version=53;
class EditorData
{
	moveGridStep=1;
	angleGridStep=0.2617994;
	scaleGridStep=0.1;
	autoGroupingDist=10;
	toggles=586;
	class ItemIDProvider
	{
		nextID=374;
	};
	class Camera
	{
		pos[]={772.98535,36.914501,-155.69806};
		dir[]={-0.042760249,-0.56348866,0.82506943};
		up[]={-0.029166326,0.82611245,0.56275052};
		aside[]={0.99870157,7.5029675e-008,0.051758237};
	};
};
binarizationWanted=0;
addons[]=
{
	"SWOP_Characters_Republic",
	"SWOP_DCRIFLES",
	"ElectroBinoculars_SW",
	"A3_Weapons_F",
	"task_force_radio_items",
	"SWOP_NVG",
	"SWOP_clones_nvg",
	"SWOP_clones_helmet",
	"SWOP_clones_uniforms",
	"SWOP_clones_armor",
	"SW_Z6",
	"SWOP_Weapons_Explosives",
	"A3_Weapons_F_Items",
	"ace_medical",
	"OPTRE_UNSC_Structure_Military",
	"SWOP_props_computers",
	"SWOP_props_containers",
	"A3_Structures_F_Mil_Helipads",
	"SW_medical",
	"impammo",
	"sw_crates",
	"mcc_sandbox",
	"SWOP_Voces",
	"swop_system",
	"SW_Taunts",
	"ace_captives",
	"ace_cargo",
	"ace_explosives",
	"acex_fortify",
	"ace_respawn",
	"A3_Modules_F_Curator_Curator",
	"acex_headless",
	"A3_Characters_F",
	"ace_medical_menu",
	"ace_rearm",
	"ace_refuel",
	"ace_repair",
	"acex_sitting",
	"ace_zeus",
	"A3_Ui_F"
};
class AddonsMetaData
{
	class List
	{
		items=39;
		class Item0
		{
			className="SWOP_Characters_Republic";
			name="SWOP_Characters_Republic";
			author="SWOP";
		};
		class Item1
		{
			className="SWOP_DCRIFLES";
			name="SWOP_DCRIFLES";
			author="SWOP";
		};
		class Item2
		{
			className="ElectroBinoculars_SW";
			name="ElectroBinoculars_SW";
			author="SWOP";
		};
		class Item3
		{
			className="A3_Weapons_F";
			name="Arma 3 Alpha - Weapons and Accessories";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item4
		{
			className="task_force_radio_items";
			name="task_force_radio_items";
			author="[TF]Nkey";
			url="https://github.com/michail-nikolaev/task-force-arma-3-radio";
		};
		class Item5
		{
			className="SWOP_NVG";
			name="SWOP_NVG";
			author="SWOP";
		};
		class Item6
		{
			className="SWOP_clones_nvg";
			name="SWOP_clones_nvg";
			author="SWOP";
		};
		class Item7
		{
			className="SWOP_clones_helmet";
			name="SWOP_clones_helmet";
			author="SWOP";
		};
		class Item8
		{
			className="SWOP_clones_uniforms";
			name="SWOP_clones_uniforms";
			author="SWOP";
		};
		class Item9
		{
			className="SWOP_clones_armor";
			name="SWOP_clones_armor";
			author="SWOP";
		};
		class Item10
		{
			className="SW_Z6";
			name="SW_Z6";
			author="SWOP";
		};
		class Item11
		{
			className="SWOP_Weapons_Explosives";
			name="SWOP_Weapons_Explosives";
			author="SWOP";
		};
		class Item12
		{
			className="ace_medical";
			name="ACE3 - Medical";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item13
		{
			className="OPTRE_UNSC_Structure_Military";
			name="OPTRE_UNSC_Structure_Military";
		};
		class Item14
		{
			className="SWOP_props_computers";
			name="SWOP_props_computers";
			author="SWOP";
		};
		class Item15
		{
			className="SWOP_props_containers";
			name="SWOP_props_containers";
			author="SWOP";
		};
		class Item16
		{
			className="A3_Structures_F_Mil";
			name="Arma 3 - Military Buildings and Structures";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item17
		{
			className="SW_medical";
			name="SW_medical";
		};
		class Item18
		{
			className="impammo";
			name="impammo";
			author="SWOP";
		};
		class Item19
		{
			className="sw_crates";
			name="sw_crates";
			author="Scar and Clon - SWOP";
		};
		class Item20
		{
			className="mcc_sandbox";
			name="MCC Sandbox";
			author="shay_gman";
		};
		class Item21
		{
			className="SWOP_Voces";
			name="SWOP_Voces";
			author="Scar - SWOP";
		};
		class Item22
		{
			className="swop_system";
			name="swop_system";
			author="SWOP";
			url="http://www.vk.com/swopposition";
		};
		class Item23
		{
			className="SW_Taunts";
			name="SW_Taunts";
			author="Scar - SWOP";
		};
		class Item24
		{
			className="ace_captives";
			name="ACE3 - Captives";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item25
		{
			className="ace_cargo";
			name="ACE3 - Cargo";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item26
		{
			className="ace_explosives";
			name="ACE3 - Explosives";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item27
		{
			className="acex_fortify";
			name="acex_fortify";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item28
		{
			className="ace_respawn";
			name="ACE3 - Respawn";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item29
		{
			className="A3_Modules_F_Curator";
			name="Arma 3 Zeus Update - Scripted Modules";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item30
		{
			className="acex_headless";
			name="ACEX - Headless";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item31
		{
			className="A3_Characters_F";
			name="Arma 3 Alpha - Characters and Clothing";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
		class Item32
		{
			className="ace_medical_menu";
			name="ACE3 - Medical Menu";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item33
		{
			className="ace_rearm";
			name="ACE3 - Rearm";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item34
		{
			className="ace_refuel";
			name="ACE3 - Refuel";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item35
		{
			className="ace_repair";
			name="ACE3 - Repair";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item36
		{
			className="acex_sitting";
			name="ACEX - Sitting";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item37
		{
			className="ace_zeus";
			name="ACE3 - Zeus";
			author="ACE-Team";
			url="http://ace3mod.com/";
		};
		class Item38
		{
			className="A3_Ui_F";
			name="Arma 3 - User Interface";
			author="Bohemia Interactive";
			url="https://www.arma3.com";
		};
	};
};
randomSeed=9644634;
class ScenarioData
{
	author="Peterson";
	briefing=0;
	debriefing=0;
	respawnDialog=0;
	disabledAI=1;
	respawn=3;
	respawnDelay=5;
	class Header
	{
		gameType="Coop";
		maxPlayers=501;
	};
};
class CustomAttributes
{
	class Category0
	{
		name="Multiplayer";
		class Attribute0
		{
			property="RespawnTemplates";
			expression="true";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"ARRAY"
						};
					};
					class value
					{
						items=1;
						class Item0
						{
							class data
							{
								class type
								{
									type[]=
									{
										"STRING"
									};
								};
								value="Counter";
							};
						};
					};
				};
			};
		};
		class Attribute1
		{
			property="Enh_saveLoadout";
			expression="      if (!is3DEN && hasInterface && _value) then      {         [] spawn         {            waitUntil {sleep 1; !isNull player};            if (isNil {player getVariable 'Enh_savedLoadout'}) then            {               player setVariable ['Enh_savedLoadout',getUnitloadout player];               player addEventHandler ['Respawn',{player setUnitLoadout (player getVariable 'Enh_savedLoadout')}];            };         };      };   ";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"BOOL"
						};
					};
					value=1;
				};
			};
		};
		nAttributes=2;
	};
	class Category1
	{
		name="Scenario";
		class Attribute0
		{
			property="Enh_ambientFlyby_speed";
			expression="missionNamespace setVariable ['Enh_ambientFlyby_speed',_value]";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"STRING"
						};
					};
					value="LIMITED";
				};
			};
		};
		class Attribute1
		{
			property="EnableDebugConsole";
			expression="true";
			class Value
			{
				class data
				{
					class type
					{
						type[]=
						{
							"SCALAR"
						};
					};
					value=1;
				};
			};
		};
		nAttributes=2;
	};
};
class Mission
{
	assetType="Free";
	class Intel
	{
		briefingName="20180218_Brasil_V1";
		resistanceWest=0;
		timeOfChanges=1800.0002;
		startWeather=0.30000001;
		startWind=0.1;
		startWaves=0.1;
		forecastWeather=0.30000001;
		forecastWind=0.1;
		forecastWaves=0.1;
		forecastLightnings=0.1;
		wavesForced=1;
		windForced=1;
		year=2018;
		month=2;
		day=18;
		hour=12;
		minute=0;
		startFogDecay=0.014;
		forecastFogDecay=0.014;
		class CustomAttributes
		{
			name="Intel";
			class Attribute0
			{
				property="Enh_disableGrass";
				expression="if (((parseNumber _value) > 0) && !is3DEN) then {setTerrainGrid (parseNumber _value)}";
				class Value
				{
					class data
					{
						class type
						{
							type[]=
							{
								"STRING"
							};
						};
						value="-1";
					};
				};
			};
			nAttributes=1;
		};
	};
	class Entities
	{
		items=104;
		class Item0
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=6;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={750.72119,9.4832354,-102.12612};
						angles[]={0,1.5494608,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="CAPTAIN";
						description="Company Commander [ Jay ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501jay_helmet";
						};
					};
					id=1;
					type="SWOP_501_Axio";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1.03;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={750.84686,9.4760733,-104.10169};
						angles[]={0,1.5408405,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CAPTAIN";
						init="call{player enableFatigue false;}";
						description="Company Executive Officer [  Bondoer ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501bondoer_helmet";
						};
					};
					id=2;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.98000002;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={750.97571,9.46873,-106.23949};
						angles[]={0,1.5408405,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CAPTAIN";
						init="call{player enableFatigue false;}";
						description="Company Adjuntant  [  Cruisie ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=3;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.98000002;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={750.96625,9.4692688,-108.20354};
						angles[]={0,1.5408405,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CAPTAIN";
						init="call{player enableFatigue false;}";
						description="Company Operations NCOIC  [  Sorensic ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501sorensic_helmet";
						};
					};
					id=4;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.98000002;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={751.2757,9.4516325,-110.11703};
						angles[]={0,1.5914789,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Company Medic [ Shiv ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=5;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={751.09552,9.4619026,-111.99419};
						angles[]={0,1.5121278,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Company RT [ Brennan ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=6;
					type="SWOP_501_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
			};
			class Attributes
			{
			};
			id=0;
		};
		class Item1
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={746.72546,9.7142344,-100.37805};
						angles[]={0,1.5139092,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Platoon Commander Avalanche 1-6 [ Klein ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=8;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={746.76892,9.7117119,-102.46954};
						angles[]={0,1.6092079,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Platoon Sergeant-Major Avalanche 1-7 [ Sparrow ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501sparrow_helmet";
						};
					};
					id=9;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={747.00848,9.6978197,-104.20517};
						angles[]={0,1.6092079,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon RT Avalanche 1-Romeo [ Quaters ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=10;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={746.98199,9.6993551,-106.37894};
						angles[]={0,1.6092079,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon Medic Avalanche 1-Mike [ Koda ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=11;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=7;
		};
		class Item2
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={760.81097,8.9098215,-129.95908};
						angles[]={0,4.696939,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-1 [ Grant ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=13;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={760.74817,8.9132738,-127.74298};
						angles[]={0,4.6969361,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-1 [ Klown ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=14;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={762.89117,8.7954273,-129.87106};
						angles[]={0,4.6969333,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=15;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={762.70538,8.805645,-127.84828};
						angles[]={0,4.6969333,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=16;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={762.80243,8.8003082,-126.00089};
						angles[]={0,4.6969333,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio01";
						description="Assault Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=17;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={760.72247,8.9146881,-123.88664};
						angles[]={0,4.6969333,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=18;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={760.60352,8.9212284,-125.78555};
						angles[]={0,4.6969399,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-1 [ Point ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=19;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={762.64032,8.8092241,-123.86029};
						angles[]={0,4.6969333,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=20;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={764.90112,8.6848965,-129.78145};
						angles[]={0,4.6969333,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=21;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={764.94257,8.6826181,-127.9063};
						angles[]={0,4.6969333,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=22;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={764.71478,8.6951418,-125.66205};
						angles[]={0,4.6969333,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=23;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=12;
