//Normal Infantry ones #define NEW_501_Inf_Helm(classname,displayname,texture)\ class macro_new_helmet(infantry,classname) : macro_new_helmet(infantry,base)\ {\ scope = 2;\ displayName = Clonetrooper helmet (501st '##displayname##');\ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\infantry\##texture};\ }; //ARC #define NEW_501_ARC_Helm(classname,displayname,texture)\ class macro_new_helmet(arc,classname) : macro_new_helmet(arc,base_jlts)\ {\ scope = 2;\ displayName = Clonetrooper helmet (501st '##displayname##');\ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\arc\##texture};\ }; //Lumanated Visor #define NEW_501_Lumanated_Visor_Helm(classname,displayname,texture)\ class macro_new_helmet(infantry_lumanated,classname) : macro_new_helmet(infantry,lum_base)\ {\ scope = 2;\ displayName = Clonetrooper helmet (501st '##displayname##');\ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\infantry\##texture};\ }; //Normal Infantry ones JLTS #define NEW_501_Inf_Helm_JLTS(classname,displayname,texture)\ class macro_new_helmet(infantry,classname) : macro_new_helmet(infantry,jlts_recruit)\ {\ scope = 2;\ displayName = [501st] INF HELM ('##displayname##');\ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\infantry\##texture};\ }; //ARC JLTS #define NEW_501_ARC_Helm_JLTS(classname,displayname,texture)\ class macro_new_helmet(arc,classname) : macro_new_helmet(arc,base_jlts)\ {\ scope = 2;\ displayName = [501st] ARC HELM ('##displayname##');\ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\arc\##texture};\ }; //Lumanated Visor JLTS #define NEW_501_Lumanated_Visor_Helm_JLTS(classname,displayname,texture)\ class macro_new_helmet(infantry_lumanated,classname) : macro_new_helmet(infantry,jlts_lum_base)\ {\ scope = 2;\ displayName = [501st] INF HELM ('##displayname##');\ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\infantry\##texture};\ };