#define COMPONENT weapons
#include "../RD501_main/config_macros.hpp"
#include "_common/common.hpp"
class CfgPatches
{
class macro_patch_name(weapons)
{
author=DANKAUTHORS;
requiredAddons[]=
{
macro_lvl1_req
};
requiredVersion=0.1;
units[]={};
weapons[]={
macro_new_weapon(scope,dc_15a_x4),
macro_new_weapon(scope,dc_15a_acog),
macro_new_weapon(scope,dc_15a_x4_x8)
};
};
};
//scopes
class CfgWeapons
{
class JLTS_stun_muzzle;
class RD501_stun_muzzle: JLTS_stun_muzzle
{
magazines[]=
{
macro_new_mag(stun,5)
};
};
};
class CfgMagazineWells
{
class macro_new_magwell(GL_Mags)
{
macro_new_magwell(GL_flare)[]=
{
GL_flare_rounds
};
macro_new_magwell(GL_AP)[]=
{
macro_new_mag(AT_GL,2),
macro_new_mag(UGL_AP,2)
};
macro_new_magwell(GL_HE)[]=
{
macro_new_mag(HE_GL,3),
macro_new_mag(UGL_EMP,1),
macro_new_mag(UGL_HE,3)
};
macro_new_magwell(smoke)[]=
{
"3Rnd_Smoke_Grenade_shell",
"3Rnd_SmokeRed_Grenade_shell",
"3Rnd_SmokeGreen_Grenade_shell",
"3Rnd_SmokeYellow_Grenade_shell",
"3Rnd_SmokePurple_Grenade_shell",
"3Rnd_SmokeBlue_Grenade_shell",
"3Rnd_SmokeOrange_Grenade_shell",
"ACE_HuntIR_M203",
"1Rnd_Leaflets_Civ_F"
};
};
class macro_new_magwell(DC17_GL_Mags)
{
macro_new_magwell(1rnd_GL_flare)[]=
{
MACRO_GL_flare_rounds_1rnd
};
macro_new_magwell(1rnd_smoke)[]=
{
"1Rnd_Smoke_Grenade_shell",
"1Rnd_SmokeRed_Grenade_shell",
"1Rnd_SmokeGreen_Grenade_shell",
"1Rnd_SmokeYellow_Grenade_shell",
"1Rnd_SmokePurple_Grenade_shell",
"1Rnd_SmokeBlue_Grenade_shell",
"1Rnd_SmokeOrange_Grenade_shell",
"ACE_HuntIR_M203"
};
}
class macro_new_magwell(DC15C_Shotgun)
{
macro_new_magwell(shotgun)[]=
{
macro_new_mag(shotgun_scatter,6),
macro_new_mag(shotgun_HE,6),
macro_new_mag(shotgun_EMP,2)
};
};
class macro_new_magwell(DC_15a_energy)
{
macro_new_magwell(DC_15a_energy)[]=
{
macro_new_mag(DC15a_Med,30),
macro_new_mag(DC15a_High,15),
macro_new_mag(DC15a_Low,60)
};
};
class macro_new_magwell(rocket_RPS)
{
macro_new_magwell(rocket_RPS)[]=
{
macro_new_mag(RPS_AT,1),
macro_new_mag(RPS_AA,1)
};
};
};
class CfgMagazines
{
class CA_Magazine;
class UGL_FlareWhite_F;
class 1Rnd_HE_Grenade_shell;
class macro_new_mag(AT_GL,2): CA_Magazine
{
author = "RD501";
scope = 2;
type = 16;
displayName = "2 Rnd LR AP DC-15A Grenades";
displayNameShort = "2 Rnd LR AP DC-15A";
picture = "\A3\Weapons_f\Data\ui\gear_UGL_slug_CA.paa";
ammo = macro_new_ammo(GL_AT)
initSpeed = 220;//120;
count = 2;
nameSound = "";
descriptionShort = "2Rnd LR AP DC-15A Grenade";
//mass = 30;
mass = 15;
};
class macro_new_mag(HE_GL,3): macro_new_mag(AT_GL,2)
{
displayName = "3 Rnd LR HE DC-15A Grenades";
displayNameShort = "3 RndLR HE DC-15A";
count=3;
ammo = macro_new_ammo(GL_HE)
descriptionShort = "3Rnd LR HE DC-15A Grenade";
initSpeed = 120;
};
class Titan_AA;
class CA_LauncherMagazine;
class Titan_AT;
class macro_new_mag(RPS_AT,1): Titan_AT
{
scope = 2;
displayName = "RPS 6 AT Rocket";
ammo = macro_new_ammo(RPS_AT);