		};
		class Item3
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={760.43103,8.9307146,-119.96983};
						angles[]={0,4.6969218,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-2 [ Mungus ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=25;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={760.37476,8.9338112,-117.904};
						angles[]={0,4.6969218,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=26;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={762.45941,8.819171,-119.91083};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=27;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={762.33722,8.8258886,-117.79633};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=28;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={762.43427,8.8205519,-115.94884};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio02";
						description="Assault Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=29;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={760.42035,8.9313021,-113.82671};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=30;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={760.42242,8.9311895,-115.98187};
						angles[]={0,4.696919,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-2 [ Buddy ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=31;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={764.4129,8.7117434,-119.89319};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=32;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={764.33978,8.7157631,-117.84569};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=33;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={764.3244,8.7166109,-115.90393};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=34;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={762.25653,8.830327,-113.93764};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=35;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=24;
		};
		class Item4
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={760.01233,8.9537401,-110.25919};
						angles[]={0,4.6969218,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-3 [ Kappa ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=37;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={760.00781,8.9539881,-108.28574};
						angles[]={0,4.696919,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-3 [ Firefly ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=38;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={762.22021,8.832325,-110.2496};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=39;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={762.03619,8.8424444,-108.22101};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=40;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={762.12933,8.8373213,-106.3756};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio03";
						description="Assault Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=41;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={760.01923,8.9533625,-104.2348};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=42;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={760.04968,8.9516888,-106.29327};
						angles[]={0,4.6969218,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-3 [ Black ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=43;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={764.46185,8.7090502,-110.26826};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=44;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={764.38696,8.7131701,-108.22274};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=45;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={764.37341,8.7139168,-106.27695};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=46;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={762.17145,8.8350058,-104.19765};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=47;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=36;
		};
		class Item5
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={759.95282,8.9571075,-100.20369};
						angles[]={0,4.6969218,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 1-4 [ Body ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=49;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={759.93048,8.9583817,-98.162476};
						angles[]={0,4.696919,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-4 [ Zflocco ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=50;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.94012,8.8477268,-99.940872};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=51;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.75415,8.857955,-97.918091};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=52;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.84924,8.8527231,-96.070717};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio04";
						description="Assault Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=53;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={759.69373,8.9718733,-93.913681};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=54;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={759.79883,8.9658861,-96.04821};
						angles[]={0,4.6969218,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 1-4 [ Brad ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=55;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={764.08563,8.729743,-100.01509};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=56;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={764.01251,8.7337618,-97.965591};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=57;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={763.99707,8.7346096,-96.021904};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=58;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.75342,8.8579931,-94.051224};
						angles[]={0,4.6969151,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 1-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=59;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=48;
		};
		class Item6
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={746.95074,9.701169,-108.85558};
						angles[]={0,1.5580394,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						description="Platoon Commander Avalanche 2-6 [ Euler ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=61;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={746.98383,9.6992483,-110.93948};
						angles[]={0,1.5482471,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Platoon Sergeant-Major Avalanche 2-7";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=62;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={746.86792,9.7059736,-112.80902};
						angles[]={0,1.5361595,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon RT Avalanche 2-Romeo [ Benjamin ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=63;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={747.00739,9.6978855,-114.7765};
						angles[]={0,1.5426538,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Platoon Medic Avalanche 2-Mike [ Odin ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=64;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=60;
		};
		class Item7
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={768.71906,8.4749365,-129.84264};
						angles[]={0,4.7170682,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-1 [ Phex ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=66;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={768.74023,8.4737749,-127.61833};
						angles[]={0,4.7170625,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-1 [ Grandpa ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=67;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.92438,8.3555126,-129.68849};
						angles[]={0,4.7170625,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=68;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.78143,8.3630848,-127.66066};
						angles[]={0,4.7170625,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=69;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.91376,8.3560743,-125.81395};
						angles[]={0,4.7170625,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio05";
						description="Assault Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=70;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={768.55219,8.4841166,-123.69645};
						angles[]={0,4.7170625,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=71;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={768.74963,8.473258,-125.71677};
						angles[]={0,4.7170625,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-1 [ Hasty ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=72;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={772.77625,8.2573767,-129.67201};
						angles[]={0,4.7170625,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=73;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={772.86493,8.2526789,-127.67229};
						angles[]={0,4.7170625,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=74;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={772.62512,8.2653856,-125.60835};
						angles[]={0,4.7170625,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=75;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.53998,8.3758812,-123.57827};
						angles[]={0,4.7170625,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=76;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=65;
		};
		class Item8
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={768.49878,8.4870539,-119.70219};
						angles[]={0,4.7170501,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-2 [ Peterson ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=78;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={768.44647,8.4899273,-117.63251};
						angles[]={0,4.7170453,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-2 [ Mech ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=79;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.39819,8.3833971,-119.57095};
						angles[]={0,4.7170453,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=80;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.25519,8.3909731,-117.5431};
						angles[]={0,4.7170453,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=81;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.38538,8.3840761,-115.70044};
						angles[]={0,4.7170453,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio06";
						description="Assault Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=82;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={768.10913,8.5084801,-113.68388};
						angles[]={0,4.7170453,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=83;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={768.28949,8.4985619,-115.85523};
						angles[]={0,4.7170453,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-2 [ Tyler ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=84;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={772.28534,8.2833891,-119.6862};
						angles[]={0,4.7170453,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=85;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={772.25128,8.2851963,-117.63939};
						angles[]={0,4.7170453,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=86;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={772.27478,8.2839508,-115.69446};
						angles[]={0,4.7170453,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=87;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.2301,8.3923035,-113.71777};
						angles[]={0,4.7170453,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=88;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=77;
		};
		class Item9
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={768.27777,8.4992037,-109.99735};
						angles[]={0,4.7203794,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-3 [ Wolf ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=90;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.95483,8.516964,-108.09611};
						angles[]={0,4.7203794,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-3 [ Raz ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=91;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.20056,8.3938684,-109.9319};
						angles[]={0,4.7203736,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=92;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.0614,8.4012423,-107.9019};
						angles[]={0,4.7203736,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=93;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.19946,8.3939247,-106.05901};
						angles[]={0,4.7203736,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio07";
						description="Assault Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=94;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.90289,8.5198212,-104.01762};
						angles[]={0,4.7203736,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=95;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.93213,8.5182142,-106.09396};
						angles[]={0,4.7203794,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-3 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=96;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={772.21814,8.2869501,-110.29731};
						angles[]={0,4.7203736,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=97;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={772.18805,8.2885485,-108.25037};
						angles[]={0,4.7203736,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=98;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={772.22156,8.2867689,-106.30709};
						angles[]={0,4.7203736,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=99;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={769.87598,8.411315,-104.25935};
						angles[]={0,4.7203736,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=100;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=89;
		};
		class Item10
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.88666,8.5207148,-99.828751};
						angles[]={0,4.7084861,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 2-4 [ Player ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=102;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.73676,8.5289593,-97.895027};
