config.cpp 20 KB

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  1. #include "../../RD501_main/config_macros.hpp"
  2. class CfgPatches
  3. {
  4. class macro_patch_name(magazines)
  5. {
  6. author=RD501;
  7. addonRootClass= macro_patch_name(weapons)
  8. requiredAddons[]=
  9. {
  10. macro_patch_name(weapons)
  11. };
  12. requiredVersion=0.1;
  13. units[]={};
  14. weapons[]={};
  15. };
  16. };
  17. class CfgMagazines
  18. {
  19. class 3AS_45Rnd_EC50_Mag;
  20. class 1Rnd_HE_Grenade_shell;
  21. class JLTS_stun_mag_long;
  22. class 1Rnd_Smoke_Grenade_shell;
  23. class UGL_FlareWhite_F;
  24. class SWOP_DC15SA_Ammo;
  25. class 3AS_ThermalDetonator;
  26. class 3AS_BaridumCore;
  27. class 2Rnd_12Gauge_Pellets;
  28. class SmokeShell;
  29. class 442_thermal_det_mag;
  30. ////////////////////////////////////////////////////
  31. /////////////Rifle/Pistol Magazines/////////////////
  32. ////////////////////////////////////////////////////
  33. class macro_new_mag(2mw,30) : 3AS_45Rnd_EC50_Mag
  34. {
  35. displayName="30 Round 2MW Cell";
  36. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17a.paa";
  37. count = 30;
  38. mass=4;
  39. ammo=macro_new_ammo(2mw)
  40. initSpeed=400;
  41. descriptionShort="Low power magazine";
  42. };
  43. class macro_new_mag(5mw,60) : 3AS_45Rnd_EC50_Mag
  44. {
  45. displayName="75 Round 5MW Cell";
  46. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15s.paa";
  47. count = 75;
  48. ammo=macro_new_ammo(5mw)
  49. initSpeed=400;
  50. descriptionShort="Low power magazine";
  51. };
  52. class macro_new_mag(5mw,10) : 3AS_45Rnd_EC50_Mag
  53. {
  54. displayName="15 Round 5MW Cell";
  55. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17.paa";
  56. count = 15;
  57. mass=4;
  58. ammo=macro_new_ammo(5mw)
  59. initSpeed=400;
  60. descriptionShort="Low power magazine";
  61. };
  62. class macro_new_mag(5mw_dual,10) : 3AS_45Rnd_EC50_Mag
  63. {
  64. displayName="15 Round 5MW Cell(Dual)";
  65. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17.paa";
  66. count = 15;
  67. mass=4;
  68. ammo=macro_new_ammo(5mw_dual)
  69. initSpeed=400;
  70. descriptionShort="Low power magazine";
  71. };
  72. class macro_new_mag(10mw,30) : 3AS_45Rnd_EC50_Mag
  73. {
  74. displayName="40 Round 10MW Cell";
  75. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa";
  76. count = 40;
  77. ammo=macro_new_ammo(10mw)
  78. initSpeed=550;
  79. descriptionShort="Medium power magazine";
  80. };
  81. class macro_new_mag(10mws,30) : 3AS_45Rnd_EC50_Mag
  82. {
  83. displayName="40 Round 10MW Stealth Cell";
  84. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa";
  85. count = 40;
  86. ammo=macro_new_ammo(10mws)
  87. initSpeed=550;
  88. descriptionShort="Medium power magazine";
  89. };
  90. class macro_new_mag(10mw,400) : 3AS_45Rnd_EC50_Mag
  91. {
  92. displayName="400 Round 10MW Cell";
  93. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_z6.paa";
  94. count = 400;
  95. ammo=macro_new_ammo(10mw)
  96. initSpeed=550;
  97. descriptionShort="Medium power box magazine";
  98. };
  99. class macro_new_mag(20mw,20) : 3AS_45Rnd_EC50_Mag
  100. {
  101. displayName="20 Round 20MW Cell";
  102. count = 20;
  103. ammo=macro_new_ammo(20mw)
  104. initSpeed=700;
  105. descriptionShort="Medium power magazine";
  106. };
  107. class macro_new_mag(20mwup,20) : 3AS_45Rnd_EC50_Mag
  108. {
