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- #include "\a3\editor_f\Data\Scripts\dikCodes.h"
- #include "../../config_macros.hpp"
- macro_grp_fnc_name(jumppack,effect_jt_21) = {
- params["_unit","_effect_position_list"];
-
- {
- _effect_position_data=_x;
- _mem_point=_effect_position_data select 0;
- _offset=_effect_position_data select 1;
-
- _blueFireEffect = "#particlesource" createVehicle (getPosASL _unit);
- _blueFireEffect setParticleClass macro_quote(macro_new_cloudlet(jumppack_fire_blue));
- _blueSparkEffect = "#particlesource" createVehicle (getPosASL _unit);
- _blueSparkEffect setParticleClass macro_quote(macro_new_cloudlet(jumppack_spark));
- _smokeTrailEffect = "#particlesource" createVehicle (getPosASL _unit);
- _smokeTrailEffect setParticleClass macro_quote(macro_new_cloudlet(jumppack_smoke));
- _THEBLUELIGHT = "#lightpoint" createVehicle (getPosASL _unit);
- _THEBLUELIGHT setLightAmbient [0, 0, 0];
- _THEBLUELIGHT setLightColor [.15, 0.45, 1];
- _THEBLUELIGHT setLightBrightness 1;
- //_THELIGHT setLightColor [1, 0.45, 0.15];
- //_THELIGHT setLightBrightness 1;
- _THEBLUELIGHT attachto [_unit, _offset,_mem_point];
- _smokeTrailEffect attachTo [_unit, _offset,_mem_point];
- _blueSparkEffect attachTo [_unit, _offset,_mem_point];
- _blueFireEffect attachTo [_unit, _offset,_mem_point]; //[0, -.3, -.1]
- _attached_items=_unit getVariable ["RD501_jumppack_effects",[]];
- _attached_items pushBack _THEBLUELIGHT;
- _attached_items pushBack _smokeTrailEffect;
- _attached_items pushBack _blueSparkEffect;
- _attached_items pushBack _blueFireEffect;
- _unit setVariable ["RD501_jumppack_effects",_attached_items,true];
- } forEach _effect_position_list;
- sleep 1;
- _unit call macro_grp_fnc_name(jumppack,remove_effects);
- };
- macro_grp_fnc_name(jumppack,add_landing_effects) = {
- params[
- ["_unit",player,[player]]
- ];
- _pulse_nade= macro_quote(macro_new_ammo(jumppack_blue_pulse)) createVehicle (getPos player);//namenai_test_pulse_smok
- _pulse_nade setDamage 1;
-
- _volume=3;
- _dist=30;
- _unit_backpack_class=backpack _unit;
- _sound_path_landing=selectRandom([(configFile >> "CfgVehicles" >> _unit_backpack_class),"RD501_jumppack_sound_land",[]] call BIS_fnc_returnConfigEntry);
- playSound3D [_sound_path_landing, _unit,false, getPosASL _unit,_volume,1,_dist];
- };
- macro_grp_fnc_name(jumppack,no_effect) = {
- params["_unit","_effect_position_list"];
- };
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