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|
- #include "../../config_macros.hpp"
- #include "../../../RD501_main/config_macros.hpp"
- #include "armor_patches.hpp"
- class CfgPatches
- {
- class macro_patch_name(clones)
- {
- addonRootClass=macro_patch_name(units);
- requiredAddons[]=
- {
- macro_patch_name(units)
- };
- requiredVersion=0.1;
- units[]={
-
-
- };
- weapons[]=
- {
- marco_swop_armor_classes
-
- };
- };
- };
- class cfgWeapons
- {
- class Uniform_Base;
- class UniformItem;
- class SWOP_Clonetrooper_501jesse_F_CombatUniform:Uniform_Base
- {
- class ItemInfo;
- };
-
- #include "_uniforms.hpp"
- #include "_clone_armor_readjust_base.hpp"
- #include "_clone_armor_readjust_1.hpp"
- #include "_cadet_armor.hpp"
- #include "_medic_armor.hpp"
- #include "_rto_armor.hpp"
- #include "_other_armor.hpp"
- #include "_headwear.hpp"
- class JLTS_clone_comlink;
- class rd501_JLTS_clone_comlink: JLTS_clone_comlink
- {
- tf_range=5000;
- displayName="[501st] Clone Comlink";
- };
- class JLTS_Clone_ARC_backpack;
- class rd501_JLTS_ARC_backpack_noLR : JLTS_Clone_ARC_backpack
- {
- f_hasLRradio = 0;
- displayName = "[501st] ARC Backpack no LR";
- };
-
- class macro_new_vest_class(blufor,purge_vest): V_RebreatherB
- {
- author = "RD501";
- scope = 2;
- side = 3;
- displayName = "Clone Purgetrooper Armor";
- picture = "\SWOP_clones\data\body\icoARMOR\Ico_armor.paa";
- model = "\SWOP_clones\armor\cloneArmor.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\purge\Trooper.paa};
- class ItemInfo: VestItem
- {
- uniformModel = "\SWOP_clones\armor\cloneArmor.p3d";
- modelsides[] = {6};
- macro_rebreather_armor_stuff
- hiddenSelections[] = {"Camo1"};
- macro_clone_armor_hitpoints
-
- };
- };
- class macro_new_vest_class(blufor,gold_boi): V_RebreatherB
- {
- author = "RD501";
- scope = 2;
- side = 3;
- displayName = "Clone Goldilocks";
- picture = "\SWOP_clones\data\body\icoARMOR\Ico_armor.paa";
- model = "\SWOP_clones\armor\cloneArmor.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\purge_chest.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Laat\textures\gold.rvmat"
- };
- class ItemInfo: VestItem
- {
- uniformModel = "\SWOP_clones\armor\cloneArmor.p3d";
- modelsides[] = {6};
- macro_rebreather_armor_stuff
- hiddenSelections[] = {"Camo1"};
- macro_clone_armor_hitpoints
-
- };
- };
-
- class macro_new_vest_class(blufor,krayt_vest):V_RebreatherB
- {
-
- author = "RD501";
- scope = 2;
- side = 3;
- displayName = "Clone Pilot - 'Krayt'";
- picture = "\SWOP_clones\data\body\icoARMOR\Ico_armor.paa";
- model = "\SWOP_clones\armor\cloneArmorRecon.p3d";
- hiddenSelections[] = {"Camo1", "Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\krayt\vest_krayt.paa, TEXTUREPATH\Republic\clones\krayt\krayt_spec.paa};
- class ItemInfo: VestItem
- {
- uniformModel = "\SWOP_clones\armor\cloneArmorRecon.p3d";
- modelsides[] = {6};
- hiddenSelections[] = {"Camo1", "Camo2"};
- macro_rebreather_armor_stuff
- class HitpointsProtectionInfo
- {
- class Diaphragm
- {
- hitpointName = "HitDiaphragm";
- armor = 7500;
- passThrough = 0.4;
- };
- class Chest
- {
- hitpointName = "HitChest";
- armor = 7000;
- passThrough = 0.4;
- };
- class Abdomen
- {
- hitpointName = "HitAbdomen";
- armor = 5000;
- passThrough = 0.4;
- };
- class Pelvis
- {
- hitpointName = "HitPelvis";
- armor = 6700;
- passThrough = 0.4;
- };
- class Neck
- {
- hitpointName = "HitNeck";
- armor = 1000;
- passThrough = 0.2;
- };
- class Arms
- {
- hitpointName = "HitArms";
- armor = 4000;
- passThrough = 0.2;
- };
- class Body
- {
- armor = 4000;
- hitpointName = "HitBody";
- passThrough = 0.4;
- };
- };
- };
-
- };
- class macro_new_vest_class(blufor,krayt_vest2):macro_new_vest_class(blufor,krayt_vest)
- {
- model = "\SWOP_clones\armor\cloneArmorAir.p3d";
- displayName = "Clone Pilot - 'AirKrayt'";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\SWOP_clones\armor\cloneArmorAir.p3d";
- };
- };
-
- class macro_new_vest_class(501_inf,acc_9):V_RebreatherB
- {
- author = "RD501";
- scope = 2;
- side = 3;
- displayName = "[501st] INF ACC 09 (First Lt.)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\1st_lt_pauldron.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- class ItemInfo: VestItem
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- modelsides[] = {6};
- hiddenSelections[] = {"Camo1"};
- macro_rebreather_armor_stuff
- containerClass="Supply100";
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- class HitpointsProtectionInfo
- {
- class Diaphragm
- {
- hitpointName = "HitDiaphragm";
- armor = 7500;
- passThrough = 0.4;
- };
- class Chest
- {
- hitpointName = "HitChest";
- armor = 7000;
- passThrough = 0.4;
- };
- class Abdomen
- {
- hitpointName = "HitAbdomen";
- armor = 5000;
- passThrough = 0.4;
- };
- class Pelvis
- {
- hitpointName = "HitPelvis";
- armor = 6700;
- passThrough = 0.4;
- };
- class Neck
- {
- hitpointName = "HitNeck";
- armor = 1000;
- passThrough = 0.2;
- };
- class Arms
- {
- hitpointName = "HitArms";
- armor = 4000;
- passThrough = 0.2;
- };
- class Body
- {
- armor = 4000;
- hitpointName = "HitBody";
- passThrough = 0.4;
- };
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_9_v2): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC 09 (First Lt. V2)";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_inf,acc_8): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC 08 (Second Lt.)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\2nd_lt_pauldron.paa};
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_8_v2): macro_new_vest_class(501_inf,acc_8)
- {
- displayName = "[501st] INF ACC 08 (Second Lt. V2)";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_inf,acc_12): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC 06 (Sgt. Major)"
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sgtmajor_pauldron.paa};
