
//Allow zeus to change global variables-also Hermes Panel
[] execVM (root+zeusFncPanel+zeusVarNFncPanel);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//AT-TE Base scripts,the armor and repair
[] execVM (root+vehicleBased+vehicleVariant+landBased+atteBase);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//AT-TE Type Selector that spawns in the at-te class type
[] execVM (root+vehicleBased+vehicleVariant+landBased+atteType);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;	


//Hades Panel - Currently decommissioned
//[] execVM "scripts\zeus3denScripts\ZeusfunctionPanel\zeusVariableAndFunctionPanelHades.sqf";

//laat weapons,adds weapons and wingtip smoke
[] execVM (root+vehicleBased+vehicleVariant+airBased+laat);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//arc-170 weapon,adds weapons,wingtip smoke and ejection prevention
[] execVM (root+vehicleBased+vehicleVariant+airBased+arc170SQF);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;	

//y-wing weapons,adds weapons and wingtip smoke
[] execVM (root+vehicleBased+vehicleVariant+airBased+ywing);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;	

//b2 reconfig,forces b2's to walk
[] execVM (root+aiBased+factionBased+opforFac+cis+b2);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon
[] execVM (root+vehicleBased+vehicleVariant+seaBased+speedBoat+bluforFac+bluforSpeedboat);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon
[] execVM (root+vehicleBased+vehicleVariant+seaBased+speedBoat+opforFac+opforSpeedboat);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;	

//AAT weapons
[] execVM (root+vehicleBased+vehicleVariant+landBased+aatSQF);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Vulture droid weapons
[] execVM (root+vehicleBased+vehicleVariant+airBased+vulture);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Add's flares to simulate plasma Mortars NATO and CSAT
[] execVM (root+vehicleBased+vehicleVariant+landBased+mortar);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Sabre adds weapons and smokes and damage reports
[] execVM (root+vehicleBased+vehicleVariant+landBased+sabre);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//barc allows barcs to be loaded into vehicles with a cargo space 4 or greater
[] execVM (root+vehicleBased+vehicleVariant+landBased+barc);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//adds deploy option to mtt
[] execVM (root+vehicleBased+vehicleVariant+landBased+mtt);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//adds  Make B1 ats have better launchers
[] execVM (root+aiBased+factionBased+opforFac+cis+b1AT);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//adds  Make B1 Heavy have better weapons
[] execVM (root+aiBased+factionBased+opforFac+cis+b1Heavy);	
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//adds  Make  Magma Droids Stronger
[] execVM  (root+aiBased+factionBased+opforFac+cis+magnaDroid);	
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//adds  Medical stretcher Script to Light Medical Boxes
[] execVM  (medicalPlayedBasedQuick+Mstretcher);	
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//adds advanced sling loading
[] execVM (root+vehicleBased+vehicleVariant+airBased+advSlingLoad);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Star Wars Civilian Spawner
[] execVM (root+aiBased+factionBased+civFac+rngCiv);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Resupply Boxes
[] execVM (root+playerBased+item+resupplyBox);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Warden ammo and fuel system	
[] execVM (root+playerBased+aviation+wardenBased+wardenAmmoBox);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Tri Droid
[] execVM (root+vehicleBased+vehicleVariant+airBased+triDroid);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//V-Wing
[] execVM(root+vehicleBased+vehicleVariant+airBased+vWing);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;	

//Hailfire Droid
[] execVM (root+vehicleBased+vehicleVariant+landBased+hailfire);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Sniper Droid	
[] execVM (root+aiBased+factionBased+opforFac+cis+b1Sniper);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Eulers Spec Ops droids vr soldier
[] execVM (root+aiBased+factionBased+opforFac+cis+specOpDroid);	
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Zatama's Geocunts
[] execVM (root+aiBased+factionBased+opforFac+cis+geonosianAll);	
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Droideka spawny script
[] execVM (root+aiBased+factionBased+opforFac+cis+droideka);	
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//Dwarf Spider Droid spawny script
[] execVM (root+aiBased+factionBased+opforFac+cis+dwarfSpiderDroid);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;

//HMP Gunship
[] execVM (root+vehicleBased+vehicleVariant+airBased+hmp);
checkSumVariable=checkSumVariable+checkSumCounter;
checkSumCounter=checkSumCounter+1;	

publicVariable "checkSum";
publicVariable "checkSumCounter";