalk_helipad";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item35
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14259.904,139.02553,14115.149};
				angles[]={0,1.661118,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				init="call{scriptlaunch=this execVM ""vicSpawner.sqf"";}";
				name="Selector";
				disableSimulation=1;
			};
			id=305;
			type="SWOP_ConsoleEngineering";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item36
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14258.16,137.80173,14112.617};
				angles[]={0,4.2001185,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				init="call{scriptlaunch=this execVM ""padSelector.sqf"";}";
				disableSimulation=1;
			};
			id=306;
			type="SWOP_controlPanelLarge";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item37
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14202.764,136.93341,14153.753};
				angles[]={0,3.2181306,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				name="pilotsLObox";
			};
			id=307;
			type="SWOP_Land_crate_scarifB";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item38
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14210.779,137.27673,14153.224};
				angles[]={0,3.2035332,0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				name="loadOutbox";
			};
			id=308;
			type="SWOP_Land_crate_scarif2";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item39
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14283.068,136.34964,14145.169};
				angles[]={0,4.802711,0};
			};
			side="Empty";
			class Attributes
			{
				name="pad_left";
				disableSimulation=1;
			};
			id=309;
			type="Land_HelipadEmpty_F";
			atlOffset=0.51217651;
		};
		class Item40
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14280.21,136.15236,14113.609};
				angles[]={0.0039967569,4.802711,6.2206011};
			};
			side="Empty";
			class Attributes
			{
				name="pad_middle";
				disableSimulation=1;
			};
			id=310;
			type="Land_HelipadEmpty_F";
		};
		class Item41
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14277.354,136.10158,14082.072};
				angles[]={6.2618537,4.802711,6.2325611};
			};
			side="Empty";
			class Attributes
			{
				name="pad_right";
				disableSimulation=1;
			};
			id=311;
			type="Land_HelipadEmpty_F";
		};
		class Item42
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14206.385,137.26057,14153.316};
				angles[]={0.0026520467,1.6492217,0.041308183};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				name="medicsLObox";
			};
			id=312;
			type="Medical_bed";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item43
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14215.864,137.54366,14123.773};
				angles[]={-0,3.2181306,0.029324362};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=313;
			type="repammobox2";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item44
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14216.572,137.57524,14130.645};
				angles[]={-0,3.2181306,0.031988446};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=314;
			type="repammobox2";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item45
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14215.44,137.5276,14119.696};
				angles[]={6.2818484,3.2181306,0.029324362};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=315;
			type="repammobox2";
			atlOffset=1.5258789e-005;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item46
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14215.095,137.49588,14114.62};
				angles[]={6.2765174,3.2181306,0.031988446};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=316;
			type="repammobox2";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item47
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14195.327,136.90276,14115.474};
				angles[]={6.2738566,4.806325,0.05461248};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=317;
			type="Land_barricada";
			atlOffset=0.00033569336;
		};
		class Item48
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14195.669,136.95827,14119.45};
				angles[]={6.2738566,4.806325,0.05461248};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=318;
			type="Land_barricada";
		};
		class Item49
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14196.022,137.01349,14123.43};
				angles[]={6.2751846,4.806325,0.05461248};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=319;
			type="Land_barricada";
		};
		class Item50
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14194.576,136.7551,14107.488};
				angles[]={6.2658563,4.806325,0.058599081};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=320;
			type="Land_barricada";
		};
		class Item51
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14194.205,136.6642,14103.5};
				angles[]={6.2658563,4.806325,0.058599081};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=321;
			type="Land_barricada";
		};
		class Item52
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14193.831,136.56677,14099.588};
				angles[]={6.2591896,4.806325,0.059928458};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=322;
			type="Land_barricada";
			atlOffset=-1.5258789e-005;
		};
		class Item53
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14197.517,137.11757,14139.308};
				angles[]={-0,4.806325,0.045301005};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=323;
			type="Land_barricada";
		};
		class Item54
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14197.884,137.1342,14143.29};
				angles[]={-0,4.806325,0.045301005};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=324;
			type="Land_barricada";
		};
		class Item55
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14198.225,137.14566,14147.268};