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_12_v2): macro_new_vest_class(501_inf,acc_12)
- {
- displayName = "[501st] INF ACC 06 (Sgt. Major V2)"
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_inf,acc_6): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC 06 (Sgt. Major (C))";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\comp_ncoic_pauldron.paa};
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_6_v2): macro_new_vest_class(501_inf,acc_6)
- {
- displayName = "[501st] INF ACC 06 (Sgt. Major (C) V2)";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_inf,acc_7): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC 07 (Sgt. Major (B))";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\bn_ncoic_pauldron.paa};
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_7_v2): macro_new_vest_class(501_inf,acc_7)
- {
- displayName = "[501st] INF ACC 07 (Sgt. Major (B) V2)";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_inf,acc_10): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC 10 (Captain)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\cpt_pauldron.paa};
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_10_v2): macro_new_vest_class(501_inf,acc_10)
- {
- displayName = "[501st] INF ACC 10 (Captain V2)";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_inf,acc_11): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC 11 (Major)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\maj_pauldron.paa};
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_11_v2): macro_new_vest_class(501_inf,acc_11)
- {
- displayName = "[501st] INF ACC 11 (Major V2)";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_inf,acc_3): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC 03 (Sr. Corporal)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
- hiddenSelectionsMaterials[]=
- {
-
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
- containerClass="Supply100";
- hiddenSelectionsMaterials[]=
- {
-
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_1): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC 01 (Vet. Trooper)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model = "\MRC\JLTS\characters\CloneArmor\CloneVestRecon.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
- hiddenSelectionsMaterials[]=
- {
-
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestRecon.p3d";
- containerClass="Supply100";
- hiddenSelectionsMaterials[]=
- {
-
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_2): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC 02 (Corporal)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
- hiddenSelectionsMaterials[]=
- {
-
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
- containerClass="Supply100";
- hiddenSelectionsMaterials[]=
- {
-
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_4): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC 04 (Sergeant)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
- hiddenSelections[] = {"Camo1","camo2"};
- hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa", "MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
- containerClass="Supply100";
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_5): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC 05 (Sr. Sergeant)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
- hiddenSelections[] = {"Camo1","camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\1st_lt_pauldron.paa, TEXTUREPATH\Republic\clones\Infantry\acc\sr_nco_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- class ItemInfo: ItemInfo
- {
- hiddenSelections[]= {"camo1","camo2"};
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
- containerClass="Supply100";
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_r1): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC RTO (NCO)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\bn_rto_pauldron.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_r1_v2): macro_new_vest_class(501_inf,acc_r1)
- {
- displayName = "[501st] INF ACC RTO (NCO) V2";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_inf,acc_m1): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] INF ACC Medic (NCO)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestPauldron_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\acc\bn_medic_pauldron.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- };
- };
- class macro_new_vest_class(501_inf,acc_m1_v2): macro_new_vest_class(501_inf,acc_m1)
- {
- displayName = "[501st] INF ACC Medic (NCO) V2";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
-
- class macro_new_vest_class(501_ab,acc_1): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AB ACC 01 (Cadet)";
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_cadet_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1",
- "camo2"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- };
- };
- class macro_new_vest_class(501_ab,acc_2): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AB ACC 02 (Trooper)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborne.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1",
- "camo2"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- };
- };
- class macro_new_vest_class(501_ab,acc_3): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AB ACC 03 (Corporal)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_cpl_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1",
- "camo2"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- };
- };
- class macro_new_vest_class(501_ab,acc_4): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AB ACC 04 (Sergeant)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\heavy_accessories_co.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1",
- "camo2"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- };
- };