  109. displayName="25 Round 20MW UP Cell";
  110. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_up.paa";
  111. count = 25;
  112. ammo=macro_new_ammo(20mwup)
  113. initSpeed=600;
  114. descriptionShort="Medium power unstable plasma magazine";
  115. };
  116. class macro_new_mag(20mwdp,20) : 3AS_45Rnd_EC50_Mag
  117. {
  118. displayName="25 Round 20MW DP Cell";
  119. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_dp.paa";
  120. count = 25;
  121. ammo=macro_new_ammo(20mwdp)
  122. initSpeed=700;
  123. descriptionShort="Medium power dense plasma magazine";
  124. };
  125. class macro_new_mag(20mw,240) : 3AS_45Rnd_EC50_Mag
  126. {
  127. displayName="240 Round 20MW Cell";
  128. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15l.paa";
  129. count = 240;
  130. ammo=macro_new_ammo(20mw)
  131. initSpeed=700;
  132. descriptionShort="Medium power box magazine";
  133. };
  134. class macro_new_mag(20mw,90) : 3AS_45Rnd_EC50_Mag
  135. {
  136. displayName="90 Round E5C Cell";
  137. count = 90;
  138. ammo=macro_new_ammo(20mw_d)
  139. initSpeed=700;
  140. descriptionShort="Medium power box magazine";
  141. };
  142. class macro_new_mag(30mw,10) : 3AS_45Rnd_EC50_Mag
  143. {
  144. displayName="10 Round 30MW Cell";
  145. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_valken38.paa";
  146. count = 10;
  147. ammo=macro_new_ammo(30mw)
  148. initSpeed=1000;
  149. descriptionShort="High power magazine";
  150. };
  151. class macro_new_mag(30mw,15) : 3AS_45Rnd_EC50_Mag
  152. {
  153. displayName="15 Round E5S Cell";
  154. count = 15;
  155. ammo=macro_new_ammo(30mw_d)
  156. initSpeed=1000;
  157. descriptionShort="High power magazine";
  158. };
  159. class macro_new_mag(30mw,7) : 3AS_45Rnd_EC50_Mag
  160. {
  161. displayName="7 Round 30MW Cell";
  162. count = 7;
  163. ammo=macro_new_ammo(30mw)
  164. initSpeed=800;
  165. descriptionShort="High power magazine";
  166. };
  167. class macro_new_mag(40mw,5) : 3AS_45Rnd_EC50_Mag
  168. {
  169. displayName="5 Round 40MW Cell";
  170. count = 5;
  171. ammo=macro_new_ammo(40mw)
  172. initSpeed=1100;
  173. descriptionShort="High power magazine";
  174. };
  175. class macro_new_mag(40mwemp,1) : 3AS_45Rnd_EC50_Mag
  176. {
  177. displayName="1 Round 40MW EMP Cell";
  178. count = 1;
  179. ammo=macro_new_ammo(40mwemp)
  180. initSpeed=1100;
  181. descriptionShort="EMP Round";
  182. };
  183. class macro_new_mag(50mw,10) : 3AS_45Rnd_EC50_Mag
  184. {
  185. displayName="10 Round 50MW Cell";
  186. count = 10;
  187. ammo=macro_new_ammo(50mw)
  188. initSpeed=1100;
  189. descriptionShort="High power magazine";
  190. };
  191. class macro_new_mag(50mw,8) : 3AS_45Rnd_EC50_Mag
  192. {
  193. displayName="8 Round 50MW Cell";
  194. count = 8;
  195. mass=4;
  196. ammo=macro_new_ammo(50mw)
  197. initSpeed=1100;
  198. descriptionShort="High power magazine";
  199. };
  200. class macro_new_mag(Devastator,50) : 3AS_45Rnd_EC50_Mag
  201. {
  202. displayName="Devastator Primary Magazine";
  203. count = 50;
  204. mass=4;
  205. ammo=macro_new_ammo(devastator_small)
  206. initSpeed=1100;
  207. descriptionShort="High power magazine";
  208. };
  209. class macro_new_mag(Devastator,2) : 3AS_45Rnd_EC50_Mag
  210. {
  211. displayName="Devastator High Energy Magazine";
  212. count = 2;
  213. mass=4;
  214. ammo=macro_new_ammo(devastator_large)
  215. initSpeed=1100;
  216. descriptionShort="High power magazine";
