#include "../../RD501_main/config_macros.hpp"
class CfgPatches
{
class macro_patch_name(magazines)
{
author=RD501;
addonRootClass= macro_patch_name(weapons)
requiredAddons[]=
{
macro_patch_name(weapons)
};
requiredVersion=0.1;
units[]={};
weapons[]={};
};
};
class CfgMagazines
{
class 3AS_45Rnd_EC50_Mag;
class 1Rnd_HE_Grenade_shell;
class JLTS_stun_mag_long;
class 1Rnd_Smoke_Grenade_shell;
class UGL_FlareWhite_F;
class SWOP_DC15SA_Ammo;
class 3AS_ThermalDetonator;
class 3AS_BaridumCore;
class 2Rnd_12Gauge_Pellets;
class SmokeShell;
class 442_thermal_det_mag;
////////////////////////////////////////////////////
/////////////Rifle/Pistol Magazines/////////////////
////////////////////////////////////////////////////
class macro_new_mag(2mw,30) : 3AS_45Rnd_EC50_Mag
{
displayName="30 Round 2MW Cell";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17a.paa";
count = 30;
mass=4;
ammo=macro_new_ammo(2mw)
initSpeed=400;
descriptionShort="Low power magazine";
};
class macro_new_mag(5mw,60) : 3AS_45Rnd_EC50_Mag
{
displayName="75 Round 5MW Cell";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15s.paa";
count = 75;
ammo=macro_new_ammo(5mw)
initSpeed=400;
descriptionShort="Low power magazine";
};
class macro_new_mag(5mw,10) : 3AS_45Rnd_EC50_Mag
{
displayName="15 Round 5MW Cell";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17.paa";
count = 15;
mass=4;
ammo=macro_new_ammo(5mw)
initSpeed=400;
descriptionShort="Low power magazine";
};
class macro_new_mag(5mw_dual,10) : 3AS_45Rnd_EC50_Mag
{
displayName="15 Round 5MW Cell(Dual)";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17.paa";
count = 15;
mass=4;
ammo=macro_new_ammo(5mw_dual)
initSpeed=400;
descriptionShort="Low power magazine";
};
class macro_new_mag(10mw,30) : 3AS_45Rnd_EC50_Mag
{
displayName="40 Round 10MW Cell";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa";
count = 40;
ammo=macro_new_ammo(10mw)
initSpeed=550;
descriptionShort="Medium power magazine";
};
class macro_new_mag(10mws,30) : 3AS_45Rnd_EC50_Mag
{
displayName="40 Round 10MW Stealth Cell";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa";
count = 40;
ammo=macro_new_ammo(10mws)
initSpeed=550;
descriptionShort="Medium power magazine";
};
class macro_new_mag(10mw,400) : 3AS_45Rnd_EC50_Mag
{
displayName="400 Round 10MW Cell";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_z6.paa";
count = 400;
ammo=macro_new_ammo(10mw)
initSpeed=550;
descriptionShort="Medium power box magazine";
};
class macro_new_mag(20mw,20) : 3AS_45Rnd_EC50_Mag
{
displayName="20 Round 20MW Cell";
count = 20;
ammo=macro_new_ammo(20mw)
initSpeed=700;
descriptionShort="Medium power magazine";
};
class macro_new_mag(20mwup,20) : 3AS_45Rnd_EC50_Mag
{
displayName="25 Round 20MW UP Cell";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_up.paa";
count = 25;
ammo=macro_new_ammo(20mwup)
initSpeed=600;
descriptionShort="Medium power unstable plasma magazine";
};
class macro_new_mag(20mwdp,20) : 3AS_45Rnd_EC50_Mag
{
displayName="25 Round 20MW DP Cell";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_dp.paa";
count = 25;
ammo=macro_new_ammo(20mwdp)
initSpeed=700;
descriptionShort="Medium power dense plasma magazine";
};
