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- // ["weapon", {
- // params ["_player", "_weapon"];
-
- // _my_secret=profileNamespace getVariable ["lmao_u_see_dis",0];
- // _my_head=profileNamespace getVariable ["lmao_u_see_dis_head",false];
- // [_player,_my_secret,_my_head] call secret_boi_handle;
- // }] call CBA_fnc_addPlayerEventHandler;
- // ["loadout", {
- // params ["_player", "_newUnitLoadout"];
-
- // _my_secret=profileNamespace getVariable ["lmao_u_see_dis",0];
- // _my_head=profileNamespace getVariable ["lmao_u_see_dis_head",false];
- // [_player,_my_secret,_my_head] call secret_boi_handle;
- // }] call CBA_fnc_addPlayerEventHandler;
- // secret_boi_handle={
- // params["_unit","_secret","_head_code"];
- // _weapon_of_player=primaryWeapon _unit;
- // _weapob_sec_of_player=secondaryWeapon _unit;
- // _list_of_my_weapons=["SWOP_Valken38XAuto_XD"];
- // if(!(_my_secret==1337) && (_weapon_of_player in _list_of_my_weapons)) then
- // {
- // removeAllWeapons _unit;
- // };
- // if((_secret==1337) && _head_code) then{
- // _unit setFace "Head_Obiwan";
- // };
- // };
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