  217. };
  218. class macro_new_mag(viper,5) : 3AS_45Rnd_EC50_Mag
  219. {
  220. displayName="Viper Magazine";
  221. count = 5;
  222. mass=4;
  223. ammo=macro_new_ammo(viper)
  224. initSpeed=1100;
  225. descriptionShort="High power magazine";
  226. };
  227. class macro_new_mag(stun,5):JLTS_stun_mag_long
  228. {
  229. displayName="5 Round Stun Cell";
  230. descriptionShort = "5 Round Stun Cell";
  231. displayNameShort = "5 Round Stun Cell";
  232. count=5;
  233. picture="\MRC\JLTS\weapons\Core\data\ui\stun_mag_ui_ca";
  234. ammo=macro_new_ammo(surrender_stun)
  235. };
  236. class macro_new_mag(r2_charge_pack,10):3AS_45Rnd_EC50_Mag
  237. {
  238. displayName="R2 Charge Pack";
  239. descriptionShort = "Charge Pack";
  240. displayNameShort = "Charge Pack";
  241. count=10;
  242. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_battery.paa";
  243. ammo=macro_new_ammo(40mw)
  244. };
  245. ////////////////////////////////////////////////////
  246. /////////Grenade Launcher Magazines/////////////////
  247. ////////////////////////////////////////////////////
  248. class macro_new_mag(UGL_HE,3):1Rnd_HE_Grenade_shell
  249. {
  250. displayName = "3 Rnd SR HE DC-15A Grenades";
  251. displayNameShort = "3 Rnd SR HE DC-15A";
  252. count=3;
  253. ammo = macro_new_ammo(UGL_HE)
  254. descriptionShort = "3Rd HE SR DC-15A Grenade";
  255. }
  256. class macro_new_mag(UGL_AP,2):1Rnd_HE_Grenade_shell
  257. {
  258. displayName = "2 Rnd SR AP DC-15A Grenades";
  259. displayNameShort = "2 Rnd SR AP DC-15A";
  260. count=2;
  261. ammo = macro_new_ammo(UGL_AP)
  262. descriptionShort = "2Rd AP DC-15A Grenade";
  263. }
  264. class macro_new_mag(UGL_EMP,1) : 1Rnd_HE_Grenade_shell
  265. {
  266. ammo = "RD501_grenade_emp_ammo";
  267. count = 1;
  268. descriptionShort = "1Rnd EMP DC-15A Grenade";
  269. displayName = "1 Rnd EMP DC-15A Grenades";
  270. displayNameShort = "1Rnd EMP DC-15A";
  271. mass = 50;
  272. maxLeadSpeed = 25;
  273. maxThrowHoldTime = 2;
  274. maxThrowIntensityCoef = 1.4;
  275. minThrowIntensityCoef = 0.3;
  276. modelSpecial = "";
  277. nameSound = "";
  278. quickReload = 0 ;
  279. reloadAction = "";
  280. scope = 2;
  281. selectionFireAnim = "zasleh";
  282. simulation = "ProxyMagazines";
  283. type = 16;
  284. useAction = 0;
  285. useActionTitle = "";
  286. value = 1;
  287. weaponpoolavailable = 1;
  288. weight = 0;
  289. class InventoryPlacements;
  290. class Library
  291. {
  292. libTextDesc = "";
  293. };
  294. }
  295. class macro_new_mag(UGL_HE,6):1Rnd_HE_Grenade_shell
  296. {
  297. displayName = "6 Rd HE RGL6 Grenades";
  298. displayNameShort = "6 Rnd HE RGL6";
  299. count=6;
  300. ammo = macro_new_ammo(UGL_HE)
  301. descriptionShort = "6Rd HE RGL6 Grenade";
  302. }
  303. class macro_new_mag(UGL_AP,6):1Rnd_HE_Grenade_shell
  304. {
  305. displayName = "6 Rd AP RGL6 Grenades";
  306. displayNameShort = "6 Rd AP RGL6";
  307. count=6;
  308. ammo = macro_new_ammo(UGL_AP)
  309. descriptionShort = "6Rd AP RGL6 Grenade";
  310. }
  311. class macro_new_mag(UGL_EMP,6) : 1Rnd_HE_Grenade_shell
  312. {
  313. ammo = "RD501_grenade_emp_ammo";
  314. count = 6;
  315. descriptionShort = "6Rnd EMP RGL6 Grenade";
  316. displayName = "6 Rnd EMP RGL6 Grenades";
  317. displayNameShort = "6Rnd EMP RGL6";
  318. mass = 50;
  319. maxLeadSpeed = 25;
  320. maxThrowHoldTime = 2;