				angles[]={0.0013372133,4.806325,0.043971907};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=325;
			type="Land_barricada";
		};
		class Item56
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14198.579,137.15594,14151.246};
				angles[]={0.0013372133,4.806325,0.043971907};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=326;
			type="Land_barricada";
		};
		class Item57
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14197.132,137.09964,14135.306};
				angles[]={-0,4.806325,0.046633169};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=327;
			type="Land_barricada";
		};
		class Item58
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14196.761,137.08229,14131.317};
				angles[]={-0,4.806325,0.046633169};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=328;
			type="Land_barricada";
		};
		class Item59
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14196.387,137.05003,14127.405};
				angles[]={6.2791886,4.806325,0.050623242};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=329;
			type="Land_barricada";
		};
		class Item60
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14192.417,136.03897,14083.728};
				angles[]={6.2472029,4.806325,0.065239623};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=330;
			type="Land_barricada";
		};
		class Item61
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14192.784,136.1955,14087.711};
				angles[]={6.2511969,4.806325,0.065239623};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=331;
			type="Land_barricada";
		};
		class Item62
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14193.126,136.3327,14091.688};
				angles[]={6.2565231,4.806325,0.059929453};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=332;
			type="Land_barricada";
		};
		class Item63
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14193.479,136.4516,14095.667};
				angles[]={6.2591896,4.806325,0.059930447};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=333;
			type="Land_barricada";
		};
		class Item64
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14192.033,135.86552,14079.726};
				angles[]={6.2458687,4.806325,0.06656827};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=334;
			type="Land_barricada";
		};
		class Item65
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14191.662,135.68256,14075.737};
				angles[]={6.2418771,4.806325,0.065238707};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=335;
			type="Land_barricada";
		};
		class Item66
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14200.082,137.14914,14167.122};
				angles[]={0.0039967569,4.806325,0.050623242};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=336;
			type="Land_barricada";
		};
		class Item67
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14199.697,137.15439,14163.119};
				angles[]={0.0080009829,4.806325,0.046634447};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=337;
			type="Land_barricada";
		};
		class Item68
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14199.326,137.16431,14159.131};
				angles[]={0.0026744273,4.806325,0.046633169};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=338;
			type="Land_barricada";
			atlOffset=-1.5258789e-005;
		};
		class Item69
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14198.952,137.16176,14155.219};
				angles[]={0.0039967569,4.806325,0.045303639};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=339;
			type="Land_barricada";
		};
		class Item70
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={14194.961,136.83586,14111.49};
				angles[]={6.2711854,4.806325,0.05461248};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=340;
			type="Land_barricada";
		};
		class Item71
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14318.242,136.79904,14090.722};
				angles[]={0,4.2088628,0};
			};
			id=341;
			type="MCC_Module_settings";
			atlOffset=3.6060028;
			class CustomAttributes
			{
				class Attribute0
				{
					property="defaultCASEnabled";
					expression="_this setVariable ['defaultCASEnabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="timeAccel";
					expression="_this setVariable ['timeAccel',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="defaultSupplyDropsEnabled";
					expression="_this setVariable ['defaultSupplyDropsEnabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute3
				{
					property="commanderConsole";
					expression="_this setVariable ['commanderConsole',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute4
				{
					property="respawnOnGroupLeader";
					expression="_this setVariable ['respawnOnGroupLeader',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute5
				{
					property="sync";
					expression="_this setVariable ['sync',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute6
				{
					property="allowRTS";
					expression="_this setVariable ['allowRTS',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute7
				{
					property="logistics";
					expression="_this setVariable ['logistics',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute8
				{
					property="commanderConsoleShowGPS";
					expression="_this setVariable ['commanderConsoleShowGPS',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute9
				{
					property="sqlPDA";
					expression="_this setVariable ['sqlPDA',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute10
				{
					property="respawnCinematic";
					expression="_this setVariable ['respawnCinematic',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute11
				{
					property="deleteBody";
					expression="_this setVariable ['deleteBody',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute12
				{
					property="t2t";
					expression="_this setVariable ['t2t',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute13
