config.cpp 17 KB

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  1. #include "../../RD501_main/config_macros.hpp"
  2. class CfgPatches
  3. {
  4. class macro_patch_name(magazines)
  5. {
  6. author=RD501;
  7. addonRootClass= macro_patch_name(weapons)
  8. requiredAddons[]=
  9. {
  10. macro_patch_name(weapons)
  11. };
  12. requiredVersion=0.1;
  13. units[]={};
  14. weapons[]={};
  15. };
  16. };
  17. class CfgMagazines
  18. {
  19. class 3AS_45Rnd_EC50_Mag;
  20. class 1Rnd_HE_Grenade_shell;
  21. class JLTS_stun_mag_long;
  22. class 1Rnd_Smoke_Grenade_shell;
  23. class UGL_FlareWhite_F;
  24. class SWOP_DC15SA_Ammo;
  25. class 3AS_ThermalDetonator;
  26. class 3AS_BaridumCore;
  27. class 2Rnd_12Gauge_Pellets;
  28. class SmokeShell;
  29. ////////////////////////////////////////////////////
  30. /////////////Rifle/Pistol Magazines/////////////////
  31. ////////////////////////////////////////////////////
  32. class macro_new_mag(2mw,30) : 3AS_45Rnd_EC50_Mag
  33. {
  34. displayName="30 Round 2MW Cell";
  35. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17a.paa";
  36. count = 30;
  37. mass=4;
  38. ammo=macro_new_ammo(2mw)
  39. initSpeed=400;
  40. descriptionShort="Low power magazine";
  41. };
  42. class macro_new_mag(5mw,60) : 3AS_45Rnd_EC50_Mag
  43. {
  44. displayName="75 Round 5MW Cell";
  45. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15s.paa";
  46. count = 75;
  47. ammo=macro_new_ammo(5mw)
  48. initSpeed=400;
  49. descriptionShort="Low power magazine";
  50. };
  51. class macro_new_mag(5mw,10) : 3AS_45Rnd_EC50_Mag
  52. {
  53. displayName="15 Round 5MW Cell";
  54. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17.paa";
  55. count = 15;
  56. mass=4;
  57. ammo=macro_new_ammo(5mw)
  58. initSpeed=400;
  59. descriptionShort="Low power magazine";
  60. };
  61. class macro_new_mag(10mw,30) : 3AS_45Rnd_EC50_Mag
  62. {
  63. displayName="40 Round 10MW Cell";
  64. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa";
  65. count = 40;
  66. ammo=macro_new_ammo(10mw)
  67. initSpeed=550;
  68. descriptionShort="Medium power magazine";
  69. };
  70. class macro_new_mag(10mws,30) : 3AS_45Rnd_EC50_Mag
  71. {
  72. displayName="40 Round 10MW Stealth Cell";
  73. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa";
  74. count = 40;
  75. ammo=macro_new_ammo(10mws)
  76. initSpeed=550;
  77. descriptionShort="Medium power magazine";
  78. };
  79. class macro_new_mag(10mw,400) : 3AS_45Rnd_EC50_Mag
  80. {
  81. displayName="400 Round 10MW Cell";
  82. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_z6.paa";
  83. count = 400;
  84. ammo=macro_new_ammo(10mw)
  85. initSpeed=550;
  86. descriptionShort="Medium power box magazine";
  87. };
  88. class macro_new_mag(20mw,20) : 3AS_45Rnd_EC50_Mag
  89. {
  90. displayName="20 Round 20MW Cell";
  91. count = 20;
  92. ammo=macro_new_ammo(20mw)
  93. initSpeed=700;
  94. descriptionShort="Medium power magazine";
  95. };
  96. class macro_new_mag(20mwup,20) : 3AS_45Rnd_EC50_Mag
  97. {
  98. displayName="25 Round 20MW UP Cell";
  99. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_up.paa";
  100. count = 25;
  101. ammo=macro_new_ammo(20mwup)
  102. initSpeed=600;
  103. descriptionShort="Medium power unstable plasma magazine";
  104. };
  105. class macro_new_mag(20mwdp,20) : 3AS_45Rnd_EC50_Mag
  106. {
  107. displayName="25 Round 20MW DP Cell";
  108. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_dp.paa";