- class macro_new_vest_class(501_ab,acc_5): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AB ACC 05 (Sgt. Major)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ofc4_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- };
- };
- class macro_new_vest_class(501_ab,acc_5_v2): macro_new_vest_class(501_ab,acc_5)
- {
- displayName = "[501st] AB ACC 05 (Sgt. Major V2)";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_ab,acc_13): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AB ACC 06 (NCOIC)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ncoic_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- };
- };
- class macro_new_vest_class(501_ab,acc_13_v2): macro_new_vest_class(501_ab,acc_13)
- {
- displayName = "[501st] AB ACC 06 (NCOIC V2)";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_ab,acc_6): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AB ACC 07 (Second Lt.)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ofc3_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- };
- };
- class macro_new_vest_class(501_ab,acc_6_v2): macro_new_vest_class(501_ab,acc_6)
- {
- displayName = "[501st] AB ACC 07 (Second Lt. V2)";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_ab,acc_7): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AB ACC 08 (First Lt.)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ofc2_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- };
- };
- class macro_new_vest_class(501_ab,acc_7_v2): macro_new_vest_class(501_ab,acc_7)
- {
- displayName = "[501st] AB ACC 08 (First Lt. V2)";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_ab,acc_8): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AB ACC 09 (Captain)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_ofc1_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- };
- };
- class macro_new_vest_class(501_ab,acc_8_v2): macro_new_vest_class(501_ab,acc_8)
- {
- displayName = "[501st] AB ACC 09 (Captain V2)";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_ab,acc_9): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AB RTO ACC 01 (Corporal)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_rto_acc1.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1",
- "camo2"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- };
- };
- class macro_new_vest_class(501_ab,acc_10): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AB MED ACC 01 (Corporal)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_medic_acc1.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1",
- "camo2"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- };
- };
- class macro_new_vest_class(501_ab,acc_11): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AB RTO ACC 02 (Sergeant)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_rto_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1",
- "camo2"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- };
- };
- class macro_new_vest_class(501_ab,acc_12): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AB MED ACC 02 (Sergeant)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\ab\acc\ab_sgt_acc.paa, TEXTUREPATH\Republic\clones\ab\acc\ab_medic_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestAirborneNCO.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1",
- "camo2"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- };
- };
-
- class macro_new_vest_class(501_avi,acc_1): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AVI ACC 01 (Flight Officer)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
- hiddenSelectionsMaterials[]=
- {
-
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconNCO.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
-
- };
- };
- };
- class macro_new_vest_class(501_avi,acc_2): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AVI ACC 02 (Jr. Lieutenant)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {"MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa","MRC\JLTS\characters\CloneArmor\data\Clone_vest_heavy_co.paa"};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestReconOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1",
- "camo2"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat",
- ""
- };
- };
- };
- class macro_new_vest_class(501_avi,acc_3): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AVI ACC 03 (Second Lieutenant)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_cx1_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- };
- };
- class macro_new_vest_class(501_avi,acc_3_v2): macro_new_vest_class(501_avi,acc_3)
- {
- displayName = "[501st] AVI ACC 03 (Second Lieutenant) V2";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_avi,acc_4): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AVI ACC 04 (First Lieutenant)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_cx2_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- };
- };
- class macro_new_vest_class(501_avi,acc_4_v2): macro_new_vest_class(501_avi,acc_4)
- {
- displayName = "[501st] AVI ACC 04 (First Lieutenant) V2";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
- class macro_new_vest_class(501_avi,acc_5): macro_new_vest_class(501_inf,acc_9)
- {
- displayName = "[501st] AVI ACC 05 (Captain)";
- picture = "\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestHeavy_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\acc\pilot_cx_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestOfficer.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_officer.rvmat"
- };
- };
- };
- class macro_new_vest_class(501_avi,acc_5_v2): macro_new_vest_class(501_avi,acc_5)
- {
- displayName = "[501st] AVI ACC 05 (Captain) V2";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- class ItemInfo: ItemInfo
- {
- uniformModel = "\MRC\JLTS\characters\CloneArmor\CloneVestCommander.p3d";
- };
- };
-