				{
					property="squadDialog";
					expression="_this setVariable ['squadDialog',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute14
				{
					property="messages";
					expression="_this setVariable ['messages',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute15
				{
					property="respawnMenu";
					expression="_this setVariable ['respawnMenu',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute16
				{
					property="artilleryComputer";
					expression="_this setVariable ['artilleryComputer',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute17
				{
					property="commanderConsoleAI";
					expression="_this setVariable ['commanderConsoleAI',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute18
				{
					property="commanderConsoleWP";
					expression="_this setVariable ['commanderConsoleWP',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute19
				{
					property="saveGear";
					expression="_this setVariable ['saveGear',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=20;
			};
		};
		class Item72
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14332.594,134.96416,14097.65};
				angles[]={0,1.661118,0};
			};
			id=342;
			type="SWOP_DynamicVoiceModule";
			atlOffset=3.5680847;
			class CustomAttributes
			{
				class Attribute0
				{
					property="SWOP_DynamicVoiceModule_voiceType";
					expression="_this setVariable ['voiceType',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="SWOP_DynamicVoiceModule_voiceTimeOutMin";
					expression="_this setVariable ['voiceTimeOutMin',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute2
				{
					property="SWOP_DynamicVoiceModule_voiceTimeOutMax";
					expression="_this setVariable ['voiceTimeOutMax',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=60;
						};
					};
				};
				nAttributes=3;
			};
		};
		class Item73
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14329.852,135.34425,14097.754};
				angles[]={0,1.661118,0};
			};
			id=343;
			type="SWOP_ModuleHelmetSounds";
			atlOffset=3.5681152;
		};
		class Item74
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14334.515,134.69308,14097.549};
				angles[]={0,1.661118,0};
			};
			id=344;
			type="SWOP_ModuleTaunts";
			atlOffset=3.5680847;
		};
		class Item75
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14314.733,137.18927,14099.053};
				angles[]={0,0.88929868,0};
			};
			id=345;
			type="ACE_moduleAdvancedMedicalSettings";
			atlOffset=3.5677338;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleAdvancedMedicalSettings_enableVehicleCrashes";
					expression="_this setVariable ['enableVehicleCrashes',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleAdvancedMedicalSettings_consumeItem_SurgicalKit";
					expression="_this setVariable ['consumeItem_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ACE_moduleAdvancedMedicalSettings_enableAdvancedWounds";
					expression="_this setVariable ['enableAdvancedWounds',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="ACE_moduleAdvancedMedicalSettings_consumeItem_PAK";
					expression="_this setVariable ['consumeItem_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute4
				{
					property="ACE_moduleAdvancedMedicalSettings_useCondition_PAK";
					expression="_this setVariable ['useCondition_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute5
				{
					property="ACE_moduleAdvancedMedicalSettings_medicSetting_PAK";
					expression="_this setVariable ['medicSetting_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute6
				{
					property="ACE_moduleAdvancedMedicalSettings_medicSetting_SurgicalKit";
					expression="_this setVariable ['medicSetting_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute7
				{
					property="ACE_moduleAdvancedMedicalSettings_healHitPointAfterAdvBandage";
					expression="_this setVariable ['healHitPointAfterAdvBandage',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute8
				{
					property="ACE_moduleAdvancedMedicalSettings_useLocation_SurgicalKit";
					expression="_this setVariable ['useLocation_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute9
				{
					property="ACE_moduleAdvancedMedicalSettings_useCondition_SurgicalKit";
					expression="_this setVariable ['useCondition_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute10
				{
					property="ACE_moduleAdvancedMedicalSettings_useLocation_PAK";
					expression="_this setVariable ['useLocation_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute11
				{
					property="ACE_moduleAdvancedMedicalSettings_enableFor";
					expression="_this setVariable ['enableFor',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute12
				{
					property="ACE_moduleAdvancedMedicalSettings_painIsOnlySuppressed";
					expression="_this setVariable ['painIsOnlySuppressed',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=13;
			};
		};
		class Item76
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14318.889,136.76505,14098.729};
				angles[]={0,3.4370432,0};
			};
			id=346;
			type="ACE_moduleBasicMedicalSettings";
			atlOffset=3.5853577;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleBasicMedicalSettings_medicSetting_basicEpi";
					expression="_this setVariable ['medicSetting_basicEpi',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleBasicMedicalSettings_useLocation_basicEpi";
					expression="_this setVariable ['useLocation_basicEpi',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item77
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14325.952,135.83128,14089.998};
				angles[]={0,1.661118,0};
			};
			id=347;
			type="ace_captives_moduleSettings";
			atlOffset=3.5607605;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ace_captives_moduleSettings_requireSurrender";
