#include "function_macros.hpp" LOG("Triggered newSpawner"); //wait for projectile to land and then spawn vehicle params["_module"]; _position = position _module; LOGF_2("Firing Spawner Artillery at %1, for %2",_postition,_unit); [{ params["_position"]; _spawner = GVAR(spawnerDefaultObject) createVehicle _position; LOGF_2("Created Spawner %1 at %2",_spawner,position _spawner); [_spawner] call FUNC(spawnerInit); }, [_position], GVAR(fireSupportSpawnDelay)] call CBA_fnc_waitAndExecute; // fire projectile _this call ace_zeus_fnc_bi_moduleProjectile;