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- #define _ARMA_
- class StageTI
- {
- texture = "a3\data_f\default_vehicle_ti_ca.paa";
- };
- ambient[] = {0,0,0,1};
- diffuse[] = {0,0,0,1};
- forcedDiffuse[] = {0,1.3,1.5,0};
- emmisive[] = {2000,2000,2000,1};
- specular[] = {0,0,0,1};
- specularPower = 1;
- PixelShaderID = "Normal";
- VertexShaderID = "Basic";
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