params[ ["_vic",objNull,[player]] ]; if(isNull _vic) exitWith { }; //if not the server,exit if (!isServer) exitWith {}; _rocket = "RD501_itt_rocket_artillery_CIS" createVehicle [0,0,0]; _rocket attachTo [_vic, [0,-1,-0.1]]; _rocket setObjectTextureglobal [0, ""]; createvehiclecrew _rocket;