type = "2 * 256";
count = 1;
initSpeed = 60;
maxLeadSpeed = 60;
mass = 70;
};
class macro_new_mag(RPS_AA,1): Titan_AA
{
author = "Bohemia Interactive";
scope = 2;
displayName = "RPS 6 AA Rocket";
displayNameShort = "AA";
ammo = macro_new_ammo(RPS_AA);
type = "6 * 256";
picture = "\A3\Weapons_F_beta\Launchers\titan\Data\UI\gear_titan_missile_atl_CA.paa";
model = "\A3\Weapons_F_beta\Launchers\titan\titan_missile_atl";
initSpeed = 18;
maxLeadSpeed = 277.778;
descriptionShort = "Type: Anti-Air
Rounds: 1
Used in: Titan MPRL";
mass = 100;
};
class SmokeShell;
class smoke_meme_mag: SmokeShell
{
author = "Bohemia Interactive";
displayNameShort = "Yeet Smoke";
ammo = "smoke_meme";
picture = "\A3\Weapons_f\data\ui\gear_smokegrenade_blue_ca.paa";
model = "\A3\Weapons_f\ammo\smokegrenade_blue";
descriptionShort = "Type: Smoke Grenade - Blue
Rounds: 1
Used in: Hand";
displayName = "[]M18 Smoke Grenade (Yeet)";
};
class 3AS_Chaingun_Drum_Mag;
class macro_new_mag(z1000,3000) : 3AS_Chaingun_Drum_Mag
{
count = 3000;
tracersEvery=1;
ammo = macro_new_ammo(z1000)
displayName="3000Rnd Z1000 Chaingun Drum";
initSpeed=860;
weight=1;
scope=1;
};
};
class CfgAmmo
{
class GrenadeHand;
class M_Titan_AT;
class R_PG32V_F;
class R_TBG32V_F;
class LaserAmmo_Minigun;
class FlareBase;
class G_40mm_HE;
class ATMine_Range_Ammo;
class PipeBombBase;
class A_RocketHH15Clone_HEAT_FireForget;
class M_Titan_AA;
class DH17_Blaster_Ammo;
class 3AS_Chaingun_Ammo;
class M_Titan_AT;
class macro_new_ammo(GL_AT): G_40mm_HE
{
hit = 350;
indirectHit = 0;
indirectHitRange = .1;
timeToLive =30;
model="\3AS\3AS_Equipment\model\3AS_coredetonator.p3d";
fuseDistance = 3;
explosive = 0.0001;
deflecting = 5;
caliber = 5;
ace_frag_enabled = 0;
ace_frag_force = 0;
ace_frag_classes[] = {""};
ace_frag_metal = 0;
ace_frag_charge = 0;
ace_frag_gurney_c = 0;
ace_frag_gurney_k = "0";
ace_rearm_caliber = 0;
};
class macro_new_ammo(GL_HE): G_40mm_HE
{
hit = 60;
indirectHit = 50;
indirectHitRange = 5;
timeToLive =30;
model="\3AS\3AS_Equipment\model\3AS_thermaldet.p3d";
fuseDistance = 3;
};
class UNSC_Mine_Ammo: ATMine_Range_Ammo
{
hit = 2500;
indirectHit = 2500;
indirectHitRange = 20;
};
class TermMineA: PipeBombBase
{
hit = 400;
indirectHit = 400;
indirectHitRange = 25;
};
class TermMineC: PipeBombBase
{
hit = 2500;
indirectHit = 2500;
indirectHitRange = 15;
};
class macro_new_ammo(RPS_AT):M_Titan_AT
{
aiAmmoUsageFlags = "128 + 256 +512";
hit = 95;
thrust = 130;//130;
thrustTime = 3.5;
timeToLive = 20;
indirectHit = 20;
indirectHitRange = 2;
};
class macro_new_ammo(RPS_AA) : M_Titan_AA
{
hit = 800;
indirectHit = 400;
indirectHitRange = 1;
};
//212th stuff
class SCI_PLX1_R : M_Titan_AT
{
hit = 95;
indirectHit = 20;
indirectHitRange = 2;
};
class SCI_RPS6_HEAA_R : R_PG32V_F
{
hit = 800;
indirectHit = 400;
indirectHitRange = 1;
};
class SCI_RPS6_HEDP_R : R_TBG32V_F
{
