class RD501_HUD_Changer { displayName = "Change HUD Color :)"; exceptions[] = {"isNotInside","isNotSwimming","isNotSitting"}; condition = "!(isNull objectParent player) && (driver (vehicle player)==player)"; showDisabled = 0; priority = 2.5; icon = hud_changer_interaction_icons\colorWheel.paa; class RD501_Red_HUD { displayName = "Red HUD Color"; exceptions[] = {"isNotInside","isNotSwimming","isNotSitting"}; condition = "!(isNull objectParent player)"; statement = [1,0,0,1,vehicle player] spawn macro_fnc_name(change_hud_color); showDisabled = 0; runOnHover = 1; priority = 2.5; icon = hud_changer_interaction_icons\red.paa; }; class RD501_Orange_HUD:RD501_Red_HUD { displayName = "Orange HUD Color"; statement = [1,.05,0,1,vehicle player] spawn macro_fnc_name(change_hud_color); icon = hud_changer_interaction_icons\orange.paa; }; class RD501_Yellow_HUD:RD501_Red_HUD { displayName = "Yellow HUD Color"; statement = [1,1,0,1,vehicle player] spawn macro_fnc_name(change_hud_color); icon = hud_changer_interaction_icons\yellow.paa; }; class RD501_Green_HUD:RD501_Red_HUD { displayName = "Green HUD Color"; //condition = "true"; statement = [0,1,0,1,vehicle player] spawn macro_fnc_name(change_hud_color); icon = hud_changer_interaction_icons\green.paa; // showDisabled = 0; // priority = 2.5; }; class RD501_Cyan_HUD:RD501_Red_HUD { displayName = "Cyan HUD Color"; statement = [0,1,1,1,vehicle player] spawn macro_fnc_name(change_hud_color); icon = hud_changer_interaction_icons\cyan.paa; }; class RD501_Blue_HUD:RD501_Red_HUD { displayName = "Blue HUD Color"; statement = [0,0,1,1,vehicle player] spawn macro_fnc_name(change_hud_color); icon = hud_changer_interaction_icons\blue.paa; }; class RD501_Purple_HUD:RD501_Red_HUD { displayName = "Purple HUD Color"; statement = [.5,0,.5,1,vehicle player] spawn macro_fnc_name(change_hud_color); icon = hud_changer_interaction_icons\purple.paa; }; class RD501_White_HUD:RD501_Red_HUD { displayName = "White HUD Color"; statement = [1,1,1,1,vehicle player] spawn macro_fnc_name(change_hud_color); icon = hud_changer_interaction_icons\white.paa; }; class RD501_Black_HUD:RD501_Red_HUD { displayName = "Black HUD Color"; statement = [0,0,0,1,vehicle player] spawn macro_fnc_name(change_hud_color); icon = hud_changer_interaction_icons\black.paa; }; class RD501_Clear_HUD:RD501_Red_HUD { displayName = "No HUD Color"; statement = [1,1,1,0,vehicle player] spawn macro_fnc_name(change_hud_color); icon = hud_changer_interaction_icons\noHud.paa; }; };