Selaa lähdekoodia

Armor adjustments

Erliens 4 vuotta sitten
vanhempi
commit
e41c8bc5a7

+ 1 - 1
addons - Copy/RD501_Vehicles/land/AAT/common.hpp

@@ -2,7 +2,7 @@
 		side=0;
 		scopeCurator=2;
 		forceInGarage = 1;
-		armor=200;
+		armor=300;
 
 		crew=macro_new_unit_class(opfor,B1_crew)
 		

+ 11 - 2
addons - Copy/RD501_Vehicles/land/GAT/config.cpp

@@ -366,14 +366,23 @@ class CfgVehicles
 			{
 				maxElev = 60;
 				canUseScanner = 1;
+				turretInfoType="RscOptics_APC_Tracked_01_gunner";
+				memoryPointGun[]=
+				{
+					"z_gunL_muzzle",
+					"z_gunR_muzzle",
+					"z_gunL_muzzle_2",
+					"z_gunr_muzzle_2"
+				};
 				weapons[] = 
 				{
 					macro_new_weapon(generic,preatorian_gun_opfor),
-					"missiles_titan_AA"
+					//macro_new_weapon(wynd,a2a)
 				};
 				magazines[] = 
 				{
-					"4Rnd_Titan_long_missiles","4Rnd_Titan_long_missiles",
+					//macro_new_mag(a2a,4),
+					//macro_new_mag(a2a,4),
 					macro_new_mag(generic_aircraft_gun_preatorian,1000),
 					macro_new_mag(generic_aircraft_gun_preatorian,1000),
 					macro_new_mag(generic_aircraft_gun_preatorian,1000),