class EventHandlers; class EventHandlers: DefaultEventhandlers { fired = "_this call (uinamespace getviariable 'BIS_fnc_effectFired');"; init="[_this select 0] execVM 'RD501_Vehicles\_init_functions\wheel_dmg.sqf';"; }; smokeLauncherGrenadeCount=8; smokeLauncherVelocity=14; smokeLauncherOnTurret=1; smokeLauncherAngle=120;