class macro_new_mag(20mw,240) : 3AS_45Rnd_EC50_Mag
{
displayName="240 Round 20MW Cell";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15l.paa";
count = 240;
ammo=macro_new_ammo(20mw)
initSpeed=700;
descriptionShort="Medium power box magazine";
};
class macro_new_mag(20mw,90) : 3AS_45Rnd_EC50_Mag
{
displayName="90 Round E5C Cell";
count = 90;
ammo=macro_new_ammo(20mw_d)
initSpeed=700;
descriptionShort="Medium power box magazine";
};
class macro_new_mag(30mw,10) : 3AS_45Rnd_EC50_Mag
{
displayName="10 Round 30MW Cell";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_valken38.paa";
count = 10;
ammo=macro_new_ammo(30mw)
initSpeed=1000;
descriptionShort="High power magazine";
};
class macro_new_mag(30mw,15) : 3AS_45Rnd_EC50_Mag
{
displayName="15 Round E5S Cell";
count = 15;
ammo=macro_new_ammo(30mw_d)
initSpeed=1000;
descriptionShort="High power magazine";
};
class macro_new_mag(30mw,7) : 3AS_45Rnd_EC50_Mag
{
displayName="7 Round 30MW Cell";
count = 7;
ammo=macro_new_ammo(30mw)
initSpeed=800;
descriptionShort="High power magazine";
};
class macro_new_mag(40mw,5) : 3AS_45Rnd_EC50_Mag
{
displayName="5 Round 40MW Cell";
count = 5;
ammo=macro_new_ammo(40mw)
initSpeed=1100;
descriptionShort="High power magazine";
};
class macro_new_mag(40mwemp,1) : 3AS_45Rnd_EC50_Mag
{
displayName="1 Round 40MW EMP Cell";
count = 1;
ammo=macro_new_ammo(40mwemp)
initSpeed=1100;
descriptionShort="EMP Round";
};
class macro_new_mag(50mw,10) : 3AS_45Rnd_EC50_Mag
{
displayName="10 Round 50MW Cell";
count = 10;
ammo=macro_new_ammo(50mw)
initSpeed=1100;
descriptionShort="High power magazine";
};
class macro_new_mag(50mw,8) : 3AS_45Rnd_EC50_Mag
{
displayName="8 Round 50MW Cell";
count = 8;
mass=4;
ammo=macro_new_ammo(50mw)
initSpeed=1100;
descriptionShort="High power magazine";
};
class macro_new_mag(Devastator,50) : 3AS_45Rnd_EC50_Mag
{
displayName="Devastator Primary Magazine";
count = 50;
mass=4;
ammo=macro_new_ammo(devastator_small)
initSpeed=1100;
descriptionShort="High power magazine";
};
class macro_new_mag(Devastator,2) : 3AS_45Rnd_EC50_Mag
{
displayName="Devastator High Energy Magazine";
count = 2;
mass=4;
ammo=macro_new_ammo(devastator_large)
initSpeed=1100;
descriptionShort="High power magazine";
};
class macro_new_mag(viper,5) : 3AS_45Rnd_EC50_Mag
{
displayName="Viper Magazine";
count = 5;
mass=4;
ammo=macro_new_ammo(viper)
initSpeed=1100;
descriptionShort="High power magazine";
};
class macro_new_mag(stun,5):JLTS_stun_mag_long
{
displayName="5 Round Stun Cell";
descriptionShort = "5 Round Stun Cell";
displayNameShort = "5 Round Stun Cell";
count=5;
picture="\MRC\JLTS\weapons\Core\data\ui\stun_mag_ui_ca";
ammo=macro_new_ammo(surrender_stun)
};
class macro_new_mag(r2_charge_pack,10):3AS_45Rnd_EC50_Mag
{
displayName="R2 Charge Pack";
descriptionShort = "Charge Pack";
displayNameShort = "Charge Pack";
count=10;
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_battery.paa";
ammo=macro_new_ammo(40mw)
};
////////////////////////////////////////////////////
/////////Grenade Launcher Magazines/////////////////
////////////////////////////////////////////////////
class macro_new_mag(UGL_HE,3):1Rnd_HE_Grenade_shell
{
displayName = "3 Rnd SR HE DC-15A Grenades";