						angles[]={0,4.7084765,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-4 [ Lupin ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=103;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={769.92255,8.4087553,-99.759834};
						angles[]={0,4.7084804,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=104;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={769.75995,8.417696,-97.732468};
						angles[]={0,4.7084804,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=105;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={769.87854,8.4111767,-95.888268};
						angles[]={0,4.7084804,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio08";
						description="Assault Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=106;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.79236,8.5259008,-93.762398};
						angles[]={0,4.7084804,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=107;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.84528,8.5229883,-95.781235};
						angles[]={0,4.7084718,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 2-4 [ Kaiser ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=108;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={771.84802,8.3065634,-99.657089};
						angles[]={0,4.7084804,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=109;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={771.7984,8.3091955,-97.608856};
						angles[]={0,4.7084804,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=110;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={771.8064,8.3087711,-95.666237};
						angles[]={0,4.7084804,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=111;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={769.59247,8.4269056,-93.649765};
						angles[]={0,4.7084804,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 2-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=112;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=101;
		};
		class Item11
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={744.08466,9.8673763,-100.41239};
						angles[]={0,1.5065953,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						description="Platoon Commander Avalanche 3-6";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=114;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={744.17468,9.8621559,-102.49466};
						angles[]={0,1.5041078,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						description="Platoon Sergeant-Major Avalanche 3-7 [ Machete ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_pauldrons2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=115;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={744.2655,9.8568907,-104.42241};
						angles[]={0,1.5183424,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon RT Avalanche 3-Romeo [ Arturion ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=116;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={744.38489,9.849966,-106.37677};
						angles[]={0,1.5121469,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon Medic Avalanche 3-Mike [ Shade ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=117;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=113;
		};
		class Item12
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.69818,8.0495424,-129.47615};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-1 [ Ewik ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=119;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.79553,8.044383,-127.45082};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-1 [ Ranque ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=120;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.98779,7.9282112,-129.3293};
						angles[]={0,4.6650681,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=121;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.73944,7.9413705,-127.30849};
						angles[]={0,4.6650681,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=122;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.77399,7.9395394,-125.46095};
						angles[]={0,4.6650681,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09";
						description="Assault Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=123;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.51428,8.059289,-123.47902};
						angles[]={0,4.6650681,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=124;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.68219,8.0503902,-125.3654};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-1 [ Osprey ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=125;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={780.94482,7.8273387,-129.17473};
						angles[]={0,4.6650681,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=126;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={780.80743,7.834208,-127.12918};
						angles[]={0,4.6650681,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=127;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={780.72955,7.8380985,-125.18921};
						angles[]={0,4.6650681,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=128;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.60571,7.9484582,-123.37898};
						angles[]={0,4.6650681,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=129;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=118;
		};
		class Item13
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.44012,8.06322,-119.38364};
						angles[]={0,4.6650453,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-2 [ Swift ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=131;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.5426,8.0577898,-117.66304};
						angles[]={0,4.6650453,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-2 [ Neptune ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=132;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.52234,7.952878,-119.55556};
						angles[]={0,4.665051,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=133;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.27216,7.9661341,-117.53685};
						angles[]={0,4.665051,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=134;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.30865,7.9642015,-115.69107};
						angles[]={0,4.665051,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio10";
						description="Assault Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=135;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.40002,8.065341,-113.55795};
						angles[]={0,4.665051,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=136;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.44092,8.0631742,-115.44238};
						angles[]={0,4.6650453,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-2 [ Nomad ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=137;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={780.66479,7.8413367,-119.0596};
						angles[]={0,4.665051,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=138;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={780.40814,7.8541675,-117.21482};
						angles[]={0,4.665051,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=139;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={780.33417,7.8578672,-115.2747};
						angles[]={0,4.665051,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=140;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.29065,7.9651556,-113.13777};
						angles[]={0,4.665051,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=141;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=130;
		};
		class Item14
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.13727,8.0792665,-109.88448};
						angles[]={0,4.6948934,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-3 [ Trap ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=143;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.11682,8.0803499,-107.83929};
						angles[]={0,4.6948972,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-3 [ Sideways ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=144;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.37634,7.9606123,-109.61414};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=145;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.16388,7.9718709,-107.74665};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=146;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.19568,7.9701853,-105.7429};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio11";
						description="Assault Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=147;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.24231,8.0737019,-103.68511};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=148;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.10388,8.0810366,-105.84269};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=149;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={780.16205,7.8664718,-109.60544};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=150;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={780.08295,7.8704271,-107.55814};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=151;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={780.06561,7.8712931,-105.6143};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=152;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={777.98877,7.9811497,-103.60349};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=153;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=142;
		};
		class Item15
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={775.91833,8.0908699,-99.466515};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501dino_helmet";
						};
					};
					id=155;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={775.89606,8.0920506,-97.425217};
						angles[]={0,4.69488,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-4 [ Andromeda ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=156;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={777.92303,7.9846358,-99.394646};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=157;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={777.73322,7.9946938,-97.370041};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=158;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={777.82446,7.9898586,-95.524658};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio12";
						description="Assault Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=159;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={775.64783,8.1052055,-93.58136};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=160;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={775.7876,8.0977983,-95.499847};
						angles[]={0,4.69488,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.39667904;
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Avalanche 3-4 [ Asher ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501jesse_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_Clonetrooper_501_helmet";
						};
					};
					id=161;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={779.97137,7.8760881,-99.407448};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=162;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={779.89215,7.8802853,-97.361984};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_Z6Blaster";
								class primaryMuzzleMag
								{
									name="300Rnd_BlasterLaser_Belt";
									ammoLeft=600;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="300Rnd_BlasterLaser_Belt";
										count=4;
										ammoLeft=600;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							class backpack
							{
								typeName="SWOP_B_CloneBackpack";
								isBackpack=1;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=163;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={779.8728,7.8813119,-95.418236};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=164;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={777.80542,7.990869,-93.329002};
						angles[]={0,4.6948867,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Avalanche 3-4";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=165;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=4;
					};
				};
			};
			class Attributes
			{
			};
			id=154;
		};
		class Item16
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=48;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={787.52051,7.6071534,-80.959625};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=167;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.10855198;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={787.5531,7.7289453,-78.854218};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=168;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.23197269;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={787.4386,7.8332582,-77.058022};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=1;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=169;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.33056068;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={785.59265,7.8389211,-77.01561};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=170;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.24394035;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={783.59143,7.7341523,-78.88324};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=171;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.039126396;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={783.47668,7.8385816,-77.084969};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=172;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.13781881;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={783.56067,7.6965628,-80.988571};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=173;
					type="SWOP_Clonetrooper_a";
					atlOffset=-4.7683716e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={781.61945,7.7936101,-78.743156};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=174;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={781.50885,7.8499074,-76.948807};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=175;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.050766468;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={781.58868,7.7951508,-80.848511};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=176;
