b2_armor.sqf 351 B

1234567891011121314
  1. params[
  2. ["_unit",objNull ,[player]]
  3. ];
  4. if(isNull _unit) exitWith {
  5. };
  6. _unit setvariable ["ace_medical_unitDamageThreshold", [3,2.1,2.5], true]; //*Zatama 15.06.18
  7. _unit setskill ["aimingAccuracy",0.8];
  8. _unit setskill ["spotDistance",0.8];
  9. _unit setskill ["aimingShake",0.91];
  10. // format: [ HEAD, TORSO, LIMBS ]
  11. // Default values: [1, 1, 1 * 1.7]