hit = 50;
indirectHit = 60;
indirectHitRange = 8;
};
class B_127x108_APDS;
class SmokeShell;
class smoke_meme: SmokeShell
{
model = "\A3\Weapons_f\ammo\smokegrenade_blue_throw";
smokeColor[] = {0.1183, 0.1867, 1, 1};
effectsSmoke = "smoke_yeet";
};
//LOOK HERE $$$
class macro_new_ammo(z1000) : 3AS_Chaingun_Ammo
{
hit=57.45;
caliber=3.5999999;
indirectHit = 3;
indirectHitRange = 0.5;
explosive = 0.4;
ACE_caliber=1;
typicalSpeed=860;
model="RD501_Vehicle_Weapons\_ammo\data\laser_small_blue.p3d";
};
};
class smoke_yeet
{
class SmokeShell
{
simulation = "particles";
type = "SMOKEEFFECT_MEME";
position[] = {0, 0, 0};
intensity = 1;
interval = 1;
};
class SmokeShell2
{
simulation = "particles";
type = "SmokeShellWhite2";
position[] = {0, 0, 0};
intensity = 1;
interval = 1;
};
class SmokeShellUW
{
simulation = "particles";
type = "SmokeShellWhiteUW";
position[] = {0, 0, 0};
intensity = 1;
interval = 1;
};
class SmokeShell2UW
{
simulation = "particles";
type = "SmokeShellWhite2UW";
position[] = {0, 0, 0};
intensity = 1;
interval = 1;
};
};
class CfgCloudlets
{
class Default;
class SMOKEEFFECT_MEME: Default
{
animationSpeedCoef = 1;
colorCoef[] = {"colorR", "colorG", "colorB", "colorA"};
sizeCoef = 1;
position[] = {0, 0, 0};
interval = 0.03;
circleRadius = 0;
circleVelocity[] = {0, 0, 0};
particleShape = "\A3\data_f\ParticleEffects\Universal\Universal";
particleFSNtieth = 16;
particleFSIndex = 7;
particleFSFrameCount = 48;
particleFSLoop = 1;
angleVar = 0.1;
animationName = "";
particleType = "Billboard";
timerPeriod = 1;
lifeTime = 20;
moveVelocity[] = {0.0, 0.0, 0.0};//{0.2, 0.1, 0.1};
rotationVelocity = 1;
weight = 1.2777;
volume = 1;
rubbing = 0.05;
size[] = {6, 16};//{0.1, 2, 6};
color[] = {{0.6, 0.6, 0.6, 0.2}, {0.6, 0.6, 0.6, 0.05}, {0.6, 0.6, 0.6, 0}};
animationSpeed[] = {1.5, 0.5};
randomDirectionPeriod = 1;
randomDirectionIntensity = 0.04;
onTimerScript = "";
beforeDestroyScript = "";
destroyOnWaterSurface = 1;
destroyOnWaterSurfaceOffset = -0.6;
lifeTimeVar = 2;
positionVar[] = {0, 0, 0};
MoveVelocityVar[] = {0.25, 0.25, 0.25};
rotationVelocityVar = 20;
sizeVar = 0.5;
colorVar[] = {0, 0, 0, 0.35};
randomDirectionPeriodVar = 0;
randomDirectionIntensityVar = 0;
};
};
class CfgRecoils
{
class recoil_default;
class Default;
class macro_new_recoil(westar_pistol): recoil_default
{
muzzleOuter[] = {"0.05", ".5", "0.1", "0.2"};
kickBack[] = {"0.04", "0.08"};
temporary = "0.06";
};
class macro_new_recoil(dc15_rb): Default
{
muzzleOuter[] = {"0.3*0.2", "6", "0.3*1", ".6"};
muzzleInner[] = {0, 0, 0.1, 0.1};
kickBack[] = {"0.03*2", "0.06*2.5"};
permanent = "0.1*1.8";
temporary = "0.01*1.2";
};
class Valken_Super_auto_recoil: Default
{
muzzleOuter[] = {".08*0.25", ".08*0.25", "0.3*0.25", ".1*0.25"};
muzzleInner[] = {0, 0, 0.1, 0.1};
kickBack[] = {"0.03*0.25", "0.03*0.25"};
permanent = "0.1*0.25";
temporary = "0.01*0.25";
};
};