					expression="_this setVariable ['requireSurrender',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ace_captives_moduleSettings_allowHandcuffOwnSide";
					expression="_this setVariable ['allowHandcuffOwnSide',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute2
				{
					property="ace_captives_moduleSettings_allowSurrender";
					expression="_this setVariable ['allowSurrender',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="ace_captives_moduleSettings_requireSurrenderAi";
					expression="_this setVariable ['requireSurrenderAi',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item78
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14323.216,136.21893,14102.305};
				angles[]={0,4.8021526,0};
			};
			id=348;
			type="ACE_moduleCargoSettings";
			atlOffset=3.5806885;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleCargoSettings_enable";
					expression="_this setVariable ['enable',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleCargoSettings_paradropTimeCoefficent";
					expression="_this setVariable ['paradropTimeCoefficent',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="2.5";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item79
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14326.355,135.88759,14094.017};
				angles[]={0,1.661118,0};
			};
			id=349;
			type="ACE_ModuleExplosive";
			atlOffset=3.6363525;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_ModuleExplosive_RequireSpecialist";
					expression="_this setVariable ['RequireSpecialist',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_ModuleExplosive_PunishNonSpecialists";
					expression="_this setVariable ['PunishNonSpecialists',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ACE_ModuleExplosive_ExplodeOnDefuse";
					expression="_this setVariable ['ExplodeOnDefuse',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=3;
			};
		};
		class Item80
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14314.684,137.32663,14095.78};
				angles[]={0,1.661118,0};
			};
			id=350;
			type="acex_fortify_setupModule";
			atlOffset=3.7176056;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_fortify_setupModule_AddToolItem";
					expression="_this setVariable ['AddToolItem',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="acex_fortify_setupModule_Budget";
					expression="_this setVariable ['Budget',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=-1;
						};
					};
				};
				class Attribute2
				{
					property="acex_fortify_setupModule_Side";
					expression="_this setVariable ['Side',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_fortify_setupModule_Preset";
					expression="_this setVariable ['Preset',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item81
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14329.854,135.3446,14093.708};
				angles[]={0,1.661118,0};
			};
			id=351;
			type="ACE_ModuleFriendlyFire";
			atlOffset=3.5603333;
		};
		class Item82
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14179.504,135.19052,14129.186};
				angles[]={6.2751846,1.2868974,0.057271164};
			};
			id=352;
			type="ModuleCurator_F";
			atlOffset=0.038787842;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a2";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item83
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14179.015,135.13139,14125.193};
				angles[]={6.2751846,1.2868898,0.057271164};
			};
			id=353;
			type="ModuleCurator_F";
			atlOffset=0.039611816;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a3";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item84
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14179.245,135.16142,14127.417};
				angles[]={6.2751846,1.2868898,0.057271164};
			};
			id=354;
			type="ModuleCurator_F";
			atlOffset=0.038635254;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a4";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item85
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14178.602,135.07381,14121.586};
				angles[]={6.2685208,1.2868974,0.057271164};
			};
			id=355;
			type="ModuleCurator_F";
			atlOffset=0.040649414;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a6";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item86
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14178.804,135.1041,14123.167};
				angles[]={6.2751846,1.2868974,0.057271164};
			};
			id=356;
			type="ModuleCurator_F";
			atlOffset=0.040664673;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a5";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item87
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14310.478,137.74152,14095.392};
				angles[]={0,3.4370375,0};
			};
			id=357;
			type="acex_headless_module";
			atlOffset=3.7304077;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item88
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14310.69,137.62926,14097.371};
				angles[]={0,3.4370375,0};
			};
			id=358;
			type="acex_headless_module";
			atlOffset=3.6201477;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item89
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14310.911,137.68416,14099.524};
				angles[]={0,3.4370375,0};
			};
			id=359;
			type="acex_headless_module";
			atlOffset=3.6778717;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item90
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14311.103,137.61525,14101.386};
				angles[]={0,3.4370375,0};
			};
			id=360;
			type="acex_headless_module";
			atlOffset=3.6274109;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item91
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14308.996,137.74498,14101.492};
				angles[]={0,3.4370375,0};
			};
			name="HC1_1";
			isPlayable=1;
			id=361;
