RepublicGen = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen);
RepublicGen1 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen1);
RepublicGen2 = "land_SW_pc_REPb" createVehicle (getPosASL NeutralGen2);
CISGunRoom = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom);
CISGunRoom1 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom1);
CISGunRoom2 = "land_SW_pc_cisr" createVehicle (getPosASL NeutralGunRoom2);
CISGunRoom attachTo [NeutralGunRoom,[0,0,0]];
CISGunRoom1 attachTo [NeutralGunRoom1,[0,0,0]];
CISGunRoom2 attachTo [NeutralGunRoom2,[0,0,0]]; 
CISGen attachTo [NeutralGen,[0,0,0]];
CISGen1 attachTo [NeutralGen1,[0,0,0]];
CISGen2 attachTo [NeutralGen2,[0,0,0]]; 
NeutralGunRoom disableCollisionWith CISGunRoom;
CISGunRoom disableCollisionWith NeutralGunRoom;
NeutralGunRoom1 disableCollisionWith CISGunRoom1;
CISGunRoom1 disableCollisionWith NeutralGunRoom1;
NeutralGunRoom2 disableCollisionWith CISGunRoom2;
CISGunRoom2 disableCollisionWith NeutralGunRoom2;
NeutralGen disableCollisionWith RepublicGen;
RepublicGen disableCollisionWith NeutralGen;
NeutralGen1 disableCollisionWith RepublicGen1;
RepublicGen1 disableCollisionWith NeutralGen1;
NeutralGen2 disableCollisionWith RepublicGen2;
RepublicGen2 disableCollisionWith NeutralGen2;
deletevehicle NeutralGunRoom;
deletevehicle NeutralGunRoom1;
deletevehicle NeutralGunRoom2;
deletevehicle NeutralGen;
deletevehicle NeutralGen1;
deletevehicle NeutralGen2;
CISGunRoom addAction ["Republic Captured","RepublicCapturedGen.sqs"];
NeutralDroidFab addAction ["CIS Captured","NCISCapturedDroidFab.sqs"];
NeutralDroidFab addAction ["Republic Captured","NRepublicCapturedDroidFab.sqs"];
RepublicGen addAction ["CIS Captured","CISCapturedGen.sqs"];
NeutralHanger addAction ["CIS Captured","NCISCapturedHanger.sqs"];
NeutralHanger addAction ["Republic Captured","NRepublicCapturedHanger.sqs"];
"PVP Version 2 has been selected!" RemoteExec Hint