					type="SWOP_Clonetrooper_a";
					atlOffset=-4.7683716e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={779.50543,7.9007788,-78.814461};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=177;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item11
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={779.39294,7.9067426,-77.018166};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=178;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item12
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={779.47296,7.9025011,-80.921814};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=179;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item13
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={777.61688,8.0008602,-78.851532};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=180;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item14
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={777.50427,8.0068264,-77.05719};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=181;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item15
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={777.58826,8.0023756,-80.95871};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=182;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item16
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={775.50092,8.1129885,-78.922844};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=183;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item17
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={775.39032,8.1188517,-77.126526};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=184;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item18
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={775.47235,8.1145039,-81.03009};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=185;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item19
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={773.56482,8.2155876,-78.936081};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=186;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item20
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={773.45428,8.221446,-77.13781};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=187;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item21
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={773.53235,8.217309,-81.041473};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=188;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item22
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={771.45087,8.327611,-79.005409};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=189;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item23
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={771.33643,8.3336763,-77.209206};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=190;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item24
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={771.41833,8.3293324,-81.11084};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=191;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item25
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={765.30286,8.6628017,-77.419624};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=192;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item26
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={765.3847,8.6583004,-81.325058};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=193;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item27
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={763.47534,8.7633028,-79.229195};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=194;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item28
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={763.36096,8.7695923,-77.435051};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=195;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item29
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={763.44299,8.7650824,-81.336624};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=196;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item30
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.35938,8.8796635,-79.300568};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=197;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item31
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.24866,8.8857508,-77.504181};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=198;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item32
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.32898,8.8813372,-81.407928};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=199;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item33
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={769.41785,8.4365091,-79.109467};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=200;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item34
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={769.30524,8.4427023,-77.311203};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=201;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item35
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={769.38348,8.4384012,-81.216789};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=202;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item36
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.52753,8.5404634,-79.14856};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=203;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item37
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.41479,8.5466642,-77.352257};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=204;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item38
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.49683,8.5421495,-81.253876};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=205;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item39
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={765.41547,8.6566095,-79.217819};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=206;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item40
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={757.98871,9.0690451,-79.29438};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=207;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item41
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={757.8739,9.0755892,-77.496033};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=208;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item42
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={757.95789,9.0708017,-81.399567};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=209;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item43
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={759.78546,8.9666471,-79.404457};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=210;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item44
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={759.66931,8.9732647,-77.608322};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501cadet_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=211;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item45
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={759.75311,8.9684906,-81.509933};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=212;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item46
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={785.70551,7.7344918,-78.813873};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=213;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.14515209;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
				class Item47
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={785.6748,7.6126103,-80.919312};
						angles[]={0,3.1066415,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Recruit | Reserve | Guest";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_armor";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_Clonetrooper_helmet";
						};
					};
					id=214;
					type="SWOP_Clonetrooper_a";
					atlOffset=0.021737099;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=3;
					};
				};
			};
			class Attributes
			{
			};
			id=166;
			atlOffset=0.10855198;
		};
		class Item17
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={756.53479,9.1519079,-124.27412};
						angles[]={0,1.511714,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pio17";
						description="ARC Commander";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=216;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={756.40613,9.1592388,-126.42734};
						angles[]={0,1.5117221,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio18";
						description="ARC RT [ Enginikts ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=217;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=215;
		};
		class Item18
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=3;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={753.96198,9.2985353,-124.42167};
						angles[]={0,1.511716,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio19";
						description="ARC Trooper Krayt [ King ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=219;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={754.07294,9.2922134,-126.48958};
						angles[]={0,1.5117221,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio20";
						description="ARC Trooper Krayt [ Crow ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=220;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={754.06104,9.2928915,-128.69606};
						angles[]={0,1.511714,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio20_1";
						description="ARC Trooper Krayt [ Salvo ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=221;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=218;
		};
		class Item19
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=3;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={751.44385,9.442049,-124.24723};
						angles[]={0,1.5117221,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio21";
						description="ARC Trooper Malachor [ Gregor ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=223;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={751.36884,9.4463234,-126.17608};
						angles[]={0,1.5117221,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio22";
						description="ARC Trooper Malachor [ Zora ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=224;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={751.63544,9.4311314,-128.80595};
						angles[]={0,1.5117221,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						name="pio22_1";
						description="ARC Trooper Malachor [ Raptor ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_FIVES_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_FIVES_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							hmd="SWOP_rangeARC";
							headgear="SWOP_Clonetrooper_501fives_helmet";
						};
					};
					id=225;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=222;
		};
		class Item20
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.50336,8.8717461,-145.86134};
						angles[]={0,4.6643167,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot01";
						description="Squadron Commander [ White ] Razor 1-6";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501raven";
						};
					};
					id=227;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.53217,8.8701601,-143.8947};
						angles[]={0,4.6643167,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot02";
						description="Squadron Sub-Commander [ Scuba ] Razor 1-7";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501dogma_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor_recon2";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501hawk";
						};
					};
					id=228;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=226;
		};
		class Item21
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.70349,8.8607416,-142.05283};
						angles[]={0,4.6643138,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot03";
						description="Pilot Razor 1-1 [ Canik ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=230;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.67267,8.8624363,-140.11346};
						angles[]={0,4.6643138,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot04";
						description="Co-Pilot Razor 1-1  [ Ox ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=231;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.46436,8.8738899,-138.44714};
						angles[]={0,4.6643186,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot05";
						description="Pilot Razor 1-1 [ Delta ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=232;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.57941,8.8675632,-136.36064};
						angles[]={0,4.6643186,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot06";
						description="Co-Pilot Razor 1-1 [ Dalmoran ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=233;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=229;
		};
		class Item22
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={763.63989,8.7542534,-142.18425};
						angles[]={0,4.6643167,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot07";
						description="Pilot Razor 1-2 [ Namenai ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=235;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={763.50427,8.761713,-140.26952};
						angles[]={0,4.6643138,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						skill=0.60677725;
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot08";
						description="Co-Pilot Razor 1-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=236;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={763.36902,8.7691479,-138.50511};
						angles[]={0,4.6643138,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot09";
						description="Pilot Razor 1-2 [ Zena ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=237;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={763.31708,8.7720051,-136.44521};