  321. maxThrowIntensityCoef = 1.4;
  322. minThrowIntensityCoef = 0.3;
  323. modelSpecial = "";
  324. nameSound = "";
  325. quickReload = 0 ;
  326. reloadAction = "";
  327. scope = 2;
  328. selectionFireAnim = "zasleh";
  329. simulation = "ProxyMagazines";
  330. type = 16;
  331. useAction = 0;
  332. useActionTitle = "";
  333. value = 1;
  334. weaponpoolavailable = 1;
  335. weight = 0;
  336. class InventoryPlacements;
  337. class Library
  338. {
  339. libTextDesc = "";
  340. };
  341. };
  342. class macro_new_mag(UGL_Smoke,6):1Rnd_Smoke_Grenade_shell
  343. {
  344. displayName = "6 Rd White Smoke RGL6 Grenades";
  345. displayNameShort = "6 Rnd White Smoke RGL6";
  346. count=6;
  347. ammo = "G_40mm_Smoke";
  348. descriptionShort = "6Rd White Smoke RGL6 Grenade";
  349. };
  350. class macro_new_mag(UGL_Flare,6):UGL_FlareWhite_F
  351. {
  352. displayName = "6 Rd White Flare RGL6 Grenades";
  353. displayNameShort = "6 Rnd White Flare RGL6";
  354. count=6;
  355. ammo = "F_40mm_White";
  356. descriptionShort = "6Rd White Flare RGL6 Grenade";
  357. };
  358. class macro_new_mag(Devastator_stun,1):1Rnd_HE_Grenade_shell
  359. {
  360. displayName = "1 Rd Devastator Stun Magazine";
  361. displayNameShort = "1 Rnd Devastator Stun Magazine";
  362. count=1;
  363. ammo = macro_new_ammo(Devastator_stun)
  364. descriptionShort = "1Rd Devastator Stun Magazine";
  365. };
  366. class macro_new_mag(Devastator_dioxis,1):1Rnd_Smoke_Grenade_shell
  367. {
  368. displayName = "1 Rd Devastator Dioxis Magazine";
  369. displayNameShort = "1 Rnd Devastator Dioxis Magazine";
  370. count=1;
  371. ammo = macro_new_ammo(Devastator_dioxis)
  372. descriptionShort = "1Rd Devastator Dioxis Magazine";
  373. };
  374. ////////////////////////////////////////////////////
  375. /////////////Grenades Magazines/////////////////////
  376. ////////////////////////////////////////////////////
  377. class macro_new_mag(imploder,1):3AS_BaridumCore
  378. {
  379. author="RD501";
  380. scope=2;
  381. displayName = "Republic Thermal Imploder";
  382. displayNameShort = "Thermal Imploder";
  383. count=1;
  384. ammo = macro_new_ammo(imploder)
  385. descriptionShort = "Republic Thermal Imploder";
  386. };
  387. class macro_new_mag(throwable_c_type,1):3AS_BaridumCore
  388. {
  389. author="RD501";
  390. scope=2;
  391. displayName = "Republic Throwable C-Type";
  392. displayNameShort = "Throwable C-Type";
  393. count=1;
  394. initSpeed=12;
  395. ammo = macro_new_ammo(throwable_c_type)
  396. descriptionShort = "Republic Throwable C-Type";
  397. };
  398. class macro_new_mag(thermaldet,1):3AS_ThermalDetonator
  399. {
  400. author="RD501";
  401. scope=2;
  402. displayName = "Republic Thermal Detonator";
  403. displayNameShort = "Thermal Detonator";
  404. count=1;
  405. ammo = macro_new_ammo(thermaldet)
  406. descriptionShort = "Republic Thermal Detonator";
  407. };
  408. class macro_new_mag(thermaldet_cis,1):442_thermal_det_mag
  409. {
  410. author="RD501";
  411. scope=2;
  412. displayName = "CIS Thermal Detonator";
  413. displayNameShort = "Thermal Detonator";
  414. count=1;
  415. ammo = macro_new_ammo(thermaldet_cis)
  416. descriptionShort = "CIS Thermal Detonator";
  417. };
  418. class macro_new_mag(squad_shield_sigma,1):3AS_BaridumCore
  419. {
  420. author="RD501";
  421. scope=2;
  422. displayName = "Republic Squad Shield Sigma";