  109. count = 25;
  110. ammo=macro_new_ammo(20mwdp)
  111. initSpeed=700;
  112. descriptionShort="Medium power dense plasma magazine";
  113. };
  114. class macro_new_mag(20mw,240) : 3AS_45Rnd_EC50_Mag
  115. {
  116. displayName="240 Round 20MW Cell";
  117. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15l.paa";
  118. count = 240;
  119. ammo=macro_new_ammo(20mw)
  120. initSpeed=700;
  121. descriptionShort="Medium power box magazine";
  122. };
  123. class macro_new_mag(20mw,90) : 3AS_45Rnd_EC50_Mag
  124. {
  125. displayName="90 Round E5C Cell";
  126. count = 90;
  127. ammo=macro_new_ammo(20mw_d)
  128. initSpeed=700;
  129. descriptionShort="Medium power box magazine";
  130. };
  131. class macro_new_mag(30mw,10) : 3AS_45Rnd_EC50_Mag
  132. {
  133. displayName="10 Round 30MW Cell";
  134. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_valken38.paa";
  135. count = 10;
  136. ammo=macro_new_ammo(30mw)
  137. initSpeed=1000;
  138. descriptionShort="High power magazine";
  139. };
  140. class macro_new_mag(30mw,15) : 3AS_45Rnd_EC50_Mag
  141. {
  142. displayName="15 Round E5S Cell";
  143. count = 15;
  144. ammo=macro_new_ammo(30mw_d)
  145. initSpeed=1000;
  146. descriptionShort="High power magazine";
  147. };
  148. class macro_new_mag(30mw,7) : 3AS_45Rnd_EC50_Mag
  149. {
  150. displayName="7 Round 30MW Cell";
  151. count = 7;
  152. ammo=macro_new_ammo(30mw)
  153. initSpeed=800;
  154. descriptionShort="High power magazine";
  155. };
  156. class macro_new_mag(40mw,5) : 3AS_45Rnd_EC50_Mag
  157. {
  158. displayName="5 Round 40MW Cell";
  159. count = 5;
  160. ammo=macro_new_ammo(40mw)
  161. initSpeed=1100;
  162. descriptionShort="High power magazine";
  163. };
  164. class macro_new_mag(40mwemp,1) : 3AS_45Rnd_EC50_Mag
  165. {
  166. displayName="1 Round 40MW EMP Cell";
  167. count = 1;
  168. ammo=macro_new_ammo(40mwemp)
  169. initSpeed=1100;
  170. descriptionShort="EMP Round";
  171. };
  172. class macro_new_mag(50mw,10) : 3AS_45Rnd_EC50_Mag
  173. {
  174. displayName="10 Round 50MW Cell";
  175. count = 10;
  176. ammo=macro_new_ammo(50mw)
  177. initSpeed=1100;
  178. descriptionShort="High power magazine";
  179. };
  180. class macro_new_mag(50mw,8) : 3AS_45Rnd_EC50_Mag
  181. {
  182. displayName="8 Round 50MW Cell";
  183. count = 8;
  184. mass=4;
  185. ammo=macro_new_ammo(50mw)
  186. initSpeed=1100;
  187. descriptionShort="High power magazine";
  188. };
  189. class macro_new_mag(stun,5):JLTS_stun_mag_long
  190. {
  191. displayName="5 Round Stun Cell";
  192. descriptionShort = "5 Round Stun Cell";
  193. displayNameShort = "5 Round Stun Cell";
  194. count=5;
  195. picture="\MRC\JLTS\weapons\Core\data\ui\stun_mag_ui_ca";
  196. ammo=macro_new_ammo(surrender_stun)
  197. };
  198. class macro_new_mag(r2_charge_pack,10):3AS_45Rnd_EC50_Mag
  199. {
  200. displayName="R2 Charge Pack";
  201. descriptionShort = "Charge Pack";
  202. displayNameShort = "Charge Pack";
  203. count=10;
  204. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_battery.paa";
  205. ammo=macro_new_ammo(40mw)
  206. };
  207. ////////////////////////////////////////////////////
  208. /////////Grenade Launcher Magazines/////////////////
  209. ////////////////////////////////////////////////////
  210. class macro_new_mag(UGL_HE,3):1Rnd_HE_Grenade_shell
  211. {
  212. displayName = "3 Rnd SR HE DC-15A Grenades";
  213. displayNameShort = "3 Rnd SR HE DC-15A";
  214. count=3;
