#define NEW_501_Pilot_HELM(classname,displayname,texture)\ class macro_new_helmet(pilot,classname): macro_new_helmet(pilot,base)\ {\ scope = 2;\ author = "RD501";\ displayName = [501st] AVI HELM ('##displayname##');\ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\aviation\##texture};\ subItems[] = {"G_B_Diving"};\ }; #define NEW_WARDEN_HELM(classname,displayname,texture)\ class macro_new_helmet(warden,classname): macro_new_helmet(warden,501st)\ {\ scope = 2;\ author = "RD501";\ displayName = [501st] WRDN HELM ('##displayname##');\ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\aviation\##texture};\ subItems[] = {"G_B_Diving"};\ }; #define NEW_3AS_Pilot_HELM(classname,displayname,texture)\ class macro_new_helmet(3as_pilot,classname): macro_new_helmet(3as_pilot,base)\ {\ scope = 2;\ author = "RD501";\ displayName = [501st] AVI HELM ('##displayname##');\ hiddenSelectionsTextures[] = {macro_custom_helmet_textures##\aviation\##texture};\ subItems[] = {"G_B_Diving"};\ };