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@@ -55,6 +55,8 @@ class CfgAmmo
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{
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class SmokeShell;
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class SWOP_SCAR_Dioxis;
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+ class GrenadeHand_stone;
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+ class G_40mm_HE;
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class RD501_ShadowMag: SWOP_SCAR_Dioxis
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{
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model = "\thermalD\Dioxis.p3d";
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@@ -67,6 +69,56 @@ class CfgAmmo
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smokeColor[] = {0.2125,0.6258,0.48909998,1};
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effectsSmoke = "Shadow_Smoke";
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};
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+ class RD501_grenade_emp_ammo: G_40mm_HE
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+ {
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+ JLTS_isEMPAmmo=1;
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+ hit = 0.1;
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+ indirectHit = 0.01;
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+ indirectHitRange = 12;
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+ timeToLive =30;
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+ model = "\thermalD\EMP_Grenade_ammo.p3d";
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+ fuseDistance = 1;
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+
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+ explosive = 0.0001;
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+ deflecting = 5;
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+ caliber = 5;
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+
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+ ace_frag_enabled = 0;
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+ ace_frag_force = 0;
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+ ace_frag_classes[] = {""};
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+ ace_frag_metal = 0;
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+ ace_frag_charge = 0;
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+ ace_frag_gurney_c = 0;
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+ ace_frag_gurney_k = "0";
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+ ace_rearm_caliber = 0;
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+ explosionEffects="JLTS_fx_exp_EMP";
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+ grenadeBurningSound[]=
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+ {
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+ "EMPSoundLoop1",
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+ 0.5
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+ };
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+ EMPSoundLoop1[]=
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+ {
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+ "MRC\JLTS\weapons\Grenades\sounds\grenade_burning.wss",
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+ 0.125893,
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+ 1,
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+ 70
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+ };
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+ SoundSetExplosion[]=
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+ {
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+ "JLTS_GrenadeEMP_Exp_SoundSet",
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+ "JLTS_GrenadeEMP_Tail_SoundSet",
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+ "Explosion_Debris_SoundSet"
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+ };
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+ aiAmmoUsageFlags=0;
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+ class CamShakeExplode
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+ {
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+ distance=10;
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+ duration=1;
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+ frequency=20;
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+ power=0;
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+ };
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+ };
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};
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class CfgMagazines
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{
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@@ -88,8 +140,7 @@ class CfgMagazines
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};
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class RD501_emp_GL_x1_mag : EGLM
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{
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- ammo = "JLTS_grenade_emp_ammo";
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- author = "Dutch";
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+ ammo = "RD501_grenade_emp_ammo";
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count = 1;
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descriptionShort = "1Rnd EMP DC-15A Grenade";
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displayName = "1 Rnd EMP DC-15A Grenades";
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