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- #define COMPONENT z6_patch
- #include "../../RD501_main/config_macros.hpp"
- #include "../_common/common.hpp"
- class CfgPatches
- {
- class macro_patch_name(z6)
- {
- author=DANKAUTHORS;
- addonRootClass= macro_patch_name(weapons)
- requiredAddons[]=
- {
- macro_patch_name(weapons),
- "3AS_Weapons"
- };
- requiredVersion=0.1;
- units[]={};
- weapons[]={
- macro_new_weapon_nofam(Z6),
- macro_new_weapon_nofam(rZ6),
- "SWOP_Valken38XAuto_XD",
- macro_new_weapon_nofam(Z1000)
- };
- };
- };
- class Mode_SemiAuto;
- class cfgWeapons
- {
- class LMG_Mk200_F;
- class JLTS_Z6:LMG_Mk200_F
- {
- class manual;
- class WeaponSlotsInfo
- {
- class MuzzleSlot;
- };
- };
- class macro_new_weapon_nofam(rZ6):JLTS_Z6
- {
- scope=2;
- scopeArsenal=2;
- JLTS_hasElectronics=0;
- recoil="recoil_lim"
- baseWeapon=macro_new_weapon_nofam(rZ6)
- displayName="Republic Z6 Chaingun";
- ACE_Overheating_mrbs = 450000;
- canShootInWater=1;
- magazines[]=
- {
- macro_new_mag(10mw,400)
- };
- modes[] = {"manual", "Overcharge"};
- class manual:manual
- {
- reloadTime=0.059;
- };
- class Overcharge:manual
- {
- dispersion = Z6_accuracy_burst
- displayName = "Over Charge Auto";
- reloadTime = Z6_burst_reload
- burst = 25;
- textureType = "fastAuto";
- };
- class WeaponSlotsInfo: WeaponSlotsInfo
- {
- mass = 30;
- class MuzzleSlot: MuzzleSlot
- {
- linkProxy="\A3\data_f\proxies\weapon_slots\MUZZLE";
- displayName="$str_a3_cfgweapons_abr_base_f_weaponslotsinfo_muzzleslot0";
- compatibleItems[]=
- {
- "RD501_muzzle_flash",
- "RD501_acc_particle_condenser",
- "RD501_acc_particle_accelerator"
- };
- iconPicture="\A3\Weapons_F\Data\UI\attachment_muzzle.paa";
- iconPinpoint="Center";
- };
- };
- class HitEffects
- {
- Hit_Foliage_green="";
- Hit_Foliage_Dead="";
- Hit_Foliage_Green_big="";
- Hit_Foliage_Palm="";
- Hit_Foliage_Pine="";
- hitFoliage="";
- hitGlass="";
- hitGlassArmored="";
- hitWood="";
- hitHay="";
- hitMetal="";
- hitMetalPlate="";
- hitBuilding="";
- hitPlastic="";
- hitRubber="";
- hitConcrete="";
- hitMan="ImpactEffectsBlood";
- hitGroundSoft="";
- hitGroundRed="";
- hitGroundHard="";
- hitWater="";
- hitVirtual="";
- };
- };
- class 3AS_Chaingun;
- class macro_new_weapon_nofam(z1000): 3AS_Chaingun
- {
- scope=2;
- scopeArsenal=2;
- recoil="recoil_mxc";
- //recoil="recoil_mmg_02";
- displayName="Republic Z1000 Chaingun";
- picture = "\RD501_Weapons\Z6\chaingun_icon.paa";
- RD501_Empty_Weapon = macro_quote(macro_new_weapon_nofam(z1000u));
- magazines[]=
- {
- macro_new_mag(z1000,3000)
- };
- class EventHandlers {
- fired = macro_quote(_this call macro_fnc_name(onWeaponFiredSwapToEmpty));
- };
- class HitEffects
- {
- Hit_Foliage_green="";
- Hit_Foliage_Dead="";
- Hit_Foliage_Green_big="";
- Hit_Foliage_Palm="";
- Hit_Foliage_Pine="";
- hitFoliage="";
- hitGlass="";
- hitGlassArmored="";
- hitWood="";
- hitHay="";
- hitMetal="";
- hitMetalPlate="";
- hitBuilding="";
- hitPlastic="";
- hitRubber="";
- hitConcrete="";
- hitMan="ImpactEffectsBlood";
- hitGroundSoft="";
- hitGroundRed="";
- hitGroundHard="";
- hitWater="";
- hitVirtual="";
- };
- };
- class macro_new_weapon_nofam(z1000u): 3AS_Chaingun
- {
- scope=1;
- scopeArsenal=1;
- displayName="Z1000 Chaingun (Used)";
- picture = "\RD501_Weapons\Z6\chaingun_icon.paa";
- _generalMacro="launch_RPG32_F";
- magazines[]=
- {
- "none"
- };
- };
- };
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