#define COMPONENT DC_15x #include "../../../RD501_main/config_macros.hpp" #include "../../_common/common.hpp" class CfgPatches { class macro_patch_name(dc_15x) { author=DANKAUTHORS; addonRootClass= macro_patch_name(weapons) requiredAddons[]= { macro_patch_name(weapons) }; requiredVersion=0.1; units[]={}; weapons[]={ macro_new_weapon(DC,15x), macro_new_weapon(DC,r15x) }; }; }; class cfgWeapons { /*class SWOP_BlasterRifle_Base; class SWOP_dc15xBlasterRifle: SWOP_BlasterRifle_Base { class OpticsModes; class Single; }; class macro_new_weapon(DC,15x_base):SWOP_dc15xBlasterRifle { class OpticsModes:OpticsModes { class Snip; class Iron; }; class Single:Single { dispersion = DC15x_accuracy reloadTime = DC15x_reloadtime }; DC_Family_Flashlight ACE_Overheating_Dispersion = DC15a_Overheat_Dispersion ACE_Overheating_SlowdownFactor = DC15a_Overheat_SlowdownFactor ACE_Overheating_JamChance = DC15a_Overheat_JamChance ACE_overheating_mrbs = DC15a_Overheat_mrbs ACE_overheating_allowSwapBarrel = 1; ACE_clearJamAction = "ReloadMagazine"; }; class macro_new_weapon(DC,15x):macro_new_weapon(DC,15x_base) { displayName="DC-15 Xtreme Engagement"; scope=2; scopeArsenal=2; weaponPoolAvailable = 1; dlc = "RD501"; author= "RD501"; baseWeapon = macro_new_weapon(DC,15x); modelOptics = "\scope\DLT19XL.p3d"; magazines[]={macro_new_mag(DC15x,6)}; class OpticsModes:OpticsModes { class Snip:Snip { opticsZoomMin = scope_magnification(24); opticsZoomMax = 1.25; opticsZoomInit = 0.75; discretefov[] = {scope_magnification(12),scope_magnification(24)}; modelOptics = "\scope\DLT19XL.p3d"; visionMode[] = {"Normal", "NVG", "TI"}; thermalMode[] = {1,7}; }; class Iron:Iron { }; }; };*/ class arifle_MX_Base_F; class JLTS_DC15X: arifle_MX_Base_F { class Single; class WeaponSlotsInfo { class CowsSlot; }; }; class macro_new_weapon(DC,r15x):JLTS_DC15X { displayName="Republic DC-15X"; baseWeapon=macro_new_weapon(DC,r15x) magazines[]= { macro_new_mag(40mw,5), macro_new_mag(40mwemp,1) }; class Single:Single { reloadTime=1.5; dispersion=0.0003; }; class WeaponSlotsInfo: WeaponSlotsInfo { class CowsSlot: CowsSlot { compatibleItems[]= { macro_new_weapon(scope,dc15x_12_20x_scope) }; }; }; }; };