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- params[
- ["_unit",objNull ,[player]]
- ];
- if(isNull _unit) exitWith {
-
- };
- _unit setUnitAbility 100;
- _unit setskill ["aimingAccuracy",100];
- _unit setskill ["aimingShake",100];
- _unit setskill ["aimingSpeed",100];
- _unit setskill ["spotDistance",100];
- _unit setskill ["spotTime",100];
- _unit setskill ["courage",100];
- _unit setskill ["reloadSpeed",100];
- _unit setSkill ["general", 200];
- _unit setAnimSpeedCoef 1.35;
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