displayNameShort = "3 Rnd SR HE DC-15A";
count=3;
ammo = macro_new_ammo(UGL_HE)
descriptionShort = "3Rd HE SR DC-15A Grenade";
}
class macro_new_mag(UGL_AP,2):1Rnd_HE_Grenade_shell
{
displayName = "2 Rnd SR AP DC-15A Grenades";
displayNameShort = "2 Rnd SR AP DC-15A";
count=2;
ammo = macro_new_ammo(UGL_AP)
descriptionShort = "2Rd AP DC-15A Grenade";
}
class macro_new_mag(UGL_EMP,1) : 1Rnd_HE_Grenade_shell
{
ammo = "RD501_grenade_emp_ammo";
count = 1;
descriptionShort = "1Rnd EMP DC-15A Grenade";
displayName = "1 Rnd EMP DC-15A Grenades";
displayNameShort = "1Rnd EMP DC-15A";
mass = 50;
maxLeadSpeed = 25;
maxThrowHoldTime = 2;
maxThrowIntensityCoef = 1.4;
minThrowIntensityCoef = 0.3;
modelSpecial = "";
nameSound = "";
quickReload = 0 ;
reloadAction = "";
scope = 2;
selectionFireAnim = "zasleh";
simulation = "ProxyMagazines";
type = 16;
useAction = 0;
useActionTitle = "";
value = 1;
weaponpoolavailable = 1;
weight = 0;
class InventoryPlacements;
class Library
{
libTextDesc = "";
};
}
class macro_new_mag(UGL_HE,6):1Rnd_HE_Grenade_shell
{
displayName = "6 Rd HE RGL6 Grenades";
displayNameShort = "6 Rnd HE RGL6";
count=6;
ammo = macro_new_ammo(UGL_HE)
descriptionShort = "6Rd HE RGL6 Grenade";
}
class macro_new_mag(UGL_AP,6):1Rnd_HE_Grenade_shell
{
displayName = "6 Rd AP RGL6 Grenades";
displayNameShort = "6 Rd AP RGL6";
count=6;
ammo = macro_new_ammo(UGL_AP)
descriptionShort = "6Rd AP RGL6 Grenade";
}
class macro_new_mag(UGL_EMP,6) : 1Rnd_HE_Grenade_shell
{
ammo = "RD501_grenade_emp_ammo";
count = 6;
descriptionShort = "6Rnd EMP RGL6 Grenade";
displayName = "6 Rnd EMP RGL6 Grenades";
displayNameShort = "6Rnd EMP RGL6";
mass = 50;
maxLeadSpeed = 25;
maxThrowHoldTime = 2;
maxThrowIntensityCoef = 1.4;
minThrowIntensityCoef = 0.3;
modelSpecial = "";
nameSound = "";
quickReload = 0 ;
reloadAction = "";
scope = 2;
selectionFireAnim = "zasleh";
simulation = "ProxyMagazines";
type = 16;
useAction = 0;
useActionTitle = "";
value = 1;
weaponpoolavailable = 1;
weight = 0;
class InventoryPlacements;
class Library
{
libTextDesc = "";
};
};
class macro_new_mag(UGL_Smoke,6):1Rnd_Smoke_Grenade_shell
{
displayName = "6 Rd White Smoke RGL6 Grenades";
displayNameShort = "6 Rnd White Smoke RGL6";
count=6;
ammo = "G_40mm_Smoke";
descriptionShort = "6Rd White Smoke RGL6 Grenade";
};
class macro_new_mag(UGL_Flare,6):UGL_FlareWhite_F
{
displayName = "6 Rd White Flare RGL6 Grenades";
displayNameShort = "6 Rnd White Flare RGL6";
count=6;
ammo = "F_40mm_White";
descriptionShort = "6Rd White Flare RGL6 Grenade";
};
class macro_new_mag(Devastator_stun,1):1Rnd_HE_Grenade_shell
{
displayName = "1 Rd Devastator Stun Magazine";
displayNameShort = "1 Rnd Devastator Stun Magazine";
count=1;
ammo = macro_new_ammo(Devastator_stun)
descriptionShort = "1Rd Devastator Stun Magazine";
};
class macro_new_mag(Devastator_dioxis,1):1Rnd_Smoke_Grenade_shell
{
displayName = "1 Rd Devastator Dioxis Magazine";
displayNameShort = "1 Rnd Devastator Dioxis Magazine";
count=1;
ammo = macro_new_ammo(Devastator_dioxis)
descriptionShort = "1Rd Devastator Dioxis Magazine";
};
////////////////////////////////////////////////////
/////////////Grenades Magazines/////////////////////
////////////////////////////////////////////////////
