#include "../../../RD501_main/config_macros.hpp" #include "../../_common/common.hpp" class CfgPatches { class macro_patch_name(tank_cannons) { author=DANKAUTHORS; addonRootClass= macro_patch_name(vehicle_weapons) requiredAddons[]= { macro_patch_name(vehicle_weapons) }; requiredVersion=0.1; units[]={}; weapons[]={ macro_new_weapon(saber_gun,td), macro_new_weapon(saber_gun,mbt), macro_new_weapon(aat_cannon,mbt), macro_new_weapon(aat_cannon,king), macro_new_weapon(atte,mbt), macro_new_weapon(mynock_cannon,mbt), macro_new_weapon(mynock_cannon,td) }; }; }; class CfgWeapons { class 3AS_HeavyGATCannon_Base; class 3AS_GATCannon:3AS_HeavyGATCannon_Base { class manual; } class macro_new_weapon(aat_cannon,mbt) : 3AS_GATCannon { displayName = "Heavy Laser Cannon"; dlc = "RD501"; author= "RD501"; magazines[] = { macro_new_mag(aat_mbt,50) }; ballisticsComputer = 4; canLock = 2; weaponLockDelay = 3.5; weaponLockSystem = 8; ace_overpressure_angle = 30; ace_overpressure_range = 10; ace_overpressure_damage = 0.1; reloadTime=2; magazineReloadTime = 6; modes[] = {"manual","close"}; class manual: manual { reloadTime=0.5; }; }; class macro_new_weapon(aat_cannon,king) : 3AS_GATCannon { displayName = "King Heavy Laser Cannon"; dlc = "RD501"; author= "RD501"; magazines[] = { macro_new_mag(aat_mbt,10) }; ballisticsComputer = 4; canLock = 2; weaponLockDelay = 3.5; weaponLockSystem = 8; ace_overpressure_angle = 30; ace_overpressure_range = 10; ace_overpressure_damage = 0.1; magazineReloadTime = 6; modes[] = {"manual","close"}; class manual: manual { recoil = "empty"; weaponSoundEffect = "DefaultRifle"; soundContinuous = 0; reloadTime = 3; magazineReloadTime = 6; autoReload = 1; ballisticsComputer = 1; canLock = 2; autoFire = 0; dispersion = 0; }; class close: manual { showToPlayer = 0; aiRateOfFire = .5; aiRateOfFireDistance = 10000; minRange = 0; minRangeProbab = 0.35; midRange = 500; midRangeProbab = 0.78; maxRange = 10000; maxRangeProbab = 1.0; aiDispersionCoefX = 2; aiDispersionCoefY = 2; }; }; class macro_new_weapon(mynock_cannon,mbt) : macro_new_weapon(aat_cannon,king) { displayName = "Primary Mass Thrower"; dlc = "RD501"; author= "RD501"; magazines[] = { macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_he,12) }; ballisticsComputer = 4; canLock = 2; weaponLockDelay = 3.5; weaponLockSystem = 8; ace_overpressure_angle = 30; ace_overpressure_range = 10; ace_overpressure_damage = 0.1; magazineReloadTime = 6; modes[] = {"manual","close"}; class manual: manual { recoil = "empty"; weaponSoundEffect = "DefaultRifle"; soundContinuous = 0; reloadTime = 3; magazineReloadTime = 6; autoReload = 1; ballisticsComputer = 1; canLock = 2; autoFire = 0; dispersion = 0; }; class close: manual { showToPlayer = 0; aiRateOfFire = .5; aiRateOfFireDistance = 10000; minRange = 0; minRangeProbab = 0.35; midRange = 500; midRangeProbab = 0.78; maxRange = 10000; maxRangeProbab = 1.0; aiDispersionCoefX = 2; aiDispersionCoefY = 2; }; }; class macro_new_weapon(mynock_cannon,td) : macro_new_weapon(aat_cannon,king) { displayName = "Quantum Accelerator"; dlc = "RD501"; author= "RD501"; magazines[] = { macro_new_mag(mynock_mbt_td,12), }; ballisticsComputer = 4; canLock = 2; weaponLockDelay = 3.5; weaponLockSystem = 8; ace_overpressure_angle = 360; ace_overpressure_range = 10; ace_overpressure_damage = 100; magazineReloadTime = 6; modes[] = {"manual","close"}; class manual: manual { recoil = "empty"; weaponSoundEffect = "DefaultRifle"; soundContinuous = 0; reloadTime = 12; magazineReloadTime = 12; autoReload = 1; ballisticsComputer = 1; canLock = 2; autoFire = 0; dispersion = 0; }; class close: manual { showToPlayer = 0; aiRateOfFire = .5; aiRateOfFireDistance = 10000; minRange = 0; minRangeProbab = 0.35; midRange = 500; midRangeProbab = 0.78; maxRange = 10000; maxRangeProbab = 1.0; aiDispersionCoefX = 2; aiDispersionCoefY = 2; }; }; };