config.cpp 1.9 KB

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  1. //Get this addons macro
  2. //get the macro for the air subaddon
  3. //get generlized macros
  4. #include "../../../RD501_main/config_macros.hpp"
  5. //General name of the vehicle
  6. #define vehicle_addon bacta_tank
  7. #define patch_name MODNAME##vehicle_addon##_Patches
  8. #define vehicle_classname MODNAME##_##vehicle_addon
  9. #define macro_new_bacta_tank_class(name) vehicle_classname##_##name
  10. class CfgPatches
  11. {
  12. class macro_patch_name(bacta_tank)
  13. {
  14. addonRootClass=macro_patch_name(vehicles)
  15. requiredAddons[]=
  16. {
  17. macro_patch_name(vehicles)
  18. };
  19. requiredVersion=0.1;
  20. units[]=
  21. {
  22. macro_new_vehicle(bacta,healing)
  23. };
  24. weapons[]=
  25. {
  26. };
  27. };
  28. };
  29. #include "../../common/sensor_templates.hpp"
  30. class DefaultEventhandlers;
  31. class CfgVehicles
  32. {
  33. class Items_base_F;
  34. class macro_new_vehicle(bacta,healing): Items_base_F
  35. {
  36. scope = 2;
  37. scopeCurator=2;
  38. author = "Spartan163";
  39. model="kobra\442_misc\bacta\bacta_tank.p3d";
  40. displayName = "Bacta Tank Mk.II";
  41. hiddenSelections[] = {};
  42. hiddenSelectionsTextures[] = {};
  43. //vehicleClass = "Objects";
  44. icon = "\SW_medical\data\bt_icon.paa";
  45. vehicleClass = macro_editor_vehicle_type(statics)
  46. editorCategory = macro_editor_cat(statics)
  47. editorSubcategory = macro_editor_cat(static_msc)
  48. class EventHandlers:DefaultEventhandlers {};
  49. class ACE_Actions {
  50. class ACE_MainActions {
  51. displayName = "Bacta Tank";
  52. selection = "";
  53. distance = 4;
  54. condition = "true";
  55. position = "[0,0,1.5]"
  56. class RD501_Heal_All_Nearby
  57. {
  58. displayName = "Heal Nearby";
  59. statement = "[_player, _target, 10] call rd501_fnc_healAllNearby";
  60. condition = "true";
  61. };
  62. class RD501_Heal_Self
  63. {
  64. displayName = "Heal";
  65. statement = "[_player, _player] call ace_medical_treatment_fnc_fullHeal";
  66. condition = "true";
  67. };
  68. };
  69. };
  70. };
  71. };