#include "../../RD501_main/config_macros.hpp" class CfgPatches { class macro_patch_name(magazines) { author=RD501; addonRootClass= macro_patch_name(weapons) requiredAddons[]= { macro_patch_name(weapons) }; requiredVersion=0.1; units[]={}; weapons[]={}; }; }; class CfgMagazines { class 3AS_45Rnd_EC50_Mag; class 1Rnd_HE_Grenade_shell; class JLTS_stun_mag_long; class 1Rnd_Smoke_Grenade_shell; class UGL_FlareWhite_F; class SWOP_DC15SA_Ammo; class 3AS_ThermalDetonator; class 3AS_BaridumCore; class 2Rnd_12Gauge_Pellets; class SmokeShell; class 442_thermal_det_mag; //////////////////////////////////////////////////// /////////////Rifle/Pistol Magazines///////////////// //////////////////////////////////////////////////// class macro_new_mag(2mw,30) : 3AS_45Rnd_EC50_Mag { displayName="30 Round 2MW Cell"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17a.paa"; count = 30; mass=4; ammo=macro_new_ammo(2mw) initSpeed=400; descriptionShort="Low power magazine"; }; class macro_new_mag(5mw,60) : 3AS_45Rnd_EC50_Mag { displayName="75 Round 5MW Cell"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15s.paa"; count = 75; ammo=macro_new_ammo(5mw) initSpeed=400; descriptionShort="Low power magazine"; }; class macro_new_mag(5mw,10) : 3AS_45Rnd_EC50_Mag { displayName="15 Round 5MW Cell"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17.paa"; count = 15; mass=4; ammo=macro_new_ammo(5mw) initSpeed=400; descriptionShort="Low power magazine"; }; class macro_new_mag(5mw_dual,10) : 3AS_45Rnd_EC50_Mag { displayName="15 Round 5MW Cell(Dual)"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17.paa"; count = 15; mass=4; ammo=macro_new_ammo(5mw_dual) initSpeed=400; descriptionShort="Low power magazine"; }; class macro_new_mag(10mw,30) : 3AS_45Rnd_EC50_Mag { displayName="40 Round 10MW Cell"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa"; count = 40; ammo=macro_new_ammo(10mw) initSpeed=550; descriptionShort="Medium power magazine"; }; class macro_new_mag(10mws,30) : 3AS_45Rnd_EC50_Mag { displayName="40 Round 10MW Stealth Cell"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa"; count = 40; ammo=macro_new_ammo(10mws) initSpeed=550; descriptionShort="Medium power magazine"; }; class macro_new_mag(10mw,400) : 3AS_45Rnd_EC50_Mag { displayName="400 Round 10MW Cell"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_z6.paa"; count = 400; ammo=macro_new_ammo(10mw) initSpeed=550; descriptionShort="Medium power box magazine"; }; class macro_new_mag(20mw,20) : 3AS_45Rnd_EC50_Mag { displayName="25 Round 20MW Cell"; count = 25; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_up.paa"; ammo=macro_new_ammo(20mw) initSpeed=700; descriptionShort="Medium power magazine"; }; class macro_new_mag(20mwup,20) : 3AS_45Rnd_EC50_Mag { displayName="25 Round 20MW UP Cell"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_up.paa"; count = 25; ammo=macro_new_ammo(20mwup) initSpeed=600; descriptionShort="Medium power unstable plasma magazine"; }; class macro_new_mag(20mwdp,20) : 3AS_45Rnd_EC50_Mag { displayName="25 Round 20MW DP Cell"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_dp.paa"; count = 25; ammo=macro_new_ammo(20mwdp) initSpeed=700; descriptionShort="Medium power dense plasma magazine"; }; class macro_new_mag(20mw,240) : 