						angles[]={0,4.6643138,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot10";
						description="Co-Pilot Razor 1-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=238;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=234;
		};
		class Item23
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={765.79523,8.6357279,-142.18781};
						angles[]={0,4.6643186,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot11";
						description="Pilot Razor 2-1 [ Hart ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=240;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={765.68945,8.6415434,-140.3562};
						angles[]={0,4.6643186,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot12";
						description="Co-Pilot Razor 2-1  [ Fire ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=241;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={765.72089,8.6398144,-138.40337};
						angles[]={0,4.6643186,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot13";
						description="Pilot Razor 2-1   [ Glue ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=242;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={765.5163,8.6510668,-136.27174};
						angles[]={0,4.6643186,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot14";
						description="Co-Pilot Razor 2-1 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=243;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=239;
		};
		class Item24
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={768.20135,8.5034065,-142.0845};
						angles[]={0,4.6643186,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot15";
						description="Pilot Razor 2-2 [ Charmer ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=245;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={768.21069,8.5028963,-140.04419};
						angles[]={0,4.6643186,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot16";
						description="Co-Pilot  Razor 2-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=246;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={768.08112,8.5100203,-138.07454};
						angles[]={0,4.6643186,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot17";
						description="Pilot  Razor 2-2  [ Kitti ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=247;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={768.02484,8.5131168,-136.19846};
						angles[]={0,4.6643186,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot18";
						description="Co-Pilot Razor 2-2 ";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=248;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=244;
		};
		class Item25
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.34998,8.385952,-141.79329};
						angles[]={0,4.6643167,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot19";
						description="Flight Leader Lightning 1-1 [ Jackson ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=250;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.29565,8.3888302,-139.91525};
						angles[]={0,4.6643109,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot20";
						description="Rear Gunner Lightning 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=251;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
			};
			class Attributes
			{
			};
			id=249;
		};
		class Item26
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=2;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.1662,8.3956871,-137.75795};
						angles[]={0,4.6643138,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot21";
						description="Pilot Lightning 1-2 [ Roadboy ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=253;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={770.11206,8.3985577,-135.88379};
						angles[]={0,4.6643138,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="LIEUTENANT";
						init="call{player enableFatigue false;}";
						name="pilot22";
						description="Rear Gunner Lightning 1-2 [ Bas ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15";
								class primaryMuzzleMag
								{
									name="SWOP_DC15_Mag";
									ammoLeft=60;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
								class MagazineCargo
								{
									items=1;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=5;
										ammoLeft=60;
									};
								};
								class ItemCargo
								{
									items=1;
									class Item0
									{
										name="FirstAidKit";
										count=1;
									};
								};
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_armor";
								isBackpack=0;
								class MagazineCargo
								{
									items=2;
									class Item0
									{
										name="SWOP_DC15_Mag";
										count=2;
										ammoLeft=60;
									};
									class Item1
									{
										name="SWOP_termDet_G";
										count=2;
										ammoLeft=1;
									};
								};
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="ItemRadio";
							gps="ItemGPS";
							headgear="SWOP_Clonetrooper_pilot_helmet501";
						};
					};
					id=254;
					type="SWOP_501_pilot";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.95999998;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=1;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=252;
		};
		class Item27
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=4;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={744.82611,9.8243799,-108.9017};
						angles[]={0,1.5103111,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="LIEUTENANT";
						description="Airborne Commander Acklay 1-6 [ Angel ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_P2_501_armorkama_officer";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_cosir2";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=256;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={744.9101,9.8195086,-110.98029};
						angles[]={0,1.5078157,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="SERGEANT";
						description="Airborne Sergeant-Major Acklay 1-7 [ Whiskers ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_range";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=257;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={744.99725,9.814456,-112.91206};
						angles[]={0,1.5220568,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon RT Acklay 1-Romeo [ Earthknite]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=258;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={745.10486,9.8082132,-114.86874};
						angles[]={0,1.515861,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						description="Platoon Medic Acklay 1-Mike [ Calo ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=259;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=255;
		};
		class Item28
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={759.59351,8.9775867,-90.186546};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Ackly 1-1 [ Rook ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=261;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={759.68805,8.9721994,-88.194626};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-1 [ Puro ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=262;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.61853,8.8654108,-90.139511};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="RTO Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=263;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.43408,8.875556,-87.841263};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=264;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.4704,8.873559,-85.993523};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09_1";
						description="Assault Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=265;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={759.44513,8.9860439,-84.205894};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=266;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={759.55237,8.9799309,-86.209526};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-1 [ Lupus ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=267;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={763.87073,8.7415571,-90.054184};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=268;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={763.73303,8.7491302,-88.010536};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=269;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={763.65515,8.7534142,-86.068558};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=270;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={761.30322,8.8827515,-83.937134};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-1";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=271;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=260;
		};
		class Item29
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.67346,8.5324373,-89.930328};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Ackly 1-2 [ Lava ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=273;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.34106,8.5507174,-87.839767};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-2 [ Killjoy ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=274;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={769.48517,8.4328089,-89.879829};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="RTO Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=275;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={769.30103,8.4429331,-87.581581};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=276;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={769.33734,8.4409361,-85.733917};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09_2";
						description="Assault Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=277;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.41284,8.5467691,-83.923775};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=278;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={767.51813,8.5409794,-85.796379};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-2 [ Jan ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=279;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={771.73944,8.3123207,-89.792465};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=280;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={771.59985,8.3197155,-87.749046};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=281;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={771.52203,8.3238392,-85.807068};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=282;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={769.27283,8.4444857,-83.652908};
						angles[]={0,4.6650634,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-2";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=283;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=272;
		};
		class Item30
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=11;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={774.52374,8.164772,-89.724594};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="SERGEANT";
						init="call{player enableFatigue false;}";
						description="Squad Leader Ackly 1-3 [ Bruiser ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_sgtarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=285;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={774.19153,8.1823788,-87.634048};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-3 [ Kaser ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=286;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.33551,8.0687628,-89.674126};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="RTO Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=287;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.15332,8.0784168,-87.3759};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=288;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.18768,8.0765972,-85.528381};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						name="pio09_3";
						description="Assault Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=289;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item5
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={774.26532,8.1784639,-83.71804};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=290;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
				class Item6
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={774.37054,8.1728897,-85.590721};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="CORPORAL";
						init="call{player enableFatigue false;}";
						description="Team Leader Acklay 1-3 [ Anton ]";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_corporalarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_visor_w";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=291;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item7
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.5899,7.949296,-89.586945};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=292;
					type="SWOP_Clonetrooper_a";
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item8
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.45227,7.9565887,-87.541283};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Support Trooper Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=293;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item9
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={778.37463,7.9607043,-85.601379};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Assistant Support Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=294;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute1
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute2
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute3
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item10
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={776.12512,8.0799122,-83.447197};
						angles[]={0,4.6650691,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						init="call{player enableFatigue false;}";
						description="Medic Acklay 1-3";
						isPlayable=1;
						class Inventory
						{
							class primaryWeapon
							{
								name="SWOP_DC15ABlasterRifle";
								optics="SWOP_DC15A_HoloScope";
								class primaryMuzzleMag
								{
