aircraft_laser_gun.hpp 2.7 KB

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  1. class macro_new_weapon(generic,aircraft_laser) : Gatling_30mm_Plane_CAS_01_F
  2. {
  3. scope = 2;
  4. displayName = "Aircraft Laser Gun";
  5. //magazines[] = {"10000Rnd_RD501_RED_AircraftGun_Mag"};
  6. modes[] = {"LowROF"};
  7. canLock = 1;//changed from tri
  8. //multiplier=1;
  9. weaponLockSystem = 0;//changed
  10. magazines[] = {macro_new_mag(generic_aircraft_gun,1000)};
  11. ballisticsComputer = 4;
  12. class LowROF: LowROF
  13. {
  14. displayName="Aircraft Laser Cannon";
  15. sounds[]=
  16. {
  17. "StandardSound_1"
  18. };
  19. class StandardSound_1
  20. {
  21. begin1[]=
  22. {
  23. "3as\3as_saber\sounds\wpn_saberTank_autocannon_fire",
  24. 1.99526,
  25. 1,
  26. 1500
  27. };
  28. soundBegin[]=
  29. {
  30. "begin1",
  31. 0.33000001
  32. };
  33. soundsetshot[]=
  34. {
  35. "Autocannon30mmTurret_Shot_SoundSet",
  36. "Autocannon30mmBody_tail_SoundSet"
  37. };
  38. };
  39. ballisticsComputer = 4;
  40. soundContinuous=1;
  41. autoFire=1;
  42. multiplier=1;
  43. flash="gunfire";
  44. flashSize=0.1;
  45. recoil="Empty";
  46. ffMagnitude=0.5;
  47. ffFrequency=11;
  48. ffCount=6;
  49. showToPlayer=1;
  50. burst = 1;
  51. reloadTime=0.04;
  52. dispersion = 0.00001;
  53. aiRateOfFire=1;
  54. aiRateOfFireDistance=10;
  55. minRange=0;
  56. minRangeProbab=0.0099999998;
  57. midRange=1;
  58. midRangeProbab=0.0099999998;
  59. maxRange=2;
  60. maxRangeProbab=0.0099999998;
  61. };
  62. };
  63. class macro_new_weapon(generic,rebel_aircraft_laser) : macro_new_weapon(generic,aircraft_laser)
  64. {
  65. displayName = "Rebel Aircraft Laser Gun";
  66. class LowROF: LowROF
  67. {
  68. class StandardSound
  69. {
  70. begin1[] = {"XT\sounds\laser.ogg",1,1,3000};
  71. soundBegin[] = {"begin1",1};
  72. };
  73. };
  74. };
  75. class macro_new_weapon(generic,ion_aircraft_laser) : macro_new_weapon(generic,aircraft_laser)
  76. {
  77. displayName = "ION Aircraft Laser Gun";
  78. ballisticsComputer = "1+4";
  79. class LowROF: LowROF
  80. {
  81. class StandardSound
  82. {
  83. begin1[] = {"TIEdef\ioncanon1.ogg",1.1,1.1,3000};
  84. begin2[] = {"TIEdef\ioncanon2.ogg",1.1,1.1,3000};
  85. begin3[] = {"TIEdef\ioncanon3.ogg",1.1,1.1,3000};
  86. soundBegin[] = {"begin1",0.33,"begin2",0.33,"begin3",0.34};
  87. };
  88. };
  89. };
  90. class macro_new_weapon(generic,purple_aircraft_laser) : macro_new_weapon(generic,aircraft_laser)
  91. {
  92. displayName = "Aircraft Laser Gun";
  93. class LowROF: LowROF
  94. {
  95. class StandardSound
  96. {
  97. begin1[] = {"SWOP_vehiclecommon\Speeder\Speederbike\Sounds\canon",1.5,1,2500};
  98. soundBegin[] = {"begin1",1};
  99. };
  100. };
  101. };
  102. class macro_new_weapon(generic,plasma_aircraft_laser) : macro_new_weapon(generic,aircraft_laser)
  103. {
  104. displayName = "Aircraft Laser Gun";
  105. class LowROF: LowROF
  106. {
  107. class StandardSound
  108. {
  109. begin1[] = {"rd501_vehicle_weapons\_sounds\laser_cannon\laser_cannon_shot.ogg",1.5,1,2500};
  110. soundBegin[] = {"begin1",1};
  111. };
  112. };
  113. };