3AS_45Rnd_EC50_Mag { displayName="240 Round 20MW Cell"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15l.paa"; count = 240; ammo=macro_new_ammo(20mw) initSpeed=700; descriptionShort="Medium power box magazine"; }; class macro_new_mag(20mw,90) : 3AS_45Rnd_EC50_Mag { displayName="90 Round E5C Cell"; count = 90; ammo=macro_new_ammo(20mw_d) initSpeed=700; descriptionShort="Medium power box magazine"; }; class macro_new_mag(30mw,10) : 3AS_45Rnd_EC50_Mag { displayName="10 Round 30MW Cell"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_valken38.paa"; count = 10; ammo=macro_new_ammo(30mw) initSpeed=1000; descriptionShort="High power magazine"; }; class macro_new_mag(30mw,15) : 3AS_45Rnd_EC50_Mag { displayName="15 Round E5S Cell"; count = 15; ammo=macro_new_ammo(30mw_d) initSpeed=1000; descriptionShort="High power magazine"; }; class macro_new_mag(30mw,7) : 3AS_45Rnd_EC50_Mag { displayName="7 Round 30MW Cell"; count = 7; ammo=macro_new_ammo(30mw) initSpeed=800; descriptionShort="High power magazine"; }; class macro_new_mag(40mw,5) : 3AS_45Rnd_EC50_Mag { displayName="5 Round 40MW Cell"; count = 5; ammo=macro_new_ammo(40mw) initSpeed=1100; descriptionShort="High power magazine"; }; class macro_new_mag(40mwemp,1) : 3AS_45Rnd_EC50_Mag { displayName="1 Round 40MW EMP Cell"; count = 1; ammo=macro_new_ammo(40mwemp) initSpeed=1100; descriptionShort="EMP Round"; }; class macro_new_mag(50mw,10) : 3AS_45Rnd_EC50_Mag { displayName="10 Round 50MW Cell"; count = 10; ammo=macro_new_ammo(50mw) initSpeed=1100; descriptionShort="High power magazine"; }; class macro_new_mag(50mw,8) : 3AS_45Rnd_EC50_Mag { displayName="8 Round 50MW Cell"; count = 8; mass=4; ammo=macro_new_ammo(50mw) initSpeed=1100; descriptionShort="High power magazine"; }; class macro_new_mag(Devastator,50) : 3AS_45Rnd_EC50_Mag { displayName="Devastator Primary Magazine"; count = 50; mass=4; ammo=macro_new_ammo(devastator_small) initSpeed=1100; descriptionShort="High power magazine"; }; class macro_new_mag(Devastator,2) : 3AS_45Rnd_EC50_Mag { displayName="Devastator High Energy Magazine"; count = 2; mass=4; ammo=macro_new_ammo(devastator_large) initSpeed=1100; descriptionShort="High power magazine"; }; class macro_new_mag(viper,5) : 3AS_45Rnd_EC50_Mag { displayName="Viper Magazine"; count = 5; mass=4; ammo=macro_new_ammo(viper) initSpeed=1100; descriptionShort="High power magazine"; }; class macro_new_mag(stun,5):JLTS_stun_mag_long { displayName="5 Round Stun Cell"; descriptionShort = "5 Round Stun Cell"; displayNameShort = "5 Round Stun Cell"; count=5; picture="\MRC\JLTS\weapons\Core\data\ui\stun_mag_ui_ca"; ammo=macro_new_ammo(surrender_stun) }; class macro_new_mag(r2_charge_pack,10):3AS_45Rnd_EC50_Mag { displayName="R2 Charge Pack"; descriptionShort = "Charge Pack"; displayNameShort = "Charge Pack"; count=10; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_battery.paa"; ammo=macro_new_ammo(40mw) }; //////////////////////////////////////////////////// /////////Grenade Launcher Magazines///////////////// //////////////////////////////////////////////////// class macro_new_mag(UGL_HE,3):1Rnd_HE_Grenade_shell { displayName = "3 Rnd SR HE DC-15A Grenades"; displayNameShort = "3 Rnd SR HE DC-15A"; count=3; ammo = macro_new_ammo(UGL_HE) descriptionShort = "3Rd HE SR DC-15A Grenade"; } class macro_new_mag(UGL_AP,2):1Rnd_HE_Grenade_shell { displayName = "2 Rnd SR AP DC-15A Grenades"; displayNameShort = "2 Rnd SR AP DC-15A"; count=2; ammo = macro_new_ammo(UGL_AP) descriptionShort = "2Rd AP DC-15A Grenade"; } class macro_new_mag(UGL_EMP,1) : 1Rnd_HE_Grenade_shell { ammo = "RD501_grenade_emp_ammo"; count = 1; descriptionShort = "1Rnd EMP DC-15A Grenade"; displayName = "1 Rnd EMP DC-15A Grenades"; displayNameShort = "1Rnd EMP DC-15A"; mass = 50; maxLeadSpeed = 25; maxThrowHoldTime = 2; maxThrowIntensityCoef = 1.4; minThrowIntensityCoef = 0.3; modelSpecial = ""; nameSound = ""; quickReload = 0 ; reloadAction = ""; scope = 2; selectionFireAnim = "zasleh"; simulation = "ProxyMagazines"; type = 16; useAction = 0; useActionTitle = ""; value = 1; weaponpoolavailable = 1; weight = 0; class InventoryPlacements; class Library { libTextDesc = ""; }; } class macro_new_mag(UGL_HE,6):1Rnd_HE_Grenade_shell { displayName = "6 Rd HE RGL6 Grenades"; displayNameShort = "6 Rnd HE RGL6"; count=6; ammo = macro_new_ammo(UGL_HE) descriptionShort = "6Rd HE RGL6 Grenade"; } class macro_new_mag(UGL_AP,6):1Rnd_HE_Grenade_shell { displayName = "6 Rd AP RGL6 Grenades"; displayNameShort = "6 Rd AP RGL6"; count=6; ammo = macro_new_ammo(UGL_AP) descriptionShort = "6Rd AP RGL6 Grenade"; } class macro_new_mag(UGL_EMP,6) : 1Rnd_HE_Grenade_shell { ammo = "RD501_grenade_emp_ammo"; count = 6; descriptionShort = "6Rnd EMP RGL6 Grenade"; displayName = "6 Rnd EMP RGL6 Grenades"; displayNameShort = "6Rnd EMP RGL6"; mass = 50; maxLeadSpeed = 25; maxThrowHoldTime = 2; maxThrowIntensityCoef = 1.4; minThrowIntensityCoef = 0.3; modelSpecial = ""; nameSound = ""; quickReload = 0 ; reloadAction = ""; scope = 2; selectionFireAnim = "zasleh"; simulation = "ProxyMagazines"; type = 16; useAction = 0; useActionTitle = ""; value = 1; weaponpoolavailable = 1; weight = 0; class InventoryPlacements; class Library { libTextDesc = ""; }; }; class macro_new_mag(UGL_Smoke,6):1Rnd_Smoke_Grenade_shell { displayName = "6 Rd White Smoke RGL6 Grenades"; displayNameShort = "6 Rnd White Smoke RGL6"; count=6; ammo = "G_40mm_Smoke"; descriptionShort = "6Rd White Smoke RGL6 Grenade"; }; class macro_new_mag(UGL_Flare,6):UGL_FlareWhite_F { displayName = "6 Rd White Flare RGL6 Grenades"; displayNameShort = "6 Rnd White Flare RGL6"; count=6; ammo = "F_40mm_White"; descriptionShort = "6Rd White Flare RGL6 Grenade"; }; class macro_new_mag(UGL_Supersmoke,6):1Rnd_Smoke_Grenade_shell { displayName = "6 Rd VapeNation Magazine"; displayNameShort = "6 Rnd VapeNation Magazine"; count=6; ammo = macro_new_ammo(UGL_Supersmoke) descriptionShort = "6Rd VapeNation Magazine"; }; class macro_new_mag(Devastator_stun,1):1Rnd_HE_Grenade_shell { displayName = "1 Rd Devastator Stun Magazine"; displayNameShort = "1 Rnd Devastator Stun Magazine"; count=1; ammo = macro_new_ammo(Devastator_stun) descriptionShort = "1Rd Devastator Stun Magazine"; }; class macro_new_mag(Devastator_dioxis,1):1Rnd_Smoke_Grenade_shell { displayName = "1 Rd Devastator Dioxis Magazine"; displayNameShort = "1 Rnd Devastator Dioxis Magazine"; count=1; ammo = macro_new_ammo(Devastator_dioxis) descriptionShort = "1Rd Devastator Dioxis Magazine"; }; //////////////////////////////////////////////////// /////////////Grenades