- class macro_new_vest_class(501_arc,acc_1): macro_new_vest_class(501_inf,acc_9)
- {
- displayname = "[501st] ARC ACC 01"
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestARCCadet.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {MRC\JLTS\characters\CloneArmor\data\Clone_vest_arc_co.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformModel="\MRC\JLTS\characters\CloneArmor\CloneVestARCCadet.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
- };
- };
- };
- class macro_new_vest_class(501_arc,acc_3): macro_new_vest_class(501_inf,acc_9)
- {
- displayname = "[501st] ARC ACC 02"
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_acc_02.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
- };
- };
- };
- class macro_new_vest_class(501_arc,acc_4): macro_new_vest_class(501_inf,acc_9)
- {
- displayname = "[501st] ARC ACC 03"
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_acc_03.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
- };
- };
- };
- class macro_new_vest_class(501_arc,acc_5): macro_new_vest_class(501_inf,acc_9)
- {
- displayname = "[501st] ARC ACC 04"
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestARC_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\acc\arc_acc_04.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneVestARC.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_vest_arc.rvmat"
- };
- };
- };
-
- class macro_new_vest_class(501_rg,acc_1): macro_new_vest_class(501_inf,acc_9)
- {
- displayname = "[Empire] Royal Guard ACC"
- picture="\MRC\JLTS\characters\CloneArmor\data\ui\CloneVestKama_ui_ca.paa";
- model="\MRC\JLTS\characters\CloneArmor\CloneVestKama.p3d";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\gcw\empire\rg\acc\rg_acc.paa};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_officer_vest.rvmat"
- };
- class ItemInfo: ItemInfo
- {
- uniformmodel="\MRC\JLTS\characters\CloneArmor\CloneVestKama.p3d";
- containerClass="Supply100";
- hiddenSelections[]=
- {
- "camo1"
- };
- hiddenSelectionsMaterials[]=
- {
- "RD501_Units\textures\Republic\clones\mats\clone_officer_vest.rvmat"
- };
- };
- };
-
- class macro_new_vest_class(501_invis,vest): macro_new_vest_class(501_inf,acc_9)
- {
- displayname = "[501st] Nanoweave Under Armour"
- picture = "\SWOP_sith\data\impguardpalliumicon_x_ca.paa";
- model="RD501_Units\nothing.p3d";
- hiddenSelections[] = {""};
- hiddenSelectionsTextures[] = {""};
- hiddenSelectionsMaterials[]={""};
- class ItemInfo: ItemInfo
- {
- uniformModel="RD501_Units\nothing.p3d";
- containerClass="Supply100";
- hiddenSelections[]={""};
- hiddenSelectionsMaterials[]={""};
- };
- };
- class macro_new_vest_class(501_holster,vest): macro_new_vest_class(501_inf,acc_9)
- {
- displayname = "[501st] Sidearm Holster"
- picture = "\MRC\JLTS\characters\CloneArmor2\data\ui\CloneVestHolster_ui_ca.paa";
- model = "\MRC\JLTS\characters\CloneArmor2\CloneVestHolster.p3d";
- hiddenSelections[] = {"camo1"};
- hiddenSelectionsTextures[] = {"\MRC\JLTS\characters\CloneArmor\data\Clone_vest_officer_co.paa"};
- class ItemInfo: ItemInfo
- {
- uniformmodel = "\MRC\JLTS\characters\CloneArmor2\CloneVestHolster.p3d";
- containerClass="Supply100";
- hiddenSelections[] = {"camo1"};
- };
- };
- class macro_new_vest_class(501_razorblade_holster,vest): macro_new_vest_class(501_inf,acc_9)
- {
- displayname = "[501st] Razorblade Holster"
- picture="\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_pic.paa";
- model="\RD501_Units\models\razorblade_holster.p3d";
- hiddenSelections[] = {"camo1"};
- hiddenSelectionsTextures[] = {"\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_co.paa"};
- hiddenSelectionsMaterials[]= {"\RD501_Units\materials\razorblade_holster.rvmat"};
- class ItemInfo: ItemInfo
- {
- uniformModel="\RD501_Units\models\razorblade_holster.p3d";
- containerClass="Supply100";
- hiddenSelections[] = {"camo1"};
- hiddenSelectionsTextures[] = {"\RD501_Units\textures\republic\clones\avi\acc\razorblade_holster_co.paa"};
- hiddenSelectionsMaterials[]= {"\RD501_Units\materials\razorblade_holster.rvmat"};
- };
- };
- };
- class DefaultEventhandlers;
- class CfgVehicles
- {
- class SWOP_Clonetrooper_501jesse_F;
- class B_Soldier_base_f;
- class B_Soldier_f: B_Soldier_base_F
- {
- class HitPoints;
- };
- class macro_new_uniform_skin_class(blufor,purge_uniform): B_Soldier_base_F
- {
- author = "RD501";
- scope = 1;
- model = "SWOP_clones\uniform\cloneBody.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\purge\Trooper.paa};
- class EventHandlers :DefaultEventhandlers {};
- };
- class macro_new_uniform_skin_class(blufor,krayt_uniform): B_Soldier_base_F
- {
- author = "RD501";
- scope = 1;
- model = "SWOP_clones\uniform\cloneBody.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\krayt\uniform_krayt.paa};
- class EventHandlers :DefaultEventhandlers {};
- };
-
- class macro_new_uniform_skin_class(blufor,jesse): SWOP_Clonetrooper_501jesse_F
- {
- author = "RD501";
- scope = 2;
- model = "SWOP_clones\uniform\cloneBody.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {
- TEXTUREPATH\Republic\clones\Jesse_medic_uniform.paa
- };
- class EventHandlers : DefaultEventhandlers {};
- };
- class SWOP_Clonetrooper_501srtrooper_F;
- class macro_new_uniform_skin_class(blufor,senior_trooper): SWOP_Clonetrooper_501srtrooper_F
- {
- author = "RD501";
- scope = 1;
- model = "SWOP_clones\uniform\cloneBody.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {
- TEXTUREPATH\Republic\clones\SRTrooper_uniform.paa
- };
- class EventHandlers : DefaultEventhandlers {};
- };
-
- class macro_new_uniform_skin_class(blufor,vet_trooper): SWOP_Clonetrooper_501srtrooper_F
- {
- author = "RD501";
- scope = 1;
- model = "SWOP_clones\uniform\cloneBody.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {
- TEXTUREPATH\Republic\clones\VetTrooper_uniform.paa
- };
- class EventHandlers : DefaultEventhandlers {};
