ambient[]={0.5,0.5,0.5,5}; diffuse[]={0,0,0,1}; forcedDiffuse[]={0.5,0.5,0.5,0}; emmisive[]={5000,5000,5000,2500}; specular[]={0,0,0,0}; specularPower=0; renderFlags[]= { "NoZWrite", "AddBlend" }; PixelShaderID="Normal"; VertexShaderID="Basic";