#define COMPONENT DGL #include "../../../RD501_main/config_macros.hpp" #include "../../_common/common.hpp" class CfgPatches { class macro_patch_name(dgl) { author=DANKAUTHORS; addonRootClass= macro_patch_name(weapons) requiredAddons[]= { macro_patch_name(weapons) }; requiredVersion=0.1; units[]={}; weapons[]={ macro_new_weapon(cis,dgl) }; }; }; class Mode_SemiAuto; class Mode_FullAuto; class cfgWeapons { class arifle_MX_Base_F; class JLTS_SBB3: arifle_MX_Base_F { class Single: Mode_SemiAuto {}; }; class macro_new_weapon(cis,dgl): JLTS_SBB3 { scope=2; scopeArsenal=2; JLTS_hasElectronics=0; recoil="recoil_mxm" baseWeapon=macro_new_weapon(cis,dgl) displayName="CIS Droid GL"; ACE_Overheating_mrbs = 450000; magazines[]= { macro_new_mag(UGL_HE,6), macro_new_mag(UGL_AP,6) }; modes[]= { "SingleDGL" }; class SingleDGL : Single { reloadTime=1; }; }; };