- };
- class macro_new_uniform_skin_class(blufor,gold_trooper): SWOP_Clonetrooper_501srtrooper_F
- {
- author = "RD501";
- scope = 1;
- model = "SWOP_clones\uniform\cloneBody.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1"};
- hiddenSelectionsTextures[] = {
- TEXTUREPATH\Republic\clones\VetTrooper_uniform.paa
- };
- class EventHandlers : DefaultEventhandlers {};
- hiddenSelectionsMaterials[]=
- {
- "RD501_Laat\textures\gold.rvmat"
- };
- };
- class O_Soldier_base_F;
- class SWOP_Mando_Uniform_black: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_Mando_Uniform_brown: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_Mando_Uniform_Wren: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_Mando_Uniform_DW: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_Mando_Uniform_green: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_Mando_Uniform_protectors: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_Mando_Uniform_red: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_StormTFO_F: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_StormTFO_Exec_F: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_ST_clear_F: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_ST_jump_F: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_GreClothes_reb_F: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_Reb_f_DB_F: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_Reb_f_WB_F: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_RebU_F: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_RebT_F: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_RebSc_Bl: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_RebSc_B: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_RebS_F: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_Resistance_HeavyUnif_Brown_F: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_Resistance_HeavyUnif_KhakiR_F: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
- class SWOP_Resistance_unif_beigeB_F: O_Soldier_base_F
- {
- htMax = 1800;
- htMin = 60;
- class HitPoints
- {
- class HitFace
- {
- armor = 1;
- explosionShielding = 0.1;
- material = -1;
- minimalHit = 0.01;
- name = "face_hub";
- passThrough = 0.8;
- radius = 0.08;
- };
- class HitNeck: HitFace
- {
- armor = 1;
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "neck";
- passThrough = 0.8;
- radius = 0.1;
- };
- class HitHead: HitNeck
- {
- armor = 1;
- depends = "HitFace max HitNeck";
- explosionShielding = 0.5;
- material = -1;
- minimalHit = 0.01;
- name = "head";
- passThrough = 0.8;
- radius = 0.2;
- };
- class HitPelvis
- {
- armor = 6;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "pelvis";
- passThrough = 0.8;
- radius = 0.24;
- visual = "injury_body";
- };
- class HitAbdomen: HitPelvis
- {
- armor = 1;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "spine1";
- passThrough = 0.8;
- radius = 0.16;
- visual = "injury_body";
- };
- class HitDiaphragm: HitAbdomen
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine2";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitChest: HitDiaphragm
- {
- armor = 1;
- depends = "0";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "spine3";
- passThrough = 0.8;
- radius = 0.18;
- visual = "injury_body";
- };
- class HitBody: HitChest
- {
- armor = 1000;
- depends = "HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- explosionShielding = 6;
- material = -1;
- minimalHit = 0.01;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "injury_body";
- };
- class HitArms
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "arms";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitHands: HitArms
- {
- armor = 3;
- depends = "HitArms";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "hands";
- passThrough = 1;
- radius = 0.1;
- visual = "injury_hands";
- };
- class HitLegs
- {
- armor = 3;
- depends = "0";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0.01;
- name = "legs";
- passThrough = 1;
- radius = 0.14;
- visual = "injury_legs";
- };
- class Incapacitated
- {
- armor = 1000;
- depends = "(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- explosionShielding = 1;
- material = -1;
- minimalHit = 0;
- name = "body";
- passThrough = 1;
- radius = 0;
- visual = "";
- };
- };
- };
-
- class macro_new_uniform_skin_class(501_inf,recruit): B_Soldier_f
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\recruit_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\recruit_armor_lower.paa};
- hiddenSelectionsMaterials[]=
- {
- "MRC\JLTS\characters\CloneArmor\data\clone_armor1_clean.rvmat",
- "MRC\JLTS\characters\CloneArmor\data\clone_armor2_clean.rvmat"
- };
- uniformClass= macro_new_uniform_class(501_inf,recruit);
- class HitPoints: HitPoints
- {
- class HitFace
- {
- armor=1;
- material=-1;
- name="face_hub";
- passThrough=0.80000001;
- radius=0.079999998;
- explosionShielding=0.1;
- minimalHit=0.0099999998;
- };
- class HitNeck: HitFace
- {
- armor=1;
- material=-1;
- name="neck";
- passThrough=0.80000001;
- radius=0.1;
- explosionShielding=0.5;
- minimalHit=0.0099999998;
- };
- class HitHead: HitNeck
- {
- armor=1;
- material=-1;
- name="head";
- passThrough=0.80000001;
- radius=0.2;
- explosionShielding=0.5;
- minimalHit=0.0099999998;
- depends="HitFace max HitNeck";
- };
- class HitPelvis: HitHead
- {
- armor=8;
- material=-1;
- name="pelvis";
- passThrough=0.80000001;
- radius=0.23999999;
- explosionShielding=3;
- visual="injury_body";
- minimalHit=0.0099999998;
- depends="";
- };
- class HitAbdomen: HitPelvis
- {
- armor=6;
- material=-1;
- name="spine1";
- passThrough=0.80000001;
- radius=0.16;
- explosionShielding=3;
- visual="injury_body";
- minimalHit=0.0099999998;
- };
- class HitDiaphragm: HitAbdomen
- {
- armor=6;
- material=-1;
- name="spine2";
- passThrough=0.33000001;
- radius=0.18000001;
