#define COMPONENT rocket #include "../../RD501_main/config_macros.hpp" #include "../_common/common.hpp" class CfgPatches { class macro_patch_name(rocket) { author=DANKAUTHORS; addonRootClass= macro_patch_name(weapons) requiredAddons[]= { macro_patch_name(weapons) }; requiredVersion=0.1; units[]={}; weapons[]={ macro_new_weapon(Launcher,PLX1) }; }; }; class cfgWeapons { class JLTS_PLX1_AT; class macro_new_weapon(Launcher,PLX1): JLTS_PLX1_AT { author= "RD501"; _generalMacro = macro_new_weapon(Launcher,PLX1) scope = 2; scopeCurator=2; scopeArsenal=2; displayName = "Republic PLX1s"; ace_javelin_enabled = 1; // Enable Javelin-style locking (0-disabled, 1-enabled) weaponInfoType = "ACE_RscOptics_javelin"; // Inteface modelOptics = "\z\ace\addons\javelin\data\reticle_titan.p3d"; // Optics model canLock = 0; // Disable vanilla locking (0-disabled, 1-enabled) lockingTargetSound[] = {"", 0, 1}; // Locking sound lockedTargetSound[] = {"", 0, 1}; // Target acquired sound }; };