#include "function_macros.hpp" params ["_target"]; if(!isServer) exitWith { LOG_ERROR("Not Server, Exiting PFH"); }; LOGF_1("Initialising spawner %1",_target); // TODO: Read these vars from config, maybe CfgVehicles to allow placement of vehicles, although may be better to use static object with HP and destroyed mesh rather _target setVariable [QGVAR(group), createGroup [opfor, true]]; // group that units will be spawned into _target setVariable [QGVAR(boundUnits), []]; // units currently bound to this unit _target setVariable [QGVAR(maxUnits),20]; // max units that can be alive at any time from this spawner _target setVariable [QGVAR(possibleUnits),["RD501_opfor_unit_B2_droid_Standard","RD501_opfor_unit_b1_grenadier","RD501_opfor_unit_B2_droid_Standard","RD501_opfor_unit_B1_AT_heavy","RD501_opfor_unit_B1","RD501_opfor_unit_B1_marksman"]]; // Start PFH LOGF_1("Attempting to start PFH on %1",_target); _params= [_target]; _handle = [FUNC(spawnDroidPFH), GVAR(spawnTime), _params] call CBA_fnc_addPerFrameHandler;