params[ ["_unit",objNull ,[player]] ]; if(isNull _unit) exitWith { }; _unit setUnitAbility 75; _unit setskill ["aimingAccuracy",80]; _unit setskill ["aimingShake",80]; _unit setskill ["aimingSpeed",80]; _unit setskill ["spotDistance",80]; _unit setskill ["spotTime",75]; _unit setskill ["courage",70]; _unit setskill ["reloadSpeed",70]; _unit setSkill ["general", 170]; _unit setAnimSpeedCoef 1.35;