#include "../../../RD501_main/config_macros.hpp" class CfgPatches { class macro_patch_name(droideka) { addonRootClass=macro_patch_name(vehicles) requiredAddons[]= { macro_patch_name(vehicles) }; requiredVersion=0.1; units[]= { macro_new_vehicle(droideka,base), macro_new_vehicle(droideka,normal) }; weapons[]= { }; }; }; #include "../../common/sensor_templates.hpp" class DefaultEventhandlers; class CfgVehicles { class k_CIS_Droideka; class macro_new_vehicle(droideka,base): k_CIS_Droideka { scope=2; displayName = "Static Droideka"; class EventHandlers: DefaultEventhandlers {}; faction = macro_cis_faction; editorSubcategory = macro_editor_cat(heavy_armored_infantry); vehicleClass = macro_editor_vehicle_type(heavy_armored_infantry); ace_dragging_canCarry = 0; ace_dragging_canDrag = 0; armor = 225; armorStructural = 1.0; explosionShielding = 0.1; minTotalDamageThreshold = 0.01; impactDamageMultiplier = 0.1; class HitPoints { class HitGun { armor = 0.9; material = -1; name = "gun"; visual = "autonomous_unhide"; passThrough = 0; radius = 0.2; }; class HitTurret: HitGun { armor = 0.3; }; }; }; class macro_new_vehicle(droideka,normal): macro_new_vehicle(droideka,base) { displayName = "Droideka (Moveable)"; forceInGarage = 0; }; }; class Extended_Init_EventHandlers { class macro_new_vehicle(droideka,base) { class rd501_deka_shield { init = "_this call rd501_fnc_deka_shield_init"; }; }; class macro_new_vehicle(droideka,normal) { class rd501_deka_shield { init = "_this call rd501_fnc_deka_shield_init"; }; }; }