scope=2; side=0; scopeCurator=2; forceInGarage = 1; armor=300; crew=macro_new_unit_class(opfor,B1_crew) faction = macro_cis_faction editorSubcategory = macro_editor_cat(tank) vehicleClass = macro_editor_vehicle_type(tank) RD501_magclamp_small_offset[] = {0.0,0.0,-3.0}; RD501_magclamp_large_offset[] = {0.0,0.0,-3.0}; class Turrets: Turrets { class MainTurret: MainTurret { class Turrets : Turrets { class CommanderOptics : CommanderOptics { }; }; weapons[] = {"SmokeLauncher",macro_new_weapon(generic,tank_repeater),macro_new_weapon(aat_cannon,king)}; magazines[] = {"SmokeLauncherMag",macro_new_mag(aat_mbt,10), macro_new_mag(aat_mbt,10),macro_new_mag(generic_aircraft_gun,1000),macro_new_mag(generic_aircraft_gun,1000)}; }; }; class HitPoints: HitPoints { class HitHull: HitHull { // Handle internal damage armor=4.5; material=-1; name="telo"; visual="zbytek"; passThrough=1; minimalHit = 0.2; explosionShielding = 0.2; radius = 0.12; }; class HitEngine: HitEngine { armor=0.75; material=-1; name="motor"; passThrough=0.2; minimalHit = 0.2; explosionShielding = 0.2; radius = 0.33; }; class HitLTrack: HitLTrack { armor=0.5; material=-1; name="track_l_hit"; passThrough=0; minimalHit = 0.08; explosionShielding = 1.44; radius = 0.3; }; class HitRTrack: HitRTrack { armor=0.5; material=-1; name="track_r_hit"; passThrough=0; minimalHit = 0.08; explosionShielding = 1.44; radius = 0.3; }; class HitFuel: HitFuel { armor = 1.5; material = -1; name = "palivo"; passThrough = 0.1; minimalHit = 0.1; explosionShielding = 0.6; radius = 0.25; }; };