  215. ammo = macro_new_ammo(UGL_HE)
  216. descriptionShort = "3Rd HE SR DC-15A Grenade";
  217. }
  218. class macro_new_mag(UGL_AP,2):1Rnd_HE_Grenade_shell
  219. {
  220. displayName = "2 Rnd SR AP DC-15A Grenades";
  221. displayNameShort = "2 Rnd SR AP DC-15A";
  222. count=2;
  223. ammo = macro_new_ammo(UGL_AP)
  224. descriptionShort = "2Rd AP DC-15A Grenade";
  225. }
  226. class macro_new_mag(UGL_EMP,1) : 1Rnd_HE_Grenade_shell
  227. {
  228. ammo = "RD501_grenade_emp_ammo";
  229. count = 1;
  230. descriptionShort = "1Rnd EMP DC-15A Grenade";
  231. displayName = "1 Rnd EMP DC-15A Grenades";
  232. displayNameShort = "1Rnd EMP DC-15A";
  233. mass = 50;
  234. maxLeadSpeed = 25;
  235. maxThrowHoldTime = 2;
  236. maxThrowIntensityCoef = 1.4;
  237. minThrowIntensityCoef = 0.3;
  238. model = "\thermalD\EMP_Grenade_ammo.p3d";
  239. modelSpecial = "";
  240. nameSound = "";
  241. picture = "\thermalD\flash_x_ca.paa";
  242. quickReload = 0 ;
  243. reloadAction = "";
  244. scope = 2;
  245. selectionFireAnim = "zasleh";
  246. simulation = "ProxyMagazines";
  247. type = 16;
  248. useAction = 0;
  249. useActionTitle = "";
  250. value = 1;
  251. weaponpoolavailable = 1;
  252. weight = 0;
  253. class InventoryPlacements;
  254. class Library
  255. {
  256. libTextDesc = "";
  257. };
  258. }
  259. class macro_new_mag(UGL_HE,6):1Rnd_HE_Grenade_shell
  260. {
  261. displayName = "6 Rd HE RGL6 Grenades";
  262. displayNameShort = "6 Rnd HE RGL6";
  263. count=6;
  264. ammo = macro_new_ammo(UGL_HE)
  265. descriptionShort = "6Rd HE RGL6 Grenade";
  266. }
  267. class macro_new_mag(UGL_AP,6):1Rnd_HE_Grenade_shell
  268. {
  269. displayName = "6 Rd AP RGL6 Grenades";
  270. displayNameShort = "6 Rd AP RGL6";
  271. count=6;
  272. ammo = macro_new_ammo(UGL_AP)
  273. descriptionShort = "6Rd AP RGL6 Grenade";
  274. }
  275. class macro_new_mag(UGL_EMP,6) : 1Rnd_HE_Grenade_shell
  276. {
  277. ammo = "RD501_grenade_emp_ammo";
  278. count = 6;
  279. descriptionShort = "6Rnd EMP RGL6 Grenade";
  280. displayName = "6 Rnd EMP RGL6 Grenades";
  281. displayNameShort = "6Rnd EMP RGL6";
  282. mass = 50;
  283. maxLeadSpeed = 25;
  284. maxThrowHoldTime = 2;
  285. maxThrowIntensityCoef = 1.4;
  286. minThrowIntensityCoef = 0.3;
  287. model = "\thermalD\EMP_Grenade_ammo.p3d";
  288. modelSpecial = "";
  289. nameSound = "";
  290. picture = "\thermalD\flash_x_ca.paa";
  291. quickReload = 0 ;
  292. reloadAction = "";
  293. scope = 2;
  294. selectionFireAnim = "zasleh";
  295. simulation = "ProxyMagazines";
  296. type = 16;
  297. useAction = 0;
  298. useActionTitle = "";
  299. value = 1;
  300. weaponpoolavailable = 1;
  301. weight = 0;
  302. class InventoryPlacements;
  303. class Library
  304. {
  305. libTextDesc = "";
  306. };
  307. };
  308. class macro_new_mag(UGL_Smoke,6):1Rnd_Smoke_Grenade_shell
  309. {
  310. displayName = "6 Rd White Smoke RGL6 Grenades";
  311. displayNameShort = "6 Rnd White Smoke RGL6";
  312. count=6;
  313. ammo = "G_40mm_Smoke";
  314. descriptionShort = "6Rd White Smoke RGL6 Grenade";
  315. };
  316. class macro_new_mag(UGL_Flare,6):UGL_FlareWhite_F
  317. {
  318. displayName = "6 Rd White Flare RGL6 Grenades";
  319. displayNameShort = "6 Rnd White Flare RGL6";
  320. count=6;
  321. ammo = "F_40mm_White";
  322. descriptionShort = "6Rd White Flare RGL6 Grenade";
  323. };
  324. ////////////////////////////////////////////////////