- explosionShielding=6;
- visual="injury_body";
- minimalHit=0.0099999998;
- };
- class HitChest: HitDiaphragm
- {
- armor=8;
- material=-1;
- name="spine3";
- passThrough="0.33000001radius = 0.18";
- explosionShielding=6;
- visual="injury_body";
- minimalHit=0.0099999998;
- };
- class HitBody: HitChest
- {
- armor=1000;
- material=-1;
- name="body";
- passThrough=1;
- radius=0;
- explosionShielding=6;
- visual="injury_body";
- minimalHit=0.0099999998;
- depends="HitPelvis max HitAbdomen max HitDiaphragm max HitChest";
- };
- class HitArms: HitBody
- {
- armor=6;
- material=-1;
- name="arms";
- passThrough=1;
- radius=0.1;
- explosionShielding=3;
- visual="injury_hands";
- minimalHit=0.0099999998;
- depends="0";
- };
- class HitHands: HitArms
- {
- armor=6;
- material=-1;
- name="hands";
- passThrough=1;
- radius=0.1;
- explosionShielding=1;
- visual="injury_hands";
- minimalHit=0.0099999998;
- depends="HitArms";
- };
- class HitLegs: HitHands
- {
- armor=6;
- material=-1;
- name="legs";
- passThrough=1;
- radius=0.14;
- explosionShielding=3;
- visual="injury_legs";
- minimalHit=0.0099999998;
- depends="0";
- };
- class Incapacitated: HitLegs
- {
- armor=1000;
- material=-1;
- name="body";
- passThrough=1;
- radius=0;
- explosionShielding=3;
- visual="";
- minimalHit=0;
- depends="(((Total - 0.25) max 0) + ((HitHead - 0.25) max 0) + ((HitBody - 0.25) max 0)) * 2";
- };
- class HitLeftArm
- {
- armor=6;
- material=-1;
- name="hand_l";
- passThrough=1;
- radius=0.079999998;
- explosionShielding=3;
- visual="injury_hands";
- minimalHit=0.0099999998;
- };
- class HitRightArm: HitLeftArm
- {
- name="hand_r";
- };
- class HitLeftLeg
- {
- armor=6;
- material=-1;
- name="leg_l";
- passThrough=1;
- radius=0.1;
- explosionShielding=3;
- visual="injury_legs";
- minimalHit=0.0099999998;
- };
- class HitRightLeg: HitLeftLeg
- {
- name="leg_r";
- };
- };
- armor=2;
- armorStructural=4;
- explosionShielding=0.40000001;
- minTotalDamageThreshold=0.001;
- impactDamageMultiplier=0.5;
- };
- class macro_new_uniform_skin_class(501_inf,cadet): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\Cadet_Armor_Upper.paa,TEXTUREPATH\Republic\clones\Infantry\Cadet_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf_medic,cadet): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\Cadet_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\Cadet_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf_rto,cadet): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\Cadet_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\Cadet_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf,trooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\trooper_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\trooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf_medic,trooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\trooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\trooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf_rto,trooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\trooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\trooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf,strooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf_medic,strooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf_rto,strooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\strooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf_medic,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf_rto,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf,nco): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\nco_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\nco_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf_medic,nco): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\nco_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\nco_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_inf_rto,nco): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\Infantry\nco_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\nco_armor_lower.paa};
- };
-
- class macro_new_uniform_skin_class(501_ab,cadet): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cadet_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cadet_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_medic,cadet): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cadet_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cadet_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_rto,cadet): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cadet_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cadet_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab,trooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_trooper_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_trooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_medic,trooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_trooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_trooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_rto,trooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_trooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_trooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab,strooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_strooper_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_strooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_medic,strooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_strooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_strooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_rto,strooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_strooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_strooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_vtrooper_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_vtrooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