hemtt_rocket_arty.sqf 299 B

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  1. params[
  2. ["_vic",objNull,[player]]
  3. ];
  4. if(isNull _vic) exitWith {
  5. };
  6. //if not the server,exit
  7. if (!isServer) exitWith {};
  8. _rocket = "RD501_itt_rocket_artillery_CIS" createVehicle [0,0,0];
  9. _rocket attachTo [_vic, [0,-1,-0.1]];
  10. _rocket setObjectTextureglobal [0, ""];
  11. createvehiclecrew _rocket;