  325. /////////////Grenades Magazines/////////////////////
  326. ////////////////////////////////////////////////////
  327. class macro_new_mag(imploder,1):3AS_BaridumCore
  328. {
  329. author="RD501";
  330. scope=2;
  331. displayName = "Republic Thermal Imploder";
  332. displayNameShort = "Thermal Imploder";
  333. count=1;
  334. ammo = macro_new_ammo(imploder)
  335. descriptionShort = "Republic Thermal Imploder";
  336. };
  337. class macro_new_mag(throwable_c_type,1):3AS_BaridumCore
  338. {
  339. author="RD501";
  340. scope=2;
  341. displayName = "Republic Throwable C-Type";
  342. displayNameShort = "Throwable C-Type";
  343. count=1;
  344. initSpeed=12;
  345. ammo = macro_new_ammo(throwable_c_type)
  346. descriptionShort = "Republic Throwable C-Type";
  347. };
  348. class macro_new_mag(thermaldet,1):3AS_ThermalDetonator
  349. {
  350. author="RD501";
  351. scope=2;
  352. displayName = "Republic Thermal Detonator";
  353. displayNameShort = "Thermal Detonator";
  354. count=1;
  355. ammo = macro_new_ammo(thermaldet)
  356. descriptionShort = "Republic Thermal Detonator";
  357. };
  358. class macro_new_mag(squad_shield_sigma,1):3AS_BaridumCore
  359. {
  360. author="RD501";
  361. scope=2;
  362. displayName = "Republic Squad Shield Sigma";
  363. displayNameShort = "Squad Shield Sigma";
  364. count=1;
  365. ammo = macro_new_ammo(squad_shield_sigma)
  366. descriptionShort = "Republic Thermal Imploder";
  367. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
  368. };
  369. class macro_new_mag(squad_shield_alpha,1):3AS_BaridumCore
  370. {
  371. author="RD501";
  372. scope=2;
  373. displayName = "Republic Squad Shield Alpha";
  374. displayNameShort = "Squad Shield Alpha";
  375. count=1;
  376. ammo = macro_new_ammo(squad_shield_alpha)
  377. descriptionShort = "Republic Thermal Imploder";
  378. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
  379. };
  380. class macro_new_mag(personal_shield,1):3AS_BaridumCore
  381. {
  382. author="RD501";
  383. scope=2;
  384. displayName = "Republic Personal Shield";
  385. displayNameShort = "Personal Shield";
  386. count=1;
  387. ammo = macro_new_ammo(personal_shield)
  388. descriptionShort = "Personal Shield";
  389. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
  390. };
  391. class macro_new_mag(super_smoke,1):SmokeShell
  392. {
  393. author="RD501"
  394. scope=2;
  395. displayName = "Republic J00-L VapeNation"
  396. displayNameShort = "VapeNation"
  397. count=1;
  398. ammo=macro_new_ammo(super_smoke)
  399. };
  400. class macro_new_mag(dioxis,1):SmokeShell
  401. {
  402. author="RD501"
  403. scope=2;
  404. displayName = "Dioxis Grenade"
  405. displayNameShort = "Dioxis"
  406. count=1;
  407. ammo=macro_new_ammo(dioxis)
  408. };
  409. class macro_new_mag(blueshadow,1):SmokeShell
  410. {
  411. author="RD501"
  412. scope=2;
  413. displayName = "Blue Shadow Grenade"
  414. displayNameShort = "Blue Shadow"
  415. count=1;
  416. ammo=macro_new_ammo(blueshadow)
  417. };
  418. ////////////////////////////////////////////////////
  419. /////////////Missile Magazines/////////////////////
  420. ////////////////////////////////////////////////////
  421. class RPG32_F;
  422. class RPG32_HE_F;
  423. class macro_new_mag(rps1,1):RPG32_F
  424. {
  425. author="RD501";
  426. scope=1;
  427. weight=1;
  428. mass=1;
  429. };
  430. class macro_new_mag(rps4heat,1): RPG32_F
  431. {
  432. author="RD501";
  433. displayName="RPS4 HEAT Rocket";
