#include "../../config_macros.hpp" // Created by Rexi to make things move //edited by namenai params[ ["_vic",objNull,[player]] ]; if(isNull _vic) exitWith { }; if (isServer) then { _group = createGroup east; _ai_unit = _group createUnit ["O_Soldier_VR_F", position _vic, [], 0, "CAN_COLLIDE"]; _ai_unit allowDamage false; _vic attachTo [_ai_unit,[0,-0.3,4.8]]; //_ai_unit AddUniform "SWOP_tacticdroid_black_F_spec"; [_ai_unit, true] remoteExec ["hideObjectGlobal", 0]; _ai_unit setUnitPos "down"; _ai_unit setBehaviour "CARELESS"; _ai_unit setSpeedMode "LIMITED"; _ai_unit forceWalk true; _curators = objectCurators _vic; { _x addCuratorEditableObjects [[_aidrive], true] } forEach _curators; _vic addEventHandler ["Killed", { params ["_unit", "_killer", "_instigator", "_useEffects"]; [_unit] spawn macro_fnc_name(remove_attached_objects) }]; _vic addMPEventHandler ["MPKilled", { params ["_unit", "_killer", "_instigator", "_useEffects"]; [_unit] spawn macro_fnc_name(remove_attached_objects) }]; };