#define _ARMA_ class StageTI { texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa"; }; ambient[] = {1,1,1,1}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0,0,0,1}; emmisive[]={0,0,0,1}; specular[] = {0.2,0.2,0.2,1}; specularPower = 50; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "SWOP_clones\data\clonePilotHelmet_n.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; uvSource = "tex"; class uvTransform { aside[] = {10,0,0}; up[] = {0,10,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage3 { texture = "#(argb,8,8,3)color(0,0,0,0,MC)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage4 { texture = "SWOP_clones\data\clonePilotHelmet_as.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,1}; }; }; class Stage5 { texture = "SWOP_clones\data\clonePilotHelmet_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,1}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(1.53,2.44)"; uvSource = "none"; }; class Stage7 { texture = "A3\data_f\env_land_co.paa"; uvSource = "none"; };