			type="HeadlessClient_F";
			atlOffset=3.5640259;
		};
		class Item92
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14308.815,137.78972,14099.735};
				angles[]={0,3.4370375,0};
			};
			name="HC2_1";
			isPlayable=1;
			id=362;
			type="HeadlessClient_F";
			atlOffset=3.5958862;
		};
		class Item93
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14308.64,137.80252,14097.531};
				angles[]={0,3.4370375,0};
			};
			name="HC3_1";
			isPlayable=1;
			id=363;
			type="HeadlessClient_F";
			atlOffset=3.614975;
		};
		class Item94
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14308.446,137.76274,14095.529};
				angles[]={0,3.4370375,0};
			};
			name="HC4_1";
			isPlayable=1;
			id=364;
			type="HeadlessClient_F";
			atlOffset=3.5781708;
		};
		class Item95
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14326.819,135.82347,14098.026};
				angles[]={0,3.4370432,0};
			};
			id=365;
			type="ACE_moduleMedicalMenuSettings";
			atlOffset=3.6287842;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleMedicalMenuSettings_allow";
					expression="_this setVariable ['allow',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item96
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14322.886,136.26201,14098.314};
				angles[]={0,0.88929868,0};
			};
			id=366;
			type="ACE_moduleMedicalSettings";
			atlOffset=3.567749;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleMedicalSettings_litterCleanUpDelay";
					expression="_this setVariable ['litterCleanUpDelay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=600;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleMedicalSettings_enableScreams";
					expression="_this setVariable ['enableScreams',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute2
				{
					property="ACE_moduleMedicalSettings_preventInstaDeath";
					expression="_this setVariable ['preventInstaDeath',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="ACE_moduleMedicalSettings_bleedingCoefficient";
					expression="_this setVariable ['bleedingCoefficient',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute4
				{
					property="ACE_moduleMedicalSettings_increaseTrainingInLocations";
					expression="_this setVariable ['increaseTrainingInLocations',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute5
				{
					property="ACE_moduleMedicalSettings_enableUnconsciousnessAI";
					expression="_this setVariable ['enableUnconsciousnessAI',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute6
				{
					property="ACE_moduleMedicalSettings_remoteControlledAI";
					expression="_this setVariable ['remoteControlledAI',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute7
				{
					property="ACE_moduleMedicalSettings_painCoefficient";
					expression="_this setVariable ['painCoefficient',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute8
				{
					property="ACE_moduleMedicalSettings_AIDamageThreshold";
					expression="_this setVariable ['AIDamageThreshold',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute9
				{
					property="ACE_moduleMedicalSettings_playerDamageThreshold";
					expression="_this setVariable ['playerDamageThreshold',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute10
				{
					property="ACE_moduleMedicalSettings_level";
					expression="_this setVariable ['level',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				class Attribute11
				{
					property="ACE_moduleMedicalSettings_allowLitterCreation";
					expression="_this setVariable ['allowLitterCreation',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute12
				{
					property="ACE_moduleMedicalSettings_keepLocalSettingsSynced";
					expression="_this setVariable ['keepLocalSettingsSynced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute13
				{
					property="ACE_moduleMedicalSettings_medicSetting";
					expression="_this setVariable ['medicSetting',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=14;
			};
		};
		class Item97
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14315.313,137.0489,14103.087};
				angles[]={0,4.8021526,0};
			};
			id=367;
			type="ACE_moduleRearmSettings";
			atlOffset=3.4891052;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleRearmSettings_level";
					expression="_this setVariable ['level',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleRearmSettings_supply";
					expression="_this setVariable ['supply',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item98
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14319.229,136.68767,14102.585};
				angles[]={0,4.8021526,0};
			};
			id=368;
			type="ACE_moduleRefuelSettings";
			atlOffset=3.564743;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleRefuelSettings_rate";
					expression="_this setVariable ['rate',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=500;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleRefuelSettings_hoseLength";
					expression="_this setVariable ['hoseLength',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=20;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item99
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14327.311,135.70612,14101.891};
				angles[]={0,1.661118,0};
			};
			id=369;
			type="ACE_moduleRepairSettings";
			atlOffset=3.6093597;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleRepairSettings_fullRepairLocation";
					expression="_this setVariable ['fullRepairLocation',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleRepairSettings_engineerSetting_fullRepair";
					expression="_this setVariable ['engineerSetting_fullRepair',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ACE_moduleRepairSettings_engineerSetting_Repair";
					expression="_this setVariable ['engineerSetting_Repair',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute3