  434. descriptionShort="HEAT Rocket";
  435. ammo=macro_new_ammo(rps4heat)
  436. };
  437. class macro_new_mag(rps4he,1): RPG32_HE_F
  438. {
  439. author="RD501";
  440. displayName="RPS4 HE Rocket";
  441. descriptionShort="HE Rocket";
  442. };
  443. class macro_new_mag(rps4burst,1) : RPG32_F
  444. {
  445. author="RD501";
  446. displayName="RPS4 Burst Rocket";
  447. descriptionShort="Burst Rocket";
  448. count=1;
  449. scope=1;
  450. ammo = macro_new_ammo(rps4burst);
  451. };
  452. ////////////////////////////////////////////////////
  453. /////////////Shotgun Magazines/////////////////////
  454. ////////////////////////////////////////////////////
  455. class macro_new_mag(shotgun_scatter,6):2Rnd_12Gauge_Pellets
  456. {
  457. scope=2;
  458. displayName = "6 Rnd SP Magazine";
  459. displayNameShort = "6 Rnd SP Mag";
  460. count=6;
  461. ammo = macro_new_ammo(shotgun_scatter)
  462. descriptionShort = "6 Rnd SP";
  463. };
  464. class macro_new_mag(shotgun_HE,6):2Rnd_12Gauge_Pellets
  465. {
  466. scope=2;
  467. displayName = "6 Rnd UP Magazine";
  468. displayNameShort = "6 Rnd UP Mag";
  469. count=6;
  470. ammo = macro_new_ammo(shotgun_HE)
  471. descriptionShort = "6 Rnd UP";
  472. };
  473. class macro_new_mag(shotgun_EMP,2):2Rnd_12Gauge_Pellets
  474. {
  475. scope=2;
  476. displayName = "2 Rnd EMP Magazine";
  477. displayNameShort = "2 Rnd EMP Mag";
  478. count=2;
  479. ammo = macro_new_ammo(shotgun_EMP)
  480. descriptionShort = "2 Rnd EMP";
  481. };
  482. ////////////////////////////////////////////////////
  483. /////////////Flare Magazines/////////////////////
  484. ////////////////////////////////////////////////////
  485. class macro_new_mag(40mm_white,3): UGL_FlareWhite_F
  486. {
  487. author = "RD501";
  488. scope = 2;
  489. type = 16;
  490. displayName = "Flare 3 Rounds (White)";
  491. displayNameShort = "White Flare";
  492. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_CA.paa";
  493. model = "\A3\Weapons_F\Ammo\UGL_Flare";
  494. ammo = macro_new_ammo(40mm_white);
  495. initSpeed = 80;
  496. count = 3;
  497. nameSound = "";
  498. descriptionShort = "Type: Flare 3 Rounds - White <br />Rounds: 1<br />Used in: EGLM, 3GL";
  499. weaponPoolAvailable = 1;
  500. mass = 4;
  501. };
  502. class macro_new_mag(40mm_white,1):macro_new_mag(40mm_white,3)
  503. {
  504. displayName = "Flare 1 Rounds (White)";
  505. descriptionShort = "Type: Flare 1 Rounds - White";
  506. mass = 1;
  507. count = 1;
  508. };
  509. class macro_new_mag(40mm_CIR,3): macro_new_mag(40mm_white,3)
  510. {
  511. author = "Bohemia Interactive";
  512. displayName = "Flare 3 Rounds (IR)";
  513. ammo = macro_new_ammo(40mm_cir);
  514. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_purple_CA.paa";
  515. descriptionShort = "Type: Flare - IR<br />Rounds: 1<br />Used in: EGLM, 3GL";
  516. displayNameShort = "IR";
  517. };
  518. class macro_new_mag(40mm_CIR,1):macro_new_mag(40mm_CIR,3)
  519. {
  520. displayName = "Flare 1 Rounds (IR)";
  521. descriptionShort = "Type: Flare 1 Rounds - IR";
  522. mass = 1;
  523. count = 1;
  524. };
  525. class macro_new_mag(40mm_Green,3): macro_new_mag(40mm_white,3)
  526. {
  527. author = "Bohemia Interactive";
  528. displayName = "Flare 3 Rounds (Green)";
  529. displayNameShort = "Green Flare";
  530. ammo = macro_new_ammo(40mm_green);
  531. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Green_CA.paa";
