config.cpp 7.2 KB

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  1. #include "../../config_macros.hpp"
  2. #include "../../../RD501_main/config_macros.hpp"
  3. #include "../../../RD501_main/config_macros.hpp"
  4. #define unit_addon B2
  5. #define patch_name MODNAME##unit_addon##_Patches
  6. #define unit_classname MODNAME##_##unit_addon
  7. class CfgPatches
  8. {
  9. class macro_patch_name(b2_units)
  10. {
  11. addonRootClass=macro_patch_name(units);
  12. requiredAddons[]=
  13. {
  14. macro_patch_name(units)
  15. };
  16. requiredVersion=0.1;
  17. units[]={
  18. "SWOP_CIS_superdroid_B2",
  19. macro_new_unit_class(opfor,B2_droid_Standard),
  20. macro_new_unit_class(opfor,B2_droid_Rocket),
  21. macro_new_unit_class(opfor,B2_super_droid_Rocket),
  22. macro_new_unit_class(opfor,B2_aqua),
  23. macro_new_unit_class(opfor,B2_droid_Test),
  24. macro_new_uniform_class(opfor,B2_Armor),
  25. macro_new_uniform_class(opfor,B2_Aqua),
  26. macro_new_uniform_class(opfor,B2_Armor_Test),
  27. macro_new_uniform_skin_class(opfor,B2_Rocket),
  28. macro_new_uniform_skin_class(opfor,B2_Aqua),
  29. macro_new_uniform_skin_class(opfor,B2_Test)
  30. };
  31. weapons[]=
  32. {
  33. };
  34. };
  35. };
  36. class cfgWeapons
  37. {
  38. class ItemCore;
  39. class Uniform_Base: ItemCore
  40. {
  41. class ItemInfo;
  42. };
  43. class VestItem;
  44. class UniformItem;
  45. class SWOP_B2_superdroid_F_Spec;
  46. //For reference @1,this is wat we see in arsenal.
  47. class macro_new_uniform_class(opfor,B2_Armor): Uniform_Base
  48. {
  49. author = "SWOP";
  50. scope = 2;
  51. displayName = "B2 battledroid (Rocket)";
  52. picture = "\SWOP_droids\data\ico\B2ico.paa";
  53. nakedUniform = "U_BasicBody";
  54. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  55. JLTS_isDroid = 1;
  56. JLTS_hasEMPProtection = 0;
  57. JLTS_deathSounds = "DeathDroid";
  58. class ItemInfo: UniformItem
  59. {
  60. uniformModel = "-";
  61. uniformClass = macro_new_uniform_skin_class(opfor,B2_Armor); //ties to @2
  62. armor = 100;
  63. armorStructural = 20;//30;//20;
  64. explosionShielding = 0.001;
  65. impactDamageMultiplier = 0.001;
  66. modelSides[] = {6};
  67. containerClass = "Supply100";
  68. mass = 400;
  69. };
  70. };
  71. class macro_new_uniform_class(opfor,B2_Armor_Test): Uniform_Base
  72. {
  73. author = "SWOP";
  74. scope = 2;
  75. displayName = "B2 battledroid (TEST B2)";
  76. picture = "\SWOP_droids\data\ico\B2ico.paa";
  77. nakedUniform = "U_BasicBody";
  78. model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
  79. JLTS_isDroid = 1;
  80. JLTS_hasEMPProtection = 0;
  81. JLTS_deathSounds = "DeathDroid";
  82. class ItemInfo: UniformItem
  83. {
  84. uniformModel = "-";
  85. uniformClass = macro_new_uniform_skin_class(opfor,B2_Test); //ties to @2
  86. armor = 100;
  87. armorStructural = 20;//30;//20;
  88. explosionShielding = 0.001;
  89. impactDamageMultiplier = 0.001;
  90. modelSides[] = {6};
  91. containerClass = "Supply100";
  92. mass = 400;
  93. };
  94. };
  95. class macro_new_uniform_class(opfor,B2_Aqua):SWOP_B2_superdroid_F_Spec
  96. {
  97. scope=2;
  98. author= "RD501";
  99. displayname = "B2 Aqua Suit (Waterbound Enforcement Technician)";
  100. picture = "\SWOP_droids\data\ico\B2ico.paa";
  101. nakedUniform = "U_BasicBody";