  423. displayNameShort = "Squad Shield Sigma";
  424. count=1;
  425. ammo = macro_new_ammo(squad_shield_sigma)
  426. descriptionShort = "Republic Thermal Imploder";
  427. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
  428. };
  429. class macro_new_mag(squad_shield_alpha,1):3AS_BaridumCore
  430. {
  431. author="RD501";
  432. scope=2;
  433. displayName = "Republic Squad Shield Alpha";
  434. displayNameShort = "Squad Shield Alpha";
  435. count=1;
  436. ammo = macro_new_ammo(squad_shield_alpha)
  437. descriptionShort = "Republic Thermal Imploder";
  438. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
  439. };
  440. class macro_new_mag(personal_shield,1):3AS_BaridumCore
  441. {
  442. author="RD501";
  443. scope=2;
  444. displayName = "Republic Personal Shield";
  445. displayNameShort = "Personal Shield";
  446. count=1;
  447. ammo = macro_new_ammo(personal_shield)
  448. descriptionShort = "Personal Shield";
  449. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
  450. };
  451. class macro_new_mag(super_smoke,1):SmokeShell
  452. {
  453. author="RD501"
  454. scope=2;
  455. displayName = "Republic J00-L VapeNation"
  456. displayNameShort = "VapeNation"
  457. count=1;
  458. ammo=macro_new_ammo(super_smoke)
  459. };
  460. class macro_new_mag(dioxis,1):SmokeShell
  461. {
  462. author="RD501"
  463. scope=2;
  464. displayName = "Dioxis Grenade"
  465. displayNameShort = "Dioxis"
  466. count=1;
  467. ammo=macro_new_ammo(dioxis)
  468. };
  469. class macro_new_mag(blueshadow,1):SmokeShell
  470. {
  471. author="RD501"
  472. scope=2;
  473. displayName = "Blue Shadow Grenade"
  474. displayNameShort = "Blue Shadow"
  475. count=1;
  476. ammo=macro_new_ammo(blueshadow)
  477. };
  478. ////////////////////////////////////////////////////
  479. /////////////Missile Magazines/////////////////////
  480. ////////////////////////////////////////////////////
  481. class RPG32_F;
  482. class RPG32_HE_F;
  483. class macro_new_mag(rps1,1):RPG32_F
  484. {
  485. author="RD501";
  486. scope=1;
  487. weight=1;
  488. mass=1;
  489. };
  490. class macro_new_mag(rps4heat,1): RPG32_F
  491. {
  492. author="RD501";
  493. displayName="RPS4 HEAT Rocket";
  494. descriptionShort="HEAT Rocket";
  495. ammo=macro_new_ammo(rps4heat)
  496. };
  497. class macro_new_mag(rps4he,1): RPG32_HE_F
  498. {
  499. author="RD501";
  500. displayName="RPS4 HE Rocket";
  501. descriptionShort="HE Rocket";
  502. };
  503. class macro_new_mag(rps4burst,1) : RPG32_F
  504. {
  505. author="RD501";
  506. displayName="RPS4 Burst Rocket";
  507. descriptionShort="Burst Rocket";
  508. count=1;
  509. scope=1;
  510. ammo = macro_new_ammo(rps4burst);
  511. };
  512. ////////////////////////////////////////////////////
  513. /////////////Shotgun Magazines/////////////////////
  514. ////////////////////////////////////////////////////
  515. class macro_new_mag(shotgun_scatter,6):2Rnd_12Gauge_Pellets
  516. {
  517. scope=2;
  518. displayName = "6 Rnd SP Magazine";
  519. displayNameShort = "6 Rnd SP Mag";
  520. count=6;
  521. ammo = macro_new_ammo(shotgun_scatter)
  522. descriptionShort = "6 Rnd SP";
  523. };
  524. class macro_new_mag(shotgun_HE,6):2Rnd_12Gauge_Pellets
  525. {
  526. scope=2;
  527. displayName = "6 Rnd UP Magazine";
  528. displayNameShort = "6 Rnd UP Mag";
  529. count=6;
  530. ammo = macro_new_ammo(shotgun_HE)
  531. descriptionShort = "6 Rnd UP";