  532. descriptionShort = "Type: Flare - Green<br />Rounds: 1<br />Used in: EGLM, 3GL";
  533. };
  534. class macro_new_mag(40mm_Green,1):macro_new_mag(40mm_Green,3)
  535. {
  536. displayName = "Flare 1 Rounds (Green)";
  537. descriptionShort = "Type: Flare 1 Rounds - Green";
  538. mass = 1;
  539. count = 1;
  540. };
  541. class macro_new_mag(40mm_Red,3): macro_new_mag(40mm_white,3)
  542. {
  543. author = "Bohemia Interactive";
  544. displayName = "Flare 3 Rounds (Red)";
  545. ammo = macro_new_ammo(40mm_red);
  546. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Red_CA.paa";
  547. descriptionShort = "Type: Flare - Red<br />Rounds: 1<br />Used in: EGLM, 3GL";
  548. displayNameShort = "Red Flare";
  549. };
  550. class macro_new_mag(40mm_Red,1):macro_new_mag(40mm_Red,3)
  551. {
  552. displayName = "Flare 1 Rounds (Red)";
  553. descriptionShort = "Type: Flare 1 Rounds - Red";
  554. mass = 1;
  555. count = 1;
  556. };
  557. class macro_new_mag(40mm_Yellow,3): macro_new_mag(40mm_white,3)
  558. {
  559. author = "Bohemia Interactive";
  560. displayName = "Flare 3 Rounds (Yellow)";
  561. ammo = macro_new_ammo(40mm_yellow);
  562. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  563. descriptionShort = "Type: Flare - Yellow<br />Rounds: 1<br />Used in: EGLM, 3GL";
  564. displayNameShort = "Yellow Flare";
  565. };
  566. class macro_new_mag(40mm_Yellow,1):macro_new_mag(40mm_Yellow,3)
  567. {
  568. displayName = "Flare 1 Rounds (Yellow)";
  569. descriptionShort = "Type: Flare 1 Rounds - Yellow";
  570. mass = 1;
  571. count = 1;
  572. };
  573. class macro_new_mag(40mm_Blue,3): macro_new_mag(40mm_white,3)
  574. {
  575. author = "Bohemia Interactive";
  576. displayName = "Flare 3 Rounds (Blue)";
  577. ammo = macro_new_ammo(40mm_blue);
  578. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  579. descriptionShort = "Type: Flare - Blue<br />Rounds: 1<br />Used in: EGLM, 3GL";
  580. displayNameShort = "Blue Flare";
  581. };
  582. class macro_new_mag(40mm_Blue,1):macro_new_mag(40mm_Blue,3)
  583. {
  584. displayName = "Flare 1 Rounds (Blue)";
  585. descriptionShort = "Type: Flare 1 Rounds - Blue";
  586. mass = 1;
  587. count = 1;
  588. };
  589. class macro_new_mag(40mm_Cyan,3): macro_new_mag(40mm_white,3)
  590. {
  591. author = "Bohemia Interactive";
  592. displayName = "Flare 3 Rounds (Cyan)";
  593. ammo = macro_new_ammo(40mm_cyan);
  594. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  595. descriptionShort = "Type: Flare - Cyan<br />Rounds: 1<br />Used in: EGLM, 3GL";
  596. displayNameShort = "Cyan Flare";
  597. };
  598. class macro_new_mag(40mm_Cyan,1):macro_new_mag(40mm_Cyan,3)
  599. {
  600. displayName = "Flare 1 Rounds (Cyan)";
  601. descriptionShort = "Type: Flare 1 Rounds - Cyan";
  602. mass = 1;
  603. count = 1;
  604. };
  605. class macro_new_mag(40mm_Purple,3): macro_new_mag(40mm_white,3)
  606. {
  607. author = "Bohemia Interactive";
  608. displayName = "Flare 3 Rounds (Purple)";
  609. ammo = macro_new_ammo(40mm_purple);
  610. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  611. descriptionShort = "Type: Flare - Purple<br />Rounds: 1<br />Used in: EGLM, 3GL";
  612. displayNameShort = "Purple Flare";
  613. };
  614. class macro_new_mag(40mm_Purple,1):macro_new_mag(40mm_Purple,3)
  615. {
  616. displayName = "Flare 1 Rounds (Purple)";
  617. descriptionShort = "Type: Flare 1 Rounds - Purple";
  618. mass = 1;
  619. count = 1;
  620. };
  621. };