  102. hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  103. hiddenSelectionsMaterials[] = {};
  104. hiddenUnderwaterSelections[] = {};
  105. hiddenUnderwaterSelectionsTextures[] = {};
  106. JLTS_isDroid = 1;
  107. JLTS_hasEMPProtection = 0;
  108. JLTS_deathSounds = "DeathDroid";
  109. class ItemInfo: UniformItem
  110. {
  111. uniformModel = "-";
  112. uniformClass = macro_new_uniform_skin_class(opfor,B2_Aqua);
  113. Armor = .1;
  114. modelSides[] = {6};
  115. uniformType = "Neopren";
  116. containerClass = "Supply100";
  117. mass = 40;
  118. armorStructural = 1;
  119. };
  120. };
  121. };
  122. class DefaultEventhandlers;
  123. class CfgVehicles
  124. {
  125. class O_Soldier_base_F;
  126. class SWOP_CIS_Base:O_Soldier_base_F
  127. {
  128. class HitPoints;
  129. }
  130. class SWOP_B2_superdroid:SWOP_CIS_Base
  131. {
  132. #include "armor.hpp"
  133. }
  134. //THIS IS THE ACUTAL UNIFORM THEY WEAR. @2
  135. #include "B2_Reskins.hpp"
  136. class SWOP_CIS_superdroid_B2: SWOP_CIS_Base
  137. {
  138. //scope=0;
  139. displayname = "Standard B2 (Blaster)";
  140. class EventHandlers : DefaultEventhandlers {};
  141. };
  142. class macro_new_unit_class(opfor,B2_droid_Standard): SWOP_CIS_superdroid_B2
  143. {
  144. scope=2;
  145. author= "RD501";
  146. faction= macro_cis_faction
  147. editorSubcategory = macro_editor_cat(B2)
  148. uniformClass = macro_new_uniform_class(opfor,B2_Armor);
  149. displayname = "B2 (Blaster)";
  150. class EventHandlers : DefaultEventhandlers {};
  151. };
  152. class macro_new_unit_class(opfor,B2_droid_Rocket): macro_new_unit_class(opfor,B2_droid_Standard)
  153. {
  154. displayname = "B2 (Rocket)";
  155. author= "RD501";
  156. magazines[] = {"SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag"};
  157. respawnMagazines[] = {"SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag"};
  158. //ties to @1
  159. uniformClass = macro_new_uniform_class(opfor,B2_Armor);
  160. };
  161. class macro_new_unit_class(opfor,B2_super_droid_Rocket) : macro_new_unit_class(opfor,B2_droid_Rocket)
  162. {
  163. scope=2;
  164. displayname = "Super B2 (Rocket)";
  165. };
  166. class macro_new_unit_class(opfor,B2_droid_Test): macro_new_unit_class(opfor,B2_droid_Standard)
  167. {
  168. displayname = "B2 (TEST)";
  169. author= "RD501";
  170. magazines[] = {"SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag"};
  171. respawnMagazines[] = {"SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag"};
  172. //ties to @1
  173. uniformClass = macro_new_uniform_class(opfor,B2_Armor_Test);
  174. };
  175. class macro_new_unit_class(opfor,B2_aqua): macro_new_unit_class(opfor,B2_droid_Standard)
  176. {
  177. displayname = "B2 (Water Enforcement Technician)";
  178. side=0;
  179. scope=2;
  180. scopeCurator=2;
  181. scopeArsenal=2;
  182. author= "RD501";
  183. faction= macro_cis_faction
  184. editorSubcategory = macro_editor_cat(aqua)
  185. respawnWeapons[] = {"SWOP_B2gun_Aqua","Throw","Put"};
  186. uniformClass = macro_new_uniform_class(opfor,B2_Aqua);
  187. magazines[] = {"SWOP_b2gun_Mag","SWOP_b2gun_Mag","SWOP_b2gun_Mag","SWOP_b2gun_Mag"};
  188. weapons[] = {macro_new_weapon(b2,aqua_gun),"Throw","Put"};
  189. linkedItems[] = {macro_new_weapon(equipment,Water_Filtration),"ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"};
  190. };
  191. };