red_glow.rvmat 286 B

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  1. #define _ARMA_
  2. class StageTI
  3. {
  4. texture = "a3\data_f\default_vehicle_ti_ca.paa";
  5. };
  6. ambient[] = {0,0,0,1};
  7. diffuse[] = {0,0,0,1};
  8. forcedDiffuse[] = {0,1.3,1.5,0};
  9. emmisive[] = {800,0,0,1};
  10. specular[] = {0,0,0,1};
  11. specularPower = 1;
  12. PixelShaderID = "Normal";
  13. VertexShaderID = "Basic";