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- ace_fcs_DistanceInterval = 5
- ace_fcs_Enabled = 0
- ace_fcs_MaxDistance = 5500
- ace_fcs_MinDistance = 200
- aggregateReflectors[] = {}
- allowLauncherIn = 0
- allowLauncherOut = 0
- allowTabLock = 1
- animationSourceBody = "mainTurret"
- animationSourceCamElev = "camElev"
- animationSourceGun = "mainGun"
- animationSourceHatch = "hatchGunner"
- armorLights = 0.4
- body = "mainTurret"
- canEject = 0
- canHideGunner = -1
- canUseScanners = 1
- castGunnerShadow = 1
- commanding = 1
- disableSoundAttenuation = 1
- discretefov[] = {0.08333,0.04167}
- discreteInitIndex = 0
- displayName = ""
- dontCreateAI = 0
- ejectDeadGunner = 1
- forceHideGunner = 0
- forceNVG = 0
- gun = "mainGun"
- gunBeg = "Usti hlavne"
- gunEnd = "Konec hlavne"
- gunnerAction = "gunner_staticlauncher"
- gunnerCompartments = "Compartment1"
- gunnerDoor = ""
- gunnerFireAlsoInInternalCamera = 1
- gunnerForceOptics = 0
- gunnergetInAction = ""
- gunnergetOutAction = ""
- gunnerInAction = "ManActTestDriver"
- gunnerLeftHandAnimName = "OtocHlaven_shake"
- gunnerLeftLegAnimName = ""
- gunnerName = "Gunner"
- gunnerOpticsColor[] = {0,0,0,1}
- gunnerOpticsEffect[] = {}
- gunnerOpticsModel = "\z\ace\addons\javelin\data\reticle_titan.p3d"
- gunnerOpticsShowCursor = 0
- gunnerOutFireAlsoInInternalCamera = 1
- gunnerOutForceOptics = 0
- gunnerOutOpticsColor[] = {0,0,0,1}
- gunnerOutOpticsEffect[] = {}
- gunnerOutOpticsModel = ""
- gunnerOutOpticsShowCursor = 0
- gunnerRightHandAnimName = "OtocHlaven_shake"
- gunnerRightLegAnimName = ""
- gunnerType = ""
- gunnerUsesPilotView = 0
- hasGunner = 1
- hideWeaponsGunner = 1
- inGunnerMayFire = 1
- initCamElev = 0
- initElev = 0
- initOutElev = 0
- initOutTurn = 0
- initTurn = 0
- isCopilot = 0
- lockWhenDriverOut = 0
- lockWhenVehicleSpeed = -1
- LODTurnedIn = -1
- LODTurnedOut = -1
- magazines[] = {"RD501_aap_x4_mag"}
- maxCamElev = 90
- maxElev = 70
- maxHorizontalRotSpeed = 1.2
- maxOutElev = 20
- maxOutTurn = 60
- maxTurn = 40
- maxVerticalRotSpeed = 1.2
- memoryPointGun = "usti hlavne"
- memoryPointGunnerOptics = "look"
- memoryPointGunnerOutOptics = ""
- memoryPointsGetInGunner = "pos_gunner_dir"
- memoryPointsGetInGunnerDir = "pos_gunner"
- memoryPointsGetInGunnerPrecise = ""
- minCamElev = -90
- minElev = -20
- minOutElev = -4
- minOutTurn = -60
- minTurn = -40
- missileBeg = "spice rakety"
- missileEnd = "konec rakety"
- optics = 1
- opticsFlare = 0
- opticsPPEffects[] = {"OpticsCHAbera1","OpticsBlur1"}
- opticsZoomInit = 0.08333
- opticsZoomMax = 0.04167
- opticsZoomMin = 0.08333
- outGunnerMayFire = 1
- playerPosition = 0
- preciseGetInOut = 0
- primary = 1
- primaryGunner = 1
- primaryObserver = 0
- proxyIndex = 1
- proxyType = "CPGunner"
- selectionFireAnim = ""
- showAllTargets = 0
- showCrewAim = 0
- showHMD = 0
- slingLoadOperator = 0
- soundElevation[] = {"",0.00316228,1}
- soundServo[] = {"",0.00316228,1}
- stabilizedInAxes = 3
- startEngine = 1
- turretCanSee = 0
- turretFollowFreeLook = 0
- turretInfoType = "ACE_RscOptics_javelin"
- viewGunnerInExternal = 0
- viewGunnerShadow = 1
- viewGunnerShadowAmb = 1
- viewGunnerShadowDiff = 1
- weapons[] = {"RD501_stat_aap4"}
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