									name="SWOP_DC15ABlasterRifle_Mag";
									ammoLeft=30;
								};
							};
							class binocular
							{
								name="ElectroBinocularsW_F";
								class primaryMuzzleMag
								{
									name="Laserbatteries";
									ammoLeft=1;
								};
							};
							class uniform
							{
								typeName="SWOP_Clonetrooper_501_F_CombatUniform";
								isBackpack=0;
							};
							class vest
							{
								typeName="SWOP_Clonetrooper_501_cadetarmor_air";
								isBackpack=0;
							};
							map="ItemMap";
							compass="ItemCompass";
							watch="ItemWatch";
							radio="tf_anprc152";
							gps="ItemGPS";
							goggles="SWOP_Clones_HUD";
							hmd="SWOP_NVChip";
							headgear="SWOP_cloneHelmetairborne_helmet";
						};
					};
					id=295;
					type="SWOP_Clonetrooper_a";
					atlOffset=-9.5367432e-007;
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.99000001;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=6;
					};
				};
			};
			class Attributes
			{
			};
			id=284;
		};
		class Item31
		{
			dataType="Group";
			side="West";
			class Entities
			{
				items=5;
				class Item0
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={741.66077,10.007945,-105.32527};
						angles[]={0,1.4818751,-0};
					};
					side="West";
					flags=7;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a2";
						description="Zeus Operator";
						isPlayable=1;
					};
					id=297;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item1
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={741.72388,10.004286,-107.23432};
						angles[]={0,1.5147483,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a4";
						description="Zeus Operator ";
						isPlayable=1;
					};
					id=298;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item2
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={741.67938,10.006866,-109.26593};
						angles[]={0,1.4204826,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a3";
						description="Zeus Operator";
						isPlayable=1;
					};
					id=299;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute2
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute4
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=5;
					};
				};
				class Item3
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={741.88293,9.9950609,-113.44718};
						angles[]={0,1.5614605,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a6";
						description="Zeus Operator [ Reserverd for Senior Zeus ]";
						isPlayable=1;
					};
					id=300;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
				class Item4
				{
					dataType="Object";
					class PositionInfo
					{
						position[]={741.71429,10.004839,-111.4122};
						angles[]={0,1.4818799,-0};
					};
					side="West";
					flags=5;
					class Attributes
					{
						rank="MAJOR";
						init="call{player enableFatigue false;}";
						name="a5";
						description="Zeus Operator [ Reserverd for Head Zeus ]";
						isPlayable=1;
					};
					id=301;
					type="SWOP_501_Appo";
					class CustomAttributes
					{
						class Attribute0
						{
							property="ace_isEngineer";
							expression="if (_value != -1) then {_this setVariable ['ace_isEngineer',_value, true];}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute1
						{
							property="pitch";
							expression="_this setpitch _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=0.97000003;
								};
							};
						};
						class Attribute2
						{
							property="ace_isMedic";
							expression="if (_value > -1) then {_this setVariable [""ace_medical_medicClass"",_value,true];};";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"SCALAR"
										};
									};
									value=2;
								};
							};
						};
						class Attribute3
						{
							property="acex_headless_blacklist";
							expression="_this setVariable [""acex_headless_blacklist"",_value,true]";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						class Attribute4
						{
							property="Enh_ambientAnimParams";
							expression="	if (is3DEN) then {_this call BIS_fnc_ambientAnim__terminate};	[_this,_value] spawn	{		sleep 0.1;		params ['_unit','_value'];		if (!(_value select 0 == '') && !isMultiplayer) then		{			[_unit,_value select 0,_value select 1,objNull,false,false] call BIS_fnc_ambientAnim;			waitUntil {sleep 0.1; ((behaviour _unit) == 'COMBAT') || (damage _unit > 0.6)};			_unit call BIS_fnc_ambientAnim__terminate;		};	}";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"ARRAY"
										};
									};
									class value
									{
										items=2;
										class Item0
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="";
											};
										};
										class Item1
										{
											class data
											{
												class type
												{
													type[]=
													{
														"STRING"
													};
												};
												value="ASIS";
											};
										};
									};
								};
							};
						};
						class Attribute5
						{
							property="Enh_featureType";
							expression="_this setFeatureType (parseNumber _value)";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"STRING"
										};
									};
									value="0";
								};
							};
						};
						class Attribute6
						{
							property="enableStamina";
							expression="_this enablestamina _value;";
							class Value
							{
								class data
								{
									class type
									{
										type[]=
										{
											"BOOL"
										};
									};
									value=0;
								};
							};
						};
						nAttributes=7;
					};
				};
			};
			class Attributes
			{
			};
			id=296;
		};
		class Item32
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={821.64825,5.9524555,-77.556183};
				angles[]={0,1.540785,-0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				disableSimulation=1;
			};
			id=302;
			type="Land_OPTRE_catwalk_helipad";
			atlOffset=-0.093249798;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item33
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={822.59912,6.0124302,-109.22949};
				angles[]={0,1.540785,-0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				disableSimulation=1;
			};
			id=303;
			type="Land_OPTRE_catwalk_helipad";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item34
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={823.54932,5.9791765,-140.88126};
				angles[]={0,1.540785,-0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				disableSimulation=1;
			};
			id=304;
			type="Land_OPTRE_catwalk_helipad";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item35
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={803.19757,8.6272926,-110.25938};
				angles[]={0,1.540785,-0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				init="call{scriptlaunch=this execVM ""vicSpawner.sqf"";}";
				name="Selector";
				disableSimulation=1;
			};
			id=305;
			type="SWOP_ConsoleEngineering";
			atlOffset=-4.7683716e-007;
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item36
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={801.77081,7.4145031,-112.98306};
				angles[]={0,4.0797892,-0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				init="call{scriptlaunch=this execVM ""padSelector.sqf"";}";
				disableSimulation=1;
			};
			id=306;
			type="SWOP_controlPanelLarge";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item37
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={741.8371,10.576054,-78.793579};
				angles[]={0,3.0977967,-0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				name="pilotsLObox";
			};
			id=307;
			type="SWOP_Land_crate_scarifB";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item38
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={749.85669,10.110981,-78.355347};
				angles[]={0,3.0831997,-0};
			};
			side="Empty";
			flags=5;
			class Attributes
			{
				name="loadOutbox";
			};
			id=308;
			type="SWOP_Land_crate_scarif2";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item39
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={822.58978,6.4387779,-77.674561};
				angles[]={0,4.6823831,0};
			};
			side="Empty";
			class Attributes
			{
				name="pad_left";
				disableSimulation=1;
			};
			id=309;
			type="Land_HelipadEmpty_F";
			atlOffset=0.42602205;
		};
		class Item40
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={823.54077,5.9794755,-109.34972};
				angles[]={-0,4.6823831,6.2482061};
			};
			side="Empty";
			class Attributes
			{
				name="pad_middle";
				disableSimulation=1;
			};
			id=310;
			type="Land_HelipadEmpty_F";
		};
		class Item41
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={824.49084,5.9462271,-141.00146};
				angles[]={-0,4.6823831,6.2482061};
			};
			side="Empty";
			class Attributes
			{
				name="pad_right";
				disableSimulation=1;
			};
			id=311;
			type="Land_HelipadEmpty_F";
		};
		class Item42
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={745.53979,10.52905,-78.652084};
				angles[]={-0,1.528939,6.2252588};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				name="medicsLObox";
			};
			id=312;
			type="Medical_bed";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item43
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={758.42651,9.7399731,-104.22575};
				angles[]={-0,3.0978458,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=313;
			type="repammobox2";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item44
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={758.30585,9.7468462,-97.315521};
				angles[]={-0,3.0978487,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=314;
			type="repammobox2";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item45
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={758.57001,9.7317944,-110.95306};
				angles[]={-0,3.0978458,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=315;
			type="repammobox2";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item46
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={758.83429,9.7167311,-116.03474};
				angles[]={-0,3.0978425,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
				init="call{0 = [""AmmoboxInit"",[this,true]] spawn BIS_fnc_arsenal}";
			};
			id=316;
			type="repammobox2";
			class CustomAttributes
			{
				class Attribute0
				{
					property="Enh_featureType";
					expression="_this setFeatureType (parseNumber _value)";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="0";
						};
					};
				};
				class Attribute1
				{
					property="ammoBox";
					expression="[_this,_value] call bis_fnc_initAmmoBox;";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item47
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={739.04779,11.143863,-117.68964};
				angles[]={-0,4.6860433,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=317;
			type="Land_barricada";
		};
		class Item48
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={738.9104,11.15169,-113.69978};
				angles[]={-0,4.6860433,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=318;
			type="Land_barricada";
		};
		class Item49
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={738.78479,11.158851,-109.7077};
				angles[]={-0,4.6860466,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=319;
			type="Land_barricada";
		};
		class Item50
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={739.26129,11.131693,-125.70638};
				angles[]={-0,4.6860409,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=320;
			type="Land_barricada";
		};
		class Item51
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={739.37152,11.125409,-129.71059};
				angles[]={-0,4.6860409,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=321;
			type="Land_barricada";
		};
		class Item52
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={739.47009,11.119792,-133.63921};
				angles[]={-0,4.6860352,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=322;
			type="Land_barricada";
		};
		class Item53
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={738.3609,11.183009,-93.763901};
				angles[]={-0,4.6860485,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=323;
			type="Land_barricada";
		};
		class Item54
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={738.24664,11.189519,-89.765541};
				angles[]={-0,4.6860466,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=324;
			type="Land_barricada";
		};
		class Item55
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={738.10938,11.197345,-85.777695};
				angles[]={-0,4.6860466,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=325;
			type="Land_barricada";
		};
		class Item56
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={737.98181,11.204616,-81.783806};
				angles[]={-0,4.6860485,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=326;
			type="Land_barricada";
		};
		class Item57
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={738.45807,11.17747,-97.784325};
				angles[]={-0,4.6860485,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=327;
			type="Land_barricada";
		};
		class Item58
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={738.57043,11.171065,-101.78848};
				angles[]={-0,4.6860485,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=328;
			type="Land_barricada";
		};
		class Item59
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={738.66888,11.165456,-105.71716};
				angles[]={-0,4.6860466,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=329;
			type="Land_barricada";
		};
		class Item60
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={739.97119,11.091233,-149.55321};
				angles[]={-0,4.6860309,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=330;
			type="Land_barricada";
		};
		class Item61
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={739.85718,11.097733,-145.55676};
				angles[]={-0,4.6860309,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=331;
			type="Land_barricada";
		};
		class Item62
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={739.71783,11.105674,-141.56697};
				angles[]={-0,4.6860352,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=332;
			type="Land_barricada";
		};
		class Item63
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={739.59204,11.112844,-137.57481};
