#include "../../../RD501_main/config_macros.hpp" class CfgPatches { class macro_patch_name(dwarf_spider_droid) { addonRootClass=macro_patch_name(vehicles) requiredAddons[]= { macro_patch_name(vehicles) }; requiredVersion=0.1; units[]= { // REMOVE TO HERE macro_new_vehicle(dwarf_spider_droid,MkII), macro_new_vehicle(dwarf_spider_droid,Movable_MkII), macro_new_vehicle(crab_droid,MkII), macro_new_vehicle(crab_droid,Movable_MkII) }; weapons[]= { }; }; }; #include "../../common/sensor_templates.hpp" class DefaultEventhandlers; class CfgVehicles { class LandVehicle; class StaticWeapon: LandVehicle { class Turrets { class MainTurret; }; }; class StaticMGWeapon: StaticWeapon { class Turrets: Turrets { class MainTurret: MainTurret {}; }; }; class 101st_Crab_Droid : StaticMGWeapon { class Turrets: Turrets { class MainTurret: MainTurret {}; }; }; class 101st_DSD3_Droid : StaticMGWeapon { class Turrets: Turrets { class MainTurret: MainTurret {}; }; }; class O_DBA_CIS_DSD3_F : 101st_DSD3_Droid { class Turrets: Turrets { class MainTurret: MainTurret {}; }; }; class macro_new_vehicle(dwarf_spider_droid,MkII): O_DBA_CIS_DSD3_F { displayName = "Dwarf Spider Droid"; scope = 2; forceInGarage = 1; class EventHandlers: DefaultEventhandlers {}; faction = macro_cis_faction; editorSubcategory = macro_editor_cat(heavy_armored_infantry); vehicleClass = macro_editor_vehicle_type(heavy_armored_infantry); ace_dragging_canCarry = 0; ace_dragging_canDrag = 0; armor = 35; armorStructural = 1.0; explosionShielding = 0.1; minTotalDamageThreshold = 0.01; impactDamageMultiplier = 0.1; class HitPoints { class telo { armor = 0.9; material = -1; name = "telo"; visual = "autonomous_unhide"; passThrough = 1; radius = 3; }; }; destrType = "DestructBuilding"; explosionEffect="FuelExplosion"; class DestructionEffects { class Dust { intensity = 0.1; interval = 1; lifeTime = 0.01; position = "destructionEffect2"; simulation = "particles"; type = "HousePartDust"; }; class Light1 { enabled = "distToWater"; intensity = 0.1; interval = 1; lifeTime = 3; position = "destructionEffect"; simulation = "light"; type = "ObjectDestructionLightSmall"; }; class Fire1 { intensity = 0.15; interval = 1; lifeTime = 3; position = "destructionEffect"; simulation = "particles"; type = "ObjectDestructionFire1Small"; }; class Refract1 { intensity = 1; interval = 1; lifeTime = 3; position = "destructionEffect"; simulation = "particles"; type = "SmallFireFRefract"; }; class Sound { intensity = 1; interval = 1; lifeTime = 1; position = "destructionEffect"; simulation = "sound"; type = "Fire"; }; class sparks1 { intensity = 0.5; interval = 1; lifeTime = 0; position = "destructionEffect2"; simulation = "particles"; type = "ObjectDestructionSparks"; }; class Smoke1 { simulation="particles"; type="BarelDestructionSmoke"; position[]={0,0,0}; intensity=0.2; interval=1; lifeTime=1; }; class HouseDestr { intensity=1; interval=1; lifeTime=5; position=""; simulation="destroy"; type="DelayedDestruction"; }; }; }; class macro_new_vehicle(dwarf_spider_droid,Movable_MkII): macro_new_vehicle(dwarf_spider_droid,MkII) { displayName = "Dwarf Spider Droid MkII (Moveable)"; forceInGarage = 0; }; class macro_new_vehicle(crab_droid,MkII): 101st_Crab_Droid { displayName = "Crab Droid"; scope = 2; forceInGarage = 1; armor = 35; armorStructural = 1.0; explosionShielding = 0.1; minTotalDamageThreshold = 0.01; impactDamageMultiplier = 0.1; class EventHandlers: DefaultEventhandlers {}; ace_dragging_canCarry = 0; ace_dragging_canDrag = 0; faction = macro_cis_faction; editorSubcategory = macro_editor_cat(heavy_armored_infantry); vehicleClass = macro_editor_vehicle_type(heavy_armored_infantry); class Turrets: Turrets { class MainTurret: MainTurret { weapons[]= { "GMG_20mm" }; magazines[]= { "40Rnd_20mm_g_belt", "40Rnd_20mm_g_belt", "40Rnd_20mm_g_belt", "40Rnd_20mm_g_belt", "40Rnd_20mm_g_belt" }; class HitPoints { class telo { armor=0.9; material=-1; name="telo"; visual="autonomous_unhide"; passThrough=1; radius=3; }; }; }; }; destrType = "DestructBuilding"; explosionEffect="FuelExplosion"; class DestructionEffects { class Dust { intensity = 0.1; interval = 1; lifeTime = 0.01; position = "destructionEffect2"; simulation = "particles"; type = "HousePartDust"; }; class Light1 { enabled = "distToWater"; intensity = 0.1; interval = 1; lifeTime = 3; position = "destructionEffect"; simulation = "light"; type = "ObjectDestructionLightSmall"; }; class Fire1 { intensity = 0.15; interval = 1; lifeTime = 3; position = "destructionEffect"; simulation = "particles"; type = "ObjectDestructionFire1Small"; }; class Refract1 { intensity = 1; interval = 1; lifeTime = 3; position = "destructionEffect"; simulation = "particles"; type = "SmallFireFRefract"; }; class Sound { intensity = 1; interval = 1; lifeTime = 1; position = "destructionEffect"; simulation = "sound"; type = "Fire"; }; class sparks1 { intensity = 0.5; interval = 1; lifeTime = 0; position = "destructionEffect2"; simulation = "particles"; type = "ObjectDestructionSparks"; }; class Smoke1 { simulation="particles"; type="BarelDestructionSmoke"; position[]={0,0,0}; intensity=0.2; interval=1; lifeTime=1; }; class HouseDestr { intensity=1; interval=1; lifeTime=5; position=""; simulation="destroy"; type="DelayedDestruction"; }; } }; class macro_new_vehicle(crab_droid,Movable_MkII): macro_new_vehicle(crab_droid,MkII) { displayName = "Crab Droid (Moveable)"; forceInGarage = 0; }; };