class macro_new_mag(imploder,1):3AS_BaridumCore
{
author="RD501";
scope=2;
displayName = "Republic Thermal Imploder";
displayNameShort = "Thermal Imploder";
count=1;
ammo = macro_new_ammo(imploder)
descriptionShort = "Republic Thermal Imploder";
};
class macro_new_mag(throwable_c_type,1):3AS_BaridumCore
{
author="RD501";
scope=2;
displayName = "Republic Throwable C-Type";
displayNameShort = "Throwable C-Type";
count=1;
initSpeed=12;
ammo = macro_new_ammo(throwable_c_type)
descriptionShort = "Republic Throwable C-Type";
};
class macro_new_mag(thermaldet,1):3AS_ThermalDetonator
{
author="RD501";
scope=2;
displayName = "Republic Thermal Detonator";
displayNameShort = "Thermal Detonator";
count=1;
ammo = macro_new_ammo(thermaldet)
descriptionShort = "Republic Thermal Detonator";
};
class macro_new_mag(thermaldet_cis,1):442_thermal_det_mag
{
author="RD501";
scope=2;
displayName = "CIS Thermal Detonator";
displayNameShort = "Thermal Detonator";
count=1;
ammo = macro_new_ammo(thermaldet_cis)
descriptionShort = "CIS Thermal Detonator";
};
class macro_new_mag(squad_shield_sigma,1):3AS_BaridumCore
{
author="RD501";
scope=2;
displayName = "Republic Squad Shield Sigma";
displayNameShort = "Squad Shield Sigma";
count=1;
ammo = macro_new_ammo(squad_shield_sigma)
descriptionShort = "Republic Thermal Imploder";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
};
class macro_new_mag(squad_shield_alpha,1):3AS_BaridumCore
{
author="RD501";
scope=2;
displayName = "Republic Squad Shield Alpha";
displayNameShort = "Squad Shield Alpha";
count=1;
ammo = macro_new_ammo(squad_shield_alpha)
descriptionShort = "Republic Thermal Imploder";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
};
class macro_new_mag(personal_shield,1):3AS_BaridumCore
{
author="RD501";
scope=2;
displayName = "Republic Personal Shield";
displayNameShort = "Personal Shield";
count=1;
ammo = macro_new_ammo(personal_shield)
descriptionShort = "Personal Shield";
picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
};
class macro_new_mag(super_smoke,1):SmokeShell
{
author="RD501"
scope=2;
displayName = "Republic J00-L VapeNation"
displayNameShort = "VapeNation"
count=1;
ammo=macro_new_ammo(super_smoke)
};
class macro_new_mag(dioxis,1):SmokeShell
{
author="RD501"
scope=2;
displayName = "Dioxis Grenade"
displayNameShort = "Dioxis"
count=1;
ammo=macro_new_ammo(dioxis)
};
class macro_new_mag(blueshadow,1):SmokeShell
{
author="RD501"
scope=2;
displayName = "Blue Shadow Grenade"
displayNameShort = "Blue Shadow"
count=1;
ammo=macro_new_ammo(blueshadow)
};
////////////////////////////////////////////////////
/////////////Missile Magazines/////////////////////
////////////////////////////////////////////////////
class RPG32_F;
class RPG32_HE_F;
class macro_new_mag(rps1,1):RPG32_F
{
author="RD501";
scope=1;
weight=1;
mass=1;
};
class macro_new_mag(rps4heat,1): RPG32_F
{
author="RD501";
displayName="RPS4 HEAT Rocket";
descriptionShort="HEAT Rocket";
ammo=macro_new_ammo(rps4heat)
};
class macro_new_mag(rps4he,1): RPG32_HE_F
{
author="RD501";
displayName="RPS4 HE Rocket";
descriptionShort="HE Rocket";
};
class macro_new_mag(rps4burst,1) : RPG32_F
{
author="RD501";
