config.cpp 1.2 KB

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  1. #define COMPONENT DC_15s
  2. #include "../../../RD501_main/config_macros.hpp"
  3. #include "../../_common/common.hpp"
  4. class CfgPatches
  5. {
  6. class macro_patch_name(dc_15c)
  7. {
  8. author="RD501";
  9. addonRootClass= macro_patch_name(weapons)
  10. requiredAddons[]=
  11. {
  12. macro_patch_name(weapons)
  13. };
  14. requiredVersion=0.1;
  15. units[]={};
  16. weapons[]={
  17. macro_new_weapon(DC,15c),
  18. };
  19. };
  20. };
  21. class CfgWeapons
  22. {
  23. class RD501_stun_muzzle;
  24. class 3AS_DC15C_Base_F;
  25. class 3AS_DC15C_F:3AS_DC15C_Base_F
  26. {
  27. class FullAuto;
  28. class Single;
  29. class WeaponSlotsInfo
  30. {
  31. class CowsSlot;
  32. };
  33. };
  34. class macro_new_weapon(DC,15c):3AS_DC15C_F
  35. {
  36. displayName="Republic DC-15C";
  37. dispersion=0.00116;
  38. magazines[]=
  39. {
  40. macro_new_mag(10mw,30)
  41. };
  42. muzzles[]=
  43. {
  44. "this",
  45. "Stun"
  46. };
  47. class Stun: RD501_stun_muzzle
  48. {
  49. displayName="High Energy StunMode";
  50. };
  51. class FullAuto:FullAuto
  52. {
  53. reloadTime=0.08;
  54. dispersion=0.00116;
  55. };
  56. class Single : Single
  57. {
  58. reloadTime=0.08;
  59. dispersion=0.00116;
  60. };
  61. class WeaponSlotsInfo: WeaponSlotsInfo
  62. {
  63. mass = 30;
  64. class CowsSlot: CowsSlot
  65. {
  66. access = 1;
  67. compatibleItems[] =
  68. {
  69. macro_new_weapon(scope,dc_15a_acogtcw)
  70. };
  71. };
  72. };
  73. };
  74. };