				angles[]={-0,4.6860352,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=333;
			type="Land_barricada";
		};
		class Item64
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={740.07037,11.08551,-153.57368};
				angles[]={-0,4.6860232,6.2252588};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=334;
			type="Land_barricada";
		};
		class Item65
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={740.17896,11.079214,-157.57796};
				angles[]={-0,4.6860232,6.2252588};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=335;
			type="Land_barricada";
		};
		class Item66
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={737.56946,11.228112,-65.843414};
				angles[]={-0,4.6860466,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=336;
			type="Land_barricada";
		};
		class Item67
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={737.66669,11.222573,-69.861893};
				angles[]={-0,4.6860466,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=337;
			type="Land_barricada";
		};
		class Item68
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={737.77722,11.216272,-73.866241};
				angles[]={-0,4.6860485,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=338;
			type="Land_barricada";
		};
		class Item69
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={737.87549,11.210672,-77.794762};
				angles[]={-0,4.6860485,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=339;
			type="Land_barricada";
		};
		class Item70
		{
			dataType="Object";
			class PositionInfo
			{
				position[]={739.16193,11.137359,-121.68604};
				angles[]={-0,4.6860433,6.2262559};
			};
			side="Empty";
			flags=4;
			class Attributes
			{
			};
			id=340;
			type="Land_barricada";
		};
		class Item71
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={778.72095,12.708535,9.893837};
				angles[]={0,2.5477445,0};
			};
			id=341;
			type="MCC_Module_settings";
			atlOffset=4.165122;
			class CustomAttributes
			{
				class Attribute0
				{
					property="defaultCASEnabled";
					expression="_this setVariable ['defaultCASEnabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="timeAccel";
					expression="_this setVariable ['timeAccel',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="defaultSupplyDropsEnabled";
					expression="_this setVariable ['defaultSupplyDropsEnabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute3
				{
					property="commanderConsole";
					expression="_this setVariable ['commanderConsole',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute4
				{
					property="respawnOnGroupLeader";
					expression="_this setVariable ['respawnOnGroupLeader',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute5
				{
					property="sync";
					expression="_this setVariable ['sync',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute6
				{
					property="allowRTS";
					expression="_this setVariable ['allowRTS',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute7
				{
					property="logistics";
					expression="_this setVariable ['logistics',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute8
				{
					property="commanderConsoleShowGPS";
					expression="_this setVariable ['commanderConsoleShowGPS',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute9
				{
					property="sqlPDA";
					expression="_this setVariable ['sqlPDA',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute10
				{
					property="respawnCinematic";
					expression="_this setVariable ['respawnCinematic',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute11
				{
					property="deleteBody";
					expression="_this setVariable ['deleteBody',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute12
				{
					property="t2t";
					expression="_this setVariable ['t2t',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute13
				{
					property="squadDialog";
					expression="_this setVariable ['squadDialog',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute14
				{
					property="messages";
					expression="_this setVariable ['messages',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute15
				{
					property="respawnMenu";
					expression="_this setVariable ['respawnMenu',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute16
				{
					property="artilleryComputer";
					expression="_this setVariable ['artilleryComputer',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute17
				{
					property="commanderConsoleAI";
					expression="_this setVariable ['commanderConsoleAI',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute18
				{
					property="commanderConsoleWP";
					expression="_this setVariable ['commanderConsoleWP',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute19
				{
					property="saveGear";
					expression="_this setVariable ['saveGear',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=20;
			};
		};
		class Item72
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={770.52759,14.178699,23.559853};
			};
			id=342;
			type="SWOP_DynamicVoiceModule";
			atlOffset=4.1205225;
			class CustomAttributes
			{
				class Attribute0
				{
					property="SWOP_DynamicVoiceModule_voiceType";
					expression="_this setVariable ['voiceType',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="SWOP_DynamicVoiceModule_voiceTimeOutMin";
					expression="_this setVariable ['voiceTimeOutMin',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute2
				{
					property="SWOP_DynamicVoiceModule_voiceTimeOutMax";
					expression="_this setVariable ['voiceTimeOutMax',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=60;
						};
					};
				};
				nAttributes=3;
			};
		};
		class Item73
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={770.67212,13.952426,20.819618};
			};
			id=343;
			type="SWOP_ModuleHelmetSounds";
			atlOffset=4.1205273;
		};
		class Item74
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={770.45532,14.335418,25.481728};
			};
			id=344;
			type="SWOP_ModuleTaunts";
			atlOffset=4.1205225;
		};
		class Item75
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={770.74243,12.863671,5.6477432};
				angles[]={0,5.5113659,0};
			};
			id=345;
			type="ACE_moduleAdvancedMedicalSettings";
			atlOffset=4.1216116;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleAdvancedMedicalSettings_enableVehicleCrashes";
					expression="_this setVariable ['enableVehicleCrashes',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleAdvancedMedicalSettings_consumeItem_SurgicalKit";
					expression="_this setVariable ['consumeItem_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ACE_moduleAdvancedMedicalSettings_enableAdvancedWounds";
					expression="_this setVariable ['enableAdvancedWounds',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="ACE_moduleAdvancedMedicalSettings_consumeItem_PAK";
					expression="_this setVariable ['consumeItem_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute4
				{
					property="ACE_moduleAdvancedMedicalSettings_useCondition_PAK";
					expression="_this setVariable ['useCondition_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute5
				{
					property="ACE_moduleAdvancedMedicalSettings_medicSetting_PAK";
					expression="_this setVariable ['medicSetting_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute6
				{
					property="ACE_moduleAdvancedMedicalSettings_medicSetting_SurgicalKit";
					expression="_this setVariable ['medicSetting_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute7
				{
					property="ACE_moduleAdvancedMedicalSettings_healHitPointAfterAdvBandage";
					expression="_this setVariable ['healHitPointAfterAdvBandage',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute8
				{
					property="ACE_moduleAdvancedMedicalSettings_useLocation_SurgicalKit";
					expression="_this setVariable ['useLocation_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute9
				{
					property="ACE_moduleAdvancedMedicalSettings_useCondition_SurgicalKit";
					expression="_this setVariable ['useCondition_SurgicalKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute10
				{
					property="ACE_moduleAdvancedMedicalSettings_useLocation_PAK";
					expression="_this setVariable ['useLocation_PAK',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute11
				{
					property="ACE_moduleAdvancedMedicalSettings_enableFor";
					expression="_this setVariable ['enableFor',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute12
				{
					property="ACE_moduleAdvancedMedicalSettings_painIsOnlySuppressed";
					expression="_this setVariable ['painIsOnlySuppressed',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=13;
			};
		};
		class Item76
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={770.6897,13.158561,9.815712};
				angles[]={0,1.7759248,0};
			};
			id=346;
			type="ACE_moduleBasicMedicalSettings";
			atlOffset=4.1380291;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleBasicMedicalSettings_medicSetting_basicEpi";
					expression="_this setVariable ['medicSetting_basicEpi',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleBasicMedicalSettings_useLocation_basicEpi";
					expression="_this setVariable ['useLocation_basicEpi',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item77
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={778.74829,13.176085,17.636024};
			};
			id=347;
			type="ace_captives_moduleSettings";
			atlOffset=4.1140289;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ace_captives_moduleSettings_requireSurrender";
					expression="_this setVariable ['requireSurrender',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ace_captives_moduleSettings_allowHandcuffOwnSide";
					expression="_this setVariable ['allowHandcuffOwnSide',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute2
				{
					property="ace_captives_moduleSettings_allowSurrender";
					expression="_this setVariable ['allowSurrender',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="ace_captives_moduleSettings_requireSurrenderAi";
					expression="_this setVariable ['requireSurrenderAi',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item78
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={766.73853,13.716147,13.800087};
				angles[]={0,3.1410341,0};
			};
			id=348;
			type="ACE_moduleCargoSettings";
			atlOffset=4.1304855;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleCargoSettings_enable";
					expression="_this setVariable ['enable',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleCargoSettings_paradropTimeCoefficent";
					expression="_this setVariable ['paradropTimeCoefficent',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="2.5";
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item79
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={774.70923,13.528862,17.675087};
			};
			id=349;
			type="ACE_ModuleExplosive";
			atlOffset=4.1896095;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_ModuleExplosive_RequireSpecialist";
					expression="_this setVariable ['RequireSpecialist',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_ModuleExplosive_PunishNonSpecialists";
					expression="_this setVariable ['PunishNonSpecialists',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ACE_ModuleExplosive_ExplodeOnDefuse";
					expression="_this setVariable ['ExplodeOnDefuse',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=3;
			};
		};
		class Item80
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={775.01587,12.761337,4.8039932};
			};
			id=350;
			type="acex_fortify_setupModule";
			atlOffset=4.3022604;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_fortify_setupModule_AddToolItem";
					expression="_this setVariable ['AddToolItem',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="acex_fortify_setupModule_Budget";
					expression="_this setVariable ['Budget',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=-1;
						};
					};
				};
				class Attribute2
				{
					property="acex_fortify_setupModule_Side";
					expression="_this setVariable ['Side',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_fortify_setupModule_Preset";
					expression="_this setVariable ['Preset',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item81
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={774.70142,13.707217,21.188759};
			};
			id=351;
			type="ACE_ModuleFriendlyFire";
			atlOffset=4.1201143;
		};
		class Item82
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={721.69232,11.15451,-105.97464};
				angles[]={-0,1.1665652,6.2252588};
			};
			id=352;
			type="ModuleCurator_F";
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a2";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item83
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={721.68604,11.154877,-109.99609};
				angles[]={-0,1.1665576,6.2252588};
			};
			id=353;
			type="ModuleCurator_F";
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a3";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item84
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={721.64832,11.157063,-107.76192};
				angles[]={-0,1.1665576,6.2252588};
			};
			id=354;
			type="ModuleCurator_F";
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a4";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item85
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={721.711,11.153426,-113.62795};
				angles[]={-0,1.1665652,6.2252588};
			};
			id=355;
			type="ModuleCurator_F";
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a6";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item86
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={721.71997,11.152908,-112.03514};
				angles[]={-0,1.1665652,6.2252588};
			};
			id=356;
			type="ModuleCurator_F";
			class CustomAttributes
			{
				class Attribute0
				{
					property="ModuleCurator_F_Owner";
					expression="_this setVariable ['Owner',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="a5";
						};
					};
				};
				class Attribute1
				{
					property="ModuleCurator_F_Forced";
					expression="_this setVariable ['Forced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ModuleCurator_F_Name";
					expression="_this setVariable ['Name',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"STRING"
								};
							};
							value="";
						};
