thefloff 191825049c use targetEvent; | %!s(int64=3) %!d(string=hai) anos | |
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readme.md | %!s(int64=3) %!d(string=hai) anos | |
stun.sqf | %!s(int64=3) %!d(string=hai) anos |
This system makes it possible to create ammo that 'stuns' the target for a given amount of time. The 'stun' is simulated by making the target surrender for that period.
ammo can be set to be stun ammo using the following value:
RD501_stunDuration
float
number of seconds the stun should last for