ambient[] = {1.0, 1.0, 1.0, 0.0}; diffuse[] = {1.0, 1.0, 1.0, 0.0}; forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0}; emmisive[] = {0.0, 0.0, 0.0, 0.0}; specular[] = {1.0, 1.0, 1.0, 1.0}; specularPower = 1.0; renderFlags[] = {""}; PixelShaderID = "Glass"; VertexShaderID = "Glass"; class Stage1 { texture = "#(argb,8,8,3)color(1,1,1,1)"; uvSource = "none"; }; class Stage2 { texture = "a3\data_f\env_chrome_co.paa"; uvSource = "none"; };