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Works well!

Erliens 4 years ago
parent
commit
a747ff3dbb
1 changed files with 53 additions and 2 deletions
  1. 53 2
      addons - Copy/RD501_Weapons/Grenades/config.cpp

+ 53 - 2
addons - Copy/RD501_Weapons/Grenades/config.cpp

@@ -55,6 +55,8 @@ class CfgAmmo
 {
 	class SmokeShell;
 	class SWOP_SCAR_Dioxis;
+	class GrenadeHand_stone;
+	class G_40mm_HE;
 	class RD501_ShadowMag: SWOP_SCAR_Dioxis
 	{
 		model = "\thermalD\Dioxis.p3d";
@@ -67,6 +69,56 @@ class CfgAmmo
 		smokeColor[] = {0.2125,0.6258,0.48909998,1};
 		effectsSmoke = "Shadow_Smoke";
 	};
+	class RD501_grenade_emp_ammo: G_40mm_HE
+    {
+            JLTS_isEMPAmmo=1;
+            hit = 0.1;
+            indirectHit = 0.01;
+            indirectHitRange = 12;
+            timeToLive =30;
+            model = "\thermalD\EMP_Grenade_ammo.p3d";
+            fuseDistance = 1;
+
+            explosive = 0.0001;
+            deflecting = 5;
+            caliber = 5;
+
+            ace_frag_enabled = 0;
+            ace_frag_force = 0;
+            ace_frag_classes[] = {""};
+            ace_frag_metal = 0;
+            ace_frag_charge = 0;
+            ace_frag_gurney_c = 0;
+            ace_frag_gurney_k = "0";
+            ace_rearm_caliber = 0;
+            explosionEffects="JLTS_fx_exp_EMP";
+            grenadeBurningSound[]=
+            {
+                "EMPSoundLoop1",
+                0.5
+            };
+            EMPSoundLoop1[]=
+            {
+                "MRC\JLTS\weapons\Grenades\sounds\grenade_burning.wss",
+                0.125893,
+                1,
+                70
+            };
+            SoundSetExplosion[]=
+            {
+                "JLTS_GrenadeEMP_Exp_SoundSet",
+                "JLTS_GrenadeEMP_Tail_SoundSet",
+                "Explosion_Debris_SoundSet"
+            };
+            aiAmmoUsageFlags=0;
+            class CamShakeExplode
+            {
+                distance=10;
+                duration=1;
+                frequency=20;
+                power=0;
+            };
+    };
 };
 class CfgMagazines
 {
@@ -88,8 +140,7 @@ class CfgMagazines
 	};
 	class RD501_emp_GL_x1_mag : EGLM
 {
-	ammo = "JLTS_grenade_emp_ammo";
-	author = "Dutch";
+	ammo = "RD501_grenade_emp_ammo";
 	count = 1;
 	descriptionShort = "1Rnd EMP DC-15A Grenade";
 	displayName = "1 Rnd EMP DC-15A Grenades";