_medic,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_vtrooper_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_vtrooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_rto,vtrooper): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_vtrooper_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_vtrooper_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab,cpl): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cpl_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cpl_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_medic,cpl): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cpl_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cpl_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_rto,cpl): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cpl_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cpl_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab,scpl): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scpl_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scpl_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_medic,scpl): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scpl_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scpl_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_rto,scpl): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scpl_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scpl_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab,cs): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cs_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cs_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_medic,cs): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cs_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cs_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_rto,cs): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_cs_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_cs_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab,scs): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scs_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scs_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_medic,scs): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scs_medic_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scs_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab_rto,scs): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_scs_rto_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_scs_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_ab,csm): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 1;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\AB\ab_csm_armor_upper.paa,TEXTUREPATH\Republic\clones\AB\ab_csm_armor_lower.paa};
- };
-
- class macro_new_uniform_skin_class(501_avi,cxc): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxc_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxc_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_avi,scxc): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxcs_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxcs_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_avi,cxx): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxx_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxx_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_avi,scxx): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxxs_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxxs_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_avi,cxp): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxp_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxp_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_avi,cxs): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cxs_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cxs_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_avi,cx1): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cx1_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cx1_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_avi,cx2): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cx2_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cx2_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_avi,cx3): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\avi\pilot_cx_armor_upper.paa,TEXTUREPATH\Republic\clones\avi\pilot_cx_armor_lower.paa};
- };
-
- class macro_new_uniform_skin_class(empire_rg,boi): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\gcw\empire\rg\rg_armour_upper.paa,TEXTUREPATH\gcw\empire\rg\rg_armour_lower.paa};
- };
-
- class macro_new_uniform_skin_class(501_arc,01): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_armour_upper_01.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower.paa};
- };
- class macro_new_uniform_skin_class(501_arc,02): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\arc\arc_armour_upper.paa,TEXTUREPATH\Republic\clones\arc\arc_armour_lower.paa};
- };
-
- class macro_new_uniform_skin_class(501_utc,01): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_blue_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_utc,02): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_green_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_utc,03): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_indigo_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_utc,04): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_orange_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_utc,05): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_pink_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_utc,06): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_red_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_utc,07): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_violet_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
- };
