/* * Author: M3ales * * Arguments: * The player who is performing the action * The player who is being healed * Return Value: * None * * Example: * [player, player] call rd501_fnc_stitchAllWounds * * Public: No */ params["_healer","_patient"]; private _bandagedWounds = _patient getVariable ["ace_medical_bandagedWounds", []]; _patient setVariable ["ace_medical_bandagedWounds", [], true]; _patient setVariable ["ace_medical_stitchedWounds", _bandagedWounds, true]; [_patient] call ace_medical_engine_fnc_updateDamageEffects;