displayName="RPS4 Smoke Cluster Rocket";
descriptionShort="Burst Rocket";
count=1;
scope=2;
ammo = macro_new_ammo(rps4burst);
};
class macro_new_mag(rps4emp,1): RPG32_F
{
author="RD501";
displayName="RPS4 EMP Rocket";
descriptionShort="EMP Rocket";
ammo=macro_new_ammo(rps4emp)
};
////////////////////////////////////////////////////
/////////////Shotgun Magazines/////////////////////
////////////////////////////////////////////////////
class macro_new_mag(shotgun_scatter,6):2Rnd_12Gauge_Pellets
{
scope=2;
displayName = "6 Rnd SP Magazine";
displayNameShort = "6 Rnd SP Mag";
count=6;
ammo = macro_new_ammo(shotgun_scatter)
descriptionShort = "6 Rnd SP";
};
class macro_new_mag(shotgun_HE,6):2Rnd_12Gauge_Pellets
{
scope=2;
displayName = "6 Rnd UP Magazine";
displayNameShort = "6 Rnd UP Mag";
count=6;
ammo = macro_new_ammo(shotgun_HE)
descriptionShort = "6 Rnd UP";
};
class macro_new_mag(shotgun_EMP,2):2Rnd_12Gauge_Pellets
{
scope=2;
displayName = "2 Rnd EMP Magazine";
displayNameShort = "2 Rnd EMP Mag";
count=2;
ammo = macro_new_ammo(shotgun_EMP)
descriptionShort = "2 Rnd EMP";
};
class macro_new_mag(shotgun_slug,6):2Rnd_12Gauge_Pellets
{
scope=2;
displayName = "6 Rnd Slug Magazine";
displayNameShort = "6 Rnd Slug Mag";
count=6;
ammo = macro_new_ammo(30mw)
descriptionShort = "6 Rnd Slug";
};
class macro_new_mag(shotgun_scatter,12):2Rnd_12Gauge_Pellets
{
scope=2;
displayName = "12 Rnd SP Magazine";
displayNameShort = "12 Rnd SP Mag";
count=12;
ammo = macro_new_ammo(shotgun_scatter)
descriptionShort = "12 Rnd SP";
};
class macro_new_mag(shotgun_HE,12):2Rnd_12Gauge_Pellets
{
scope=2;
displayName = "12 Rnd UP Magazine";
displayNameShort = "12 Rnd UP Mag";
count=12;
ammo = macro_new_ammo(shotgun_HE)
descriptionShort = "12 Rnd UP";
};
class macro_new_mag(shotgun_slug,15):2Rnd_12Gauge_Pellets
{
scope=2;
displayName = "15 Rnd Slug Magazine";
displayNameShort = "15 Rnd Slug Mag";
count=15;
initSpeed=600;
ammo = macro_new_ammo(30mw)
descriptionShort = "15 Rnd Slug";
};
////////////////////////////////////////////////////
/////////////Flare Magazines/////////////////////
////////////////////////////////////////////////////
class macro_new_mag(40mm_white,3): UGL_FlareWhite_F
{
author = "RD501";
scope = 2;
type = 16;
displayName = "Flare 3 Rounds (White)";
displayNameShort = "White Flare";
picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_CA.paa";
model = "\A3\Weapons_F\Ammo\UGL_Flare";
ammo = macro_new_ammo(40mm_white);
initSpeed = 80;
count = 3;
nameSound = "";
descriptionShort = "Type: Flare 3 Rounds - White
Rounds: 1
Used in: EGLM, 3GL";
weaponPoolAvailable = 1;
mass = 4;
};
class macro_new_mag(40mm_white,1):macro_new_mag(40mm_white,3)
{
displayName = "Flare 1 Rounds (White)";
descriptionShort = "Type: Flare 1 Rounds - White";
mass = 1;
count = 1;
};
class macro_new_mag(40mm_CIR,3): macro_new_mag(40mm_white,3)
{
author = "Bohemia Interactive";
displayName = "Flare 3 Rounds (IR)";
ammo = macro_new_ammo(40mm_cir);
picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_purple_CA.paa";
descriptionShort = "Type: Flare - IR
Rounds: 1
Used in: EGLM, 3GL";
displayNameShort = "IR";
};
class macro_new_mag(40mm_CIR,1):macro_new_mag(40mm_CIR,3)
{