					};
				};
				class Attribute3
				{
					property="ModuleCurator_F_Addons";
					expression="_this setVariable ['Addons',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item87
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={774.77173,12.554236,1.737587};
				angles[]={0,1.7759193,0};
			};
			id=357;
			type="acex_headless_module";
			atlOffset=4.2876425;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item88
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={772.78149,12.548345,1.7707901};
				angles[]={0,1.7759193,0};
			};
			id=358;
			type="acex_headless_module";
			atlOffset=4.1740608;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item89
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={770.61743,12.719301,1.7961807};
				angles[]={0,1.7759193,0};
			};
			id=359;
			type="acex_headless_module";
			atlOffset=4.2286358;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item90
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={768.74634,12.777238,1.8196182};
				angles[]={0,1.7759193,0};
			};
			id=360;
			type="acex_headless_module";
			atlOffset=4.1733131;
			class CustomAttributes
			{
				class Attribute0
				{
					property="acex_headless_module_delay";
					expression="_this setVariable ['delay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=15;
						};
					};
				};
				class Attribute1
				{
					property="acex_headless_module_log";
					expression="_this setVariable ['log',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="acex_headless_module_enabled";
					expression="_this setVariable ['enabled',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="acex_headless_module_endMission";
					expression="_this setVariable ['endMission',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=4;
			};
		};
		class Item91
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={768.83032,12.56345,-0.28780365};
				angles[]={0,1.7759193,0};
			};
			name="HC1_1";
			isPlayable=1;
			id=361;
			type="HeadlessClient_F";
			atlOffset=4.0960693;
		};
		class Item92
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={770.59595,12.497165,-0.30928802};
				angles[]={0,1.7759193,0};
			};
			name="HC2_1";
			isPlayable=1;
			id=362;
			type="HeadlessClient_F";
			atlOffset=4.1256866;
		};
		class Item93
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={772.80688,12.404981,-0.28585052};
				angles[]={0,1.7759193,0};
			};
			name="HC3_1";
			isPlayable=1;
			id=363;
			type="HeadlessClient_F";
			atlOffset=4.1506681;
		};
		class Item94
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={774.8186,12.265425,-0.29756927};
				angles[]={0,1.7759193,0};
			};
			name="HC4_1";
			isPlayable=1;
			id=364;
			type="HeadlessClient_F";
			atlOffset=4.1177187;
		};
		class Item95
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={770.67407,13.791949,17.776649};
				angles[]={0,1.7759248,0};
			};
			id=365;
			type="ACE_moduleMedicalMenuSettings";
			atlOffset=4.1840334;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleMedicalMenuSettings_allow";
					expression="_this setVariable ['allow',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item96
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={770.74048,13.433632,13.831337};
				angles[]={0,5.5113659,0};
			};
			id=366;
			type="ACE_moduleMedicalSettings";
			atlOffset=4.1216145;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleMedicalSettings_litterCleanUpDelay";
					expression="_this setVariable ['litterCleanUpDelay',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=600;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleMedicalSettings_enableScreams";
					expression="_this setVariable ['enableScreams',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute2
				{
					property="ACE_moduleMedicalSettings_preventInstaDeath";
					expression="_this setVariable ['preventInstaDeath',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute3
				{
					property="ACE_moduleMedicalSettings_bleedingCoefficient";
					expression="_this setVariable ['bleedingCoefficient',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute4
				{
					property="ACE_moduleMedicalSettings_increaseTrainingInLocations";
					expression="_this setVariable ['increaseTrainingInLocations',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute5
				{
					property="ACE_moduleMedicalSettings_enableUnconsciousnessAI";
					expression="_this setVariable ['enableUnconsciousnessAI',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute6
				{
					property="ACE_moduleMedicalSettings_remoteControlledAI";
					expression="_this setVariable ['remoteControlledAI',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute7
				{
					property="ACE_moduleMedicalSettings_painCoefficient";
					expression="_this setVariable ['painCoefficient',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute8
				{
					property="ACE_moduleMedicalSettings_AIDamageThreshold";
					expression="_this setVariable ['AIDamageThreshold',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute9
				{
					property="ACE_moduleMedicalSettings_playerDamageThreshold";
					expression="_this setVariable ['playerDamageThreshold',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute10
				{
					property="ACE_moduleMedicalSettings_level";
					expression="_this setVariable ['level',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				class Attribute11
				{
					property="ACE_moduleMedicalSettings_allowLitterCreation";
					expression="_this setVariable ['allowLitterCreation',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute12
				{
					property="ACE_moduleMedicalSettings_keepLocalSettingsSynced";
					expression="_this setVariable ['keepLocalSettingsSynced',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute13
				{
					property="ACE_moduleMedicalSettings_medicSetting";
					expression="_this setVariable ['medicSetting',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=2;
						};
					};
				};
				nAttributes=14;
			};
		};
		class Item97
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={766.67017,13.043313,5.8586807};
				angles[]={0,3.1410341,0};
			};
			id=367;
			type="ACE_moduleRearmSettings";
			atlOffset=4.0380278;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleRearmSettings_level";
					expression="_this setVariable ['level',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=1;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleRearmSettings_supply";
					expression="_this setVariable ['supply',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item98
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={766.8186,13.379815,9.8039932};
				angles[]={0,3.1410341,0};
			};
			id=368;
			type="ACE_moduleRefuelSettings";
			atlOffset=4.1195841;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleRefuelSettings_rate";
					expression="_this setVariable ['rate',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=500;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleRefuelSettings_hoseLength";
					expression="_this setVariable ['hoseLength',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=20;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item99
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={766.78149,14.046207,17.915321};
			};
			id=369;
			type="ACE_moduleRepairSettings";
			atlOffset=4.1591158;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_moduleRepairSettings_fullRepairLocation";
					expression="_this setVariable ['fullRepairLocation',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="ACE_moduleRepairSettings_engineerSetting_fullRepair";
					expression="_this setVariable ['engineerSetting_fullRepair',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute2
				{
					property="ACE_moduleRepairSettings_engineerSetting_Repair";
					expression="_this setVariable ['engineerSetting_Repair',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute3
				{
					property="ACE_moduleRepairSettings_consumeItem_ToolKit";
					expression="_this setVariable ['consumeItem_ToolKit',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute4
				{
					property="ACE_moduleRepairSettings_repairDamageThreshold";
					expression="_this setVariable ['repairDamageThreshold',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0.60000002;
						};
					};
				};
				class Attribute5
				{
					property="ACE_moduleRepairSettings_wheelRepairRequiredItems";
					expression="_this setVariable ['wheelRepairRequiredItems',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute6
				{
					property="ACE_moduleRepairSettings_repairDamageThreshold_Engineer";
					expression="_this setVariable ['repairDamageThreshold_Engineer',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0.40000001;
						};
					};
				};
				class Attribute7
				{
					property="ACE_moduleRepairSettings_engineerSetting_Wheel";
					expression="_this setVariable ['engineerSetting_Wheel',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute8
				{
					property="ACE_moduleRepairSettings_addSpareParts";
					expression="_this setVariable ['addSpareParts',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=9;
			};
		};
		class Item100
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={774.65454,12.929409,9.9133682};
				angles[]={0,1.7759136,0};
			};
			name="respawn_1";
			id=370;
			type="ACE_ModuleRespawn";
			atlOffset=4.1408758;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACE_ModuleRespawn_RemoveDeadBodiesDisconnected";
					expression="_this setVariable ['RemoveDeadBodiesDisconnected',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="ACE_ModuleRespawn_SavePreDeathGear";
					expression="_this setVariable ['SavePreDeathGear',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=2;
			};
		};
		class Item101
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={774.73853,13.24101,13.749306};
				angles[]={0,3.1410289,0};
			};
			id=371;
			type="ACEX_ModuleSitting";
			atlOffset=4.1749096;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ACEX_ModuleSitting_enable";
					expression="_this setVariable ['enable',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=1;
			};
		};
		class Item102
		{
			dataType="Logic";
			class PositionInfo
			{
				position[]={778.70728,12.931664,13.889931};
			};
			id=372;
			type="ace_zeus_moduleSettings";
			atlOffset=4.1140251;
			class CustomAttributes
			{
				class Attribute0
				{
					property="ace_zeus_moduleSettings_remoteWind";
					expression="_this setVariable ['remoteWind',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute1
				{
					property="ace_zeus_moduleSettings_zeusAscension";
					expression="_this setVariable ['zeusAscension',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				class Attribute2
				{
					property="ace_zeus_moduleSettings_radioOrdnance";
					expression="_this setVariable ['radioOrdnance',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute3
				{
					property="ace_zeus_moduleSettings_revealMines";
					expression="_this setVariable ['revealMines',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"SCALAR"
								};
							};
							value=0;
						};
					};
				};
				class Attribute4
				{
					property="ace_zeus_moduleSettings_zeusBird";
					expression="_this setVariable ['zeusBird',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=0;
						};
					};
				};
				class Attribute5
				{
					property="ace_zeus_moduleSettings_autoAddObjects";
					expression="_this setVariable ['autoAddObjects',_value,true];";
					class Value
					{
						class data
						{
							class type
							{
								type[]=
								{
									"BOOL"
								};
							};
							value=1;
						};
					};
				};
				nAttributes=6;
			};
		};
		class Item103
		{
			dataType="Marker";
			position[]={757.43384,9.6043453,-97.522179};
			name="respawn_1";
			text="Spawn Area";
			type="Select";
			id=373;
			atlOffset=0.50511551;
		};
	};
	class Connections
	{
		class LinkIDProvider
		{
			nextID=20;
		};
		class Links
		{
			items=20;
			class Item0
			{
				linkID=0;
				item0=275;
				item1=307;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item1
			{
				linkID=1;
				item0=277;
				item1=308;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item2
			{
				linkID=2;
				item0=328;
				item1=285;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item3
			{
				linkID=3;
				item0=329;
				item1=287;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item4
			{
				linkID=4;
				item0=330;
				item1=286;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item5
			{
				linkID=5;
				item0=331;
				item1=288;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item6
			{
				linkID=6;
				item0=332;
				item1=289;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item7
			{
				linkID=7;
				item0=339;
				item1=334;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item8
			{
				linkID=8;
				item0=340;
				item1=333;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item9
			{
				linkID=9;
				item0=337;
				item1=336;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item10
			{
				linkID=10;
				item0=338;
				item1=335;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item11
			{
				linkID=11;
				item0=352;
				item1=297;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item12
			{
				linkID=12;
				item0=353;
				item1=299;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item13
			{
				linkID=13;
				item0=354;
				item1=298;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item14
			{
				linkID=14;
				item0=355;
				item1=300;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item15
			{
				linkID=15;
				item0=356;
				item1=301;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item16
			{
				linkID=16;
				item0=363;
				item1=358;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item17
			{
				linkID=17;
				item0=364;
				item1=357;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item18
			{
				linkID=18;
				item0=361;
				item1=360;
				class CustomData
				{
					type="Sync";
				};
			};
			class Item19
			{
				linkID=19;
				item0=362;
				item1=359;
				class CustomData
				{
					type="Sync";
				};
			};
		};
	};
};