Magazines///////////////////// //////////////////////////////////////////////////// class macro_new_mag(imploder,1):3AS_BaridumCore { author="RD501"; scope=2; displayName = "Republic Thermal Imploder"; displayNameShort = "Thermal Imploder"; count=1; ammo = macro_new_ammo(imploder) descriptionShort = "Republic Thermal Imploder"; }; class macro_new_mag(throwable_c_type,1):3AS_BaridumCore { author="RD501"; scope=2; displayName = "Republic Throwable C-Type"; displayNameShort = "Throwable C-Type"; count=1; initSpeed=12; ammo = macro_new_ammo(throwable_c_type) descriptionShort = "Republic Throwable C-Type"; }; class macro_new_mag(thermaldet,1):3AS_ThermalDetonator { author="RD501"; scope=2; displayName = "Republic Thermal Detonator"; displayNameShort = "Thermal Detonator"; count=1; ammo = macro_new_ammo(thermaldet) descriptionShort = "Republic Thermal Detonator"; }; class macro_new_mag(thermaldet_cis,1):442_thermal_det_mag { author="RD501"; scope=2; displayName = "CIS Thermal Detonator"; displayNameShort = "Thermal Detonator"; count=1; ammo = macro_new_ammo(thermaldet_cis) descriptionShort = "CIS Thermal Detonator"; }; class macro_new_mag(squad_shield_sigma,1):3AS_BaridumCore { author="RD501"; scope=2; displayName = "Republic Squad Shield Sigma"; displayNameShort = "Squad Shield Sigma"; count=1; ammo = macro_new_ammo(squad_shield_sigma) descriptionShort = "Republic Thermal Imploder"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa"; }; class macro_new_mag(squad_shield_alpha,1):3AS_BaridumCore { author="RD501"; scope=2; displayName = "Republic Squad Shield Alpha"; displayNameShort = "Squad Shield Alpha"; count=1; ammo = macro_new_ammo(squad_shield_alpha) descriptionShort = "Republic Thermal Imploder"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa"; }; class macro_new_mag(personal_shield,1):3AS_BaridumCore { author="RD501"; scope=2; displayName = "Republic Personal Shield"; displayNameShort = "Personal Shield"; count=1; ammo = macro_new_ammo(personal_shield) descriptionShort = "Personal Shield"; picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa"; }; class macro_new_mag(super_smoke,1):SmokeShell { author="RD501" scope=2; displayName = "Republic J00-L VapeNation" displayNameShort = "VapeNation" count=1; ammo=macro_new_ammo(super_smoke) }; class macro_new_mag(dioxis,1):SmokeShell { author="RD501" scope=2; displayName = "Dioxis Grenade" displayNameShort = "Dioxis" count=1; ammo=macro_new_ammo(dioxis) }; class macro_new_mag(blueshadow,1):SmokeShell { author="RD501" scope=2; displayName = "Blue Shadow Grenade" displayNameShort = "Blue Shadow" count=1; ammo=macro_new_ammo(blueshadow) }; //////////////////////////////////////////////////// /////////////Missile Magazines///////////////////// //////////////////////////////////////////////////// class RPG32_F; class RPG32_HE_F; class macro_new_mag(rps1,1):RPG32_F { author="RD501"; scope=1; weight=1; mass=1; }; class macro_new_mag(rps4heat,1): RPG32_F { author="RD501"; displayName="RPS4 HEAT Rocket"; descriptionShort="HEAT Rocket"; ammo=macro_new_ammo(rps4heat) }; class macro_new_mag(rps4he,1): RPG32_HE_F { author="RD501"; displayName="RPS4 HE Rocket"; descriptionShort="HE Rocket"; }; class macro_new_mag(rps4burst,1) : RPG32_F { author="RD501"; displayName="RPS4 Smoke Cluster Rocket"; descriptionShort="Burst Rocket"; count=1; scope=2; ammo = macro_new_ammo(rps4burst); }; class macro_new_mag(rps4emp,1): RPG32_F { author="RD501"; displayName="RPS4 EMP Rocket"; descriptionShort="EMP Rocket"; ammo=macro_new_ammo(rps4emp) }; //////////////////////////////////////////////////// /////////////Shotgun Magazines///////////////////// //////////////////////////////////////////////////// class macro_new_mag(shotgun_scatter,6):2Rnd_12Gauge_Pellets { scope=2; displayName = "6 Rnd SP Magazine"; displayNameShort = "6 Rnd SP Mag"; count=6; ammo = macro_new_ammo(shotgun_scatter) descriptionShort = "6 Rnd SP"; }; class macro_new_mag(shotgun_HE,6):2Rnd_12Gauge_Pellets { scope=2; displayName = "6 Rnd UP Magazine"; displayNameShort = "6 Rnd UP Mag"; count=6; ammo = macro_new_ammo(shotgun_HE) descriptionShort = "6 Rnd UP"; }; class macro_new_mag(shotgun_EMP,2):2Rnd_12Gauge_Pellets { scope=2; displayName = "2 Rnd EMP Magazine"; displayNameShort = "2 Rnd EMP Mag"; count=2; ammo = macro_new_ammo(shotgun_EMP) descriptionShort = "2 Rnd EMP"; }; class macro_new_mag(shotgun_slug,6):2Rnd_12Gauge_Pellets { scope=2; displayName = "6 Rnd Slug Magazine"; displayNameShort = "6 Rnd Slug Mag"; count=6; ammo = macro_new_ammo(30mw) descriptionShort = "6 Rnd Slug"; }; class macro_new_mag(shotgun_scatter,12):2Rnd_12Gauge_Pellets { scope=2; displayName = "12 Rnd SP Magazine"; displayNameShort = "12 Rnd SP Mag"; count=12; ammo = macro_new_ammo(shotgun_scatter) descriptionShort = "12 Rnd SP"; }; class macro_new_mag(shotgun_HE,12):2Rnd_12Gauge_Pellets { scope=2; displayName = "12 Rnd UP Magazine"; displayNameShort = "12 Rnd UP Mag"; count=12; ammo = macro_new_ammo(shotgun_HE) descriptionShort = "12 Rnd UP"; }; class macro_new_mag(shotgun_slug,15):macro_new_mag(30mw,10) { scope=2; initSpeed=600; displayName = "15 Rnd Slug Magazine"; displayNameShort = "15 Rnd Slug Mag"; count=15; ammo = macro_new_ammo(30mw) descriptionShort = "15 Rnd Slug"; picture = "\a3\Weapons_F_Enoch\MagazineProxies\data\UI\icon_2rnd_12gauge_slugs_CA.paa"; }; //////////////////////////////////////////////////// /////////////Flare Magazines///////////////////// //////////////////////////////////////////////////// class macro_new_mag(40mm_white,3): UGL_FlareWhite_F { author = "RD501"; scope = 2; type = 16; displayName = "Flare 3 Rounds (White)"; displayNameShort = "White Flare"; picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_CA.paa"; model = "\A3\Weapons_F\Ammo\UGL_Flare"; ammo = macro_new_ammo(40mm_white); initSpeed = 80; count = 3; nameSound = ""; descriptionShort = "Type: Flare 3 Rounds - White
Rounds: 1
Used in: EGLM, 3GL"; weaponPoolAvailable = 1; mass = 4; }; class macro_new_mag(40mm_white,1):macro_new_mag(40mm_white,3) { displayName = "Flare 1 Rounds (White)"; descriptionShort = "Type: Flare 1 Rounds - White"; mass = 1; count = 1; }; class macro_new_mag(40mm_CIR,3): macro_new_mag(40mm_white,3) { author = "Bohemia Interactive"; displayName = "Flare 3 Rounds (IR)"; ammo = macro_new_ammo(40mm_cir); picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_purple_CA.paa"; descriptionShort = "Type: Flare - IR
Rounds: 1
