//Get this addons macro //get the macro for the air macro_patch_name(vehicles) //get generlized macros #include "../../../RD501_main/config_macros.hpp" //General name of the vehicle #define vehicle_addon droideka #define patch_name MODNAME##vehicle_addon##_Patches #define vehicle_classname MODNAME##_##vehicle_addon #define new_droideka_class(name) vehicle_classname##_##name class CfgPatches { class macro_patch_name(droideka) { addonRootClass=macro_patch_name(vehicles) requiredAddons[]= { macro_patch_name(vehicles) }; requiredVersion=0.1; units[]= { macro_new_vehicle(droideka,base), macro_new_vehicle(droideka,camo), macro_new_vehicle(droideka,support), macro_new_vehicle(droideka,normal), macro_new_vehicle(droideka,TEST) }; weapons[]= { }; }; }; #include "../../common/sensor_templates.hpp" class DefaultEventhandlers; class CfgVehicles { //O_JM_TX130_1 empire command //O_JM_TX130m1_1 normal //O_JM_TX130m2_1 super #include "inheritance.hpp" //Moveable class macro_new_vehicle(droideka,base) :SWOP_Droideka { scope=2; armor = 275; displayName = "Static Droideka"; class EventHandlers: DefaultEventhandlers {}; faction = macro_cis_faction editorSubcategory = macro_editor_cat(heavy_armored_infantry) vehicleClass = macro_editor_vehicle_type(heavy_armored_infantry) class HitPoints { class HitGun { armor = 0.9; material = -1; name = "gun"; visual = "autonomous_unhide"; passThrough = 0; radius = 0.2; }; class HitTurret: HitGun { armor = 0.3; }; }; }; class macro_new_vehicle(droideka,camo) : macro_new_vehicle(droideka,base) { scope=2; displayName = "Moveable Droideka (Camo)"; hiddenSelectionsTextures[] = {"SW_CloneWarsWeapons\Droideka\DroidikacamoOK_co.paa"}; }; class macro_new_vehicle(droideka,support) : macro_new_vehicle(droideka,camo) { scope=2; hiddenSelectionsTextures[] = {"SW_CloneWarsWeapons\Droideka\DroidikasupportOK_co.paa"}; displayName = "Moveable Droideka (Support)"; }; class macro_new_vehicle(droideka,normal) : macro_new_vehicle(droideka,camo) { scope=2; displayName = "Moveable Droideka"; hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"SW_CloneWarsWeapons\Droideka\DroidikaOK_co.paa"}; }; class macro_new_vehicle(droideka,TEST) :SWOP_Droideka { scope=2; armor = 1000; displayName = "TEST - Ekka 1"; armorStructural = 3; class EventHandlers: DefaultEventhandlers {}; faction = macro_cis_faction editorSubcategory = macro_editor_cat(heavy_armored_infantry) vehicleClass = macro_editor_vehicle_type(heavy_armored_infantry) class HitPoints { class HitGun { armor = 360; material = -1; name = "gun"; visual = "autonomous_unhide"; passThrough = 0; radius = 0.2; }; class HitTurret: HitGun { armor = 360; }; }; }; };