displayName = "Flare 1 Rounds (IR)";
descriptionShort = "Type: Flare 1 Rounds - IR";
mass = 1;
count = 1;
};
class macro_new_mag(40mm_Green,3): macro_new_mag(40mm_white,3)
{
author = "Bohemia Interactive";
displayName = "Flare 3 Rounds (Green)";
displayNameShort = "Green Flare";
ammo = macro_new_ammo(40mm_green);
picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Green_CA.paa";
descriptionShort = "Type: Flare - Green
Rounds: 1
Used in: EGLM, 3GL";
};
class macro_new_mag(40mm_Green,1):macro_new_mag(40mm_Green,3)
{
displayName = "Flare 1 Rounds (Green)";
descriptionShort = "Type: Flare 1 Rounds - Green";
mass = 1;
count = 1;
};
class macro_new_mag(40mm_Red,3): macro_new_mag(40mm_white,3)
{
author = "Bohemia Interactive";
displayName = "Flare 3 Rounds (Red)";
ammo = macro_new_ammo(40mm_red);
picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Red_CA.paa";
descriptionShort = "Type: Flare - Red
Rounds: 1
Used in: EGLM, 3GL";
displayNameShort = "Red Flare";
};
class macro_new_mag(40mm_Red,1):macro_new_mag(40mm_Red,3)
{
displayName = "Flare 1 Rounds (Red)";
descriptionShort = "Type: Flare 1 Rounds - Red";
mass = 1;
count = 1;
};
class macro_new_mag(40mm_Yellow,3): macro_new_mag(40mm_white,3)
{
author = "Bohemia Interactive";
displayName = "Flare 3 Rounds (Yellow)";
ammo = macro_new_ammo(40mm_yellow);
picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
descriptionShort = "Type: Flare - Yellow
Rounds: 1
Used in: EGLM, 3GL";
displayNameShort = "Yellow Flare";
};
class macro_new_mag(40mm_Yellow,1):macro_new_mag(40mm_Yellow,3)
{
displayName = "Flare 1 Rounds (Yellow)";
descriptionShort = "Type: Flare 1 Rounds - Yellow";
mass = 1;
count = 1;
};
class macro_new_mag(40mm_Blue,3): macro_new_mag(40mm_white,3)
{
author = "Bohemia Interactive";
displayName = "Flare 3 Rounds (Blue)";
ammo = macro_new_ammo(40mm_blue);
picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
descriptionShort = "Type: Flare - Blue
Rounds: 1
Used in: EGLM, 3GL";
displayNameShort = "Blue Flare";
};
class macro_new_mag(40mm_Blue,1):macro_new_mag(40mm_Blue,3)
{
displayName = "Flare 1 Rounds (Blue)";
descriptionShort = "Type: Flare 1 Rounds - Blue";
mass = 1;
count = 1;
};
class macro_new_mag(40mm_Cyan,3): macro_new_mag(40mm_white,3)
{
author = "Bohemia Interactive";
displayName = "Flare 3 Rounds (Cyan)";
ammo = macro_new_ammo(40mm_cyan);
picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
descriptionShort = "Type: Flare - Cyan
Rounds: 1
Used in: EGLM, 3GL";
displayNameShort = "Cyan Flare";
};
class macro_new_mag(40mm_Cyan,1):macro_new_mag(40mm_Cyan,3)
{
displayName = "Flare 1 Rounds (Cyan)";
descriptionShort = "Type: Flare 1 Rounds - Cyan";
mass = 1;
count = 1;
};
class macro_new_mag(40mm_Purple,3): macro_new_mag(40mm_white,3)
{
author = "Bohemia Interactive";
displayName = "Flare 3 Rounds (Purple)";
ammo = macro_new_ammo(40mm_purple);
picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
descriptionShort = "Type: Flare - Purple
Rounds: 1
Used in: EGLM, 3GL";
displayNameShort = "Purple Flare";
};
class macro_new_mag(40mm_Purple,1):macro_new_mag(40mm_Purple,3)
{
displayName = "Flare 1 Rounds (Purple)";
descriptionShort = "Type: Flare 1 Rounds - Purple";
mass = 1;
count = 1;
};
};