Used in: EGLM, 3GL"; displayNameShort = "IR"; }; class macro_new_mag(40mm_CIR,1):macro_new_mag(40mm_CIR,3) { displayName = "Flare 1 Rounds (IR)"; descriptionShort = "Type: Flare 1 Rounds - IR"; mass = 1; count = 1; }; class macro_new_mag(40mm_Green,3): macro_new_mag(40mm_white,3) { author = "Bohemia Interactive"; displayName = "Flare 3 Rounds (Green)"; displayNameShort = "Green Flare"; ammo = macro_new_ammo(40mm_green); picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Green_CA.paa"; descriptionShort = "Type: Flare - Green
Rounds: 1
Used in: EGLM, 3GL"; }; class macro_new_mag(40mm_Green,1):macro_new_mag(40mm_Green,3) { displayName = "Flare 1 Rounds (Green)"; descriptionShort = "Type: Flare 1 Rounds - Green"; mass = 1; count = 1; }; class macro_new_mag(40mm_Red,3): macro_new_mag(40mm_white,3) { author = "Bohemia Interactive"; displayName = "Flare 3 Rounds (Red)"; ammo = macro_new_ammo(40mm_red); picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Red_CA.paa"; descriptionShort = "Type: Flare - Red
Rounds: 1
Used in: EGLM, 3GL"; displayNameShort = "Red Flare"; }; class macro_new_mag(40mm_Red,1):macro_new_mag(40mm_Red,3) { displayName = "Flare 1 Rounds (Red)"; descriptionShort = "Type: Flare 1 Rounds - Red"; mass = 1; count = 1; }; class macro_new_mag(40mm_Yellow,3): macro_new_mag(40mm_white,3) { author = "Bohemia Interactive"; displayName = "Flare 3 Rounds (Yellow)"; ammo = macro_new_ammo(40mm_yellow); picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa"; descriptionShort = "Type: Flare - Yellow
Rounds: 1
Used in: EGLM, 3GL"; displayNameShort = "Yellow Flare"; }; class macro_new_mag(40mm_Yellow,1):macro_new_mag(40mm_Yellow,3) { displayName = "Flare 1 Rounds (Yellow)"; descriptionShort = "Type: Flare 1 Rounds - Yellow"; mass = 1; count = 1; }; class macro_new_mag(40mm_Blue,3): macro_new_mag(40mm_white,3) { author = "Bohemia Interactive"; displayName = "Flare 3 Rounds (Blue)"; ammo = macro_new_ammo(40mm_blue); picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa"; descriptionShort = "Type: Flare - Blue
Rounds: 1
Used in: EGLM, 3GL"; displayNameShort = "Blue Flare"; }; class macro_new_mag(40mm_Blue,1):macro_new_mag(40mm_Blue,3) { displayName = "Flare 1 Rounds (Blue)"; descriptionShort = "Type: Flare 1 Rounds - Blue"; mass = 1; count = 1; }; class macro_new_mag(40mm_Cyan,3): macro_new_mag(40mm_white,3) { author = "Bohemia Interactive"; displayName = "Flare 3 Rounds (Cyan)"; ammo = macro_new_ammo(40mm_cyan); picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa"; descriptionShort = "Type: Flare - Cyan
Rounds: 1
Used in: EGLM, 3GL"; displayNameShort = "Cyan Flare"; }; class macro_new_mag(40mm_Cyan,1):macro_new_mag(40mm_Cyan,3) { displayName = "Flare 1 Rounds (Cyan)"; descriptionShort = "Type: Flare 1 Rounds - Cyan"; mass = 1; count = 1; }; class macro_new_mag(40mm_Purple,3): macro_new_mag(40mm_white,3) { author = "Bohemia Interactive"; displayName = "Flare 3 Rounds (Purple)"; ammo = macro_new_ammo(40mm_purple); picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa"; descriptionShort = "Type: Flare - Purple
Rounds: 1
Used in: EGLM, 3GL"; displayNameShort = "Purple Flare"; }; class macro_new_mag(40mm_Purple,1):macro_new_mag(40mm_Purple,3) { displayName = "Flare 1 Rounds (Purple)"; descriptionShort = "Type: Flare 1 Rounds - Purple"; mass = 1; count = 1; }; };