- class macro_new_uniform_skin_class(501_utc,08): macro_new_uniform_skin_class(501_inf,recruit)
- {
- author = "RD501";
- scope = 2;
- model = "\MRC\JLTS\characters\CloneArmor\CloneArmor.p3d";
- nakedUniform = "U_BasicBody";
- hiddenSelections[] = {"Camo1","Camo2"};
- hiddenSelectionsTextures[] = {TEXTUREPATH\Republic\clones\utc\utc_yellow_6_armor_upper.paa,TEXTUREPATH\Republic\clones\utc\utc_armor_lower.paa};
- };
-
- class macro_new_uniform_skin_class(501_inf,strooper_11): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,strooper_12): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,strooper_13): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,strooper_21): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,strooper_22): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,strooper_23): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,strooper_31): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,strooper_32): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,strooper_33): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; };
- class macro_new_uniform_skin_class(501_inf_medic,strooper_11): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,strooper_12): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,strooper_13): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,strooper_21): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,strooper_22): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,strooper_23): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,strooper_31): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,strooper_32): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,strooper_33): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; };
- class macro_new_uniform_skin_class(501_inf_rto,strooper_11): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,strooper_12): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,strooper_13): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_rto_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,strooper_21): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_rto_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,strooper_22): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_rto_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,strooper_23): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_rto_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,strooper_31): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_rto_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,strooper_32): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_rto_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,strooper_33): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\strooper_rto_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\strooper_armor_lower.paa }; };
-
- class macro_new_uniform_skin_class(501_inf,vtrooper_11): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,vtrooper_12): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,vtrooper_13): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,vtrooper_21): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,vtrooper_22): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,vtrooper_23): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,vtrooper_31): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,vtrooper_32): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf,vtrooper_33): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; };
- class macro_new_uniform_skin_class(501_inf_medic,vtrooper_11): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_medic_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,vtrooper_12): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_medic_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,vtrooper_13): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_medic_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,vtrooper_21): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_medic_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,vtrooper_22): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_medic_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,vtrooper_23): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_medic_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,vtrooper_31): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_medic_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,vtrooper_32): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_medic_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_medic,vtrooper_33): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_medic_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; };
- class macro_new_uniform_skin_class(501_inf_rto,vtrooper_11): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,vtrooper_12): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,vtrooper_13): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_1_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,vtrooper_21): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,vtrooper_22): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,vtrooper_23): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_2_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,vtrooper_31): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_1_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,vtrooper_32): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_2_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; }; class macro_new_uniform_skin_class(501_inf_rto,vtrooper_33): macro_new_uniform_skin_class(501_inf,recruit) { hiddenSelectionsTextures[] = { TEXTUREPATH\Republic\clones\Infantry\vtrooper_rto_3_3_armor_upper.paa,TEXTUREPATH\Republic\clones\Infantry\vtrooper_armor_lower.paa }; };
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