//Get this addons macro //get the macro for the air macro_patch_name(vehicles) //get generlized macros #include "../../../RD501_main/config_macros.hpp" //General name of the vehicle #define vehicle_addon light_infantry_transport #define patch_name MODNAME##vehicle_addon##_Patches #define vehicle_classname MODNAME##_##vehicle_addon #define new_lit_class(name) vehicle_classname##_##name class CfgPatches { class macro_patch_name(light_infantry_transport) { addonRootClass=macro_patch_name(vehicles) requiredAddons[]= { macro_patch_name(vehicles) }; requiredVersion=0.1; units[]= { macro_new_vehicle(light_infantry_transport,CIS_MkII) }; weapons[]= { }; }; }; #include "../../common/sensor_templates.hpp" class DefaultEventhandlers ; class CfgVehicles { #include "inheritance.hpp" class 3as_SAC_Trade; class macro_new_vehicle(light_infantry_transport,CIS_MkII):3as_SAC_Trade { scope=2; scopeCurator=2; forceInGarage = 1; displayName="CIS Tempest" crew=macro_new_unit_class(opfor,B1_crew) faction = macro_cis_faction editorSubcategory = macro_editor_cat(car) vehicleClass = macro_editor_vehicle_type(Car) class EventHandlers { init = "[_this select 0] execVM 'RD501_Vehicles\_init_functions\wheel_dmg.sqf';"; }; #include "sounds.hpp" }; };