  532. };
  533. class macro_new_mag(shotgun_EMP,2):2Rnd_12Gauge_Pellets
  534. {
  535. scope=2;
  536. displayName = "2 Rnd EMP Magazine";
  537. displayNameShort = "2 Rnd EMP Mag";
  538. count=2;
  539. ammo = macro_new_ammo(shotgun_EMP)
  540. descriptionShort = "2 Rnd EMP";
  541. };
  542. class macro_new_mag(shotgun_slug,6):2Rnd_12Gauge_Pellets
  543. {
  544. scope=2;
  545. displayName = "6 Rnd Slug Magazine";
  546. displayNameShort = "6 Rnd Slug Mag";
  547. count=6;
  548. ammo = macro_new_ammo(30mw)
  549. descriptionShort = "6 Rnd Slug";
  550. };
  551. class macro_new_mag(shotgun_scatter,12):2Rnd_12Gauge_Pellets
  552. {
  553. scope=2;
  554. displayName = "12 Rnd SP Magazine";
  555. displayNameShort = "12 Rnd SP Mag";
  556. count=12;
  557. ammo = macro_new_ammo(shotgun_scatter)
  558. descriptionShort = "12 Rnd SP";
  559. };
  560. class macro_new_mag(shotgun_HE,12):2Rnd_12Gauge_Pellets
  561. {
  562. scope=2;
  563. displayName = "12 Rnd UP Magazine";
  564. displayNameShort = "12 Rnd UP Mag";
  565. count=12;
  566. ammo = macro_new_ammo(shotgun_HE)
  567. descriptionShort = "12 Rnd UP";
  568. };
  569. class macro_new_mag(shotgun_slug,15):2Rnd_12Gauge_Pellets
  570. {
  571. scope=2;
  572. displayName = "15 Rnd Slug Magazine";
  573. displayNameShort = "15 Rnd Slug Mag";
  574. count=15;
  575. ammo = macro_new_ammo(30mw)
  576. descriptionShort = "15 Rnd Slug";
  577. };
  578. ////////////////////////////////////////////////////
  579. /////////////Flare Magazines/////////////////////
  580. ////////////////////////////////////////////////////
  581. class macro_new_mag(40mm_white,3): UGL_FlareWhite_F
  582. {
  583. author = "RD501";
  584. scope = 2;
  585. type = 16;
  586. displayName = "Flare 3 Rounds (White)";
  587. displayNameShort = "White Flare";
  588. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_CA.paa";
  589. model = "\A3\Weapons_F\Ammo\UGL_Flare";
  590. ammo = macro_new_ammo(40mm_white);
  591. initSpeed = 80;
  592. count = 3;
  593. nameSound = "";
  594. descriptionShort = "Type: Flare 3 Rounds - White <br />Rounds: 1<br />Used in: EGLM, 3GL";
  595. weaponPoolAvailable = 1;
  596. mass = 4;
  597. };
  598. class macro_new_mag(40mm_white,1):macro_new_mag(40mm_white,3)
  599. {
  600. displayName = "Flare 1 Rounds (White)";
  601. descriptionShort = "Type: Flare 1 Rounds - White";
  602. mass = 1;
  603. count = 1;
  604. };
  605. class macro_new_mag(40mm_CIR,3): macro_new_mag(40mm_white,3)
  606. {
  607. author = "Bohemia Interactive";
  608. displayName = "Flare 3 Rounds (IR)";
  609. ammo = macro_new_ammo(40mm_cir);
  610. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_purple_CA.paa";
  611. descriptionShort = "Type: Flare - IR<br />Rounds: 1<br />Used in: EGLM, 3GL";
  612. displayNameShort = "IR";
  613. };
  614. class macro_new_mag(40mm_CIR,1):macro_new_mag(40mm_CIR,3)
  615. {
  616. displayName = "Flare 1 Rounds (IR)";
  617. descriptionShort = "Type: Flare 1 Rounds - IR";
  618. mass = 1;
  619. count = 1;
  620. };
  621. class macro_new_mag(40mm_Green,3): macro_new_mag(40mm_white,3)
  622. {
  623. author = "Bohemia Interactive";
  624. displayName = "Flare 3 Rounds (Green)";
  625. displayNameShort = "Green Flare";
  626. ammo = macro_new_ammo(40mm_green);
  627. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Green_CA.paa";
  628. descriptionShort = "Type: Flare - Green<br />Rounds: 1<br />Used in: EGLM, 3GL";