				{
					property="ACE_moduleRepairSettings_consumeItem_ToolKit";
					expression="_this setVariable ['consumeItem_ToolKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute4
				{
					property="ACE_moduleRepairSettings_repairDamageThreshold";
					expression="_this setVariable ['repairDamageThreshold',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0.60000002;
						};
					};
				};
				class Attribute5
				{
					property="ACE_moduleRepairSettings_wheelRepairRequiredItems";
					expression="_this setVariable ['wheelRepairRequiredItems',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute6
				{
					property="ACE_moduleRepairSettings_repairDamageThreshold_Engineer";
					expression="_this setVariable ['repairDamageThreshold_Engineer',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0.40000001;
						};
					};
				};
				class Attribute7
				{
					property="ACE_moduleRepairSettings_engineerSetting_Wheel";
					expression="_this setVariable ['engineerSetting_Wheel',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute8
				{
					property="ACE_moduleRepairSettings_addSpareParts";
					expression="_this setVariable ['addSpareParts',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=9;
			};
		};
		class Item100
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14318.631,136.77081,14094.771};
				angles[]={0,3.4370317,0};
			};
			name="respawn_1";
			id=370;
			type="ACE_ModuleRespawn";
			atlOffset=3.5814667;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_ModuleRespawn_RemoveDeadBodiesDisconnected";
					expression="_this setVariable ['RemoveDeadBodiesDisconnected',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="ACE_ModuleRespawn_SavePreDeathGear";
					expression="_this setVariable ['SavePreDeathGear',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item101
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14322.443,136.35405,14094.342};
				angles[]={0,4.8021469,0};
			};
			id=371;
			type="ACEX_ModuleSitting";
			atlOffset=3.6143036;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACEX_ModuleSitting_enable";
					expression="_this setVariable ['enable',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item102
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={14322.226,136.28293,14090.376};
				angles[]={0,1.661118,0};
			};
			id=372;
			type="ace_zeus_moduleSettings";
			atlOffset=3.5614166;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ace_zeus_moduleSettings_remoteWind";
					expression="_this setVariable ['remoteWind',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="ace_zeus_moduleSettings_zeusAscension";
					expression="_this setVariable ['zeusAscension',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute2
				{
					property="ace_zeus_moduleSettings_radioOrdnance";
					expression="_this setVariable ['radioOrdnance',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute3
				{
					property="ace_zeus_moduleSettings_revealMines";
					expression="_this setVariable ['revealMines',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute4
				{
					property="ace_zeus_moduleSettings_zeusBird";
					expression="_this setVariable ['zeusBird',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute5
				{
					property="ace_zeus_moduleSettings_autoAddObjects";
					expression="_this setVariable ['autoAddObjects',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=6;
			};
		};
		class Item103
		{
			dataType="Marker";
			position[]={14213.187,136.79645,14121.611};
			name="respawn_1";
			text="Spawn Area";
			type="Select";
			angle=95.175049;
			id=373;
			atlOffset=0.027999878;
		};
	};
	class Connections
	{
		class LinkIDProvider
		{
			nextID=18;
		};
		class Links
		{
			items=18;
			class Item0
			{
				linkID=0;
				item0=274;
				item1=332;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item1
			{
				linkID=1;
				item0=275;
				item1=334;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item2
			{
				linkID=2;
				item0=276;
				item1=333;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item3
			{
				linkID=3;
				item0=277;
				item1=335;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item4
			{
				linkID=4;
				item0=352;
				item1=297;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item5
			{
				linkID=5;
				item0=353;
				item1=299;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item6
			{
				linkID=6;
				item0=354;
				item1=298;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item7
			{
				linkID=7;
				item0=355;
				item1=300;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item8
			{
				linkID=8;
				item0=356;
				item1=301;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item9
			{
				linkID=9;
				item0=363;
				item1=358;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item10
			{
				linkID=10;
				item0=364;
				item1=357;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item11
			{
				linkID=11;
				item0=361;
				item1=360;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item12
			{
				linkID=12;
				item0=362;
				item1=359;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item13
			{
				linkID=13;
				item0=307;
				item1=324;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item14
			{
				linkID=14;
				item0=308;
				item1=326;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item15
			{
				linkID=15;
				item0=312;
				item1=325;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item16
			{
				linkID=16;
				item0=313;
				item1=327;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item17
			{
				linkID=17;
				item0=314;
				item1=328;
				class CustomData
				{
					type="Sync";
				};
			};
		};
	};
};