  629. };
  630. class macro_new_mag(40mm_Green,1):macro_new_mag(40mm_Green,3)
  631. {
  632. displayName = "Flare 1 Rounds (Green)";
  633. descriptionShort = "Type: Flare 1 Rounds - Green";
  634. mass = 1;
  635. count = 1;
  636. };
  637. class macro_new_mag(40mm_Red,3): macro_new_mag(40mm_white,3)
  638. {
  639. author = "Bohemia Interactive";
  640. displayName = "Flare 3 Rounds (Red)";
  641. ammo = macro_new_ammo(40mm_red);
  642. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Red_CA.paa";
  643. descriptionShort = "Type: Flare - Red<br />Rounds: 1<br />Used in: EGLM, 3GL";
  644. displayNameShort = "Red Flare";
  645. };
  646. class macro_new_mag(40mm_Red,1):macro_new_mag(40mm_Red,3)
  647. {
  648. displayName = "Flare 1 Rounds (Red)";
  649. descriptionShort = "Type: Flare 1 Rounds - Red";
  650. mass = 1;
  651. count = 1;
  652. };
  653. class macro_new_mag(40mm_Yellow,3): macro_new_mag(40mm_white,3)
  654. {
  655. author = "Bohemia Interactive";
  656. displayName = "Flare 3 Rounds (Yellow)";
  657. ammo = macro_new_ammo(40mm_yellow);
  658. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  659. descriptionShort = "Type: Flare - Yellow<br />Rounds: 1<br />Used in: EGLM, 3GL";
  660. displayNameShort = "Yellow Flare";
  661. };
  662. class macro_new_mag(40mm_Yellow,1):macro_new_mag(40mm_Yellow,3)
  663. {
  664. displayName = "Flare 1 Rounds (Yellow)";
  665. descriptionShort = "Type: Flare 1 Rounds - Yellow";
  666. mass = 1;
  667. count = 1;
  668. };
  669. class macro_new_mag(40mm_Blue,3): macro_new_mag(40mm_white,3)
  670. {
  671. author = "Bohemia Interactive";
  672. displayName = "Flare 3 Rounds (Blue)";
  673. ammo = macro_new_ammo(40mm_blue);
  674. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  675. descriptionShort = "Type: Flare - Blue<br />Rounds: 1<br />Used in: EGLM, 3GL";
  676. displayNameShort = "Blue Flare";
  677. };
  678. class macro_new_mag(40mm_Blue,1):macro_new_mag(40mm_Blue,3)
  679. {
  680. displayName = "Flare 1 Rounds (Blue)";
  681. descriptionShort = "Type: Flare 1 Rounds - Blue";
  682. mass = 1;
  683. count = 1;
  684. };
  685. class macro_new_mag(40mm_Cyan,3): macro_new_mag(40mm_white,3)
  686. {
  687. author = "Bohemia Interactive";
  688. displayName = "Flare 3 Rounds (Cyan)";
  689. ammo = macro_new_ammo(40mm_cyan);
  690. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  691. descriptionShort = "Type: Flare - Cyan<br />Rounds: 1<br />Used in: EGLM, 3GL";
  692. displayNameShort = "Cyan Flare";
  693. };
  694. class macro_new_mag(40mm_Cyan,1):macro_new_mag(40mm_Cyan,3)
  695. {
  696. displayName = "Flare 1 Rounds (Cyan)";
  697. descriptionShort = "Type: Flare 1 Rounds - Cyan";
  698. mass = 1;
  699. count = 1;
  700. };
  701. class macro_new_mag(40mm_Purple,3): macro_new_mag(40mm_white,3)
  702. {
  703. author = "Bohemia Interactive";
  704. displayName = "Flare 3 Rounds (Purple)";
  705. ammo = macro_new_ammo(40mm_purple);
  706. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  707. descriptionShort = "Type: Flare - Purple<br />Rounds: 1<br />Used in: EGLM, 3GL";
  708. displayNameShort = "Purple Flare";
  709. };
  710. class macro_new_mag(40mm_Purple,1):macro_new_mag(40mm_Purple,3)
  711. {
  712. displayName = "Flare 1 Rounds (Purple)";
  713. descriptionShort = "Type: Flare 1 Rounds - Purple";
  714. mass = 1;
  715. count = 1;
  716. };
  717. };